Initial categories

This commit is contained in:
Glowbal 2015-04-30 22:02:20 +02:00
parent b794cda808
commit 1ca0d66f30
18 changed files with 52 additions and 52 deletions

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@ -1,4 +1,4 @@
["ACE3", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey", ["ACE3 Equipment", QGVAR(ProtractorKey), localize "STR_ACE_AdvancedBallistics_ProtractorKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,8 +1,8 @@
["ACE3", QGVAR(ATragMXDialogKey), localize "STR_ACE_ATragMX_ATragMXDialogKey", ["ACE3 Equipment", QGVAR(ATragMXDialogKey), localize "STR_ACE_ATragMX_ATragMXDialogKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement // Statement
[] call FUNC(create_dialog); [] call FUNC(create_dialog);
false false

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget", ["ACE3 Vehicle", QGVAR(lazeTarget), localize "STR_ACE_FCS_LaseTarget",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -30,7 +30,7 @@
}, },
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp", ["ACE3 Vehicle", QGVAR(adjustRangeUp), localize "STR_ACE_FCS_AdjustRangeUp",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -44,7 +44,7 @@
{false}, {false},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key [201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
["ACE3", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown", ["ACE3 Vehicle", QGVAR(adjustRangDown), localize "STR_ACE_FCS_AdjustRangeDown",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -10,7 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds // Add keybinds
["ACE3", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode", ["ACE3 Weapon", QGVAR(switchGrenadeMode), localize "STR_ACE_Grenades_SwitchGrenadeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,9 +1,9 @@
// by commy2 // by commy2
["ACE3", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget", ["ACE3 Weapon", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
{ {
if (GETGVAR(isLockKeyDown,false)) exitWith {false}; if (GETGVAR(isLockKeyDown,false)) exitWith {false};
GVAR(isLockKeyDown) = true; GVAR(isLockKeyDown) = true;
// Statement // Statement
@ -14,16 +14,16 @@
{ {
// prevent holding down // prevent holding down
GVAR(isLockKeyDown) = false; GVAR(isLockKeyDown) = false;
// Statement // Statement
[ACE_player] call FUNC(lockKeyUp); [ACE_player] call FUNC(lockKeyUp);
false false
}, },
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key [15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode", ["ACE3 Weapon", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
{ false }, { false },
{ {
[ACE_player] call FUNC(cycleFireMode); [ACE_player] call FUNC(cycleFireMode);
false false
}, },

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@ -1,8 +1,8 @@
["ACE3", QGVAR(KestrelDialogKey), localize "STR_ACE_Kestrel4500_KestrelDialogKey", ["ACE3 Equipment", QGVAR(KestrelDialogKey), localize "STR_ACE_Kestrel4500_KestrelDialogKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement // Statement
[] call FUNC(createKestrelDialog); [] call FUNC(createKestrelDialog);
false false
@ -10,11 +10,11 @@
{false}, {false},
[0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key) [0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
["ACE3", QGVAR(DisplayKestrelKey), localize "STR_ACE_Kestrel4500_DisplayKestrelKey", ["ACE3 Equipment", QGVAR(DisplayKestrelKey), localize "STR_ACE_Kestrel4500_DisplayKestrelKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement // Statement
[] call FUNC(displayKestrel); [] call FUNC(displayKestrel);
false false

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight", ["ACE3 Weapon", QGVAR(switchLaserLightMode), localize "STR_ACE_Laserpointer_switchLaserLight",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
//Add Keybinds: //Add Keybinds:
["ACE3", QGVAR(openGPS), (localize "STR_ACE_microdagr_toggleUnit"), ["ACE3 Equipment", QGVAR(openGPS), (localize "STR_ACE_microdagr_toggleUnit"),
{ {
// canInteractWith (can use on map) // canInteractWith (can use on map)
if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -17,7 +17,7 @@ if (!hasInterface) exitWith {};
{false}, {false},
[0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key [0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key
["ACE3", QGVAR(closeGPS), (localize "STR_ACE_microdagr_closeUnit"), ["ACE3 Equipment", QGVAR(closeGPS), (localize "STR_ACE_microdagr_closeUnit"),
{ {
// canInteractWith (can use on map) // canInteractWith (can use on map)
if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -20,7 +20,7 @@ if (!hasInterface) exitWith {};
}] call EFUNC(common,addEventHandler); }] call EFUNC(common,addEventHandler);
["ACE3", QGVAR(climb), localize "STR_ACE_Movement_Climb", ["ACE3 Movement", QGVAR(climb), localize "STR_ACE_Movement_Climb",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -37,7 +37,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds // Add keybinds
["ACE3", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness", ["ACE3 Equipment", QGVAR(IncreaseNVGBrightness), localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -51,7 +51,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
{false}, {false},
[201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT [201, [false, false, true]], false] call cba_fnc_addKeybind; //PageUp + ALT
["ACE3", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness", ["ACE3 Equipment", QGVAR(DecreaseNVGBrightness), localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon", ["ACE3 Weapon", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -17,7 +17,7 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["ACE3", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter", ["ACE3 Equipment", QGVAR(showAltimeter), localize "STR_ACE_Parachute_showAltimeter",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo", ["ACE3 Weapon", QGVAR(checkAmmo), localize "STR_ACE_Reload_checkAmmo",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, (vehicle ACE_player), ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -9,7 +9,7 @@ if (!hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode", ["ACE3 Weapon", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -33,20 +33,20 @@ if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(AdjustUpMinor), localize "STR_ACE_Scopes_AdjustUpMinor", ["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize "STR_ACE_Scopes_AdjustUpMinor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific // Conditions: specific
[ACE_player] call FUNC(inventoryCheck); [ACE_player] call FUNC(inventoryCheck);
// Statement // Statement
[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope); [ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
}, },
{false}, {false},
[201, [false, false, false]], true] call cba_fnc_addKeybind; [201, [false, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustDownMinor), localize "STR_ACE_Scopes_AdjustDownMinor", ["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize "STR_ACE_Scopes_AdjustDownMinor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -59,7 +59,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[209, [false, false, false]], true] call cba_fnc_addKeybind; [209, [false, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustLeftMinor), localize "STR_ACE_Scopes_AdjustLeftMinor", ["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize "STR_ACE_Scopes_AdjustLeftMinor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -72,7 +72,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[209, [false, true, false]], true] call cba_fnc_addKeybind; [209, [false, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustRightMinor), localize "STR_ACE_Scopes_AdjustRightMinor", ["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize "STR_ACE_Scopes_AdjustRightMinor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -85,7 +85,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[201, [false, true, false]], true] call cba_fnc_addKeybind; [201, [false, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustUpMajor), localize "STR_ACE_Scopes_AdjustUpMajor", ["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize "STR_ACE_Scopes_AdjustUpMajor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -98,7 +98,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[201, [true, false, false]], true] call cba_fnc_addKeybind; [201, [true, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustDownMajor), localize "STR_ACE_Scopes_AdjustDownMajor", ["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize "STR_ACE_Scopes_AdjustDownMajor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -111,7 +111,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[209, [true, false, false]], true] call cba_fnc_addKeybind; [209, [true, false, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustLeftMajor), localize "STR_ACE_Scopes_AdjustLeftMajor", ["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize "STR_ACE_Scopes_AdjustLeftMajor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -124,7 +124,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[209, [true, true, false]], true] call cba_fnc_addKeybind; [209, [true, true, false]], true] call cba_fnc_addKeybind;
["ACE3", QGVAR(AdjustRightMajor), localize "STR_ACE_Scopes_AdjustRightMajor", ["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize "STR_ACE_Scopes_AdjustRightMajor",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -1,6 +1,6 @@
// by commy2 // by commy2
["ACE3", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey", ["ACE3 Equipment", QGVAR(AzimuthKey), localize "STR_ACE_Vector_AzimuthKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -29,7 +29,7 @@
[15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key [15, [false, false, false]], false, 0] call CBA_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey", ["ACE3 Equipment", QGVAR(DistanceKey), localize "STR_ACE_Vector_DistanceKey",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter", ["ACE3 Vehicle", QGVAR(speedLimiter), localize "STR_ACE_SpeedLimiter",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isnotinside"]] call EFUNC(common,canInteractWith)) exitWith {false};

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@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol", ["ACE3 Weapon", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -18,7 +18,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle", ["ACE3 Weapon", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -32,7 +32,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", ["ACE3 Weapon", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -46,7 +46,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher", ["ACE3 Weapon", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -60,7 +60,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular", ["ACE3 Weapon", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -74,7 +74,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", ["ACE3 Weapon", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -88,7 +88,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key [7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key
["ACE3", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther", ["ACE3 Weapon", QGVAR(SelectGrenadeOther), localize "STR_ACE_WeaponSelect_SelectGrenadeOther",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -102,7 +102,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key [8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key
["ACE3", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon", ["ACE3 Weapon", QGVAR(HolsterWeapon), localize "STR_ACE_WeaponSelect_HolsterWeapon",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -116,7 +116,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key [11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key
["ACE3", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn", ["ACE3 Vehicle", QGVAR(EngineOn), localize "STR_ACE_WeaponSelect_EngineOn",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -130,7 +130,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key [3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff", ["ACE3 Vehicle", QGVAR(EngineOff), localize "STR_ACE_WeaponSelect_EngineOff",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun", ["ACE3 Vehicle", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -158,7 +158,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun", ["ACE3 Vehicle", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -172,7 +172,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles", ["ACE3 Vehicle", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -186,7 +186,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", ["ACE3 Vehicle", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};