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Fixed a few issues script errors that went under the radar until now
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fbc710ce47
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@ -2,19 +2,10 @@
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["CBA_settingsInitialized", {
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if (isServer) then {
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[QGVAR(frag_eh), LINKFUNC(doFrag)] call CBA_fnc_addEventHandler;
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[QGVAR(spall_eh), LINKFUNC(doFragMomentum)] call CBA_fnc_addEventHandler;
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[] call FUNC(initBlackList);
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[] call FUNC(initMaterialCache);
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};
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/*if (hasInterface) then {
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["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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};
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["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;*/
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#ifdef DEBUG_MODE_DRAW
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if (hasInterface && GVAR(debugOptions)) then {
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@ -27,8 +18,6 @@
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}] call CBA_fnc_addEventHandler;
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// Debug stuff:
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#ifdef LOG_FRAG_INFO
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[true, true, 30] call FUNC(dev_debugAmmo);
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#endif
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@ -58,7 +58,7 @@ if (GVAR(spallEnabled) && {_shouldSpall}) then
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[
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QGVAR(spall_eh),
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[_proj, _hitObj, _posASL, _vel, _sNorm, _surfType, _ammo, _shotPrnt, _vUp]
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] call CBA_fnc_serverEvent;
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};
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] call CBA_fnc_execNextFrame;
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}
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];
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};
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