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removing unneeded debug files
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
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weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main"};
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author[] = {"KoffeinFlummi"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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#include "CfgUnitInsignia.hpp"
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class ACE_Rsc_Display_Base {
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idd = -1;
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type = 0;
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style = 48;
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name = "";
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duration = 999999;
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fadeIn = 0;
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fadeOut = 0;
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font = "TahomaB";
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size = 1;
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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};
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class ACE_Rsc_Control_Base {
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idc = 1;
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type = 0;
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style = 48;
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access = 0;
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lineSpacing = 0;
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moving = 1;
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text = "";
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size = 1;
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sizeEx = 0;
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font = "TahomaB";
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colorBackground[] = {1, 1, 1, 0};
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colorText[] = {1, 1, 1, 1};
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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class ACE_Settings {
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/*
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*class GVAR(sampleSetting) {
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* Value
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* value = 1;
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*
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* Type (SCALAR, BOOL, STRING, ARRAY, COLOR)
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* typeName = "SCALAR";
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*
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* Force the setting?
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* force = 0;
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*
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* Does it appear on the options menu?
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* isClientSettable = 1;
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*
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* The following settings only apply when isClientSettable == 1
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* Stringtable entry with the setting name
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* displayName = "$STR_ACE_Common_SettingName";
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*
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* Stringtable entry with the setting description
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* description = "$STR_ACE_Common_SettingDescription";
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*
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* Stringtable entries that describe the options
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* Only applies if typeName == "SCALAR";
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* values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"};
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*};
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*/
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class GVAR(forceAllSettings) {
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value = 0;
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typeName = "BOOL";
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};
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/*class GVAR(enableNumberHotkeys) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_EnableNumberHotkeys";
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};*/
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class GVAR(settingFeedbackIcons) {
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value = 1;
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typeName = "SCALAR";
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force = 0;
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingFeedbackIconsName";
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description = "$STR_ACE_Common_SettingFeedbackIconsDesc";
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values[] = {"Hide", "Top right, downwards", "Top right, to the left", "Top left, downwards", "Top left, to the right"};
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};
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class GVAR(SettingProgressBarLocation) {
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value = 0;
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typeName = "SCALAR";
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force = 0;
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingProgressbarLocationName";
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description = "$STR_ACE_Common_SettingProgressbarLocationDesc";
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values[] = {"Top", "Bottom"};
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};
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class GVAR(displayTextColor) {
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value[] = {0,0,0,0.1};
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typeName = "COLOR";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingDisplayTextColorName";
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description = "$STR_ACE_Common_SettingDisplayTextColorDesc";
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};
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class GVAR(displayTextFontColor) {
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value[] = {1,1,1,1};
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typeName = "COLOR";
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isClientSettable = 1;
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displayName = "$STR_ACE_Common_SettingDisplayTextFontColorName";
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description = "$STR_ACE_Common_SettingDisplayTextFontColorDesc";
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};
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};
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#include "define.hpp"
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#include <ProgressScreen.hpp>
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#include <HintConfig.hpp>
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#include <RscInfoType.hpp>
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class CfgUIGrids {
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class IGUI {
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class Presets {
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class Arma3 {
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class Variables {
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grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
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};
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};
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};
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class Variables {
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class grid_ACE_displayText {
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displayName = "ACE Hint";
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description = "Textual in game feedback to the player.";
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preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
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saveToProfile[] = {0,1};
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};
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};
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};
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};
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/*
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// check dll
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class RscStandardDisplay;
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class RscDisplayMain: RscStandardDisplay {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
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};
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*/
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class ACE_Extensions {
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extensions[] = {};
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};
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@ -1,2 +0,0 @@
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9f932a56f6d56912c3ed64583086c699 *server\config.cpp
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a0d9c8926a9c729e96bb6f5e83072526 *server\script_component.hpp
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@ -1,3 +0,0 @@
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d41d8cd98f00b204e9800998ecf8427e *server\$NOBIN$
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9f932a56f6d56912c3ed64583086c699 *server\config.cpp
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a0d9c8926a9c729e96bb6f5e83072526 *server\script_component.hpp
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@ -1,3 +0,0 @@
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76717b52157b1d55caa07359c789c148 *server\$NOBIN$
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9f932a56f6d56912c3ed64583086c699 *server\config.cpp
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a0d9c8926a9c729e96bb6f5e83072526 *server\script_component.hpp
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import subprocess
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try:
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result = subprocess.call("python make.py checkexternal test")
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print (result)
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except:
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raise
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