Merge branch 'dharmab-doc-ballistics'

This commit is contained in:
ulteq 2015-05-15 00:27:05 +02:00
commit 20756ff29a
2 changed files with 38 additions and 31 deletions

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@ -4,21 +4,34 @@ title: Advanced Ballistics
group: feature
parent: wiki
---
# Overview
## Advanced ballistics simulation
The advanced ballistics module improves projectile physics by simulating internal and external ballistics. Factors used in the simulation include:
## Overview
- Ambient air pressure, temperature and humidity
- Wind drift
- [Magnus effect](https://en.wikipedia.org/wiki/Magnus_effect) (spin drift)
- [Coriolis effect](https://en.wikipedia.org/wiki/Coriolis_effect) and [Eötvös effect](https://en.wikipedia.org/wiki/Eotvos_effect) (Earth rotation)
- Loss of stability during transonic flight
- Variable muzzle velocity based on on powder burn rate and barrel length
- Barrel length effect on muzzle velocity
### Sub-feature 1
Short description of sub-feature 1.
## Advanced drag model
Realistic drag modeling based on the G Model and real-world ballistic coefficient data.
### Sub-feature 2
Short description of sub-feature 2.
## Wind simulation
Wind speed varies with altitude. Terrain features, buildings and other objects disrupt the wind.
## Bullet trace effects
Supersonic bullets have a refraction effect due to air pressure waves.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Protractor
Adds a protractor for quickly measuring inclination angle.
# Usage
Press <kbd>Ctrl</kbd>+<kbd>Shift</kbd>+<kbd>K</kbd> while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon.
## Dependencies
This module uses relatively complex scripting. Several options are provided in the ACE menu to reduce the performance impact of this module.
# Dependencies
`ace_ballistics`, `ace_weather`, `ace_modules`

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@ -4,37 +4,31 @@ title: Ballistics
group: feature
parent: wiki
---
# Overview
## Overview
### Realistic rifle ammunition
## Realistic ballistics
Changes include adjusted muzzle velocity, air friction and dispersion based on real life values.
### Body armour nerf
Nerfs protection values of vests, CSAT uniforms and various campaign only gear to more realistic levels comparable to Arma 2 levels.
## Weaker body armor
Decreases protection values of vests, CSAT uniforms and various campaign only gear to levels comparable to Arma 2.
### Realistic silencers and sub-sonic ammunition
Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by super sonic projectiles, ACE introduces sub sonic ammunition. This is also fully compatible with AI. Sub sonic ammunition is available for the calibers 5.56mm, 6.5mm and 7.62mm.
## Realistic silencers and subsonic ammunition
Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by supersonic projectiles, ACE introduces subsonic ammunition for the 7.62mm caliber. This is also fully compatible with AI.
### Armour piercing ammunition
Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slighly decreased man-stopping power. AP rounds are available for the calibers 5.56mm, 6.5mm and 7.62mm.
## Armour piercing ammunition
Armour piercing rounds have higher penetration values against light armoured targets or other obstacles on the battlefield. Their drawback is a slightly decreased man-stopping power. AP rounds are available multiple calibers incudling 5.56mm and 7.62mm.
### IR-Dim tracer ammunition
## IR-Dim tracer ammunition
IR-Dim ammunition is similar to tracer rounds, but their tracers are only visible using night vision devices.
### M118 Long range ammunition
The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precission on long ranges.
## M118 long range ammunition
The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precision and energy retention at long ranges.
### Flash suppressors
Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibilty without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
## Flash suppressors
Flash suppressors are similar to sound suppressors and prevent the muzzle flash reducing visibility without decreasing combat effectiveness. Flash suppressors are available for the calibers 5.56mm, 6.5mm, 7.62mm, .45 ACP and 9mm.
## Fully config-based
This module uses configuration changes only and does not decrease game performance.
## Usage
Short overview of how to use the feature, e.g. menu options, key bindings,
instructions. May not apply to all modules.
## Dependencies
# Dependencies
`ace_common`