CSW - Improved weapon attachments handling (#9904)

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johnb432 2024-06-22 19:03:32 +02:00 committed by GitHub
parent 18ea360b1e
commit 1f5044aabd
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3 changed files with 114 additions and 34 deletions

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@ -19,16 +19,20 @@
params ["_player"]; params ["_player"];
TRACE_1("assemble_deployTripod",_player); TRACE_1("assemble_deployTripod",_player);
// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
private _secondaryWeaponInfo = (getUnitLoadout _player) select 1;
private _secondaryWeaponClassname = _secondaryWeaponInfo deleteAt 0;
// Remove empty entries
_secondaryWeaponInfo = _secondaryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
// Remove the tripod from the launcher slot // Remove the tripod from the launcher slot
private _secondaryWeaponClassname = secondaryWeapon _player;
// handle loaded launchers which can become csw like CUP Metis
private _secondaryWeaponMagazine = secondaryWeaponMagazine _player param [0, ""];
_player removeWeaponGlobal _secondaryWeaponClassname; _player removeWeaponGlobal _secondaryWeaponClassname;
private _onFinish = { private _onFinish = {
params ["_args"]; params ["_args"];
_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponMagazine"]; _args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponMagazine); TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
private _tripodClassname = getText(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy"); private _tripodClassname = getText(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy");
@ -36,9 +40,24 @@
private _cswTripod = createVehicle [_tripodClassname, [0, 0, 0], [], 0, "NONE"]; private _cswTripod = createVehicle [_tripodClassname, [0, 0, 0], [], 0, "NONE"];
// Because the tripod can be a "full weapon" we disable any data that will allow it to be loaded // Because the tripod can be a "full weapon" we disable any data that will allow it to be loaded
_cswTripod setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set enabled&unload assembly mode and broadcast _cswTripod setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set enabled&unload assembly mode and broadcast
if (_secondaryWeaponMagazine isNotEqualTo "") then {
_cswTripod setVariable [QGVAR(secondaryWeaponMagazine), _secondaryWeaponMagazine]; private _secondaryWeaponMagazines = [];
{
// Magazines
if (_x isEqualType []) then {
_secondaryWeaponMagazines pushBack _x;
} else {
// Items
[_player, _x, true] call CBA_fnc_addItem;
};
} forEach _secondaryWeaponInfo;
// Only add magazines once the weapon is fully ready
if (_secondaryWeaponMagazines isNotEqualTo []) then {
_cswTripod setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
}; };
if (!GVAR(defaultAssemblyMode)) then { if (!GVAR(defaultAssemblyMode)) then {
[_cswTripod, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [_cswTripod, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
}; };
@ -65,15 +84,18 @@
private _onFailure = { private _onFailure = {
params ["_args"]; params ["_args"];
_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponMagazine"]; _args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
TRACE_3("deployTripod failure",_player,_secondaryWeaponClassname,_secondaryWeaponMagazine); TRACE_3("deployTripod failure",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
_player addWeaponGlobal _secondaryWeaponClassname; // Add tripod back
if (_secondaryWeaponMagazine isNotEqualTo "") then { [_player, _secondaryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
_player addWeaponItem [_secondaryWeaponClassname, _secondaryWeaponMagazine, true];
}; // Add all attachments back
{
_player addWeaponItem [_secondaryWeaponClassname, _x, true];
} forEach _secondaryWeaponInfo;
}; };
private _deployTime = getNumber(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime"); private _deployTime = getNumber(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime");
[TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponMagazine], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar); [TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponInfo], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar);
}, _this] call CBA_fnc_execNextFrame; }, _this] call CBA_fnc_execNextFrame;

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@ -4,39 +4,51 @@
* Deploys the current CSW * Deploys the current CSW
* *
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Target <OBJECT>
* 1: Unit <OBJECT>
* 2: Args <ANY>
* 3: Action Data <ARRAY>
* *
* Return Value: * Return Value:
* None * None
* *
* Example: * Example:
* [player] call ace_csw_fnc_assemble_deployWeapon * [cursorObject, player] call ace_csw_fnc_assemble_deployWeapon
* *
* Public: No * Public: No
*/ */
[{ [{
params ["_tripod", "_player", "", "_carryWeaponClassname"]; params ["_tripod", "_player"];
if (isNil "_carryWeaponClassname") then { _carryWeaponClassname = secondaryWeapon _player };
// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
private _carryWeaponInfo = (getUnitLoadout _player) select 1;
private _carryWeaponClassname = _carryWeaponInfo deleteAt 0;
// Remove empty entries
_carryWeaponInfo = _carryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
TRACE_3("assemble_deployWeapon_carryWeaponClassname",_tripod,_player,_carryWeaponClassname); TRACE_3("assemble_deployWeapon_carryWeaponClassname",_tripod,_player,_carryWeaponClassname);
private _tripodClassname = typeOf _tripod; private _tripodClassname = typeOf _tripod;
_player removeWeaponGlobal _carryWeaponClassname;
private _weaponConfig = configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON); private _weaponConfig = configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON);
private _assembledClassname = getText (_weaponConfig >> "assembleTo" >> _tripodClassname); private _assembledClassname = getText (_weaponConfig >> "assembleTo" >> _tripodClassname);
if (!isClass (configFile >> "CfgVehicles" >> _assembledClassname)) exitWith {ERROR_1("bad static classname [%1]",_assembledClassname);}; if (!isClass (configFile >> "CfgVehicles" >> _assembledClassname)) exitWith {ERROR_1("bad static classname [%1]",_assembledClassname);};
_player removeWeaponGlobal _carryWeaponClassname;
private _deployTime = getNumber (_weaponConfig >> "deployTime"); private _deployTime = getNumber (_weaponConfig >> "deployTime");
TRACE_4("",_carryWeaponClassname,_tripodClassname,_assembledClassname,_deployTime); TRACE_4("",_carryWeaponClassname,_tripodClassname,_assembledClassname,_deployTime);
private _onFinish = { private _onFinish = {
params ["_args"]; params ["_args"];
_args params ["_tripod", "_player", "_assembledClassname"]; _args params ["_tripod", "_player", "_assembledClassname", "", "_carryWeaponInfo"];
TRACE_3("deployWeapon finish",_tripod,_player,_assembledClassname); TRACE_3("deployWeapon finish",_tripod,_player,_assembledClassname);
private _secondaryWeaponMagazines = _tripod getVariable [QGVAR(secondaryWeaponMagazines), []];
private _tripodPos = getPosATL _tripod; private _tripodPos = getPosATL _tripod;
private _tripodDir = getDir _tripod; private _tripodDir = getDir _tripod;
deleteVehicle _tripod; deleteVehicle _tripod;
@ -44,10 +56,26 @@
_tripodPos set [2, (_tripodPos select 2) + 0.1]; _tripodPos set [2, (_tripodPos select 2) + 0.1];
// Delay a frame so tripod has a chance to be deleted // Delay a frame so tripod has a chance to be deleted
[{ [{
params ["_assembledClassname", "_tripodDir", "_tripodPos"]; params ["_assembledClassname", "_tripodDir", "_tripodPos", "_player", "_carryWeaponInfo", "_secondaryWeaponMagazines"];
private _csw = createVehicle [_assembledClassname, [0, 0, 0], [], 0, "NONE"]; private _csw = createVehicle [_assembledClassname, [0, 0, 0], [], 0, "NONE"];
// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default] // Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
_csw setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set advanced assembly mode + unload, and broadcast _csw setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set advanced assembly mode + unload, and broadcast
{
// Magazines
if (_x isEqualType []) then {
_secondaryWeaponMagazines pushBack _x;
} else {
// Items
[_player, _x, true] call CBA_fnc_addItem;
};
} forEach _carryWeaponInfo;
// Only add magazines once the weapon is fully ready
if (_secondaryWeaponMagazines isNotEqualTo []) then {
_csw setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
};
if (!GVAR(defaultAssemblyMode)) then { if (!GVAR(defaultAssemblyMode)) then {
[_csw, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set); [_csw, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
}; };
@ -58,15 +86,21 @@
}; };
[QGVAR(deployWeaponSucceeded), [_csw]] call CBA_fnc_localEvent; [QGVAR(deployWeaponSucceeded), [_csw]] call CBA_fnc_localEvent;
TRACE_2("csw placed",_csw,_assembledClassname); TRACE_2("csw placed",_csw,_assembledClassname);
}, [_assembledClassname, _tripodDir, _tripodPos]] call CBA_fnc_execNextFrame; }, [_assembledClassname, _tripodDir, _tripodPos, _player, _carryWeaponInfo, _secondaryWeaponMagazines]] call CBA_fnc_execNextFrame;
}; };
private _onFailure = { private _onFailure = {
params ["_args"]; params ["_args"];
_args params ["", "_player", "", "_carryWeaponClassname"]; _args params ["", "_player", "", "_carryWeaponClassname", "_carryWeaponInfo"];
TRACE_2("deployWeapon failure",_player,_carryWeaponClassname); TRACE_2("deployWeapon failure",_player,_carryWeaponClassname);
_player addWeaponGlobal _carryWeaponClassname; // Add weapon back
[_player, _carryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
// Add all attachments back
{
_player addWeaponItem [_carryWeaponClassname, _x, true];
} forEach _carryWeaponInfo;
}; };
private _codeCheck = { private _codeCheck = {
@ -76,5 +110,5 @@
alive _tripod alive _tripod
}; };
[TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname], _onFinish, _onFailure, LLSTRING(AssembleCSW_progressBar), _codeCheck] call EFUNC(common,progressBar); [TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname, _carryWeaponInfo], _onFinish, _onFailure, LLSTRING(AssembleCSW_progressBar), _codeCheck] call EFUNC(common,progressBar);
}, _this] call CBA_fnc_execNextFrame; }, _this] call CBA_fnc_execNextFrame;

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@ -68,14 +68,38 @@ TRACE_1("Remove all loaded magazines",_magsToRemove);
}; };
} forEach _magsToRemove; } forEach _magsToRemove;
if (_staticWeapon getVariable [QGVAR(secondaryWeaponMagazine), ""] isNotEqualTo "") then { private _secondaryWeaponMagazines = _staticWeapon getVariable [QGVAR(secondaryWeaponMagazines), []];
private _secondaryWeaponMagazine = _staticWeapon getVariable QGVAR(secondaryWeaponMagazine);
private _turret = allTurrets _staticWeapon param [0, []]; if (_secondaryWeaponMagazines isNotEqualTo []) then {
private _vehicleMag = [_staticWeapon, _turret, _secondaryWeaponMagazine] call FUNC(reload_getVehicleMagazine); // Check if the static weapon can take magazines
TRACE_3("Re-add previous mag",_secondaryWeaponMagazine,_turret,_vehicleMag); private _turret = (allTurrets _staticWeapon) param [0, []];
if (!isClass (configFile >> "CfgMagazines" >> _vehicleMag)) exitWith {}; private _compatibleMagazinesTurret = flatten ((_staticWeapon weaponsTurret _turret) apply {compatibleMagazines _x});
_staticWeapon addMagazineTurret [_vehicleMag, _turret, 1]; private _container = objNull;
_staticWeapon setVariable [QGVAR(secondaryWeaponMagazine), nil];
{
private _vehicleMag = [_staticWeapon, _turret, _x select 0] call FUNC(reload_getVehicleMagazine);
TRACE_3("Re-add previous mag",_x select 0,_turret,_vehicleMag);
// If the magazine can be added to the static weapon, do it now
if (_vehicleMag in _compatibleMagazinesTurret) then {
_staticWeapon addMagazineTurret [_vehicleMag, _turret, _x select 1];
} else {
// Find a suitable container to place items in if necessary
if (isNull _container) then {
_container = (nearestObjects [_staticWeapon, ["GroundWeaponHolder"], 10]) param [0, objNull];
// Create ammo storage container
if (isNull _container) then {
_container = createVehicle ["GroundWeaponHolder", getPosATL _staticWeapon, [], 0, "NONE"];
};
};
// If the mag can't be added to the static weapon, add it to the ground holder
_container addMagazineAmmoCargo [_x select 0, 1, _x select 1];
};
} forEach _secondaryWeaponMagazines;
_staticWeapon setVariable [QGVAR(secondaryWeaponMagazines), nil, true];
}; };
if (_storeExtraMagazines) then { if (_storeExtraMagazines) then {