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parent
9e6f624a68
commit
1eca83db9f
@ -1,8 +1,5 @@
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class CfgMovesBasic {
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// Idle affects legs when weapon switching - fixes units sliding when holstering weapons
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class Default {
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idle = "";
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};
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class Default;
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// From ACRE
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class ManActions {
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@ -86,5 +83,14 @@ class CfgMovesMaleSdr: CfgMovesBasic {
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class AinvPknlMstpSnonWnonDnon_medic0: HealBase {
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variantsPlayer[] = {};
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};
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// Idle affects legs when weapon switching - fixes units sliding when holstering weapons
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class AmovPercMstpSnonWnonDnon: StandBase {
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idle = "";
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};
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// Need to reset idle, as it breaks animations otherwise
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class CutSceneAnimationBase: AmovPercMstpSnonWnonDnon {
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idle = "idleDefault";
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};
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};
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};
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