Fix unconscious hidden status not being reset on respawn (#6006)

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SilentSpike 2018-01-02 16:18:44 +00:00 committed by GitHub
parent 4bb16c043c
commit 1f818981ed
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@ -22,7 +22,7 @@ params ["_unit"];
// Reset captive status for respawning unit
if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
[_unit, "setHidden", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
};
// Remove maximum unconsciousness time handler