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Spectator settings module doc
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@ -292,8 +292,38 @@ The "Respawn System" module enables players to respawn with the gear they had be
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Respawn with the gear a player had just before his death.<br>
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Respawn with the gear a player had just before his death.<br>
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`Default value: No`
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`Default value: No`
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### 1.17 Spectator Settings
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*Part of: ace_spectator*
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### 1.17 SwitchUnits System
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Configure how the spectator system will operate by default.
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**Settings:**
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1. **Spectate on death (Boolean)**<br>
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Enables spectator upon death.<br>
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`Default value: No`
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2. **Unit filter (Option)**<br>
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Method of filtering spectatable units.<br>
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`Default value: "Only players"`
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3. **Side filter (Option)**<br>
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Method of filtering spectatable sides.<br>
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`Default value: "Player side"`
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4. **Camera modes (Option)**<br>
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Camera modes that can be used.<br>
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`Default value: "All"`
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5. **Vision modes (Option)**<br>
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Vision modes that can be used.<br>
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`Default value: "All"`
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6. **Unit icons (Boolean)**<br>
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Render icons above spectatable units.<br>
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`Default value: Yes`
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### 1.18 SwitchUnits System
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*Part of: ace_switchunits*
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*Part of: ace_switchunits*
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The [SwitchUnits System](./mission-tools.html#2.-ace-switchunits) enables players to control certain AI units on the map.
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The [SwitchUnits System](./mission-tools.html#2.-ace-switchunits) enables players to control certain AI units on the map.
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@ -325,16 +355,16 @@ The safe zone around players from a different team (in meters)<br>
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`Default value: 200`
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`Default value: 200`
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### 1.18 Vehicle Lock
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### 1.19 Vehicle Lock
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*Part of: ace_vehiclelock*
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*Part of: ace_vehiclelock*
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These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically; for key names, see [Classnames Wiki](http://ace3mod.com/wiki/missionmaker/classnames.html#vehicle-lock).
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These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically; for key names, see [Classnames Wiki](http://ace3mod.com/wiki/missionmaker/classnames.html#vehicle-lock).
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#### 1.18.1 Vehicle Key Assign
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#### 1.19.1 Vehicle Key Assign
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Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.
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Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.
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Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1
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Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1
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#### 1.18.2.1 Vehicle Lock Setup
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#### 1.19.2.1 Vehicle Lock Setup
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Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.
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Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.
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**Settings:**
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**Settings:**
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@ -351,12 +381,12 @@ Set lock state for all vehicles (removes ambiguous lock states)<br>
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Default Time to lockpick (in seconds)<br>
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Default Time to lockpick (in seconds)<br>
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`Default value: 10`
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`Default value: 10`
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#### 1.18.2.2 Vehicle setVariables
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#### 1.19.2.2 Vehicle setVariables
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* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key.
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* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key.
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* `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice.
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* `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice.
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### 1.19 View Distance Limiter
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### 1.20 View Distance Limiter
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*Part of: ace_viewdistance*
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*Part of: ace_viewdistance*
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This module allows disabling the ACE3 View Distance feature as well as setting a view distance limit.
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This module allows disabling the ACE3 View Distance feature as well as setting a view distance limit.
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@ -372,7 +402,7 @@ Sets the limit for how high clients can raise their view distance (<= 10000)
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`Default value: 10000`
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`Default value: 10000`
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### 1.20 Weather
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### 1.21 Weather
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*Part of: ace_weather*
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*Part of: ace_weather*
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This module allows you to customize the weather settings.
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This module allows you to customize the weather settings.
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@ -417,7 +447,7 @@ Defines the interval (seconds) between weather updates.<br>
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`Default value: 60`
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`Default value: 60`
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### 1.21 Wind Deflection
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### 1.22 Wind Deflection
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*Part of: ace_winddeflection*
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*Part of: ace_winddeflection*
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This module allows you to define when wind deflection is active.
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This module allows you to define when wind deflection is active.
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@ -450,7 +480,7 @@ Defines the interval between every calculation step.<br>
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Defines the radius around the player (in meters) at which projectiles are wind deflected.<br>
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Defines the radius around the player (in meters) at which projectiles are wind deflected.<br>
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`Default value: 3000`
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`Default value: 3000`
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### 1.22 Zeus Settings
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### 1.23 Zeus Settings
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*part of: ace_zeus*
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*part of: ace_zeus*
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This module provides control over vanilla aspects of Zeus.
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This module provides control over vanilla aspects of Zeus.
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