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Cookoff - Remove flares from cookoff (#9146)
* Framework for removing flares * Seperate fnc and strings etc * Improvements from @mharis001 * Fix incorrect header fnc * Clean-up return * Remove setting
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@ -7,4 +7,4 @@ PREP(cookOffEffect);
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PREP(cookOffBox);
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PREP(detonateAmmunition);
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PREP(getVehicleAmmo);
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PREP(isMagazineFlare);
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@ -29,6 +29,7 @@ private _totalAmmo = 0;
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_x params ["_mag", "_turret", "_count"];
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// if the turret is an FFV seat, it takes magazines from the soldier
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if (_count > 0) then {
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if (_mag call FUNC(isMagazineFlare)) then {continue};
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private _ammo = getText (configFile >> "CfgMagazines" >> _mag >> "ammo");
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private _model = getText (configFile >> "CfgAmmo" >> _ammo >> "model");
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if (_model == "\A3\weapons_f\empty") exitWith {TRACE_3("skipping",_mag,_ammo,_model);};
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@ -41,6 +42,7 @@ private _totalAmmo = 0;
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{
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_x params ["_mag", "_count"];
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if (_count > 0) then {
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if (_mag call FUNC(isMagazineFlare)) then {continue};
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_ammoToDetonate pushBack [_mag, _count];
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_totalAmmo = _totalAmmo + _count;
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};
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24
addons/cookoff/functions/fnc_isMagazineFlare.sqf
Normal file
24
addons/cookoff/functions/fnc_isMagazineFlare.sqf
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@ -0,0 +1,24 @@
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#include "script_component.hpp"
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/*
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* Author: Cyruz
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* Checks if the magazine has ammo which is a flare
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*
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* Arguments:
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* 0: Magazine <STRING>
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*
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* Return Value:
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* 0: If magazine is type of flare <BOOL>
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*
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* Example:
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* ["3Rnd_UGL_FlareWhite_F"] call ace_cookoff_fnc_isMagazineFlare
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*
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* Public: No
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*/
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params ["_magazine"];
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private _ammo = getText (configFile >> "CfgMagazines" >> _magazine >> "ammo");
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private _intensity = getNumber (configFile >> "CfgAmmo" >> _ammo >> "intensity");
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private _flare = getNumber (configFile >> "CfgAmmo" >> _ammo >> QEGVAR(grenades,flare));
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_intensity != 0 || _flare == 1
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