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CSW - Improved weapon attachments handling (#9904)
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@ -19,16 +19,20 @@
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params ["_player"];
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TRACE_1("assemble_deployTripod",_player);
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// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
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private _secondaryWeaponInfo = (getUnitLoadout _player) select 1;
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private _secondaryWeaponClassname = _secondaryWeaponInfo deleteAt 0;
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// Remove empty entries
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_secondaryWeaponInfo = _secondaryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
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// Remove the tripod from the launcher slot
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private _secondaryWeaponClassname = secondaryWeapon _player;
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// handle loaded launchers which can become csw like CUP Metis
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private _secondaryWeaponMagazine = secondaryWeaponMagazine _player param [0, ""];
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_player removeWeaponGlobal _secondaryWeaponClassname;
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private _onFinish = {
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params ["_args"];
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponMagazine"];
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TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponMagazine);
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
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TRACE_3("deployTripod finish",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
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private _tripodClassname = getText(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deploy");
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@ -36,9 +40,24 @@
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private _cswTripod = createVehicle [_tripodClassname, [0, 0, 0], [], 0, "NONE"];
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// Because the tripod can be a "full weapon" we disable any data that will allow it to be loaded
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_cswTripod setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set enabled&unload assembly mode and broadcast
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if (_secondaryWeaponMagazine isNotEqualTo "") then {
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_cswTripod setVariable [QGVAR(secondaryWeaponMagazine), _secondaryWeaponMagazine];
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private _secondaryWeaponMagazines = [];
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{
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// Magazines
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if (_x isEqualType []) then {
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_secondaryWeaponMagazines pushBack _x;
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} else {
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// Items
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[_player, _x, true] call CBA_fnc_addItem;
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};
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} forEach _secondaryWeaponInfo;
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// Only add magazines once the weapon is fully ready
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if (_secondaryWeaponMagazines isNotEqualTo []) then {
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_cswTripod setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
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};
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if (!GVAR(defaultAssemblyMode)) then {
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[_cswTripod, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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};
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@ -65,15 +84,18 @@
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private _onFailure = {
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params ["_args"];
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponMagazine"];
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TRACE_3("deployTripod failure",_player,_secondaryWeaponClassname,_secondaryWeaponMagazine);
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_args params ["_player", "_secondaryWeaponClassname", "_secondaryWeaponInfo"];
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TRACE_3("deployTripod failure",_player,_secondaryWeaponClassname,_secondaryWeaponInfo);
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_player addWeaponGlobal _secondaryWeaponClassname;
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if (_secondaryWeaponMagazine isNotEqualTo "") then {
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_player addWeaponItem [_secondaryWeaponClassname, _secondaryWeaponMagazine, true];
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};
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// Add tripod back
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[_player, _secondaryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
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// Add all attachments back
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{
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_player addWeaponItem [_secondaryWeaponClassname, _x, true];
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} forEach _secondaryWeaponInfo;
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};
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private _deployTime = getNumber(configFile >> "CfgWeapons" >> _secondaryWeaponClassname >> QUOTE(ADDON) >> "deployTime");
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[TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponMagazine], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar);
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[TIME_PROGRESSBAR(_deployTime), [_player, _secondaryWeaponClassname, _secondaryWeaponInfo], _onFinish, _onFailure, LLSTRING(PlaceTripod_progressBar)] call EFUNC(common,progressBar);
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}, _this] call CBA_fnc_execNextFrame;
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@ -4,39 +4,51 @@
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* Deploys the current CSW
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 0: Target <OBJECT>
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* 1: Unit <OBJECT>
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* 2: Args <ANY>
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* 3: Action Data <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_csw_fnc_assemble_deployWeapon
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* [cursorObject, player] call ace_csw_fnc_assemble_deployWeapon
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*
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* Public: No
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*/
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[{
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params ["_tripod", "_player", "", "_carryWeaponClassname"];
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if (isNil "_carryWeaponClassname") then { _carryWeaponClassname = secondaryWeapon _player };
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params ["_tripod", "_player"];
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// Save magazines and attachments (handle loaded launchers which can become csw like CUP Metis)
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private _carryWeaponInfo = (getUnitLoadout _player) select 1;
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private _carryWeaponClassname = _carryWeaponInfo deleteAt 0;
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// Remove empty entries
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_carryWeaponInfo = _carryWeaponInfo select {_x isNotEqualTo "" && {_x isNotEqualTo []}};
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TRACE_3("assemble_deployWeapon_carryWeaponClassname",_tripod,_player,_carryWeaponClassname);
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private _tripodClassname = typeOf _tripod;
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_player removeWeaponGlobal _carryWeaponClassname;
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private _weaponConfig = configfile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON);
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private _assembledClassname = getText (_weaponConfig >> "assembleTo" >> _tripodClassname);
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if (!isClass (configFile >> "CfgVehicles" >> _assembledClassname)) exitWith {ERROR_1("bad static classname [%1]",_assembledClassname);};
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_player removeWeaponGlobal _carryWeaponClassname;
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private _deployTime = getNumber (_weaponConfig >> "deployTime");
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TRACE_4("",_carryWeaponClassname,_tripodClassname,_assembledClassname,_deployTime);
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private _onFinish = {
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params ["_args"];
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_args params ["_tripod", "_player", "_assembledClassname"];
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_args params ["_tripod", "_player", "_assembledClassname", "", "_carryWeaponInfo"];
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TRACE_3("deployWeapon finish",_tripod,_player,_assembledClassname);
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private _secondaryWeaponMagazines = _tripod getVariable [QGVAR(secondaryWeaponMagazines), []];
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private _tripodPos = getPosATL _tripod;
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private _tripodDir = getDir _tripod;
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deleteVehicle _tripod;
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@ -44,10 +56,26 @@
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_tripodPos set [2, (_tripodPos select 2) + 0.1];
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// Delay a frame so tripod has a chance to be deleted
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[{
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params ["_assembledClassname", "_tripodDir", "_tripodPos"];
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params ["_assembledClassname", "_tripodDir", "_tripodPos", "_player", "_carryWeaponInfo", "_secondaryWeaponMagazines"];
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private _csw = createVehicle [_assembledClassname, [0, 0, 0], [], 0, "NONE"];
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// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
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_csw setVariable [QGVAR(assemblyMode), 2, true]; // Explicitly set advanced assembly mode + unload, and broadcast
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{
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// Magazines
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if (_x isEqualType []) then {
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_secondaryWeaponMagazines pushBack _x;
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} else {
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// Items
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[_player, _x, true] call CBA_fnc_addItem;
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};
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} forEach _carryWeaponInfo;
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// Only add magazines once the weapon is fully ready
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if (_secondaryWeaponMagazines isNotEqualTo []) then {
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_csw setVariable [QGVAR(secondaryWeaponMagazines), _secondaryWeaponMagazines, true];
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};
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if (!GVAR(defaultAssemblyMode)) then {
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[_csw, "disableWeaponAssembly", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);
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};
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@ -58,15 +86,21 @@
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};
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[QGVAR(deployWeaponSucceeded), [_csw]] call CBA_fnc_localEvent;
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TRACE_2("csw placed",_csw,_assembledClassname);
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}, [_assembledClassname, _tripodDir, _tripodPos]] call CBA_fnc_execNextFrame;
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}, [_assembledClassname, _tripodDir, _tripodPos, _player, _carryWeaponInfo, _secondaryWeaponMagazines]] call CBA_fnc_execNextFrame;
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};
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private _onFailure = {
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params ["_args"];
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_args params ["", "_player", "", "_carryWeaponClassname"];
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_args params ["", "_player", "", "_carryWeaponClassname", "_carryWeaponInfo"];
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TRACE_2("deployWeapon failure",_player,_carryWeaponClassname);
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_player addWeaponGlobal _carryWeaponClassname;
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// Add weapon back
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[_player, _carryWeaponClassname] call CBA_fnc_addWeaponWithoutItems;
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// Add all attachments back
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{
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_player addWeaponItem [_carryWeaponClassname, _x, true];
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} forEach _carryWeaponInfo;
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};
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private _codeCheck = {
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@ -76,5 +110,5 @@
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alive _tripod
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};
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[TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname], _onFinish, _onFailure, LLSTRING(AssembleCSW_progressBar), _codeCheck] call EFUNC(common,progressBar);
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[TIME_PROGRESSBAR(_deployTime), [_tripod, _player, _assembledClassname, _carryWeaponClassname, _carryWeaponInfo], _onFinish, _onFailure, LLSTRING(AssembleCSW_progressBar), _codeCheck] call EFUNC(common,progressBar);
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}, _this] call CBA_fnc_execNextFrame;
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@ -68,14 +68,38 @@ TRACE_1("Remove all loaded magazines",_magsToRemove);
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};
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} forEach _magsToRemove;
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if (_staticWeapon getVariable [QGVAR(secondaryWeaponMagazine), ""] isNotEqualTo "") then {
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private _secondaryWeaponMagazine = _staticWeapon getVariable QGVAR(secondaryWeaponMagazine);
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private _turret = allTurrets _staticWeapon param [0, []];
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private _vehicleMag = [_staticWeapon, _turret, _secondaryWeaponMagazine] call FUNC(reload_getVehicleMagazine);
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TRACE_3("Re-add previous mag",_secondaryWeaponMagazine,_turret,_vehicleMag);
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if (!isClass (configFile >> "CfgMagazines" >> _vehicleMag)) exitWith {};
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_staticWeapon addMagazineTurret [_vehicleMag, _turret, 1];
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_staticWeapon setVariable [QGVAR(secondaryWeaponMagazine), nil];
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private _secondaryWeaponMagazines = _staticWeapon getVariable [QGVAR(secondaryWeaponMagazines), []];
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if (_secondaryWeaponMagazines isNotEqualTo []) then {
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// Check if the static weapon can take magazines
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private _turret = (allTurrets _staticWeapon) param [0, []];
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private _compatibleMagazinesTurret = flatten ((_staticWeapon weaponsTurret _turret) apply {compatibleMagazines _x});
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private _container = objNull;
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{
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private _vehicleMag = [_staticWeapon, _turret, _x select 0] call FUNC(reload_getVehicleMagazine);
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TRACE_3("Re-add previous mag",_x select 0,_turret,_vehicleMag);
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// If the magazine can be added to the static weapon, do it now
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if (_vehicleMag in _compatibleMagazinesTurret) then {
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_staticWeapon addMagazineTurret [_vehicleMag, _turret, _x select 1];
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} else {
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// Find a suitable container to place items in if necessary
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if (isNull _container) then {
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_container = (nearestObjects [_staticWeapon, ["GroundWeaponHolder"], 10]) param [0, objNull];
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// Create ammo storage container
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if (isNull _container) then {
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_container = createVehicle ["GroundWeaponHolder", getPosATL _staticWeapon, [], 0, "NONE"];
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};
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};
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// If the mag can't be added to the static weapon, add it to the ground holder
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_container addMagazineAmmoCargo [_x select 0, 1, _x select 1];
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};
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} forEach _secondaryWeaponMagazines;
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_staticWeapon setVariable [QGVAR(secondaryWeaponMagazines), nil, true];
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};
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if (_storeExtraMagazines) then {
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