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fix mod compats
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@ -7,20 +7,51 @@ class CfgAmmo {
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class ace_missileguidance {
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class ace_missileguidance {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.00005;
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maxDeflection = 0.025;
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pitchRate = 120; // degrees per second
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incDeflection = 0.00005;
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yawRate = 120;
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stabilityCoefficient = 0.2;
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bangBangGuidance = 0;
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canVanillaLock = 0;
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canVanillaLock = 0;
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// Guidance type for munitions
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defaultSeekerType = "Optic";
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defaultSeekerType = "Optic";
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seekerTypes[] = {"Optic"};
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seekerTypes[] = { "Optic" };
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defaultSeekerLockMode = "LOBL";
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = {"LOBL"};
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seekerLockModes[] = { "LOBL" };
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seekerAngle = 180;
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seekerAccuracy = 1;
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defaultNavigationType = "Direct";
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navigationTypes[] = { "Direct", "ZeroEffortMiss" };
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navigationGain = 3;
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seekerAngle = 180; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 0;
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seekerMinRange = 0;
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seekerMaxRange = 2500;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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// Attack profile type selection
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defaultAttackProfile = "JAV_TOP";
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defaultAttackProfile = "JAV_TOP";
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attackProfiles[] = {"JAV_TOP", "JAV_DIR"};
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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useModeForAttackProfile = 1;
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class navigationStates {
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class initial {
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transitionCondition = QEFUNC(missileguidance,javelin_midCourseTransition);
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navigationType = "Direct";
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};
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class terminal {
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transitionCondition = "";
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navigationType = "ZeroEffortMiss";
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};
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// transitions from initial -> termimal
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states[] = {"initial", "terminal"};
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};
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};
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};
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};
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};
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};
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};
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@ -9,9 +9,10 @@ class CfgAmmo {
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class ace_missileguidance {
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class ace_missileguidance {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.00005; // Minium flap deflection for guidance
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pitchRate = 120; // degrees per second
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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yawRate = 120;
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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stabilityCoefficient = 0.2;
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bangBangGuidance = 0;
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canVanillaLock = 0;
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canVanillaLock = 0;
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@ -22,6 +23,11 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOBL";
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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seekerLockModes[] = { "LOBL" };
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defaultNavigationType = "Direct";
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navigationTypes[] = { "Direct", "ZeroEffortMiss" };
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navigationGain = 3;
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seekerAngle = 180; // Angle in front of the missile which can be searched
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seekerAngle = 180; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -34,6 +40,19 @@ class CfgAmmo {
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defaultAttackProfile = "JAV_TOP";
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defaultAttackProfile = "JAV_TOP";
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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useModeForAttackProfile = 1;
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useModeForAttackProfile = 1;
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class navigationStates {
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class initial {
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transitionCondition = QEFUNC(missileguidance,javelin_midCourseTransition);
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navigationType = "Direct";
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};
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class terminal {
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transitionCondition = "";
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navigationType = "ZeroEffortMiss";
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};
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// transitions from initial -> termimal
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states[] = {"initial", "terminal"};
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};
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};
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};
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};
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};
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};
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};
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