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Fix unconscious hidden status not being reset on respawn (#6006)
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@ -22,7 +22,7 @@ params ["_unit"];
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// Reset captive status for respawning unit
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if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
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[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
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[_unit, "setHidden", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
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};
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// Remove maximum unconsciousness time handler
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