mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
This commit is contained in:
commit
1fa9ba1cbf
@ -82,3 +82,4 @@ BlackPixxel
|
||||
Asgar Serran <piechottaf@web.de>
|
||||
Kavinsky <nmunozfernandez@gmail.com>
|
||||
Coren <coren4@gmail.com>
|
||||
OnkelDisMaster <onkeldismaster@gmail.com>
|
||||
|
@ -15,4 +15,8 @@ class CfgPatches {
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||||
#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "RscTitles.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_Settings.hpp"
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class ACE_Extensions {
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extensions[] += {"ace_advanced_ballistics"};
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};
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|
@ -248,5 +248,13 @@ if(isMultiplayer && { time > 0 || isNull player } ) then {
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}, 0, []] call cba_fnc_addPerFrameHandler;
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};
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// check dlls
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{
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if (_x callExtension "version" == "") then {
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private "_errorMsg";
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_errorMsg = format ["Extension %1.dll not installed.", _x];
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diag_log text format ["[ACE] ERROR: %1", _errorMsg];
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["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
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};
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} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");
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|
@ -42,6 +42,7 @@ PREP(doAnimation);
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PREP(dropBackpack);
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PREP(endRadioTransmission);
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PREP(eraseCache);
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PREP(errorMessage);
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PREP(execNextFrame);
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PREP(execPersistentFnc);
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PREP(execRemoteFnc);
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|
@ -152,3 +152,15 @@ class CfgUIGrids {
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};
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};
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};
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||||
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/*
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||||
// check dll
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class RscStandardDisplay;
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class RscDisplayMain: RscStandardDisplay {
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onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
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};
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||||
*/
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class ACE_Extensions {
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extensions[] = {};
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};
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|
@ -27,7 +27,7 @@ if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then {
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_unit disableConversation true;
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} else {
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//Sanity check to make sure we don't enable unconsious AI
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if (_unit getVariable ["ace_isunconscious", false]) exitWith {ERROR("Enabling AI for unconsious unit");};
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if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith {ERROR("Enabling AI for unconsious unit");};
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_unit enableAI "MOVE";
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_unit enableAI "TARGET";
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_unit enableAI "AUTOTARGET";
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|
@ -1,14 +1,16 @@
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/*
|
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* Author: commy2
|
||||
*
|
||||
* Disables key input. ESC can still be pressed to open the menu.
|
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*
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* Argument:
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||||
* 0: True to disable key inputs, false to re-enable them (Bool)
|
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* Arguments:
|
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* 0: True to disable key inputs, false to re-enable them <BOOL>
|
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*
|
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* Return value:
|
||||
* Nothing
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
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#include "script_component.hpp"
|
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|
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private ["_state", "_dlg"];
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@ -16,76 +18,93 @@ private ["_state", "_dlg"];
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_state = _this select 0;
|
||||
|
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if (_state) then {
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disableSerialization;
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disableSerialization;
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|
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if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
|
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if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
|
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if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
|
||||
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
|
||||
|
||||
// end TFAR and ACRE2 radio transmissions
|
||||
0 spawn FUNC(endRadioTransmission);
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||||
// end TFAR and ACRE2 radio transmissions
|
||||
call FUNC(endRadioTransmission);
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|
||||
// Close map
|
||||
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false};
|
||||
// Close map
|
||||
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
|
||||
openMap false;
|
||||
};
|
||||
|
||||
closeDialog 0;
|
||||
createDialog QGVAR(DisableMouse_Dialog);
|
||||
closeDialog 0;
|
||||
createDialog QGVAR(DisableMouse_Dialog);
|
||||
|
||||
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
|
||||
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
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|
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_dlg displayAddEventHandler ["KeyDown", {
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||||
_key = _this select 1;
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||||
|
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if (_key == 1 && {alive player}) then {
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createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
|
||||
|
||||
disableSerialization;
|
||||
_dlg = finddisplay 49;
|
||||
_dlg displayAddEventHandler ["KeyDown", {
|
||||
_dlg displayAddEventHandler ["KeyDown", {
|
||||
_key = _this select 1;
|
||||
!(_key == 1)
|
||||
}];
|
||||
|
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for "_index" from 100 to 2000 do {
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||||
(_dlg displayCtrl _index) ctrlEnable false;
|
||||
};
|
||||
if (_key == 1 && {alive player}) then {
|
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createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
|
||||
|
||||
_ctrl = _dlg displayctrl 103;
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
|
||||
_ctrl ctrlEnable true;
|
||||
_ctrl ctrlSetText "ABORT";
|
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_ctrl ctrlSetTooltip "Abort.";
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disableSerialization;
|
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_dlg = finddisplay 49;
|
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_dlg displayAddEventHandler ["KeyDown", {
|
||||
_key = _this select 1;
|
||||
!(_key == 1)
|
||||
}];
|
||||
|
||||
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
|
||||
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
|
||||
_ctrl ctrlSetText "RESPAWN";
|
||||
_ctrl ctrlSetTooltip "Respawn.";
|
||||
};
|
||||
for "_index" from 100 to 2000 do {
|
||||
(_dlg displayCtrl _index) ctrlEnable false;
|
||||
};
|
||||
|
||||
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc};
|
||||
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface};
|
||||
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true};
|
||||
_ctrl = _dlg displayctrl 103;
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
|
||||
_ctrl ctrlEnable true;
|
||||
_ctrl ctrlSetText "ABORT";
|
||||
_ctrl ctrlSetTooltip "Abort.";
|
||||
|
||||
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
|
||||
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
|
||||
_key = 0;
|
||||
};
|
||||
};
|
||||
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
|
||||
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
|
||||
_ctrl ctrlSetText "RESPAWN";
|
||||
_ctrl ctrlSetTooltip "Respawn.";
|
||||
};
|
||||
|
||||
_key > 0
|
||||
}];
|
||||
_dlg displayAddEventHandler ["KeyUp", {true}];
|
||||
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
|
||||
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
||||
_acc = accTime;
|
||||
teamSwitch;
|
||||
setAccTime _acc;
|
||||
};
|
||||
|
||||
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
|
||||
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
||||
openCuratorInterface;
|
||||
};
|
||||
|
||||
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
|
||||
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
||||
openMap true;
|
||||
};
|
||||
|
||||
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
|
||||
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
|
||||
_key = 0;
|
||||
};
|
||||
};
|
||||
|
||||
_key > 0
|
||||
}];
|
||||
|
||||
_dlg displayAddEventHandler ["KeyUp", {true}];
|
||||
|
||||
["ACE_DisableUserInput", "onEachFrame", {
|
||||
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
|
||||
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
[true] call FUNC(disableUserInput);
|
||||
};
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
|
||||
["ACE_DisableUserInput", "onEachFrame", {
|
||||
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
|
||||
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
[true] call FUNC(disableUserInput);
|
||||
};
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
} else {
|
||||
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
|
||||
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
};
|
||||
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
|
||||
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
};
|
||||
|
||||
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
||||
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
|
||||
};
|
||||
|
144
addons/common/functions/fnc_errorMessage.sqf
Normal file
144
addons/common/functions/fnc_errorMessage.sqf
Normal file
@ -0,0 +1,144 @@
|
||||
/*
|
||||
* Author: commy2, based on BIS_fnc_errorMsg and BIS_fnc_guiMessage by Karel Moricky (BI)
|
||||
* Stops simulation and opens a textbox with error message.
|
||||
*
|
||||
* Arguments:
|
||||
* ?
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
disableSerialization;
|
||||
endLoadingScreen;
|
||||
|
||||
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
|
||||
|
||||
_textHeader = _this select 0;
|
||||
_textMessage = _this select 1;
|
||||
_onOK = ARR_SELECT(_this,2,{});
|
||||
_onCancel = ARR_SELECT(_this,3,{});
|
||||
|
||||
if (typeName _textMessage == "STRING") then {
|
||||
_textMessage = parseText _textMessage;
|
||||
};
|
||||
|
||||
(ARR_SELECT(_this,4,call BIS_fnc_displayMission)) createDisplay "RscDisplayCommonMessagePause";
|
||||
|
||||
private ["_display", "_ctrlRscMessageBox", "_ctrlBcgCommonTop", "_ctrlBcgCommon", "_ctrlText", "_ctrlBackgroundButtonOK", "_ctrlBackgroundButtonMiddle", "_ctrlBackgroundButtonCancel", "_ctrlButtonOK", "_ctrlButtonCancel"];
|
||||
|
||||
_display = uiNamespace getVariable "RscDisplayCommonMessage_display";
|
||||
_ctrlRscMessageBox = _display displayCtrl 2351;
|
||||
_ctrlBcgCommonTop = _display displayCtrl 235100;
|
||||
_ctrlBcgCommon = _display displayCtrl 235101;
|
||||
_ctrlText = _display displayCtrl 235102;
|
||||
_ctrlBackgroundButtonOK = _display displayCtrl 235103;
|
||||
_ctrlBackgroundButtonMiddle = _display displayCtrl 235104;
|
||||
_ctrlBackgroundButtonCancel = _display displayCtrl 235105;
|
||||
_ctrlButtonOK = _display displayCtrl 235106;
|
||||
_ctrlButtonCancel = _display displayCtrl 235107;
|
||||
|
||||
_ctrlBcgCommonTop ctrlSetText _textHeader;
|
||||
|
||||
private ["_ctrlButtonOKPos", "_ctrlBcgCommonPos", "_bottomSpaceY", "_ctrlTextPos", "_marginX", "_marginY"];
|
||||
|
||||
_ctrlButtonOKPos = ctrlPosition _ctrlButtonOK;
|
||||
_ctrlBcgCommonPos = ctrlPosition _ctrlBcgCommon;
|
||||
_bottomSpaceY = (_ctrlButtonOKPos select 1) - ((_ctrlBcgCommonPos select 1) + (_ctrlBcgCommonPos select 3));
|
||||
|
||||
_ctrlTextPos = ctrlPosition _ctrlText;
|
||||
_marginX = (_ctrlTextPos select 0) - (_ctrlBcgCommonPos select 0);
|
||||
_marginY = (_ctrlTextPos select 1) - (_ctrlBcgCommonPos select 1);
|
||||
|
||||
private ["_ctrlTextPosH", "_bottomPosY"];
|
||||
|
||||
_ctrlText ctrlSetStructuredText _textMessage;
|
||||
_ctrlTextPosH = ctrlTextHeight _ctrlText;
|
||||
|
||||
_ctrlBcgCommon ctrlSetPosition [
|
||||
_ctrlBcgCommonPos select 0,
|
||||
_ctrlBcgCommonPos select 1,
|
||||
_ctrlBcgCommonPos select 2,
|
||||
_ctrlTextPosH + _marginY * 2
|
||||
];
|
||||
_ctrlBcgCommon ctrlCommit 0;
|
||||
|
||||
_ctrlText ctrlSetPosition [
|
||||
(_ctrlBcgCommonPos select 0) + _marginX,
|
||||
(_ctrlBcgCommonPos select 1) + _marginY,
|
||||
(_ctrlBcgCommonPos select 2) - _marginX * 2,
|
||||
_ctrlTextPosH
|
||||
];
|
||||
_ctrlText ctrlCommit 0;
|
||||
|
||||
_bottomPosY = (_ctrlBcgCommonPos select 1) + _ctrlTextPosH + (_marginY * 2) + _bottomSpaceY;
|
||||
|
||||
{
|
||||
private "_xPos";
|
||||
_xPos = ctrlPosition _x;
|
||||
|
||||
_xPos set [1, _bottomPosY];
|
||||
_x ctrlSetPosition _xPos;
|
||||
_x ctrlCommit 0;
|
||||
} foreach [
|
||||
_ctrlBackgroundButtonOK,
|
||||
_ctrlBackgroundButtonMiddle,
|
||||
_ctrlBackgroundButtonCancel,
|
||||
_ctrlButtonOK,
|
||||
_ctrlButtonCancel
|
||||
];
|
||||
|
||||
private ["_ctrlRscMessageBoxPos", "_ctrlRscMessageBoxPosH"];
|
||||
|
||||
_ctrlRscMessageBoxPos = ctrlPosition _ctrlRscMessageBox;
|
||||
_ctrlRscMessageBoxPosH = _bottomPosY + (_ctrlButtonOKPos select 3);
|
||||
|
||||
_ctrlRscMessageBox ctrlSetPosition [
|
||||
0.5 - (_ctrlBcgCommonPos select 2) / 2,
|
||||
0.5 - _ctrlRscMessageBoxPosH / 2,
|
||||
(_ctrlBcgCommonPos select 2) + 0.5,
|
||||
_ctrlRscMessageBoxPosH
|
||||
];
|
||||
|
||||
_ctrlRscMessageBox ctrlEnable true;
|
||||
_ctrlRscMessageBox ctrlCommit 0;
|
||||
|
||||
if (_onOK isEqualTo {}) then {
|
||||
_ctrlButtonOK ctrlEnable false;
|
||||
_ctrlButtonOK ctrlSetFade 0;
|
||||
_ctrlButtonOK ctrlSetText "";
|
||||
_ctrlButtonOK ctrlCommit 0;
|
||||
} else {
|
||||
_ctrlButtonOK ctrlEnable true;
|
||||
_ctrlButtonOK ctrlSetFade 0;
|
||||
_ctrlButtonOK ctrlSetText localize "STR_DISP_OK";
|
||||
_ctrlButtonOK ctrlCommit 0;
|
||||
|
||||
ctrlSetFocus _ctrlButtonOK;
|
||||
};
|
||||
|
||||
if (_onCancel isEqualTo {}) then {
|
||||
_ctrlButtonCancel ctrlEnable false;
|
||||
_ctrlButtonCancel ctrlSetFade 0;
|
||||
_ctrlButtonCancel ctrlSetText "";
|
||||
_ctrlButtonCancel ctrlCommit 0;
|
||||
} else {
|
||||
_ctrlButtonCancel ctrlEnable true;
|
||||
_ctrlButtonCancel ctrlSetFade 0;
|
||||
_ctrlButtonCancel ctrlSetText localize "STR_DISP_CANCEL";
|
||||
_ctrlButtonCancel ctrlCommit 0;
|
||||
|
||||
ctrlSetFocus _ctrlButtonCancel;
|
||||
};
|
||||
|
||||
_ctrlButtonOK ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 1; true}];
|
||||
_ctrlButtonCancel ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 2; true}];
|
||||
|
||||
GVAR(errorOnOK) = _onOK;
|
||||
GVAR(errorOnCancel) = _onCancel;
|
||||
|
||||
_display displayAddEventHandler ["unload", {call ([{}, GVAR(errorOnOK), GVAR(errorOnCancel)] select (_this select 1))}];
|
||||
_display displayAddEventHandler ["keyDown", {_this select 1 == 1}];
|
@ -11,4 +11,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_COMMON
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -9,8 +9,6 @@ _isUnconscious = _this select 1;
|
||||
private "_player";
|
||||
_player = ACE_player;
|
||||
|
||||
if ((_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg") > 0.4) exitwith {};
|
||||
|
||||
if (_player getVariable [QGVAR(isDragging), false]) then {
|
||||
|
||||
private "_draggedObject";
|
||||
@ -22,9 +20,9 @@ if (_player getVariable [QGVAR(isDragging), false]) then {
|
||||
};
|
||||
|
||||
// handle waking up dragged unit
|
||||
if (_unit == _draggedObject) then {
|
||||
[_player, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
//if (_unit == _draggedObject) then {
|
||||
// [_player, _draggedObject] call FUNC(dropObject);
|
||||
//};
|
||||
|
||||
};
|
||||
|
||||
@ -39,8 +37,8 @@ if (_player getVariable [QGVAR(isCarrying), false]) then {
|
||||
};
|
||||
|
||||
// handle waking up dragged unit
|
||||
if (_unit == _carriedObject) then {
|
||||
[_player, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
//if (_unit == _carriedObject) then {
|
||||
// [_player, _carriedObject] call FUNC(dropObject_carry);
|
||||
//};
|
||||
|
||||
};
|
||||
|
@ -20,3 +20,7 @@ class CfgPatches {
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
#include "CfgOptics.hpp"
|
||||
|
||||
class ACE_Extensions {
|
||||
extensions[] += {"ace_fcs"};
|
||||
};
|
||||
|
7
addons/interact_menu/CfgActions.hpp
Normal file
7
addons/interact_menu/CfgActions.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
|
||||
class CfgActions {
|
||||
class None;
|
||||
class OpenBag: None {
|
||||
showWindow = 0;
|
||||
};
|
||||
};
|
@ -14,6 +14,8 @@ class CfgPatches {
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
#include "CfgActions.hpp"
|
||||
|
||||
#include "CursorMenus.hpp"
|
||||
|
||||
class ACE_Settings {
|
||||
@ -36,3 +38,7 @@ class ACE_Settings {
|
||||
displayName = "$STR_ACE_Interact_Menu_UseListMenu";
|
||||
};
|
||||
};
|
||||
|
||||
class ACE_Extensions {
|
||||
extensions[] += {"ace_breakLine"};
|
||||
};
|
||||
|
@ -3,6 +3,7 @@ class ACE_Head {
|
||||
displayName = "$STR_ACE_Interaction_Head";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -74,6 +75,7 @@ class ACE_Torso {
|
||||
displayName = "$STR_ACE_Interaction_Torso";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -173,6 +175,7 @@ class ACE_ArmLeft {
|
||||
displayName = "$STR_ACE_Interaction_ArmLeft";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -329,6 +332,7 @@ class ACE_ArmRight {
|
||||
displayName = "$STR_ACE_Interaction_ArmRight";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -423,8 +427,8 @@ class ACE_ArmRight {
|
||||
};
|
||||
class PlasmaIV: BloodIV {
|
||||
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(treatment));
|
||||
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(treatment));
|
||||
EXCEPTIONS
|
||||
};
|
||||
class PlasmaIV_500: PlasmaIV {
|
||||
@ -482,6 +486,7 @@ class ACE_LegLeft {
|
||||
displayName = "$STR_ACE_Interaction_LegLeft";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -578,8 +583,8 @@ class ACE_LegLeft {
|
||||
};
|
||||
class PlasmaIV: BloodIV {
|
||||
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(treatment));
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(treatment));
|
||||
EXCEPTIONS
|
||||
};
|
||||
class PlasmaIV_500: PlasmaIV {
|
||||
@ -623,6 +628,7 @@ class ACE_LegRight {
|
||||
displayName = "$STR_ACE_Interaction_LegRight";
|
||||
runOnHover = 1;
|
||||
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
EXCEPTIONS
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
distance = MEDICAL_ACTION_DISTANCE;
|
||||
@ -718,8 +724,8 @@ class ACE_LegRight {
|
||||
};
|
||||
class PlasmaIV: BloodIV {
|
||||
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(treatment));
|
||||
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(canTreatCached));
|
||||
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(treatment));
|
||||
EXCEPTIONS
|
||||
};
|
||||
class PlasmaIV_500: PlasmaIV {
|
||||
|
@ -4,6 +4,7 @@ class Medical {
|
||||
hotkey = "M";
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
|
||||
class ACE_Head {
|
||||
@ -11,6 +12,7 @@ class Medical {
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
runOnHover = 1;
|
||||
|
||||
class Bandage {
|
||||
@ -146,6 +148,7 @@ class Medical {
|
||||
runOnHover = 1;
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
|
||||
class Bandage {
|
||||
@ -246,6 +249,7 @@ class Medical {
|
||||
runOnHover = 1;
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
|
||||
class Bandage {
|
||||
@ -342,6 +346,7 @@ class Medical {
|
||||
runOnHover = 1;
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
|
||||
class Bandage {
|
||||
@ -427,6 +432,7 @@ class Medical {
|
||||
runOnHover = 1;
|
||||
exceptions[] = {"isNotInside"};
|
||||
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
|
||||
condition = "true";
|
||||
icon = PATHTOF(UI\icons\medical_cross.paa);
|
||||
|
||||
class Bandage {
|
||||
|
@ -79,16 +79,16 @@ class ACE_Settings {
|
||||
displayName = "$STR_ACE_Medical_litterSimulationDetail";
|
||||
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
|
||||
typeName = "SCALAR";
|
||||
|
||||
|
||||
value = 3;
|
||||
values[] = {"Off", "Low", "Medium", "High", "Ultra"};
|
||||
_values[] = { 0, 50, 100, 1000, 5000 };
|
||||
|
||||
|
||||
isClientSettable = 1;
|
||||
};
|
||||
class GVAR(litterCleanUpDelay) {
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(medicSetting_PAK) {
|
||||
typeName = "SCALAR";
|
||||
@ -135,4 +135,12 @@ class ACE_Settings {
|
||||
values[] = {"$STR_ACE_Medical_painEffect_Flash", "$STR_ACE_Medical_painEffect_Chroma"};
|
||||
isClientSettable = 1;
|
||||
};
|
||||
class GVAR(allowUnconsciousAnimationOnTreatment) {
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(moveUnitsFromGroupOnUnconscious) {
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
};
|
||||
|
@ -6,5 +6,5 @@ _unit = _this select 0;
|
||||
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
|
||||
|
||||
if (local _unit) then {
|
||||
[_unit] call FUNC(init);
|
||||
[_unit] call FUNC(init);
|
||||
};
|
||||
|
@ -241,7 +241,7 @@ if (USE_WOUND_EVENT_SYNC) then {
|
||||
// We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
|
||||
{
|
||||
[_x, _newPlayer] call FUNC(requestWoundSync);
|
||||
}foreach units group player;
|
||||
}foreach units group _newPlayer;
|
||||
};
|
||||
}] call EFUNC(common,addEventhandler);
|
||||
};
|
||||
|
@ -96,6 +96,7 @@ PREP(moduleAssignMedicalFacility);
|
||||
PREP(moduleTreatmentConfiguration);
|
||||
PREP(copyDeadBody);
|
||||
PREP(requestWoundSync);
|
||||
PREP(unconsciousPFH);
|
||||
|
||||
// Networked litter
|
||||
PREP(createLitter);
|
||||
|
@ -6,7 +6,6 @@ _unit = _this select 0;
|
||||
|
||||
if !(local _unit) exitWith {};
|
||||
|
||||
diag_log "running respawn";
|
||||
[_unit] call FUNC(init);
|
||||
|
||||
//Reset captive status for respawning unit
|
||||
|
@ -23,10 +23,10 @@ if ([_target] call EFUNC(common,isAwake)) exitwith {
|
||||
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
if ([_target] call FUNC(isBeingCarried)) then {
|
||||
[_caller, _target] call FUNC(dropObject_carry);
|
||||
[_caller, _target] call FUNC(dropObject_carry);
|
||||
};
|
||||
if ([_target] call FUNC(isBeingDragged)) then {
|
||||
[_caller, _target] call FUNC(dropObject);
|
||||
[_caller, _target] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
_vehicle = [_caller, _target] call EFUNC(common,loadPerson);
|
||||
|
@ -19,4 +19,4 @@
|
||||
#define MAX_DURATION_CACHE 2
|
||||
|
||||
// parameters, function, namespace, uid
|
||||
[_this, DFUNC(canTreat), _this select 0, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
|
||||
[_this, DFUNC(canTreat), _this select 1, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
|
||||
|
@ -21,10 +21,10 @@ if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true };
|
||||
|
||||
// Find the correct Damage threshold for unit.
|
||||
_damageThreshold = [1,1,1];
|
||||
if (isPlayer _unit) then {
|
||||
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]];
|
||||
if ([_unit] call EFUNC(common,IsPlayer)) then {
|
||||
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
|
||||
} else {
|
||||
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]];
|
||||
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
|
||||
};
|
||||
|
||||
_damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;
|
||||
|
@ -59,20 +59,30 @@ if (isClass (_config >> _className)) then {
|
||||
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
|
||||
_exist = false;
|
||||
_injuryId = _injury select 0;
|
||||
_bandagedInjury = [];
|
||||
{
|
||||
if ((_x select 0) == _injuryId) exitwith {
|
||||
_exist = true;
|
||||
_existingInjury = _x;
|
||||
_existingInjury set [3, (_existingInjury select 3) + _impact];
|
||||
_bandagedWounds set [_foreachIndex, _existingInjury];
|
||||
|
||||
_bandagedInjury = _existingInjury;
|
||||
};
|
||||
}foreach _bandagedWounds;
|
||||
|
||||
if !(_exist) then {
|
||||
// [ID, classID, bodypart, percentage treated, bloodloss rate]
|
||||
_bandagedWounds pushback [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
|
||||
_bandagedInjury = [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
|
||||
_bandagedWounds pushback _bandagedInjury;
|
||||
};
|
||||
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
|
||||
|
||||
if (USE_WOUND_EVENT_SYNC) then {
|
||||
// sync _bandagedInjury
|
||||
|
||||
};
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
|
||||
// Check if we are ever going to reopen this
|
||||
if (random(1) <= _reopeningChance) then {
|
||||
@ -109,7 +119,7 @@ if (random(1) <= _reopeningChance) then {
|
||||
}foreach _bandagedWounds;
|
||||
|
||||
if (_exist) then {
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
|
||||
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
|
||||
};
|
||||
};
|
||||
// Otherwise something went wrong, we we don't reopen them..
|
||||
|
@ -57,6 +57,12 @@ if (GVAR(level) >= 2) then {
|
||||
_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
|
||||
};
|
||||
|
||||
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selection == ""}) then {
|
||||
if (GVAR(enableVehicleCrashes)) then {
|
||||
_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
|
||||
};
|
||||
};
|
||||
|
||||
if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)} && {_selection in ["", "head", "body"]}) then {
|
||||
if ([_unit] call FUNC(setDead)) then {
|
||||
_damageReturn = 1;
|
||||
|
@ -33,10 +33,12 @@ if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _un
|
||||
};
|
||||
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
|
||||
_part = [_selectionName] call FUNC(selectionNameToNumber);
|
||||
if (_part < 0) exitwith {};
|
||||
|
||||
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
|
||||
// Sorting out the damage
|
||||
_damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
|
||||
|
||||
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
|
||||
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];
|
||||
|
||||
|
@ -38,7 +38,7 @@ if (_selectionName in _hitSelections) then {
|
||||
|
||||
// Check for vehicle crash
|
||||
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
|
||||
if (missionNamespace getvariable [QGVAR(allowVehicleCrashDamage), true]) then {
|
||||
if (GVAR(enableVehicleCrashes)) then {
|
||||
_selectionName = _hitSelections select (floor(random(count _hitSelections)));
|
||||
_projectile = "vehiclecrash";
|
||||
};
|
||||
|
@ -133,7 +133,6 @@ if (count _woundsCreated > 0) then {
|
||||
};
|
||||
|
||||
if (USE_WOUND_EVENT_SYNC) then {
|
||||
// TODO Should this be done in a single broadcast?
|
||||
// Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries.
|
||||
{
|
||||
["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);
|
||||
|
@ -22,4 +22,14 @@ if (_local) then {
|
||||
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
|
||||
[_unit, true] call FUNC(addToInjuredCollection);
|
||||
};
|
||||
|
||||
if ((_unit getvariable ["ACE_isUnconscious",false]) && {count (_unit getvariable [QGVAR(unconsciousArguments), []]) >= 7}) then {
|
||||
private "_arguments";
|
||||
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
|
||||
_arguments set [ 3, time];
|
||||
|
||||
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
|
||||
};
|
||||
};
|
||||
|
@ -94,7 +94,7 @@ if (GVAR(level) >= 2) then {
|
||||
if ([_unit] call EFUNC(common,isAwake)) then {
|
||||
if (_bloodVolume < 60) then {
|
||||
if (random(1) > 0.9) then {
|
||||
[_unit] call FUNC(setUnconscious);
|
||||
[_unit, true, 15 + random(20)] call FUNC(setUnconscious);
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -136,7 +136,7 @@ if (GVAR(level) >= 2) then {
|
||||
|
||||
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
|
||||
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
|
||||
[_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
|
||||
[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
|
||||
};
|
||||
|
||||
if (_bloodPressureH > 260) then {
|
||||
|
@ -13,7 +13,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_allUsedMedication", "_logs"];
|
||||
private ["_unit", "_allUsedMedication", "_logs", "_forceNew"];
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
@ -28,6 +28,7 @@ _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
|
||||
_unit setvariable [QGVAR(openWounds), [], true];
|
||||
_unit setvariable [QGVAR(bandagedWounds), [], true];
|
||||
_unit setVariable [QGVAR(internalWounds), [], true];
|
||||
_unit setvariable [QGVAR(lastUniqueWoundID), 1, true];
|
||||
|
||||
// vitals
|
||||
_unit setVariable [QGVAR(heartRate), 80];
|
||||
@ -36,24 +37,24 @@ _unit setvariable [QGVAR(bloodPressure), [80, 120]];
|
||||
_unit setVariable [QGVAR(peripheralResistance), 100];
|
||||
|
||||
// fractures
|
||||
_unit setVariable [QGVAR(fractures), []];
|
||||
_unit setVariable [QGVAR(fractures), [], true];
|
||||
|
||||
// triage card and logs
|
||||
_unit setvariable [QGVAR(triageLevel), 0, true];
|
||||
_unit setvariable [QGVAR(triageCard), [], true];
|
||||
|
||||
// IVs
|
||||
_unit setVariable [QGVAR(salineIVVolume), 0];
|
||||
_unit setVariable [QGVAR(plasmaIVVolume), 0];
|
||||
_unit setVariable [QGVAR(bloodIVVolume), 0];
|
||||
_unit setVariable [QGVAR(salineIVVolume), 0, true];
|
||||
_unit setVariable [QGVAR(plasmaIVVolume), 0, true];
|
||||
_unit setVariable [QGVAR(bloodIVVolume), 0, true];
|
||||
|
||||
// damage storage
|
||||
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
|
||||
|
||||
// airway
|
||||
_unit setvariable [QGVAR(airwayStatus), 100, true];
|
||||
_unit setVariable [QGVAR(airwayOccluded), false, true];
|
||||
_unit setvariable [QGVAR(airwayCollapsed), false, true];
|
||||
_unit setvariable [QGVAR(airwayStatus), 100];
|
||||
_unit setVariable [QGVAR(airwayOccluded), false];
|
||||
_unit setvariable [QGVAR(airwayCollapsed), false];
|
||||
|
||||
// generic medical admin
|
||||
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
|
||||
@ -69,11 +70,11 @@ _allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
|
||||
{
|
||||
_unit setvariable [_x select 0, nil];
|
||||
} foreach _allUsedMedication;
|
||||
_unit setVariable [QGVAR(allUsedMedication), []];
|
||||
_unit setVariable [QGVAR(allUsedMedication), [], true];
|
||||
|
||||
_logs = _unit getvariable [QGVAR(allLogs), []];
|
||||
{
|
||||
_unit setvariable [_x, nil, true];
|
||||
_unit setvariable [_x, nil];
|
||||
} foreach _logs;
|
||||
_unit setvariable [QGVAR(allLogs), [], true];
|
||||
|
||||
|
@ -1,11 +1,10 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Enabled the vitals loop for a unit.
|
||||
* Handles an wound update request.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The Unit <OBJECT>
|
||||
* 1: the last known ID <NUMBER>
|
||||
* 2: Origin object <OBJECT>
|
||||
* 1: Origin object <OBJECT>
|
||||
*
|
||||
* ReturnValue:
|
||||
* <NIL>
|
||||
@ -14,12 +13,11 @@
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_lastId", "_openWounds"];
|
||||
private ["_unit", "_openWounds"];
|
||||
_unit = _this select 0;
|
||||
_lastId = _this select 1;
|
||||
_originOfrequest = _this select 2;
|
||||
_originOfrequest = _this select 1;
|
||||
|
||||
if (local _unit) then {
|
||||
if (local _unit && !(local _originOfrequest)) then {
|
||||
_openWounds = _unit getvariable [QGVAR(openWounds), []];
|
||||
{
|
||||
["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent);
|
||||
|
@ -14,11 +14,11 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private [ "_target", "_caller", "_openWounds","_lastId"];
|
||||
private [ "_target", "_caller", "_openWounds"];
|
||||
_target = _this select 0;
|
||||
_caller = _this select 1;
|
||||
|
||||
if (local _target || GVAR(level) < 2) exitwith {}; // if the target is local, we already got the most update to date information
|
||||
if (_target getvariable [QGVAR(isWoundSynced), false]) exitwith {};
|
||||
_target setvariable [QGVAR(isWoundSynced), true];
|
||||
["medical_woundUpdateRequest", [_target], [_target, _lastId, _caller]] call EFUNC(common,targetEvent);
|
||||
["medical_woundUpdateRequest", [_target], [_target, _caller]] call EFUNC(common,targetEvent);
|
||||
|
@ -23,7 +23,7 @@ _set = if (count _this > 1) then {_this select 1} else {true};
|
||||
_minWaitingTime = if (count _this > 2) then {_this select 2} else {DEFAULT_DELAY};
|
||||
|
||||
if !(_set) exitwith {
|
||||
_unit setvariable ["ACE_isUnconscious", false,true];
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
};
|
||||
|
||||
if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) exitwith{};
|
||||
@ -37,7 +37,14 @@ _unit setUnconscious true;
|
||||
|
||||
if (_unit == ACE_player) then {
|
||||
if (visibleMap) then {openMap false};
|
||||
closeDialog 0;
|
||||
while {dialog} do {
|
||||
closeDialog 0;
|
||||
};
|
||||
};
|
||||
|
||||
// if we have unconsciousness for AI disabled, we will kill the unit instead
|
||||
if (!([_unit] call EFUNC(common,IsPlayer)) && (GVAR(enableUnsconsiousnessAI) == 0 || (GVAR(enableUnsconsiousnessAI) == 2 && random(1) <= 0.5))) exitwith {
|
||||
[_unit, true] call FUNC(setDead); // force, to avoid getting into a loop in case revive is enabled.
|
||||
};
|
||||
|
||||
// If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious,
|
||||
@ -68,73 +75,15 @@ _unit setUnitPos "DOWN";
|
||||
|
||||
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
|
||||
//Unconscious units shouldn't be put in another group #527:
|
||||
// [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
|
||||
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
};
|
||||
|
||||
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
|
||||
|
||||
_startingTime = time;
|
||||
|
||||
[{
|
||||
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
|
||||
_args = _this select 0;
|
||||
_unit = _args select 0;
|
||||
_oldAnimation = _args select 1;
|
||||
_originalPos = _args select 2;
|
||||
_startingTime = _args select 3;
|
||||
_minWaitingTime = _args select 4;
|
||||
_hasMovedOut = _args select 5;
|
||||
|
||||
if (!alive _unit) exitwith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
|
||||
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
|
||||
|
||||
// TODO, handle this with carry instead, so we can remove the PFH here.
|
||||
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
|
||||
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
|
||||
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
|
||||
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
|
||||
} else {
|
||||
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
} else {
|
||||
// Switch to the units original animation, assuming
|
||||
// TODO: what if the unit switched vehicle?
|
||||
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
if (!_hasMovedOut) then {
|
||||
// Reset the unit back to the previous captive state.
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
|
||||
// Swhich the unit back to its original group
|
||||
//Unconscious units shouldn't be put in another group #527:
|
||||
// [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
|
||||
|
||||
_unit setUnconscious false;
|
||||
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
|
||||
// ensure this statement runs only once
|
||||
_args set [5, true];
|
||||
};
|
||||
};
|
||||
|
||||
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
|
||||
if ((time - _startingTime) >= _minWaitingTime) exitwith {
|
||||
|
||||
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
};
|
||||
};
|
||||
}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
|
||||
[DFUNC(unconsciousPFH), 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false, vehicle _unit isKindOf "ParachuteBase"] ] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
["medical_onUnconscious", [_unit, true]] call EFUNC(common,globalEvent);
|
||||
|
@ -129,7 +129,7 @@ if (isNil _callbackProgress) then {
|
||||
|
||||
// Patient Animation
|
||||
_patientAnim = getText (_config >> "animationPatient");
|
||||
if (_target getvariable ["ACE_isUnconscious", false]) then {
|
||||
if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
|
||||
if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
|
||||
_patientAnim = getText (_config >> "animationPatientUnconscious");
|
||||
};
|
||||
@ -149,6 +149,8 @@ if (_caller == _target) then {
|
||||
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
|
||||
};
|
||||
|
||||
_caller setvariable [QGVAR(selectedWeaponOnTreatment), currentWeapon _caller];
|
||||
|
||||
// Cannot use secondairy weapon for animation
|
||||
if (currentWeapon _caller == secondaryWeapon _caller) then {
|
||||
_caller selectWeapon (primaryWeapon _caller);
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit"];
|
||||
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_specificClass", "_classID", "_effectivenessFound"];
|
||||
_target = _this select 0;
|
||||
_bandage = _this select 1;
|
||||
_selectionName = _this select 2;
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems"];
|
||||
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect"];
|
||||
|
||||
_args = _this select 0;
|
||||
_caller = _args select 0;
|
||||
@ -34,6 +34,13 @@ if (vehicle _caller == _caller) then {
|
||||
};
|
||||
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 99];
|
||||
};
|
||||
|
||||
{
|
||||
(_x select 0) addItem (_x select 1);
|
||||
}foreach _usersOfItems;
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_caller", "_target","_selectionName","_className","_config","_callback"];
|
||||
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect"];
|
||||
_args = _this select 0;
|
||||
_caller = _args select 0;
|
||||
_target = _args select 1;
|
||||
@ -32,6 +32,13 @@ if (vehicle _caller == _caller) then {
|
||||
};
|
||||
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
|
||||
|
||||
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
|
||||
if (_weaponSelect != "") then {
|
||||
_caller selectWeapon _weaponSelect;
|
||||
} else {
|
||||
_caller action ["SwitchWeapon", _caller, _caller, 99];
|
||||
};
|
||||
|
||||
// Record specific callback
|
||||
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
|
||||
if (GVAR(level) >= 2) then {
|
||||
|
97
addons/medical/functions/fnc_unconsciousPFH.sqf
Normal file
97
addons/medical/functions/fnc_unconsciousPFH.sqf
Normal file
@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* PFH logic for unconscious state
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The unit that will be put in an unconscious state <OBJECT>
|
||||
*
|
||||
* ReturnValue:
|
||||
* nil
|
||||
*
|
||||
* Public: yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut", "_parachuteCheck"];
|
||||
_args = _this select 0;
|
||||
_unit = _args select 0;
|
||||
_oldAnimation = _args select 1;
|
||||
_originalPos = _args select 2;
|
||||
_startingTime = _args select 3;
|
||||
_minWaitingTime = _args select 4;
|
||||
_hasMovedOut = _args select 5;
|
||||
_parachuteCheck = _args select 6;
|
||||
|
||||
if (!alive _unit) exitwith {
|
||||
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
|
||||
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
};
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
//_unit setUnitPos _originalPos;
|
||||
_unit setUnconscious false;
|
||||
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
|
||||
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
|
||||
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
|
||||
// TODO, handle this with carry instead, so we can remove the PFH here.
|
||||
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
|
||||
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
|
||||
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
|
||||
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
|
||||
} else {
|
||||
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
} else {
|
||||
// Switch to the units original animation, assuming
|
||||
// TODO: what if the unit switched vehicle?
|
||||
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
|
||||
// EXIT PFH
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
if (!_hasMovedOut) then {
|
||||
// Reset the unit back to the previous captive state.
|
||||
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
|
||||
|
||||
// Swhich the unit back to its original group
|
||||
//Unconscious units shouldn't be put in another group #527:
|
||||
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
|
||||
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
};
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
|
||||
|
||||
_unit setUnconscious false;
|
||||
|
||||
// ensure this statement runs only once
|
||||
_args set [5, true];
|
||||
};
|
||||
};
|
||||
|
||||
if (_parachuteCheck) then {
|
||||
if !(vehicle _unit isKindOf "ParachuteBase") then {
|
||||
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
|
||||
_args set [6, false];
|
||||
};
|
||||
};
|
||||
|
||||
if (!local _unit) exitwith {
|
||||
_args set [ 4, _minWaitingTime - (time - _startingTime)];
|
||||
_unit setvariable [QGVAR(unconsciousArguments), _args, true];
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
|
||||
if ((time - _startingTime) >= _minWaitingTime) exitwith {
|
||||
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
|
||||
_unit setvariable ["ACE_isUnconscious", false, true];
|
||||
};
|
||||
};
|
@ -49,11 +49,11 @@ if (GVAR(currentApplicationPage) == 1) then {
|
||||
|
||||
} else { //Map Mode:
|
||||
if (GVAR(mapAutoTrackPosition)) then {
|
||||
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), GVAR(gpsPositionASL)];
|
||||
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), (getPosASL ace_player)];
|
||||
ctrlMapAnimCommit _theMap;
|
||||
};
|
||||
_size = 48 * _mapSize;
|
||||
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], GVAR(gpsPositionASL), _size, _size, (getDir ace_player), '', 0 ];
|
||||
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], (getPosASL ace_player), _size, _size, (getDir ace_player), '', 0 ];
|
||||
|
||||
if (GVAR(settingShowAllWaypointsOnMap)) then {
|
||||
_size = 32 * _mapSize;
|
||||
|
@ -83,7 +83,6 @@ if ((_oldShowMode == DISPLAY_MODE_CLOSED) && {GVAR(currentShowMode) != DISPLAY_M
|
||||
};
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
} else {
|
||||
GVAR(gpsPositionASL) = getPosAsl ace_player;
|
||||
if (GVAR(currentShowMode) == DISPLAY_MODE_HIDDEN) then {
|
||||
//If display is hidden, and we can show, then swithc modes:
|
||||
if ([DISPLAY_MODE_DISPLAY] call FUNC(canShow)) then {
|
||||
|
@ -44,7 +44,7 @@ case (APP_MODE_INFODISPLAY): {
|
||||
(_display displayCtrl IDC_MODEDISPLAY_NORTHING) ctrlSetText _northingText;
|
||||
|
||||
//Elevation:
|
||||
_numASL = (GVAR(gpsPositionASL) select 2) + GVAR(mapAltitude);
|
||||
_numASL = ((getPosASL ace_player) select 2) + GVAR(mapAltitude);
|
||||
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
|
||||
_aboveSeaLevelText = if (_numASL > 0) then {"+" + _aboveSeaLevelText + " MSL"} else {_aboveSeaLevelText + " MSL"};
|
||||
(_display displayCtrl IDC_MODEDISPLAY_ELEVATIONNUM) ctrlSetText _aboveSeaLevelText;
|
||||
@ -88,13 +88,13 @@ case (APP_MODE_INFODISPLAY): {
|
||||
};
|
||||
|
||||
if (!(_targetPosLocationASL isEqualTo [])) then {
|
||||
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
|
||||
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
|
||||
_bearingText = if (GVAR(settingUseMils)) then {
|
||||
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
|
||||
} else {
|
||||
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
|
||||
};
|
||||
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
|
||||
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
|
||||
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
|
||||
_numASL = (_targetPosLocationASL select 2) + GVAR(mapAltitude);
|
||||
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
|
||||
@ -125,7 +125,7 @@ case (APP_MODE_COMPASS): {
|
||||
(_display displayCtrl IDC_MODECOMPASS_RANGE) ctrlSetText "";
|
||||
(_display displayCtrl IDC_MODECOMPASS_TARGET) ctrlSetText "";
|
||||
} else {
|
||||
_playerPos2d = GVAR(gpsPositionASL) select [0,2];
|
||||
_playerPos2d = (getPosASL ace_player) select [0,2];
|
||||
|
||||
_targetPosName = "";
|
||||
_targetPosLocationASL = [];
|
||||
@ -145,13 +145,13 @@ case (APP_MODE_COMPASS): {
|
||||
_rangeText = "---";
|
||||
|
||||
if (!(_targetPosLocationASL isEqualTo [])) then {
|
||||
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
|
||||
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
|
||||
_bearingText = if (GVAR(settingUseMils)) then {
|
||||
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
|
||||
} else {
|
||||
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
|
||||
};
|
||||
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
|
||||
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
|
||||
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
|
||||
};
|
||||
|
||||
@ -169,7 +169,7 @@ case (APP_MODE_WAYPOINTS): {
|
||||
{
|
||||
EXPLODE_2_PVT(_x,_wpName,_wpPos);
|
||||
_wpListBox lbAdd _wpName;
|
||||
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_wpPos select [0,2])) / 1000;
|
||||
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_wpPos select [0,2])) / 1000;
|
||||
_wpListBox lbSetTextRight [_forEachIndex, (format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)])];
|
||||
} forEach _waypoints;
|
||||
|
||||
|
1
addons/recoil/$PBOPREFIX$
Normal file
1
addons/recoil/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
z\ace\addons\recoil
|
255
addons/recoil/CfgRecoils.hpp
Normal file
255
addons/recoil/CfgRecoils.hpp
Normal file
@ -0,0 +1,255 @@
|
||||
|
||||
#define KICKBACK 1.6
|
||||
|
||||
#define MUZZLETEMP 1
|
||||
#define MUZZLEPERM 0.1
|
||||
|
||||
#define MUZZLECLIMB_POS 1
|
||||
#define MUZZLERIGHT_POS 0.4
|
||||
|
||||
#define MUZZLECLIMB_MAG 1
|
||||
#define MUZZLERIGHT_MAG 1
|
||||
|
||||
class CfgRecoils {
|
||||
class Default {
|
||||
// doc: http://forums.bistudio.com/showthread.php?188999-Recoil-Overhaul-Feedback&s=dba8590ec07adb5ffa87f72d38dde6fc&p=2886744&viewfull=1#post2886744
|
||||
// {horizontal axis position, vertical axis position, horizontal magnitude, vertical magnitude}
|
||||
muzzleOuter[] = {0*MUZZLERIGHT_POS,0.4*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
|
||||
// restricted area inside the outer ellipse where the recoil cannot end
|
||||
muzzleInner[] = {0,0.05,0.2,0.2};
|
||||
// minimum and maximum interval for backward force
|
||||
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
|
||||
permanent = 0.1*MUZZLEPERM;
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_default: Default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
muzzleInner[] = {0,0,0.1,0.1};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
permanent = 0.1*MUZZLEPERM;
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mk20: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mk20c: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_trg20: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_trg21: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mx: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mxc: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_sw: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mxm: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_ktb: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_ktbc: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_smg_01: recoil_default {
|
||||
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_smg_02: recoil_default {
|
||||
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.01*KICKBACK,0.02*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pdw: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.02*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_sdar: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_p07: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.03*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_rook40: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.02*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_acpc2: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.04*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_4five: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.06*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_zubr: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.08*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_pistol_signal: recoil_default {
|
||||
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.02*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_rpg: recoil_default {
|
||||
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
|
||||
temporary = 0.1*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_nlaw: recoil_default {
|
||||
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.08*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_titan_long: recoil_default {
|
||||
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
|
||||
temporary = 0.15*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_titan_short: recoil_default {
|
||||
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
|
||||
temporary = 0.12*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mk200: recoil_default {
|
||||
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_zafir: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_m320: recoil_default {
|
||||
muzzleOuter[] = {1*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
|
||||
temporary = 0.02*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_gm6: recoil_default {
|
||||
muzzleOuter[] = {1.4*MUZZLERIGHT_POS,3.5*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.8*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
|
||||
temporary = 0.025*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_ebr: recoil_default {
|
||||
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.04*KICKBACK,0.07*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_01: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_02: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_03: recoil_default {
|
||||
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_04: recoil_default {
|
||||
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
|
||||
temporary = 0.015*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_05: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_dmr_06: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
|
||||
temporary = 0.01*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mmg_01: recoil_default {
|
||||
muzzleOuter[] = {0.6*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
|
||||
class recoil_mmg_02: recoil_default {
|
||||
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
|
||||
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
|
||||
temporary = 0.005*MUZZLETEMP;
|
||||
};
|
||||
};
|
15
addons/recoil/config.cpp
Normal file
15
addons/recoil/config.cpp
Normal file
@ -0,0 +1,15 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"commy2"};
|
||||
authorUrl = "";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgRecoils.hpp"
|
12
addons/recoil/script_component.hpp
Normal file
12
addons/recoil/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#define COMPONENT recoil
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_RECOIL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_ENABLED_RECOIL
|
||||
#define DEBUG_SETTINGS DEBUG_ENABLED_RECOIL
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -4,7 +4,7 @@
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
// Add keybinds
|
||||
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
|
||||
["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -13,12 +13,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
|
||||
|
||||
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
|
||||
["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -27,12 +27,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
|
||||
|
||||
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
|
||||
["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -41,12 +41,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
|
||||
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
|
||||
["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -55,12 +55,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
|
||||
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
|
||||
["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -69,10 +69,10 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
|
||||
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
|
||||
{
|
||||
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
|
||||
{false},
|
||||
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
|
||||
|
||||
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
|
||||
["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -153,12 +153,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
|
||||
|
||||
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
|
||||
["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -167,12 +167,12 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
|
||||
|
||||
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
|
||||
["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
@ -181,10 +181,10 @@ if !(hasInterface) exitWith {};
|
||||
|
||||
// Statement
|
||||
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
|
||||
true
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
|
||||
|
||||
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
|
||||
{
|
||||
|
2801
extras/CfgAmmoReference.hpp
Normal file
2801
extras/CfgAmmoReference.hpp
Normal file
File diff suppressed because it is too large
Load Diff
1894
extras/CfgWeaponsReference.hpp
Normal file
1894
extras/CfgWeaponsReference.hpp
Normal file
File diff suppressed because it is too large
Load Diff
36
optionals/asdg_comp/config.cpp
Normal file
36
optionals/asdg_comp/config.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"asdg_jointrails","ace_laserpointer","ace_optics"};
|
||||
author[]={"OnkelDisMaster"};
|
||||
authorUrl = "http://2.xn--gebirgsjgerkompanie-nwb.de/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
class asdg_SlotInfo;
|
||||
class asdg_FrontSideRail: asdg_SlotInfo {
|
||||
class compatibleItems {
|
||||
ACE_acc_pointer_red = 1;
|
||||
ACE_acc_pointer_green = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class asdg_OpticRail;
|
||||
class asdg_OpticRail1913: asdg_OpticRail {
|
||||
class compatibleItems {
|
||||
ACE_optic_Hamr_2D = 1;
|
||||
ACE_optic_Hamr_PIP = 1;
|
||||
ACE_optic_Arco_2D = 1;
|
||||
ACE_optic_Arco_PIP = 1;
|
||||
ACE_optic_MRCO_2D = 1;
|
||||
ACE_optic_SOS_2D = 1;
|
||||
ACE_optic_SOS_PIP = 1;
|
||||
ACE_optic_LRPS_2D = 1;
|
||||
ACE_optic_LRPS_PIP = 1;
|
||||
};
|
||||
};
|
5
optionals/asdg_comp/script_component.hpp
Normal file
5
optionals/asdg_comp/script_component.hpp
Normal file
@ -0,0 +1,5 @@
|
||||
#define COMPONENT asdg_comp
|
||||
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -39,6 +39,11 @@ prefix = z\ace\addons
|
||||
# Default: <work_drive>\<prefix>\addons
|
||||
module_root = P:\z\ace\addons
|
||||
|
||||
# Set the location where the optional addon source folders (i.e. P:\z\ace\optionals)
|
||||
# Default: <work_drive>\<prefix>\optionals
|
||||
optionals_root = P:\z\ace\optionals
|
||||
|
||||
|
||||
# Directory where the built addon will be saved.
|
||||
# Default: release
|
||||
release_dir = P:\z\ace\release
|
||||
|
173
tools/make.py
173
tools/make.py
@ -30,7 +30,7 @@
|
||||
|
||||
###############################################################################
|
||||
|
||||
__version__ = "0.3dev"
|
||||
__version__ = "0.4"
|
||||
|
||||
import sys
|
||||
|
||||
@ -54,6 +54,13 @@ import re
|
||||
if sys.platform == "win32":
|
||||
import winreg
|
||||
|
||||
######## GLOBALS #########
|
||||
work_drive = ""
|
||||
module_root = ""
|
||||
release_dir = ""
|
||||
module_root_parent = ""
|
||||
optionals_root = ""
|
||||
|
||||
###############################################################################
|
||||
# http://akiscode.com/articles/sha-1directoryhash.shtml
|
||||
# Copyright (c) 2009 Stephen Akiki
|
||||
@ -284,11 +291,122 @@ def print_yellow(msg):
|
||||
print(msg)
|
||||
color("reset")
|
||||
|
||||
|
||||
def copy_important_files(source_dir,destination_dir):
|
||||
|
||||
originalDir = os.getcwd()
|
||||
importantFiles = ["mod.cpp",
|
||||
"README.md",
|
||||
"AUTHORS.txt",
|
||||
"LICENSE",
|
||||
"logo_ace3_ca.paa"
|
||||
]
|
||||
|
||||
print_yellow ("source_dir: " + source_dir)
|
||||
print_yellow("destination_dir: " + destination_dir)
|
||||
|
||||
#copy importantFiles
|
||||
try:
|
||||
print_blue("\nSearching for important files in " + source_dir)
|
||||
for file in importantFiles:
|
||||
print_green("Copying file => " + os.path.join(source_dir,file))
|
||||
shutil.copyfile(os.path.join(source_dir,file),os.path.join(destination_dir,file))
|
||||
except:
|
||||
print_error("COPYING IMPORTANT FILES.")
|
||||
raise
|
||||
|
||||
#copy all extension dlls
|
||||
try:
|
||||
os.chdir(os.path.join(source_dir))
|
||||
print_blue("\nSearching for DLLs in " + os.getcwd())
|
||||
filenames = glob.glob("*.dll")
|
||||
|
||||
if not filenames:
|
||||
print ("Empty SET")
|
||||
|
||||
for dll in filenames:
|
||||
print_green("Copying dll => " + os.path.join(source_dir,dll))
|
||||
if os.path.isfile(dll):
|
||||
shutil.copyfile(os.path.join(source_dir,dll),os.path.join(destination_dir,dll))
|
||||
except:
|
||||
print_error("COPYING DLL FILES.")
|
||||
raise
|
||||
finally:
|
||||
os.chdir(originalDir)
|
||||
|
||||
def copy_optionals_for_building(mod,pbos):
|
||||
src_directories = os.listdir(optionals_root)
|
||||
current_dir = os.getcwd()
|
||||
|
||||
print("")
|
||||
try:
|
||||
|
||||
#special server.pbo processing
|
||||
files = glob.glob(os.path.join(release_dir, "@ace","optionals","*.pbo"))
|
||||
for file in files:
|
||||
file_name = os.path.basename(file)
|
||||
print ("Adding the following file: " + file_name)
|
||||
pbos.append(file_name)
|
||||
pbo_path = os.path.join(release_dir, "@ace","optionals",file_name)
|
||||
if (os.path.isfile(pbo_path)):
|
||||
print("Moving " + pbo_path + " for processing.")
|
||||
shutil.move(pbo_path, os.path.join(release_dir,"@ace","addons",file_name))
|
||||
|
||||
except:
|
||||
print_error("Error in moving")
|
||||
raise
|
||||
finally:
|
||||
os.chdir(current_dir)
|
||||
|
||||
print("")
|
||||
try:
|
||||
for dir_name in src_directories:
|
||||
mod.append(dir_name)
|
||||
if (dir_name == "userconfig"):
|
||||
destination = os.path.join(work_drive,dir_name)
|
||||
else:
|
||||
destination = os.path.join(module_root,dir_name)
|
||||
|
||||
print("Temporarily copying " + os.path.join(optionals_root,dir_name) + " => " + destination + " for building.")
|
||||
shutil.rmtree(destination, True)
|
||||
shutil.copytree(os.path.join(optionals_root,dir_name), destination)
|
||||
except:
|
||||
print_error("Copy Optionals Failed")
|
||||
raise
|
||||
finally:
|
||||
os.chdir(current_dir)
|
||||
|
||||
def cleanup_optionals(mod,pbos):
|
||||
print("")
|
||||
try:
|
||||
for dir_name in mod:
|
||||
if (dir_name == "userconfig"):
|
||||
destination = os.path.join(work_drive,dir_name)
|
||||
else:
|
||||
destination = os.path.join(module_root,dir_name)
|
||||
|
||||
print("Cleaning " + destination)
|
||||
|
||||
try:
|
||||
file_name = "ace_{}.pbo".format(dir_name)
|
||||
src_file_path = os.path.join(release_dir, "@ace","addons",file_name)
|
||||
dst_file_path = os.path.join(release_dir, "@ace","optionals",file_name)
|
||||
if (os.path.isfile(src_file_path)):
|
||||
#print("Preserving " + file_name)
|
||||
os.renames(src_file_path,dst_file_path)
|
||||
except FileExistsError:
|
||||
print_error(file_name + " already exists")
|
||||
continue
|
||||
shutil.rmtree(destination)
|
||||
|
||||
except:
|
||||
print_error("Cleaning Optionals Failed")
|
||||
raise
|
||||
###############################################################################
|
||||
|
||||
def main(argv):
|
||||
"""Build an Arma addon suite in a directory from rules in a make.cfg file."""
|
||||
print_blue(("\nmake.py for Arma, v" + __version__))
|
||||
print_blue(("\nmake.py for Arma, modified for Advanced Combat Environment v" + __version__))
|
||||
|
||||
if sys.platform != "win32":
|
||||
print_error("Non-Windows platform (Cygwin?). Please re-run from cmd.")
|
||||
@ -321,6 +439,7 @@ make.py [help] [test] [force] [key <name>] [target <name>] [release <version>]
|
||||
test -- Copy result to Arma 3.
|
||||
release <version> -- Make archive with <version>.
|
||||
force -- Ignore cache and build all.
|
||||
checkexternal -- Check External Files
|
||||
target <name> -- Use rules in make.cfg under heading [<name>] rather than
|
||||
default [Make]
|
||||
key <name> -- Use key in working directory with <name> to sign. If it does not
|
||||
@ -378,6 +497,12 @@ See the make.cfg file for additional build options.
|
||||
quiet = True
|
||||
argv.remove("quiet")
|
||||
|
||||
if "checkexternal" in argv:
|
||||
argv.remove("checkexternal")
|
||||
check_external = True
|
||||
else:
|
||||
check_external = False
|
||||
|
||||
# Get the directory the make script is in.
|
||||
make_root = os.path.dirname(os.path.realpath(__file__))
|
||||
make_root_parent = os.path.abspath(os.path.join(os.getcwd(), os.pardir))
|
||||
@ -396,6 +521,12 @@ See the make.cfg file for additional build options.
|
||||
|
||||
cfg = configparser.ConfigParser();
|
||||
try:
|
||||
global work_drive
|
||||
global module_root
|
||||
global release_dir
|
||||
global module_root_parent
|
||||
global optionals_root
|
||||
|
||||
cfg.read(os.path.join(make_root, "make.cfg"))
|
||||
|
||||
# Project name (with @ symbol)
|
||||
@ -429,27 +560,35 @@ See the make.cfg file for additional build options.
|
||||
|
||||
# Release/build directory, relative to script dir
|
||||
release_dir = cfg.get(make_target, "release_dir", fallback="release")
|
||||
|
||||
|
||||
# Project PBO file prefix (files are renamed to prefix_name.pbo)
|
||||
pbo_name_prefix = cfg.get(make_target, "pbo_name_prefix", fallback=None)
|
||||
|
||||
# Project module Root
|
||||
module_root_parent = os.path.abspath(os.path.join(os.path.join(work_drive, prefix), os.pardir))
|
||||
module_root = cfg.get(make_target, "module_root", fallback=os.path.join(make_root_parent, "addons"))
|
||||
optionals_root = os.path.join(module_root_parent, "optionals")
|
||||
print_green ("module_root: " + module_root)
|
||||
|
||||
if (os.path.isdir(module_root)):
|
||||
os.chdir(module_root)
|
||||
else:
|
||||
print_error ("Directory " + module_root + " does not exist.")
|
||||
sys.exit()
|
||||
|
||||
if (os.path.isdir(optionals_root)):
|
||||
print_green ("optionals_root: " + optionals_root)
|
||||
else:
|
||||
print_error ("Directory " + optionals_root + " does not exist.")
|
||||
sys.exit()
|
||||
|
||||
print_green ("release_dir: " + release_dir)
|
||||
|
||||
except:
|
||||
raise
|
||||
print_error("Could not parse make.cfg.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
|
||||
# See if we have been given specific modules to build from command line.
|
||||
if len(argv) > 1 and not make_release:
|
||||
arg_modules = True
|
||||
@ -492,9 +631,14 @@ See the make.cfg file for additional build options.
|
||||
print ("No cache found.")
|
||||
cache = {}
|
||||
|
||||
#Temporarily copy optionals_root for building. They will be removed later.
|
||||
optionals_modules = []
|
||||
optional_files = []
|
||||
copy_optionals_for_building(optionals_modules,optional_files)
|
||||
|
||||
# Get list of subdirs in make root.
|
||||
dirs = next(os.walk(module_root))[1]
|
||||
|
||||
|
||||
# Autodetect what directories to build.
|
||||
if module_autodetect and not arg_modules:
|
||||
modules = []
|
||||
@ -537,7 +681,8 @@ See the make.cfg file for additional build options.
|
||||
# For each module, prep files and then build.
|
||||
for module in modules:
|
||||
print_green("\nMaking " + module + "-"*max(1, (60-len(module))))
|
||||
|
||||
missing = False
|
||||
|
||||
# Cache check
|
||||
if module in cache:
|
||||
old_sha = cache[module]
|
||||
@ -550,10 +695,15 @@ See the make.cfg file for additional build options.
|
||||
|
||||
# Hash the module
|
||||
new_sha = get_directory_hash(os.path.join(module_root, module))
|
||||
|
||||
# Is the pbo file missing?
|
||||
missing = not os.path.isfile(os.path.join(release_dir, project, "addons", "ace_{}.pbo".format(module)))
|
||||
if missing:
|
||||
print("ace_{}.pbo".format(module) + " is missing. Building...")
|
||||
|
||||
# Check if it needs rebuilt
|
||||
# print ("Hash:", new_sha)
|
||||
if old_sha == new_sha:
|
||||
if old_sha == new_sha and not missing:
|
||||
if not force_build:
|
||||
print("Module has not changed.")
|
||||
# Skip everything else
|
||||
@ -658,7 +808,10 @@ See the make.cfg file for additional build options.
|
||||
cmd = [makepboTool, "-P","-A","-L","-N","-G", os.path.join(work_drive, prefix, module),os.path.join(module_root, release_dir, project,"Addons")]
|
||||
|
||||
else:
|
||||
cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "+X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"]
|
||||
if check_external:
|
||||
cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "+X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"]
|
||||
else:
|
||||
cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "-X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"]
|
||||
|
||||
color("grey")
|
||||
if quiet:
|
||||
@ -841,6 +994,8 @@ See the make.cfg file for additional build options.
|
||||
except:
|
||||
print_error("Could not copy files. Is Arma 3 running?")
|
||||
|
||||
copy_important_files(module_root_parent,os.path.join(release_dir, "@ace"))
|
||||
cleanup_optionals(optionals_modules,optional_files)
|
||||
if __name__ == "__main__":
|
||||
main(sys.argv)
|
||||
input("Press Enter to continue...")
|
||||
|
Loading…
Reference in New Issue
Block a user