From 200f44d96336c08eb8f4e1b055de5e052761a808 Mon Sep 17 00:00:00 2001 From: SilentSpike Date: Sat, 29 Aug 2015 16:03:43 +0100 Subject: [PATCH] Adjust spectator camera speed based on height Slows the camera movement close to the ground as it feels more natural when spectating units up close and such --- .../spectator/functions/fnc_handleCamera.sqf | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/addons/spectator/functions/fnc_handleCamera.sqf b/addons/spectator/functions/fnc_handleCamera.sqf index 960a20df80..db196c8504 100644 --- a/addons/spectator/functions/fnc_handleCamera.sqf +++ b/addons/spectator/functions/fnc_handleCamera.sqf @@ -20,14 +20,18 @@ // Kill PFH when not in free cam (or display is closed) if (isNil QGVAR(camHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; }; -private ["_oldPos","_zoomMod","_mX","_mY","_mZ","_pan","_x","_y","_z"]; +private ["_camera","_oldPos","_altMod","_zoomMod","_mX","_mY","_mZ","_pan","_x","_y","_z"]; -_oldPos = getPosASL GVAR(camera); +_camera = GVAR(camera); +_oldPos = getPosASL _camera; // Dolly/Boom amount should be influnced by zoom level (it should really be exponential) +// Dollying should also slow as the camera gets close to the ground _zoomMod = (GVAR(camZoom) * 0.8) max 1; -_mX = (GVAR(camDolly) select 0) / _zoomMod; -_mY = (GVAR(camDolly) select 1) / _zoomMod; +_altMod = ((((getPos _camera) select 2) * 0.05) max 0.1) min 1; + +_mX = (GVAR(camDolly) select 0) * _altMod / _zoomMod; +_mY = (GVAR(camDolly) select 1) * _altMod / _zoomMod; _mZ = GVAR(camBoom) / _zoomMod; _pan = (GVAR(camPan) + 360) % 360; @@ -39,6 +43,6 @@ _z = (_oldPos select 2) + _mZ; GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])]; // Update camera position and rotation -GVAR(camera) setPosASL GVAR(camPos); -GVAR(camera) setDir GVAR(camPan); -[GVAR(camera), GVAR(camTilt), 0] call BIS_fnc_setPitchBank; +_camera setPosASL GVAR(camPos); +_camera setDir GVAR(camPan); +[_camera, GVAR(camTilt), 0] call BIS_fnc_setPitchBank;