Improved the wind speed calculation if AB is not enabled

This commit is contained in:
ulteq 2015-04-12 23:25:58 +02:00
parent 3c25fd4008
commit 2040f4dcc3
4 changed files with 73 additions and 0 deletions

View File

@ -3,6 +3,7 @@
ADDON = false;
PREP(buttonPressed);
PREP(calculateWindSpeed);
PREP(canShow);
PREP(collectData);
PREP(createKestrelDialog);

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@ -0,0 +1,68 @@
/*
* Author: Ruthberg
*
* Calculates the wind speed at a given world position
*
* Arguments:
* 0: _this - world position <posASL>
*
* Return Value:
* 0: wind speed - m/s <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
private ["_windSpeed", "_windDir", "_newWindSpeed", "_windSource"];
fnc_polar2vect = {
private ["_mag2D"];
_mag2D = (_this select 0) * cos((_this select 2));
[_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))];
};
_windSpeed = vectorMagnitude ACE_wind;
_windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
// Terrain effect on wind
if (_windSpeed > 0.05) then {
_newWindSpeed = 0;
{
_windSource = [100, _windDir + 180, _x] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
_windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
_windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect;
if (!(terrainIntersectASL [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 9) * _windSpeed;
};
} forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
_windSpeed = _newWindSpeed;
};
// Obstacle effect on wind
if (_windSpeed > 0.05) then {
_newWindSpeed = 0;
{
_windSource = [20, _windDir + 180, _x] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
_windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
_windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect;
if (!(lineIntersects [_this, _this vectorAdd _windSource])) exitWith {
_newWindSpeed = cos(_x * 2) * _windSpeed;
};
} forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45];
_windSpeed = _newWindSpeed;
};
_windSpeed = 0 max _windSpeed;
_windSpeed

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@ -48,6 +48,8 @@ if (GVAR(MinAvgMaxMode) == 1) then {
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_windSpeed = (eyePos ACE_player) call EFUNC(advanced_ballistics,calculateWindSpeed);
_windSpeed = abs(cos(_playerDir - _windDir)) * _windSpeed;
} else {
_windSpeed = (eyePos ACE_player) call FUNC(calculateWindSpeed);
};
GVAR(MIN) set [1, (GVAR(MIN) select 1) min abs(_windSpeed)];

View File

@ -45,6 +45,8 @@ _playerDir = getDir ACE_player;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_windSpeed = (eyePos ACE_player) call EFUNC(advanced_ballistics,calculateWindSpeed);
_windSpeed = abs(cos(_playerDir - _windDir)) * _windSpeed;
} else {
_windSpeed = (eyePos ACE_player) call FUNC(calculateWindSpeed);
};
if (_windSpeed > 0.3) then {