diff --git a/docs/wiki/frameworkx/sitting-framework.md b/docs/wiki/frameworkx/sitting-framework.md index 639b68db1a..ab576e17c1 100644 --- a/docs/wiki/frameworkx/sitting-framework.md +++ b/docs/wiki/frameworkx/sitting-framework.md @@ -1,11 +1,11 @@ --- layout: wiki title: Sitting Framework -description: Explains how to set-up sitting objects (eg. chairs) with ACE3 sitting system. -group: framework +description: Explains how to set-up sitting objects (eg. chairs) with ACEX sitting system. +group: frameworkx order: 5 parent: wiki -mod: ace +mod: acex version: major: 3 minor: 2 @@ -28,9 +28,9 @@ Object must have Extended Event Handler (XEH) enabled (this is not the case for ```cpp class CfgVehicles { class MyChair { - ace_sitting_canSit = 1; // Enable sitting - ace_sitting_sitDirection = 180; // Direction relative to object - ace_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects) + acex_sitting_canSit = 1; // Enable sitting + acex_sitting_sitDirection = 180; // Direction relative to object + acex_sitting_sitPosition[] = {0, -0.1, -0.45}; // Position relative to object (may behave weird with certain objects) XEH_ENABLED; // Enable XEH (only necessary if XEH is not yet enabled for this class or the one this inherits from) }; };