mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' into virtualExplosivesPlace
This commit is contained in:
commit
214fda074a
@ -37,8 +37,9 @@ Aleksey EpMAK Yermakov <epmak777@gmail.com>
|
||||
Alganthe <alganthe@live.fr>
|
||||
Anthariel <Contact@storm-simulation.com>
|
||||
Asgar Serran <piechottaf@web.de>
|
||||
Bamse <bamsis@gmail.com>
|
||||
Bla1337
|
||||
BlackPixxel
|
||||
BlackPixxel <blackpixxel96@gmail.com>
|
||||
BlackQwar
|
||||
Brakoviejo
|
||||
Brisse <brisse@outlook.com>
|
||||
@ -51,6 +52,7 @@ Dharma Bellamkonda <dharma.bellamkonda@gmail.com>
|
||||
Dimaslg <dimaslg@telecable.es>
|
||||
eRazeri
|
||||
evromalarkey <evromalarkey@gmail.com>
|
||||
F3 Project <alanr@ferstaberinde.com>
|
||||
Falke75
|
||||
Ferenczi
|
||||
Ferenzi
|
||||
@ -66,8 +68,10 @@ Hamburger SV
|
||||
Harakhti <shadowdragonphd@gmail.com>
|
||||
havena <silveredenis@gmail.com>
|
||||
Hawkins
|
||||
Head
|
||||
jokoho482 <jokoho482@gmail.com>`
|
||||
Jonpas <jonpas33@gmail.com>
|
||||
Karneck <dschultz26@hotmail.com>
|
||||
Kavinsky <nmunozfernandez@gmail.com>
|
||||
Kllrt <kllrtik@gmail.com>
|
||||
legman <juicemelon@msn.com>
|
||||
@ -82,6 +86,7 @@ nikolauska <nikolauska1@gmail.com>
|
||||
nomisum <nomisum@gmail.com>
|
||||
OnkelDisMaster <onkeldismaster@gmail.com>
|
||||
oscarmolinadev
|
||||
PaxJaromeMalues <seemax1991@gmail.com>
|
||||
pokertour
|
||||
Professor <lukas.trneny@wo.cz>
|
||||
rakowozz
|
||||
@ -101,3 +106,4 @@ Valentin Torikian <valentin.torikian@gmail.com>
|
||||
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
|
||||
Winter <simon@agius-muscat.net>
|
||||
zGuba
|
||||
Drill <drill87@gmail.com>
|
||||
|
Binary file not shown.
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BIN
ace_fcs.dll
BIN
ace_fcs.dll
Binary file not shown.
BIN
ace_medical.dll
BIN
ace_medical.dll
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@ -114,7 +114,7 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
|
||||
|
||||
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
|
||||
|
||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(ACE_time), ACE_time - floor(ACE_time)];
|
||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, floor(ACE_time), ACE_time - floor(ACE_time)];
|
||||
|
||||
[{
|
||||
private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
|
||||
|
@ -20,7 +20,7 @@ class CfgWeapons {
|
||||
reloadTime = 0.01;
|
||||
magazineReloadTime = 0.1;
|
||||
};
|
||||
|
||||
|
||||
// Manual Switching Of Flare Mode
|
||||
class SmokeLauncher;
|
||||
class CMFlareLauncher: SmokeLauncher {
|
||||
@ -106,12 +106,14 @@ class CfgWeapons {
|
||||
|
||||
class M134_minigun: MGunCore {
|
||||
class LowROF: Mode_FullAuto {
|
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reloadTime = 0.015; //0.03; same as above @todo
|
||||
dispersion = 0.006; //0.0023;
|
||||
reloadTime = 0.03; //0.03; same as above @todo
|
||||
dispersion = 0.0064; //0.0023;
|
||||
multiplier = 1;
|
||||
};
|
||||
class HighROF: LowROF {
|
||||
reloadTime = 0.015; //0.03;
|
||||
dispersion = 0.006; //0.0023;
|
||||
reloadTime = 0.02; //0.03;
|
||||
dispersion = 0.0064; //0.0023;
|
||||
multiplier = 1;
|
||||
};
|
||||
class close: HighROF {};
|
||||
class short: close {};
|
||||
|
@ -24,10 +24,7 @@ class CfgVehicles {
|
||||
displayName = "ATragMX";
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
class ACE_ATragMX {
|
||||
name = "ACE_ATragMX";
|
||||
count = 1;
|
||||
};
|
||||
MACRO_ADDITEM(ACE_ATragMX,1);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -3,14 +3,17 @@ class CfgMagazines {
|
||||
class CA_Magazine;
|
||||
class B_IR_Grenade: CA_Magazine {
|
||||
ACE_Attachable = "B_IRStrobe";
|
||||
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
|
||||
};
|
||||
|
||||
class O_IR_Grenade: B_IR_Grenade {
|
||||
ACE_Attachable = "O_IRStrobe";
|
||||
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
|
||||
};
|
||||
|
||||
class I_IR_Grenade: B_IR_Grenade {
|
||||
ACE_Attachable = "I_IRStrobe";
|
||||
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
|
||||
};
|
||||
|
||||
class SmokeShell;
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
class CfgWeapons {
|
||||
class ACE_ItemCore;
|
||||
class InventoryItem_Base_F;
|
||||
@ -9,11 +8,11 @@ class CfgWeapons {
|
||||
scope = 2;
|
||||
displayName = CSTRING(IrStrobe_Name);
|
||||
descriptionShort = CSTRING(IrStrobe_Description);
|
||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
|
||||
picture = PATHTOF(UI\irstrobe_item.paa);
|
||||
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
30
addons/attach/GUI_VirtualAmmo.hpp
Normal file
30
addons/attach/GUI_VirtualAmmo.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
class RscTitles {
|
||||
class GVAR(virtualAmmo) {
|
||||
idd = -1;
|
||||
movingEnable = 1;
|
||||
duration = 9999999;
|
||||
fadein = 0;
|
||||
fadeout = 0;
|
||||
onLoad = "uiNamespace setVariable ['ACE_attach_virtualAmmoDisplay', (_this select 0)];";
|
||||
class controls {};
|
||||
class objects {
|
||||
class TheObject {
|
||||
idc = 800851;
|
||||
type = 82;
|
||||
model = "\a3\weapons_f\Ammo\Handgrenade.p3d";
|
||||
scale = 1;
|
||||
direction[] = {0, 0, 1};
|
||||
up[] = {0, 1, 0};
|
||||
x = 0.5;
|
||||
y = 0.5;
|
||||
z = 1;
|
||||
xBack = 0.5;
|
||||
yBack = 0.5;
|
||||
zBack = 0.5;
|
||||
inBack = 0;
|
||||
enableZoom = 0;
|
||||
zoomDuration = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -16,3 +16,4 @@ class CfgPatches {
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "GUI_VirtualAmmo.hpp"
|
||||
|
BIN
addons/attach/data/ace_IRStrobe.p3d
Normal file
BIN
addons/attach/data/ace_IRStrobe.p3d
Normal file
Binary file not shown.
90
addons/attach/data/ace_IRStrobe.rvmat
Normal file
90
addons/attach/data/ace_IRStrobe.rvmat
Normal file
@ -0,0 +1,90 @@
|
||||
class StageTI
|
||||
{
|
||||
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,1};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.99999976,0.99999976,0.99999976,1};
|
||||
specularPower = 128;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
|
||||
uvSource = "none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
useWorldEnvMap = "true";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[] = {1.0,0.0,0.0};
|
||||
up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
BIN
addons/attach/data/ace_IRStrobe_co.paa
Normal file
BIN
addons/attach/data/ace_IRStrobe_co.paa
Normal file
Binary file not shown.
BIN
addons/attach/data/ace_IRStrobe_nohq.paa
Normal file
BIN
addons/attach/data/ace_IRStrobe_nohq.paa
Normal file
Binary file not shown.
@ -17,7 +17,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_itemClassname", "_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID"];
|
||||
private ["_itemClassname", "_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
|
||||
|
||||
PARAMS_3(_attachToVehicle,_unit,_args);
|
||||
_itemClassname = [_args, 0, ""] call CBA_fnc_defaultParam;
|
||||
@ -47,26 +47,43 @@ if (_unit == _attachToVehicle) then { //Self Attachment
|
||||
_attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true];
|
||||
_attachToVehicle setVariable [QGVAR(ItemNames), [_itemClassname], true];
|
||||
} else {
|
||||
GVAR(placeAction) = -1;
|
||||
|
||||
_tempObject = _itemVehClass createVehicleLocal [0,0,-10000];
|
||||
_tempObject enableSimulationGlobal false;
|
||||
GVAR(placeAction) = PLACE_WAITING;
|
||||
|
||||
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
|
||||
|
||||
//MenuBack isn't working for now (localize "STR_ACE_Attach_CancelAction")
|
||||
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = 1;}] call EFUNC(common,AddActionEventHandler)];
|
||||
// _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {true}, {GVAR(placeAction) = 0;}] call EFUNC(common,AddActionEventHandler)];
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
|
||||
|
||||
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = 0}];
|
||||
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}];
|
||||
|
||||
//Display to show virtual object:
|
||||
private [];
|
||||
_model = getText (configFile >> "CfgAmmo" >> _itemVehClass >> "model");
|
||||
if (_model == "") then {
|
||||
_model = getText (configFile >> "CfgVehicles" >> _itemVehClass >> "model");
|
||||
};
|
||||
//"\A3\Weapons_F\empty.p3d" is fine, but ctrlSetModel ""; - will crash game!
|
||||
if (_model == "") exitWith {ERROR("No Model");};
|
||||
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _model;
|
||||
|
||||
[{
|
||||
private "_startingPosition";
|
||||
PARAMS_2(_args,_pfID);
|
||||
EXPLODE_7_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_tempObject,_onAtachText,_actionID);
|
||||
private["_angle", "_dir", "_screenPos", "_realDistance", "_up", "_virtualPos", "_virtualPosASL", "_lineInterection"];
|
||||
|
||||
if ((GVAR(placeAction) != -1) ||
|
||||
PARAMS_2(_args,_pfID);
|
||||
EXPLODE_6_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_actionID);
|
||||
|
||||
_virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.6]) vectorDiff (positionCameraToWorld [0,0,0]);
|
||||
if (cameraView == "EXTERNAL") then {
|
||||
_virtualPosASL = _virtualPosASL vectorAdd ((positionCameraToWorld [0.3,0,0]) vectorDiff (positionCameraToWorld [0,0,0]));
|
||||
};
|
||||
_virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition);
|
||||
_lineInterection = lineIntersects [eyePos ACE_player, _virtualPosASL, ACE_player];
|
||||
|
||||
//Don't allow placing in a bad position:
|
||||
if (_lineInterection && {GVAR(placeAction) == PLACE_APPROVE}) then {GVAR(placeAction) = PLACE_WAITING;};
|
||||
|
||||
if ((GVAR(placeAction) != PLACE_WAITING) ||
|
||||
{_unit != ACE_player} ||
|
||||
{!([_unit, _attachToVehicle, []] call EFUNC(common,canInteractWith))} ||
|
||||
{!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then {
|
||||
@ -75,16 +92,31 @@ if (_unit == _attachToVehicle) then { //Self Attachment
|
||||
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
|
||||
[] call EFUNC(interaction,hideMouseHint);
|
||||
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
//[_unit, "MenuBack", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
|
||||
_unit removeAction _actionID;
|
||||
|
||||
if (GVAR(placeAction) == 1) then {
|
||||
_startingPosition = _tempObject modelToWorldVisual [0,0,0];
|
||||
[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _startingPosition] call FUNC(placeApprove);
|
||||
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
|
||||
|
||||
if (GVAR(placeAction) == PLACE_APPROVE) then {
|
||||
[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _virtualPos] call FUNC(placeApprove);
|
||||
};
|
||||
deleteVehicle _tempObject;
|
||||
} else {
|
||||
_tempObject setPosATL ((ASLtoATL eyePos _unit) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]));;
|
||||
//Show the virtual object:
|
||||
if (_lineInterection) then {
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
|
||||
} else {
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow true;
|
||||
_screenPos = worldToScreen _virtualPos;
|
||||
if (_screenPos isEqualTo []) exitWith {
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
|
||||
};
|
||||
_realDistance = (_virtualPos distance (positionCameraToWorld [0,0,0])) / ((call CBA_fnc_getFov) select 1);
|
||||
_screenPos = [(_screenPos select 0), _realDistance, (_screenPos select 1)];
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetPosition _screenPos;
|
||||
_dir = (positionCameraToWorld [0,0,1]) vectorFromTo (positionCameraToWorld [0,0,0]);
|
||||
_angle = asin (_dir select 2);
|
||||
_up = [0, cos _angle, sin _angle];
|
||||
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModelDirAndUp [[1,0,0], _up];
|
||||
};
|
||||
};
|
||||
}, 0, [_unit, _attachToVehicle, _itemClassname, _itemVehClass, _tempObject, _onAtachText, _actionID]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0, [_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _actionID]] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
@ -25,7 +25,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_closeInMax", "_closeInMin", "_setupObject", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
|
||||
private ["_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_closeInMax", "_closeInMin", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
|
||||
|
||||
PARAMS_6(_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_startingPosition);
|
||||
|
||||
@ -37,9 +37,6 @@ _closeInUnitVector = vectorNormalized (_startingOffset vectorFromTo [0,0,0]);
|
||||
_closeInMax = _startDistanceFromCenter;
|
||||
_closeInMin = 0;
|
||||
|
||||
//Delete Local Placement Object
|
||||
deleteVehicle _setupObject;
|
||||
|
||||
while {(_closeInMax - _closeInMin) > 0.01} do {
|
||||
_closeInDistance = (_closeInMax + _closeInMin) / 2;
|
||||
// systemChat format ["Trying %1 from %2 start %3", _closeInDistance, [_closeInMax, _closeInMin], _startDistanceFromCenter];
|
||||
|
@ -9,4 +9,8 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define PLACE_WAITING -1
|
||||
#define PLACE_CANCEL 0
|
||||
#define PLACE_APPROVE 1
|
||||
|
@ -178,6 +178,7 @@
|
||||
<Polish>Ustawienia więźniów</Polish>
|
||||
<Spanish>Ajustes de prisioneros</Spanish>
|
||||
<Czech>Nastavení zajatce</Czech>
|
||||
<German>Gefangenen-Einstellungen</German>
|
||||
<Portuguese>Ajustes de prisioneiros</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSettings_Description">
|
||||
@ -185,6 +186,7 @@
|
||||
<Polish>Moduł ten kontroluje ustawienia kapitulacji oraz opasek zaciskowych</Polish>
|
||||
<Spanish>Ajustes de control para rendición y precintos</Spanish>
|
||||
<Czech>Toto kontroluje nastavení kapitulace a pout</Czech>
|
||||
<German>Einstellungen zur Kapitulation und Kabelbindern</German>
|
||||
<Portuguese>Controla as configurações de rendição e abraçadeiras</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSettings_handcuffSide_name">
|
||||
@ -192,6 +194,7 @@
|
||||
<Polish>Skuwanie sojuszników</Polish>
|
||||
<Spanish>Se puede esposar el bando propio</Spanish>
|
||||
<Czech>Může spoutat spolubojovníky</Czech>
|
||||
<German>Kann Teamkollegen fesseln</German>
|
||||
<Portuguese>Pode algemar o próprio lado</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSettings_handcuffSide_description">
|
||||
@ -199,6 +202,7 @@
|
||||
<Polish>Czy gracze mogą skuwać sojuszników?</Polish>
|
||||
<Spanish>Pueden los jugadores esposar unidades en su propio bando</Spanish>
|
||||
<Czech>Mohou hráči spoutat jednotky na své straně</Czech>
|
||||
<German>Können Spieler eigene Einheiten fesseln</German>
|
||||
<Portuguese>Os jogadores podem algemar unidades do seu lado</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSettings_allowSurrender_name">
|
||||
@ -206,6 +210,7 @@
|
||||
<Polish>Pozwól kapitulować</Polish>
|
||||
<Spanish>Permitir rendición</Spanish>
|
||||
<Czech>Povolit vzdávání</Czech>
|
||||
<German>Kapitulation erlauben</German>
|
||||
<Portuguese>Permite rendição</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Captives_ModuleSettings_allowSurrender_description">
|
||||
@ -213,7 +218,8 @@
|
||||
<Polish>Gracze mogą skapitulować po schowaniu swojej broni do kabury</Polish>
|
||||
<Spanish>Los jugadores pueden rendirse después de enfundar su arma</Spanish>
|
||||
<Czech>Hráč se může vzdát poté, co si skryje zbraň</Czech>
|
||||
<German>Spieler können kapitulieren, nachdem sie ihre Waffe geholstert haben</German>
|
||||
<Portuguese>Jogadores podem se render depois de guardar sua arma</Portuguese>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -113,10 +113,7 @@ class CfgVehicles {
|
||||
author = CSTRING(ACETeam);
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
class ACE_banana {
|
||||
name = "ACE_banana";
|
||||
count = 1;
|
||||
};
|
||||
MACRO_ADDITEM(ACE_banana,1);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -37,6 +37,14 @@
|
||||
};
|
||||
}] call FUNC(addEventhandler);
|
||||
|
||||
//~~~~~Get Map Data~~~~~
|
||||
//Find MGRS zone and 100km grid for current map
|
||||
[] call FUNC(getMGRSdata);
|
||||
//Prepare variables for FUNC(getMapGridFromPos)/FUNC(getMapPosFromGrid)
|
||||
[] call FUNC(getMapGridData);
|
||||
|
||||
|
||||
|
||||
["fixCollision", DFUNC(fixCollision)] call FUNC(addEventhandler);
|
||||
["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler);
|
||||
["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler);
|
||||
|
@ -69,7 +69,11 @@ PREP(getFirstTerrainIntersection);
|
||||
PREP(getForceWalkStatus);
|
||||
PREP(getGunner);
|
||||
PREP(getInPosition);
|
||||
PREP(getMapGridData);
|
||||
PREP(getMapGridFromPos);
|
||||
PREP(getMapPosFromGrid);
|
||||
PREP(getMarkerType);
|
||||
PREP(getMGRSdata);
|
||||
PREP(getName);
|
||||
PREP(getNumberFromMissionSQM);
|
||||
PREP(getNumberMagazinesIn);
|
||||
|
165
addons/common/functions/fnc_getMGRSdata.sqf
Normal file
165
addons/common/functions/fnc_getMGRSdata.sqf
Normal file
@ -0,0 +1,165 @@
|
||||
/*
|
||||
* Author: VKing
|
||||
* Gets the current map's MGRS grid zone designator and 100km square.
|
||||
* Also gets longitude, latitude and altitude offset for the map
|
||||
*
|
||||
* Argument:
|
||||
* 0: Optional: Map name, if undefined the current map is used (String)
|
||||
*
|
||||
* Return value:
|
||||
* 0: Grid zone designator (String)
|
||||
* 1: 100km square (String)
|
||||
* 2: GZD + 100km sq. as a single string (String)
|
||||
* Writes return values to GVAR(MGRS_data) if run on the current map
|
||||
*/
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_zone","_band","_GZD","_long","_lat","_UTM","_easting","_northing", "_altitude"];
|
||||
|
||||
DEFAULT_PARAM(0,_map,worldName);
|
||||
|
||||
_long = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "longitude");
|
||||
_lat = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "latitude");
|
||||
_altitude = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "elevationOffset");
|
||||
|
||||
if (_map in ["Chernarus", "Bootcamp_ACR", "Woodland_ACR", "utes"]) then { _lat = 50; _altitude = 0; };
|
||||
if (_map in ["Altis", "Stratis"]) then { _lat = 40; _altitude = 0; };
|
||||
if (_map in ["Takistan", "Zargabad", "Mountains_ACR"]) then { _lat = 35; _altitude = 2000; };
|
||||
if (_map in ["Shapur_BAF", "ProvingGrounds_PMC"]) then { _lat = 35; _altitude = 100; };
|
||||
if (_map in ["fallujah"]) then { _lat = 33; _altitude = 0; };
|
||||
if (_map in ["fata", "Abbottabad"]) then { _lat = 30; _altitude = 1000; };
|
||||
if (_map in ["sfp_wamako"]) then { _lat = 14; _altitude = 0; };
|
||||
if (_map in ["sfp_sturko"]) then { _lat = 56; _altitude = 0; };
|
||||
if (_map in ["Bornholm"]) then { _lat = 55; _altitude = 0; };
|
||||
if (_map in ["Imrali"]) then { _lat = 40; _altitude = 0; };
|
||||
if (_map in ["Caribou"]) then { _lat = 68; _altitude = 0; };
|
||||
if (_map in ["Namalsk"]) then { _lat = 65; _altitude = 0; };
|
||||
if (_map in ["MCN_Aliabad"]) then { _lat = 36; _altitude = 0; };
|
||||
if (_map in ["Clafghan"]) then { _lat = 34; _altitude = 640; };
|
||||
if (_map in ["Sangin", "hellskitchen"]) then { _lat = 32; _altitude = 0; };
|
||||
if (_map in ["Sara"]) then { _lat = 40; _altitude = 0; };
|
||||
if (_map in ["reshmaan"]) then { _lat = 35; _altitude = 2000; };
|
||||
if (_map in ["Thirsk"]) then { _lat = 65; _altitude = 0; };
|
||||
if (_map in ["lingor"]) then { _lat = -4; _altitude = 0; };
|
||||
if (_map in ["Panthera3"]) then { _lat = 46; _altitude = 0; };
|
||||
if (_map in ["Kunduz"]) then { _lat = 37; _altitude = 400; };
|
||||
|
||||
|
||||
_UTM = [_long,_lat] call BIS_fnc_posDegToUTM;
|
||||
_easting = _UTM select 0;
|
||||
_northing = _UTM select 1;
|
||||
// _zone = _UTM select 2;
|
||||
TRACE_4("",_UTM,_easting,_northing,_zone);
|
||||
|
||||
/*
|
||||
_band = switch (true) do {
|
||||
case (_lat<-72): {"C"};
|
||||
case (_lat<-64): {"D"};
|
||||
case (_lat<-56): {"E"};
|
||||
case (_lat<-48): {"F"};
|
||||
case (_lat<-40): {"G"};
|
||||
case (_lat<-32): {"H"};
|
||||
case (_lat<-24): {"J"};
|
||||
case (_lat<-16): {"K"};
|
||||
case (_lat<-8): {"L"};
|
||||
case (_lat<0): {"M"};
|
||||
case (_lat>72): {"X"};
|
||||
case (_lat>64): {"W"};
|
||||
case (_lat>56): {"V"};
|
||||
case (_lat>48): {"U"};
|
||||
case (_lat>40): {"T"};
|
||||
case (_lat>32): {"S"};
|
||||
case (_lat>24): {"R"};
|
||||
case (_lat>16): {"Q"};
|
||||
case (_lat>8): {"P"};
|
||||
case (_lat>=0): {"N"};
|
||||
};
|
||||
*/
|
||||
_zone = 1 + (floor ((_long + 180) / 6));
|
||||
_band = "Z";
|
||||
if (_lat <= -80) then {
|
||||
_band = "A";
|
||||
} else {
|
||||
if (_lat < 84) then {
|
||||
_band = "CDEFGHJKLMNPQRSTUVWXX" select [(floor ((_lat / 8) + 10)), 1];
|
||||
};
|
||||
};
|
||||
if (_map == "VR") then {_zone = 0; _band = "RV";};
|
||||
|
||||
_GZD = format ["%1%2",_zone,_band];
|
||||
TRACE_3("",_zone,_band,_GZD);
|
||||
|
||||
|
||||
private ["_set1","_set2","_set3","_set4","_set5","_set6","_metaE","_metaN","_letterE","_letterN","_grid100km"];
|
||||
|
||||
_set1 = [1,7,13,19,25,31,37,43,49,55];
|
||||
_set2 = [2,8,14,20,26,32,38,44,50,56];
|
||||
_set3 = [3,9,15,21,27,33,39,45,51,57];
|
||||
_set4 = [4,10,16,22,28,34,40,46,52,58];
|
||||
_set5 = [5,11,17,23,29,35,41,47,53,59];
|
||||
_set6 = [6,12,18,24,30,36,42,48,54,60];
|
||||
|
||||
switch (true) do {
|
||||
case (_zone in _set1): {_metaE = 1; _metaN = 1;};
|
||||
case (_zone in _set2): {_metaE = 2; _metaN = 2;};
|
||||
case (_zone in _set3): {_metaE = 3; _metaN = 1;};
|
||||
case (_zone in _set4): {_metaE = 1; _metaN = 2;};
|
||||
case (_zone in _set5): {_metaE = 2; _metaN = 1;};
|
||||
case (_zone in _set6): {_metaE = 3; _metaN = 2;};
|
||||
};
|
||||
TRACE_2("",_metaE,_metaN);
|
||||
|
||||
switch (true) do {
|
||||
case (_zone == 0): {_letterE = "E"};
|
||||
case (_easting > 800000): {LOG("E8"); switch (_metaE) do {case 1: {_letterE="H"}; case 2: {_letterE="R"}; case 3: {_letterE="Z"}; }; };
|
||||
case (_easting > 700000): {LOG("E7"); switch (_metaE) do {case 1: {_letterE="G"}; case 2: {_letterE="Q"}; case 3: {_letterE="Y"}; }; };
|
||||
case (_easting > 600000): {LOG("E6"); switch (_metaE) do {case 1: {_letterE="F"}; case 2: {_letterE="P"}; case 3: {_letterE="X"}; }; };
|
||||
case (_easting > 500000): {LOG("E5"); switch (_metaE) do {case 1: {_letterE="E"}; case 2: {_letterE="N"}; case 3: {_letterE="W"}; }; };
|
||||
case (_easting > 400000): {LOG("E4"); switch (_metaE) do {case 1: {_letterE="D"}; case 2: {_letterE="M"}; case 3: {_letterE="V"}; }; };
|
||||
case (_easting > 300000): {LOG("E3"); switch (_metaE) do {case 1: {_letterE="C"}; case 2: {_letterE="L"}; case 3: {_letterE="U"}; }; };
|
||||
case (_easting > 200000): {LOG("E2"); switch (_metaE) do {case 1: {_letterE="B"}; case 2: {_letterE="K"}; case 3: {_letterE="T"}; }; };
|
||||
case (_easting > 100000): {LOG("E1"); switch (_metaE) do {case 1: {_letterE="A"}; case 2: {_letterE="J"}; case 3: {_letterE="S"}; }; };
|
||||
default {_letterE="@"};
|
||||
};
|
||||
TRACE_1("",_letterE);
|
||||
|
||||
_northing = _northing mod 2000000;
|
||||
TRACE_1("",_northing);
|
||||
|
||||
switch (true) do {
|
||||
case (_zone == 0): {_letterN = "N"};
|
||||
case (_northing > 1900000): {LOG("N19"); switch (_metaN) do {case 1: {_letterN = "V"}; case 2: {_letterN = "E"}; }; };
|
||||
case (_northing > 1800000): {LOG("N18"); switch (_metaN) do {case 1: {_letterN = "U"}; case 2: {_letterN = "D"}; }; };
|
||||
case (_northing > 1700000): {LOG("N17"); switch (_metaN) do {case 1: {_letterN = "T"}; case 2: {_letterN = "C"}; }; };
|
||||
case (_northing > 1600000): {LOG("N16"); switch (_metaN) do {case 1: {_letterN = "S"}; case 2: {_letterN = "B"}; }; };
|
||||
case (_northing > 1500000): {LOG("N15"); switch (_metaN) do {case 1: {_letterN = "R"}; case 2: {_letterN = "A"}; }; };
|
||||
case (_northing > 1400000): {LOG("N14"); switch (_metaN) do {case 1: {_letterN = "Q"}; case 2: {_letterN = "V"}; }; };
|
||||
case (_northing > 1300000): {LOG("N13"); switch (_metaN) do {case 1: {_letterN = "P"}; case 2: {_letterN = "U"}; }; };
|
||||
case (_northing > 1200000): {LOG("N12"); switch (_metaN) do {case 1: {_letterN = "N"}; case 2: {_letterN = "T"}; }; };
|
||||
case (_northing > 1100000): {LOG("N11"); switch (_metaN) do {case 1: {_letterN = "M"}; case 2: {_letterN = "S"}; }; };
|
||||
case (_northing > 1000000): {LOG("N10"); switch (_metaN) do {case 1: {_letterN = "L"}; case 2: {_letterN = "R"}; }; };
|
||||
case (_northing > 900000): {LOG("N09"); switch (_metaN) do {case 1: {_letterN = "K"}; case 2: {_letterN = "Q"}; }; };
|
||||
case (_northing > 800000): {LOG("N08"); switch (_metaN) do {case 1: {_letterN = "J"}; case 2: {_letterN = "P"}; }; };
|
||||
case (_northing > 700000): {LOG("N07"); switch (_metaN) do {case 1: {_letterN = "H"}; case 2: {_letterN = "N"}; }; };
|
||||
case (_northing > 600000): {LOG("N06"); switch (_metaN) do {case 1: {_letterN = "G"}; case 2: {_letterN = "M"}; }; };
|
||||
case (_northing > 500000): {LOG("N05"); switch (_metaN) do {case 1: {_letterN = "F"}; case 2: {_letterN = "L"}; }; };
|
||||
case (_northing > 400000): {LOG("N04"); switch (_metaN) do {case 1: {_letterN = "E"}; case 2: {_letterN = "K"}; }; };
|
||||
case (_northing > 300000): {LOG("N03"); switch (_metaN) do {case 1: {_letterN = "D"}; case 2: {_letterN = "J"}; }; };
|
||||
case (_northing > 200000): {LOG("N02"); switch (_metaN) do {case 1: {_letterN = "C"}; case 2: {_letterN = "H"}; }; };
|
||||
case (_northing > 100000): {LOG("N01"); switch (_metaN) do {case 1: {_letterN = "B"}; case 2: {_letterN = "G"}; }; };
|
||||
case (_northing > 0): {LOG("N00"); switch (_metaN) do {case 1: {_letterN = "A"}; case 2: {_letterN = "F"}; }; };
|
||||
};
|
||||
TRACE_1("",_letterN);
|
||||
|
||||
_grid100km = _letterE+_letterN;
|
||||
TRACE_1("",_grid100km);
|
||||
|
||||
if (_map == worldName) then {
|
||||
GVAR(MGRS_data) = [_GZD,_grid100km,_GZD+_grid100km];
|
||||
GVAR(mapAltitude) = _altitude;
|
||||
GVAR(mapLatitude) = _lat;
|
||||
GVAR(mapLongitude) = _long;
|
||||
};
|
||||
[_GZD,_grid100km,_GZD+_grid100km]
|
76
addons/common/functions/fnc_getMapGridData.sqf
Normal file
76
addons/common/functions/fnc_getMapGridData.sqf
Normal file
@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Author: PabstMirror (ideas from Nou's mapGridToPos and BIS_fnc_gridToPos)
|
||||
* Finds real x/y offset and map step for a 10 digit grid
|
||||
* Save time by preparing data one time at startup
|
||||
*
|
||||
* Argument:
|
||||
* None
|
||||
*
|
||||
* Return values:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_map_fnc_getMapGridData
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_cfgGrid", "_formatX", "_formatY", "_heightOffset", "_offsetX", "_offsetY", "_originGrid", "_realOffsetY", "_startGrid", "_stepX", "_stepY", "_zoom", "_zoomMax", "_letterGrid"];
|
||||
|
||||
GVAR(mapGridData) = [];
|
||||
|
||||
//--- Extract grid values from world config (Borrowed from BIS_fnc_gridToPos)
|
||||
_cfgGrid = configFile >> "CfgWorlds" >> worldName >> "Grid";
|
||||
_offsetX = getNumber (_cfgGrid >> "offsetX");
|
||||
_offsetY = getNumber (_cfgGrid >> "offsetY");
|
||||
_zoomMax = 1e99;
|
||||
_formatX = "";
|
||||
_formatY = "";
|
||||
_stepX = 1e10;
|
||||
_stepY = 1e10;
|
||||
{
|
||||
_zoom = getnumber (_x >> "zoomMax");
|
||||
if (_zoom < _zoomMax) then {
|
||||
_zoomMax = _zoom;
|
||||
_formatX = getText (_x >> "formatX");
|
||||
_formatY = getText (_x >> "formatY");
|
||||
_stepX = getNumber (_x >> "stepX");
|
||||
_stepY = getNumber (_x >> "stepY");
|
||||
};
|
||||
} foreach configProperties [_cfgGrid, "isClass _x", false];
|
||||
|
||||
_letterGrid = false;
|
||||
if (((toLower _formatX) find "a") != -1) then {_letterGrid = true};
|
||||
if (((toLower _formatY) find "a") != -1) then {_letterGrid = true};
|
||||
if (_letterGrid) exitWith {
|
||||
diag_log text format ["[ACE] Map Grid Warning (%1) - Map uses letter grids [%2,%3]", worldName, _formatX, _formatY];
|
||||
};
|
||||
|
||||
//Start at [0, 500] and move north until we get a change in grid
|
||||
_heightOffset = 500;
|
||||
_startGrid = mapGridPosition [0, _heightOffset];
|
||||
_originGrid = _startGrid;
|
||||
while {_startGrid == _originGrid} do {
|
||||
_heightOffset = _heightOffset + 1;
|
||||
_originGrid = mapGridPosition [0, _heightOffset];
|
||||
};
|
||||
|
||||
//Calculate the real y offset
|
||||
_realOffsetY = parseNumber (_originGrid select [(count _formatX), (count _formatY)]) * _stepY + _heightOffset - 1;
|
||||
|
||||
//Calculate MGRS 10digit step - they should both be 1 meter:
|
||||
_stepXat5 = _stepX * 10 ^ ((count _formatX) - 5);
|
||||
_stepYat5 = -1 * _stepY * 10 ^ ((count _formatY) - 5);
|
||||
|
||||
if (_stepYat5 < 0) then {
|
||||
diag_log text format ["[ACE] Map Grid Warning (%1) - Northing is reversed", worldName];
|
||||
};
|
||||
if (_stepXat5 != 1) then {
|
||||
diag_log text format ["[ACE] Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for x", worldName, _stepXat5];
|
||||
};
|
||||
if ((_stepYat5 != 1) && {_stepYat5 != -1}) then {
|
||||
diag_log text format ["[ACE] Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for y", worldName, _stepXat5];
|
||||
};
|
||||
|
||||
GVAR(mapGridData) = [_offsetX, _realOffsetY, _stepXat5, _stepYat5];
|
63
addons/common/functions/fnc_getMapGridFromPos.sqf
Normal file
63
addons/common/functions/fnc_getMapGridFromPos.sqf
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Author: VKing, PabstMirror
|
||||
* Gets a 10-digit map grid for the given world position
|
||||
*
|
||||
* Argument:
|
||||
* 0: Position (2D Position) <ARRAY>
|
||||
* 1: Return type; false for array of easting and northing, true for single string <Bool>
|
||||
*
|
||||
* Return values:
|
||||
* 0: Easting <String>
|
||||
* 1: Northing <String>
|
||||
*
|
||||
* Example:
|
||||
* [(getPos player)] call ace_common_fnc_getMapGridFromPos;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_pos);
|
||||
DEFAULT_PARAM(1,_returnSingleString,false);
|
||||
|
||||
private["_count", "_easting", "_nativeGrid", "_northing"];
|
||||
|
||||
//Fallback, when map data is weird (letters)
|
||||
if ((count GVAR(mapGridData)) == 0) exitWith {
|
||||
_nativeGrid = mapGridPosition _pos;
|
||||
if (_returnSingleString) then {
|
||||
_nativeGrid
|
||||
} else {
|
||||
_count = floor ((count _nativeGrid) / 2);
|
||||
[(_nativeGrid select [0, _count]), (_nativeGrid select [_count, _count])]
|
||||
};
|
||||
};
|
||||
|
||||
EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5);
|
||||
_easting = floor (((_pos select 0) - _offsetX) / _stepXat5);
|
||||
_northing = floor (((_pos select 1) - _realOffsetY) / _stepYat5);
|
||||
|
||||
//Attempt to handle negative east/north (e.g.: moving west of map bounds)
|
||||
if (_easting > 0) then {
|
||||
_easting = str _easting;
|
||||
while {count _easting < 5} do {_easting = "0" + _easting;};
|
||||
} else {
|
||||
_easting = str abs _easting;
|
||||
while {count _easting < 4} do {_easting = "0" + _easting;};
|
||||
_easting = "-" + _easting;
|
||||
};
|
||||
if (_northing > 0) then {
|
||||
_northing = str _northing;
|
||||
while {count _northing < 5} do {_northing = "0" + _northing;};
|
||||
} else {
|
||||
_northing = str abs _northing;
|
||||
while {count _northing < 4} do {_northing = "0" + _northing;};
|
||||
_northing = "-" + _northing;
|
||||
};
|
||||
|
||||
if (_returnSingleString) then {
|
||||
_easting + _northing
|
||||
} else {
|
||||
[_easting, _northing]
|
||||
};
|
46
addons/common/functions/fnc_getMapPosFromGrid.sqf
Normal file
46
addons/common/functions/fnc_getMapPosFromGrid.sqf
Normal file
@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Gets position from grid cords
|
||||
*
|
||||
* Argument:
|
||||
* 0: Grid Cords <STRING>
|
||||
* 1: Get Center or bottom right <BOOL><OPTIONAL>
|
||||
*
|
||||
* Return values:
|
||||
* Position <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* ["6900080085"] call ace_common_fnc_getMapPosFromGrid
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_inputString);
|
||||
DEFAULT_PARAM(1,_getCenterOfGrid,true);
|
||||
|
||||
private["_countInput", "_countInputHalf", "_xPart", "_xPos", "_yPart", "_yPos"];
|
||||
|
||||
if ((count GVAR(mapGridData)) == 0) exitWith {
|
||||
ERROR("Map has bad data, falling back to BIS_fnc_gridToPos");
|
||||
(_this call BIS_fnc_gridToPos) select 0
|
||||
};
|
||||
|
||||
EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5);
|
||||
|
||||
_countInput = count _inputString;
|
||||
_countInputHalf = floor (_countInput / 2);
|
||||
|
||||
//Split string, ignoring middle
|
||||
_xPart = _inputString select [0, _countInputHalf];
|
||||
_yPart = _inputString select [(ceil (_countInput / 2)), _countInputHalf];
|
||||
|
||||
_xPos = ((parseNumber _xPart) * _stepXat5 * 10 ^ (5 - _countInputHalf)) + _offsetX;
|
||||
_yPos = ((parseNumber _yPart) * _stepYat5 * 10 ^ (5 - _countInputHalf)) + _realOffsetY;
|
||||
|
||||
if (_getCenterOfGrid) then {
|
||||
_xPos = _xPos + 0.5 * _stepXat5 * 10 ^ (5 - _countInputHalf);
|
||||
_yPos = _yPos + 0.5 * _stepYat5 * 10 ^ (5 - _countInputHalf);
|
||||
};
|
||||
|
||||
[_xPos, _yPos, 0];
|
@ -12,7 +12,7 @@
|
||||
|
||||
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
|
||||
|
||||
private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank"];
|
||||
private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank","_loadboat"];
|
||||
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_vehicle = ObjNull;
|
||||
@ -30,6 +30,11 @@ if (_unit distance _loadcar <= 10) then {
|
||||
_loadtank = nearestObject [_unit, "tank"];
|
||||
if (_unit distance _loadtank <= 10) then {
|
||||
_vehicle = _loadtank;
|
||||
} else {
|
||||
_loadboat = nearestObject [_unit, "ship"];
|
||||
if (_unit distance _loadboat <= 10) then {
|
||||
_vehicle = _loadboat;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -10,35 +10,48 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit","_vehicle","_caller","_handle","_loaded"];
|
||||
private ["_unit","_vehicle","_caller","_handle","_loaded","_slotsOpen"];
|
||||
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_slotsOpen = false;
|
||||
|
||||
if (!alive _unit) then {
|
||||
_unit = [_unit,_caller] call FUNC(makeCopyOfBody);
|
||||
};
|
||||
|
||||
_unit moveInCargo _vehicle;
|
||||
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
|
||||
_loaded pushback _unit;
|
||||
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
|
||||
if (!([_unit] call FUNC(isAwake))) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit == _vehicle};
|
||||
sleep 0.5;
|
||||
|
||||
//Save the "awake" animation before applying the death animation
|
||||
if (vehicle _unit == _vehicle) then {
|
||||
_unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, (animationState _unit)]];
|
||||
};
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
||||
};
|
||||
if (_vehicle emptyPositions "cargo" > 0) then {
|
||||
_unit moveInCargo _vehicle;
|
||||
_slotsOpen = true;
|
||||
} else {
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
if (_vehicle emptyPositions "gunner" > 0) then {
|
||||
_unit moveInGunner _vehicle;
|
||||
_slotsOpen = true;
|
||||
};
|
||||
};
|
||||
|
||||
if (_slotsOpen) then {
|
||||
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
|
||||
_loaded pushback _unit;
|
||||
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
|
||||
if (!([_unit] call FUNC(isAwake))) then {
|
||||
_handle = [_unit,_vehicle] spawn {
|
||||
private ["_unit","_vehicle"];
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
waituntil {vehicle _unit == _vehicle};
|
||||
sleep 0.5;
|
||||
|
||||
//Save the "awake" animation before applying the death animation
|
||||
if (vehicle _unit == _vehicle) then {
|
||||
_unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, (animationState _unit)]];
|
||||
};
|
||||
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
||||
};
|
||||
} else {
|
||||
if ([_unit] call FUNC(isArrested)) then {
|
||||
|
||||
};
|
||||
};
|
||||
};
|
@ -41,11 +41,11 @@ if ((typeName _value) != (_settingData select 1)) then {
|
||||
_failed = true;
|
||||
if ((_settingData select 1) == "BOOL" and (typeName _value) == "SCALAR") then {
|
||||
// If value is not 0 or 1 consider it invalid and don't set anything
|
||||
if (_value == 0) then {
|
||||
if (_value isEqualTo 0) then {
|
||||
_value = false;
|
||||
_failed = false;
|
||||
};
|
||||
if (_value == 1) then {
|
||||
if (_value isEqualTo 1) then {
|
||||
_value = true;
|
||||
_failed = false;
|
||||
};
|
||||
|
@ -15,16 +15,34 @@
|
||||
|
||||
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
|
||||
|
||||
private ["_loaded", "_emptyPos"];
|
||||
private ["_loaded", "_emptyPos","_validVehiclestate"];
|
||||
PARAMS_2(_unit,_vehicle);
|
||||
_validVehiclestate = true;
|
||||
|
||||
if (driver _vehicle == _unit) exitwith {TRACE_1("Exiting on Failed Driver Check", driver _vehicle == _unit); false;};
|
||||
TRACE_1("Vehicle Check", driver _vehicle == _unit);
|
||||
if !(speed _vehicle <1 && (((getPos _vehicle) select 2) < 2)) exitwith {TRACE_1("Exiting on Failed speed check", getPosASL _vehicle == _unit); false;};
|
||||
TRACE_1("getPosASL Vehicle Check", getPos _vehicle);
|
||||
if (_vehicle isKindOf "Ship" ) then {
|
||||
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
|
||||
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
|
||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]); // TODO: if spot is underwater pick another spot.
|
||||
} else {
|
||||
if (_vehicle isKindOf "Air" ) then {
|
||||
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
||||
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
|
||||
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
|
||||
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
|
||||
} else {
|
||||
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
|
||||
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
|
||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
|
||||
if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid vehicle state. Either moving or Not close enough on the ground. %1", getPos _vehicle]; false };
|
||||
|
||||
diag_log str _emptyPos;
|
||||
|
||||
if (count _emptyPos == 0) exitwith {diag_log format["No safe empty spots to unload patient. %1", _emptyPos]; false}; //consider displaying text saying there are no safe places to exit the vehicle
|
||||
|
||||
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
|
||||
if (count _emptyPos == 0) exitwith {false}; //consider displaying text saying there are no safe places to exit the vehicle
|
||||
|
||||
unassignVehicle _unit;
|
||||
[_unit] orderGetIn false;
|
||||
|
@ -577,6 +577,7 @@
|
||||
<Key ID="STR_ACE_Common_toggleHandheldDevice">
|
||||
<English>Toggle Handheld Device</English>
|
||||
<Spanish>Seleccionar dispositivo de mano</Spanish>
|
||||
<German>Handheld aufrufen</German>
|
||||
<Portuguese>Ativa dispositivo de mão</Portuguese>
|
||||
<Polish>Przełącz urządzenie podręczne</Polish>
|
||||
<Czech>Přepnout ruční zařízení</Czech>
|
||||
@ -584,6 +585,7 @@
|
||||
<Key ID="STR_ACE_Common_closeHandheldDevice">
|
||||
<English>Close Handheld Device</English>
|
||||
<Spanish>Cerrar dispositivo de mano</Spanish>
|
||||
<German>Handheld schließen</German>
|
||||
<Portuguese>Fecha dispositivo de mão</Portuguese>
|
||||
<Polish>Zamknij urządzenie podręczne</Polish>
|
||||
<Czech>Zavřít ruční zařízení</Czech>
|
||||
@ -591,9 +593,10 @@
|
||||
<Key ID="STR_ACE_Common_cycleHandheldDevices">
|
||||
<English>Cycle Handheld Devices</English>
|
||||
<Spanish>Cambiar dispositivos de mano</Spanish>
|
||||
<German>Handheld wechseln</German>
|
||||
<Portuguese>Troca dispositivos de mão</Portuguese>
|
||||
<Polish>Następne urządzenie podręczne</Polish>
|
||||
<Czech>Procházet ruční zařízení</Czech>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -9,3 +9,5 @@ GVAR(deployPFH) = -1;
|
||||
GVAR(placer) setVariable [QGVAR(wireDeployed), true];
|
||||
};
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
[QGVAR(vehicleDamage), {_this call FUNC(vehicleDamage)}] call EFUNC(common,addEventHandler);
|
||||
|
@ -7,5 +7,6 @@ PREP(dismount);
|
||||
PREP(dismountSuccess);
|
||||
PREP(handleDamage);
|
||||
PREP(handleKilled);
|
||||
PREP(vehicleDamage);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -17,7 +17,9 @@
|
||||
|
||||
PARAMS_2(_wire,_killer);
|
||||
|
||||
if (isNull _killer) then {
|
||||
private ["_distance", "_vehicle"];
|
||||
|
||||
if (isNull _killer) then {
|
||||
_killer = _wire getVariable ["ace_concertina_wire_lastDamager", objNull];
|
||||
if (isNull _killer) then {
|
||||
_killer = nearestObject [_wire, "car"];
|
||||
@ -25,111 +27,9 @@ if (isNull _killer) then {
|
||||
};
|
||||
if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};
|
||||
|
||||
private ["_type", "_mode", "_distance", "_anim", "_parts", "_selectionPart", "_selection", "_pos_w", "_dir_w", "_vehicle"];
|
||||
_type = typeOf _wire;
|
||||
_mode = switch (_type) do {
|
||||
case "ACE_ConcertinaWire": { 0 };
|
||||
case "Land_Razorwire_F": { 1 };
|
||||
default { -1 };
|
||||
};
|
||||
|
||||
if (_mode == -1) exitWith {};
|
||||
|
||||
// _mode = 0 = Single Coil
|
||||
// _mode = 1 = Triple Coil
|
||||
|
||||
// --------------------------------
|
||||
// L M R
|
||||
// 4.54929 (4)
|
||||
// 6.13564 (6)
|
||||
//9.78744 (10)
|
||||
|
||||
_distance = _wire distance _killer;
|
||||
if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
|
||||
|
||||
_type = typeOf _wire;
|
||||
_anim = _wire animationPhase "wire_2";
|
||||
_pos_w = getPos _wire;
|
||||
_dir_w = getDir _wire;
|
||||
_vehicle = vehicle _killer;
|
||||
|
||||
if (_mode == 0) then {
|
||||
private ["_x", "_y", "_found", "_wireCheckPosAr", "_no"];
|
||||
_x = _pos_w select 0;
|
||||
_y = _pos_w select 1;
|
||||
// Check if two Single coils are placed next to each other (i.e playes have built a big wire obstacle)
|
||||
_wireCheckPosAr = [
|
||||
[_x + (sin (_dir_w+90) * 1.5),_y + (cos (_dir_w+90) * 1.5)],
|
||||
[(_x-(sin _dir_w)) + (sin (_dir_w+90) * 1.5),(_y-(cos _dir_w)) + (cos (_dir_w+90) * 1.5)],
|
||||
[_x + (sin (_dir_w-90) * 1.5),_y + (cos (_dir_w-90) * 1.5)],
|
||||
[(_x-(sin _dir_w)) + (sin (_dir_w-90) * 1.5),(_y-(cos _dir_w)) + (cos (_dir_w-90) * 1.5)]
|
||||
];
|
||||
{
|
||||
_found = false;
|
||||
_no = nearestObjects [_x, [typeOf _wire], 3]; //diag_log _no; diag_log ".....";
|
||||
_no = _no - [_wire]; //diag_log _no;
|
||||
if (count _no > 0) exitWith {
|
||||
_found = true; //diag_log "found";
|
||||
};
|
||||
} foreach _wireCheckPosAr;
|
||||
// Double coil found!
|
||||
if (_found) then {
|
||||
_mode = 1;
|
||||
} else {
|
||||
// Randomly make a single coil also catch tanks, if speed is high
|
||||
if (_vehicle isKindOf "Tank" && {20 > random 100} && {speed _vehicle > 30}) then {
|
||||
_mode = 1;
|
||||
} else {
|
||||
if !(_vehicle isKindOf "Tank") then {
|
||||
_mode = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (_mode == 1) then {
|
||||
switch (true) do {
|
||||
case (_vehicle isKindOf "Tank"): {
|
||||
_parts = ["ltrack","rtrack"];
|
||||
};
|
||||
case (_vehicle isKindOf "Wheeled_APC" || {_vehicle isKindOf "Car"}): {
|
||||
_parts = ["lfwheel","lf2wheel","lmwheel","lbwheel","rfwheel","rf2wheel","rmwheel","rbwheel"];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
switch (true) do {
|
||||
case (_vehicle isKindOf "Wheeled_APC" || {_vehicle isKindOf "Car"}): {
|
||||
_parts = ["lfwheel","lf2wheel","lmwheel","lbwheel","rfwheel","rf2wheel","rmwheel","rbwheel"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (canMove _vehicle) then {
|
||||
{
|
||||
_selectionPart = "hit" + _x;
|
||||
if (isText(configFile >> "CfgVehicles" >> typeOf _vehicle >> "hitpoints" >> _selectionPart >> "name")) then {
|
||||
_selection = getText(configFile >> "CfgVehicles" >> typeOf _vehicle >> "hitpoints" >> _selectionPart >> "name");
|
||||
// TODO: Only the tires that have touched the wire should burst.
|
||||
_vehicle setHit [_selection, 1];
|
||||
};
|
||||
} forEach _parts;
|
||||
};
|
||||
|
||||
if (_mode == 1) then {
|
||||
if (_vehicle isKindOf "StaticWeapon") exitWith {};
|
||||
[{
|
||||
PARAMS_2(_vehicle,_wire);
|
||||
|
||||
_vehicle setVelocity ((velocity _vehicle) vectorMultiply 0.75);
|
||||
|
||||
private ["_vPos", "_vDir"];
|
||||
// Set vehicle back in front of wire, since the wire will make the vehicle jump, and a wire with no geometry lod is undestructible and not recognizeable
|
||||
_vPos = getPosASL _vehicle;
|
||||
_vDir = getDir _vehicle;
|
||||
_vehicle setPosASL (_vPos vectorAdd [-0.35 * sin(_vDir), -0.35 * cos(_vDir), 0]);
|
||||
// TODO: Needs to be placed in safe distance to wire, so we do not constantly re-spawn new wires
|
||||
}, [_vehicle, _wire], 0.1, 0] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
|
||||
//TODO: Create broken geoless wire (two version)
|
||||
//TODO: Make wire remains stop vehicles
|
||||
[QGVAR(vehicleDamage), [_vehicle], [_wire, _vehicle]] call EFUNC(common,targetEvent);
|
||||
|
123
addons/concertina_wire/functions/fnc_vehicleDamage.sqf
Normal file
123
addons/concertina_wire/functions/fnc_vehicleDamage.sqf
Normal file
@ -0,0 +1,123 @@
|
||||
/*
|
||||
* Author: Rocko
|
||||
* Handles vehicle damage from hitting wire
|
||||
*
|
||||
* Arguments:
|
||||
* 0: wire <OBJECT>
|
||||
* 1: vehicle <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_wire,_vehicle);
|
||||
|
||||
private ["_type", "_mode", "_anim", "_parts", "_selectionPart", "_selection", "_pos_w", "_dir_w"];
|
||||
|
||||
_type = typeOf _wire;
|
||||
_mode = switch (_type) do {
|
||||
case "ACE_ConcertinaWire": { 0 };
|
||||
case "Land_Razorwire_F": { 1 };
|
||||
default { -1 };
|
||||
};
|
||||
|
||||
if (_mode == -1) exitWith {};
|
||||
|
||||
// _mode = 0 = Single Coil
|
||||
// _mode = 1 = Triple Coil
|
||||
|
||||
// --------------------------------
|
||||
// L M R
|
||||
// 4.54929 (4)
|
||||
// 6.13564 (6)
|
||||
//9.78744 (10)
|
||||
|
||||
_type = typeOf _wire;
|
||||
_anim = _wire animationPhase "wire_2";
|
||||
_pos_w = getPos _wire;
|
||||
_dir_w = getDir _wire;
|
||||
|
||||
if (_mode == 0) then {
|
||||
private ["_x", "_y", "_found", "_wireCheckPosAr", "_no"];
|
||||
_x = _pos_w select 0;
|
||||
_y = _pos_w select 1;
|
||||
// Check if two Single coils are placed next to each other (i.e playes have built a big wire obstacle)
|
||||
_wireCheckPosAr = [
|
||||
[_x + (sin (_dir_w+90) * 1.5),_y + (cos (_dir_w+90) * 1.5)],
|
||||
[(_x-(sin _dir_w)) + (sin (_dir_w+90) * 1.5),(_y-(cos _dir_w)) + (cos (_dir_w+90) * 1.5)],
|
||||
[_x + (sin (_dir_w-90) * 1.5),_y + (cos (_dir_w-90) * 1.5)],
|
||||
[(_x-(sin _dir_w)) + (sin (_dir_w-90) * 1.5),(_y-(cos _dir_w)) + (cos (_dir_w-90) * 1.5)]
|
||||
];
|
||||
{
|
||||
_found = false;
|
||||
_no = nearestObjects [_x, [typeOf _wire], 3]; //diag_log _no; diag_log ".....";
|
||||
_no = _no - [_wire]; //diag_log _no;
|
||||
if (count _no > 0) exitWith {
|
||||
_found = true; //diag_log "found";
|
||||
};
|
||||
} foreach _wireCheckPosAr;
|
||||
// Double coil found!
|
||||
if (_found) then {
|
||||
_mode = 1;
|
||||
} else {
|
||||
// Randomly make a single coil also catch tanks, if speed is high
|
||||
if (_vehicle isKindOf "Tank" && {20 > random 100} && {speed _vehicle > 30}) then {
|
||||
_mode = 1;
|
||||
} else {
|
||||
if !(_vehicle isKindOf "Tank") then {
|
||||
_mode = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (_mode == 1) then {
|
||||
switch (true) do {
|
||||
case (_vehicle isKindOf "Tank"): {
|
||||
_parts = ["ltrack","rtrack"];
|
||||
};
|
||||
case (_vehicle isKindOf "Wheeled_APC" || {_vehicle isKindOf "Car"}): {
|
||||
_parts = ["lfwheel","lf2wheel","lmwheel","lbwheel","rfwheel","rf2wheel","rmwheel","rbwheel"];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
switch (true) do {
|
||||
case (_vehicle isKindOf "Wheeled_APC" || {_vehicle isKindOf "Car"}): {
|
||||
_parts = ["lfwheel","lf2wheel","lmwheel","lbwheel","rfwheel","rf2wheel","rmwheel","rbwheel"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (canMove _vehicle) then {
|
||||
{
|
||||
_selectionPart = "hit" + _x;
|
||||
if (isText(configFile >> "CfgVehicles" >> typeOf _vehicle >> "hitpoints" >> _selectionPart >> "name")) then {
|
||||
_selection = getText(configFile >> "CfgVehicles" >> typeOf _vehicle >> "hitpoints" >> _selectionPart >> "name");
|
||||
// TODO: Only the tires that have touched the wire should burst.
|
||||
_vehicle setHit [_selection, 1];
|
||||
};
|
||||
} forEach _parts;
|
||||
};
|
||||
|
||||
if (_mode == 1) then {
|
||||
if (_vehicle isKindOf "StaticWeapon") exitWith {};
|
||||
[{
|
||||
PARAMS_2(_vehicle,_wire);
|
||||
|
||||
_vehicle setVelocity ((velocity _vehicle) vectorMultiply 0.75);
|
||||
|
||||
private ["_vPos", "_vDir"];
|
||||
// Set vehicle back in front of wire, since the wire will make the vehicle jump, and a wire with no geometry lod is undestructible and not recognizeable
|
||||
_vPos = getPosASL _vehicle;
|
||||
_vDir = getDir _vehicle;
|
||||
_vehicle setPosASL (_vPos vectorAdd [-0.35 * sin(_vDir), -0.35 * cos(_vDir), 0]);
|
||||
// TODO: Needs to be placed in safe distance to wire, so we do not constantly re-spawn new wires
|
||||
}, [_vehicle, _wire], 0.1] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
|
||||
//TODO: Create broken geoless wire (two version)
|
||||
//TODO: Make wire remains stop vehicles
|
@ -1,6 +1,8 @@
|
||||
#define COMPONENT concertina_wire
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
|
||||
#ifdef DEBUG_ENABLED_CONCERTINA_WIRE
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
@ -33,10 +33,7 @@ class CfgVehicles {
|
||||
displayName = "DAGR";
|
||||
vehicleClass = "Items";
|
||||
class TransportItems {
|
||||
class ACE_DAGR {
|
||||
name = "ACE_DAGR";
|
||||
count = 1;
|
||||
};
|
||||
MACRO_ADDITEM(ACE_DAGR,1);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -7,11 +7,11 @@ class CfgWeapons {
|
||||
author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
|
||||
scope = 2;
|
||||
displayName = "DAGR";
|
||||
model = QUOTE(PATHTOF(data\DAGR.p3d));
|
||||
descriptionShort = "";
|
||||
picture = PATHTOF(UI\DAGR_Icon.paa);
|
||||
icon = "iconObject_circle";
|
||||
mapSize = 0.034;
|
||||
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
mass = 10;
|
||||
};
|
||||
|
BIN
addons/dagr/data/DAGR.p3d
Normal file
BIN
addons/dagr/data/DAGR.p3d
Normal file
Binary file not shown.
82
addons/dagr/data/DAGR.rvmat
Normal file
82
addons/dagr/data/DAGR.rvmat
Normal file
@ -0,0 +1,82 @@
|
||||
class StageTI
|
||||
{
|
||||
texture="a3\data_f\default_ti_ca.paa";
|
||||
};
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.050000008,0.050000008,0.050000008,1};
|
||||
specularPower=40;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={0,9,0};
|
||||
up[]={4.5,0,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,128,1)fresnel(0.4,0.2)";
|
||||
uvSource="none";
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="a3\data_f\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
BIN
addons/dagr/data/DAGR_CO.paa
Normal file
BIN
addons/dagr/data/DAGR_CO.paa
Normal file
Binary file not shown.
BIN
addons/dagr/data/DAGR_NOHQ.paa
Normal file
BIN
addons/dagr/data/DAGR_NOHQ.paa
Normal file
Binary file not shown.
@ -30,7 +30,7 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_gps.paa));
|
||||
if (GVAR(outputPFH) != -1) exitWith {};
|
||||
|
||||
GVAR(outputPFH) = [{
|
||||
private ["_pos", "_mapSize", "_gridConfig", "_offsetX", "_offsetY", "_stepX", "_stepY", "_xgrid", "_ygrid", "_xcoord", "_ycoord", "_speed", "_dagrHeading", "_dagrGrid", "_dagrElevation", "_dagrSpeed", "_dagrTime", "_elevation"];
|
||||
private["_dagrElevation", "_dagrGrid", "_dagrHeading", "_dagrSpeed", "_dagrTime", "_elevation", "_gridArray", "_speed"];
|
||||
|
||||
// Abort Condition
|
||||
if !(GVAR(run) && [ACE_player, "ACE_DAGR"] call EFUNC(common,hasItem)) exitWith {
|
||||
@ -40,54 +40,8 @@ GVAR(outputPFH) = [{
|
||||
};
|
||||
|
||||
// GRID
|
||||
_pos = getPosASL ACE_player;
|
||||
|
||||
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
|
||||
_gridConfig = (configFile >> "CfgWorlds" >> worldName >> "Grid");
|
||||
_offsetX = getNumber (_gridConfig >> "offsetX");
|
||||
_offsetY = getNumber (_gridConfig >> "offsetY");
|
||||
_stepX = getNumber (_gridConfig >> "Zoom1" >> "stepX");
|
||||
_stepY = getNumber (_gridConfig >> "Zoom1" >> "stepY");
|
||||
|
||||
if (_stepY >= 0) then {
|
||||
_pos set [1, (_mapSize - 100) - (_pos select 1) - _offsetY];
|
||||
};
|
||||
|
||||
// Incase grids go neg due to 99-00 boundry
|
||||
if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
|
||||
if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
|
||||
|
||||
_xGrid = toArray Str(round(_pos select 0));
|
||||
while {count _xGrid < 5} do {
|
||||
_xGrid = [48] + _xGrid;
|
||||
};
|
||||
_xGrid resize 4;
|
||||
_xGrid = toString _xGrid;
|
||||
_xGrid = parseNumber _xGrid;
|
||||
|
||||
_yGrid = toArray Str(round(_pos select 1));
|
||||
while {count _yGrid < 5} do {
|
||||
_yGrid = [48] + _yGrid;
|
||||
};
|
||||
_yGrid resize 4;
|
||||
_yGrid = toString _yGrid;
|
||||
_yGrid = parseNumber _yGrid;
|
||||
|
||||
_xCoord = switch true do {
|
||||
case (_xGrid >= 1000): { "" + Str(_xGrid) };
|
||||
case (_xGrid >= 100): { "0" + Str(_xGrid) };
|
||||
case (_xGrid >= 10): { "00" + Str(_xGrid) };
|
||||
default { "000" + Str(_xGrid) };
|
||||
};
|
||||
|
||||
_yCoord = switch true do {
|
||||
case (_yGrid >= 1000): { "" + Str(_yGrid) };
|
||||
case (_yGrid >= 100): { "0" + Str(_yGrid) };
|
||||
case (_yGrid >= 10): { "00" + Str(_yGrid) };
|
||||
default { "000" + Str(_yGrid) };
|
||||
};
|
||||
|
||||
_dagrGrid = _xcoord + " " + _ycoord;
|
||||
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
||||
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
|
||||
|
||||
// SPEED
|
||||
_speed = speed (vehicle ACE_player);
|
||||
@ -97,7 +51,7 @@ GVAR(outputPFH) = [{
|
||||
|
||||
// Elevation
|
||||
_elevation = getPosASL ACE_player;
|
||||
_elevation = floor ((_elevation select 2) + EGVAR(weather,altitude));
|
||||
_elevation = floor ((_elevation select 2) + EGVAR(common,mapAltitude));
|
||||
_dagrElevation = str _elevation + "m";
|
||||
|
||||
// Heading
|
||||
|
@ -72,7 +72,7 @@ _yCoord = switch true do {
|
||||
_dagrGrid = _xCoord + " " + _yCoord;
|
||||
|
||||
// Find target elevation
|
||||
_elevation = floor ((GVAR(LAZPOS) select 2) + EGVAR(weather,altitude));
|
||||
_elevation = floor ((GVAR(LAZPOS) select 2) + EGVAR(common,mapAltitude));
|
||||
_dagrElevation = str _elevation + "m";
|
||||
|
||||
// Time
|
||||
|
@ -30,7 +30,7 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_wp.paa));
|
||||
if (GVAR(outputPFH) != -1) exitWith {};
|
||||
|
||||
GVAR(outputPFH) = [{
|
||||
private ["_pos", "_mapSize", "_gridConfig", "_offsetX", "_offsetY", "_stepX", "_stepY", "_xGrid", "_yGrid", "_xCoord", "_yCoord", "_dagrHeading", "_dagrGrid", "_bearing", "_MYpos", "_WPpos", "_dagrDistance", "_distance"];
|
||||
private["_MYpos", "_WPpos", "_bearing", "_dagrDistance", "_dagrGrid", "_dagrHeading", "_distance", "_gridArray"];
|
||||
|
||||
// Abort Condition
|
||||
if !(GVAR(run) && [ACE_player, "ACE_DAGR"] call EFUNC(common,hasItem)) exitWith {
|
||||
@ -40,54 +40,8 @@ GVAR(outputPFH) = [{
|
||||
};
|
||||
|
||||
// GRID
|
||||
_pos = getPosASL ACE_player;
|
||||
|
||||
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
|
||||
_gridConfig = (configFile >> "CfgWorlds" >> worldName >> "Grid");
|
||||
_offsetX = getNumber (_gridConfig >> "offsetX");
|
||||
_offsetY = getNumber (_gridConfig >> "offsetY");
|
||||
_stepX = getNumber (_gridConfig >> "Zoom1" >> "stepX");
|
||||
_stepY = getNumber (_gridConfig >> "Zoom1" >> "stepY");
|
||||
|
||||
if (_stepY >= 0) then {
|
||||
_pos set [1, (_mapSize - 100) - (_pos select 1) - _offsetY];
|
||||
};
|
||||
|
||||
// Incase grids go neg due to 99-00 boundry
|
||||
if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
|
||||
if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
|
||||
|
||||
_xGrid = toArray Str(round(_pos select 0));
|
||||
while {count _xGrid < 5} do {
|
||||
_xGrid = [48] + _xGrid;
|
||||
};
|
||||
_xGrid resize 4;
|
||||
_xGrid = toString _xGrid;
|
||||
_xGrid = parseNumber _xGrid;
|
||||
|
||||
_yGrid = toArray Str(round(_pos select 1));
|
||||
while {count _yGrid < 5} do {
|
||||
_yGrid = [48] + _yGrid;
|
||||
};
|
||||
_yGrid resize 4;
|
||||
_yGrid = toString _yGrid;
|
||||
_yGrid = parseNumber _yGrid;
|
||||
|
||||
_xCoord = switch true do {
|
||||
case (_xGrid >= 1000): { "" + Str(_xGrid) };
|
||||
case (_xGrid >= 100): { "0" + Str(_xGrid) };
|
||||
case (_xGrid >= 10): { "00" + Str(_xGrid) };
|
||||
default { "000" + Str(_xGrid) };
|
||||
};
|
||||
|
||||
_yCoord = switch true do {
|
||||
case (_yGrid >= 1000): { "" + Str(_yGrid) };
|
||||
case (_yGrid >= 100): { "0" + Str(_yGrid) };
|
||||
case (_yGrid >= 10): { "00" + Str(_yGrid) };
|
||||
default { "000" + Str(_yGrid) };
|
||||
};
|
||||
|
||||
_dagrGrid = _xCoord + " " + _yCoord;
|
||||
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
|
||||
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
|
||||
|
||||
// WP Grid
|
||||
_xGrid2 = floor (DAGR_WP_INFO / 10000);
|
||||
@ -110,8 +64,8 @@ GVAR(outputPFH) = [{
|
||||
_dagrGrid2 = _xCoord2 + " " + _yCoord2;
|
||||
|
||||
// Distance
|
||||
_WPpos = [[_xCoord2, _yCoord2], true] call CBA_fnc_mapGridToPos;
|
||||
_MYpos = [[_xCoord, _yCoord], true] call CBA_fnc_mapGridToPos;
|
||||
_WPpos = [_dagrGrid2, true] call EFUNC(common,getMapPosFromGrid);
|
||||
_MYpos = [_dagrGrid, true] call EFUNC(common,getMapPosFromGrid);
|
||||
_distance = _MYpos distance _WPpos;
|
||||
_distance = floor (_distance * 10) / 10;
|
||||
_dagrDistance = str _distance + "m";
|
||||
|
@ -21,8 +21,8 @@ class ACE_ModuleExplosive: ACE_Module {
|
||||
defaultValue = 1;
|
||||
};
|
||||
class ExplodeOnDefuse {
|
||||
displayName = "$STR_ACE_Explosive_ExplodeOnDefuse_DisplayName";
|
||||
description = "$STR_ACE_Explosive_ExplodeOnDefuse_Description";
|
||||
displayName = CSTRING(ExplodeOnDefuse_DisplayName);
|
||||
description = CSTRING(ExplodeOnDefuse_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
|
@ -12,7 +12,7 @@ class CfgWeapons {
|
||||
displayName = CSTRING(clacker_displayName);
|
||||
descriptionShort = CSTRING(clacker_description);
|
||||
picture = PATHTOF(Data\UI\Clacker.paa);
|
||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
||||
model = QUOTE(PATHTOF(data\ace_m57.p3d));
|
||||
ACE_Range = 250;
|
||||
ACE_Detonator = 1;
|
||||
|
||||
|
BIN
addons/explosives/Data/ace_m57.p3d
Normal file
BIN
addons/explosives/Data/ace_m57.p3d
Normal file
Binary file not shown.
82
addons/explosives/Data/ace_m57.rvmat
Normal file
82
addons/explosives/Data/ace_m57.rvmat
Normal file
@ -0,0 +1,82 @@
|
||||
class StageTI {
|
||||
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||
};
|
||||
ambient[] = {1,1,1,1};
|
||||
diffuse[] = {1,1,1,1};
|
||||
forcedDiffuse[] = {0,0,0,0};
|
||||
emmisive[] = {0,0,0,1};
|
||||
specular[] = {0.3,0.3,0.3,1};
|
||||
specularPower = 3b0;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1 {
|
||||
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4 {
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5 {
|
||||
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6 {
|
||||
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7 {
|
||||
useWorldEnvMap = "true";
|
||||
texture = "a3\data_f\env_interier_car_ca.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
BIN
addons/explosives/Data/ace_m57_co.paa
Normal file
BIN
addons/explosives/Data/ace_m57_co.paa
Normal file
Binary file not shown.
1
addons/finger/$PBOPREFIX$
Normal file
1
addons/finger/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
z\ace\addons\finger
|
27
addons/finger/ACE_Settings.hpp
Normal file
27
addons/finger/ACE_Settings.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(enabled) {
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
displayName = CSTRING(enabled_displayName);
|
||||
};
|
||||
class GVAR(maxRange) {
|
||||
value = 4;
|
||||
typeName = "SCALAR";
|
||||
displayName = CSTRING(maxRange_displayName);
|
||||
description = CSTRING(maxRange_description);
|
||||
};
|
||||
class GVAR(indicatorForSelf) {
|
||||
value = 1;
|
||||
typeName = "BOOL";
|
||||
isClientSettable = 1;
|
||||
displayName = CSTRING(indicatorForSelf_name);
|
||||
description = CSTRING(indicatorForSelf_description);
|
||||
};
|
||||
class GVAR(indicatorColor) {
|
||||
value[] = {0.83, 0.68, 0.21, 0.75};
|
||||
typeName = "COLOR";
|
||||
isClientSettable = 1;
|
||||
displayName = CSTRING(indicatorColor_name);
|
||||
description = CSTRING(indicatorColor_description);
|
||||
};
|
||||
};
|
10
addons/finger/CfgEventHandlers.hpp
Normal file
10
addons/finger/CfgEventHandlers.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
25
addons/finger/CfgVehicles.hpp
Normal file
25
addons/finger/CfgVehicles.hpp
Normal file
@ -0,0 +1,25 @@
|
||||
class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class GVAR(moduleSettings): ACE_Module {
|
||||
scope = 2;
|
||||
category = "ACE";
|
||||
displayName = CSTRING(moduleSettings_displayName);
|
||||
icon = QUOTE(PATHTOF(UI\Icon_Module_finger_ca.paa));
|
||||
function = QFUNC(moduleSettings);
|
||||
isGlobal = 0;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
class Arguments {
|
||||
class enabled {
|
||||
displayName = CSTRING(enabled_DisplayName);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
class maxRange {
|
||||
displayName = CSTRING(maxRange_displayName);
|
||||
description = CSTRING(maxRange_description);
|
||||
typeName = "NUMBER";
|
||||
defaultValue = 4;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
12
addons/finger/README.md
Normal file
12
addons/finger/README.md
Normal file
@ -0,0 +1,12 @@
|
||||
ace_finger
|
||||
===========
|
||||
|
||||
Allows players to point and show a virtual spot in the distance to nearby players.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Drill](https://github.com/TheDrill/)
|
||||
- [PabstMirror](https://github.com/PabstMirror)
|
23
addons/finger/XEH_postInit.sqf
Normal file
23
addons/finger/XEH_postInit.sqf
Normal file
@ -0,0 +1,23 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
GVAR(lastFPTime) = -1;
|
||||
GVAR(fingersHash) = HASH_CREATE;
|
||||
GVAR(pfeh_id) = -1;
|
||||
|
||||
["SettingsInitialized", {
|
||||
//If not enabled, dont't bother adding keybind or eventhandler
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
[QGVAR(fingered), {_this call FUNC(incomingFinger)}] call EFUNC(common,addEventHandler);
|
||||
|
||||
["ACE3 Common",
|
||||
QGVAR(finger),
|
||||
[(localize LSTRING(keyComb)), (localize LSTRING(keyComb_description))],
|
||||
{
|
||||
_this call FUNC(keyPress);
|
||||
},
|
||||
{false},
|
||||
[41, [true, false, false]], true] call cba_fnc_addKeybind; // Shift + Tilda (hold)
|
||||
}] call EFUNC(common,addEventHandler);
|
10
addons/finger/XEH_preInit.sqf
Normal file
10
addons/finger/XEH_preInit.sqf
Normal file
@ -0,0 +1,10 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP(incomingFinger);
|
||||
PREP(keyPress);
|
||||
PREP(moduleSettings);
|
||||
PREP(perFrameEH);
|
||||
|
||||
ADDON = true;
|
18
addons/finger/config.cpp
Normal file
18
addons/finger/config.cpp
Normal file
@ -0,0 +1,18 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {QGVAR(moduleSettings)};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"Drill"};
|
||||
authorUrl = "https://github.com/TheDrill/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
35
addons/finger/functions/fnc_incomingFinger.sqf
Normal file
35
addons/finger/functions/fnc_incomingFinger.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Author: TheDrill, PabstMirror
|
||||
* Recieve an finger event, adds to the array (or updates if already present) and starts PFEH if not already running
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Source Unit (can be self) <OBJECT>
|
||||
* 1: Position being pointed at (from positionCameraToWorld) <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob, [1,2,3]] call ace_finger_fnc_incomingFinger;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_2(_sourceUnit,_fingerPosPrecise);
|
||||
|
||||
private ["_data", "_fingerPos"];
|
||||
|
||||
//add some random float to location if it's not our own finger:
|
||||
_fingerPos = if (_sourceUnit == ACE_player) then {
|
||||
_fingerPosPrecise
|
||||
} else {
|
||||
_fingerPosPrecise vectorAdd [random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_Y) - FP_RANDOMIZATION_Y]
|
||||
};
|
||||
|
||||
_data = [ACE_diagTime, _fingerPos, ([_sourceUnit] call EFUNC(common,getName))];
|
||||
HASH_SET(GVAR(fingersHash), _sourceUnit, _data);
|
||||
|
||||
if (GVAR(pfeh_id) == -1) then {
|
||||
GVAR(pfeh_id) = [DFUNC(perFrameEH), 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
61
addons/finger/functions/fnc_keyPress.sqf
Normal file
61
addons/finger/functions/fnc_keyPress.sqf
Normal file
@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Author: TheDrill, PabstMirror
|
||||
* On keypress, point and send position to nearby players
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* Key Handeled <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_finger_fnc_keyPress;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_fingerPosPrecise", "_playerEyePos", "_sendFingerToPlayers", "_nearbyMen"];
|
||||
|
||||
if (!alive ACE_player) exitWith {false};
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
//make sure player is dismounted or in a static weapon:
|
||||
if ((ACE_player != vehicle ACE_player) && {!((vehicle ACE_player) isKindOf "StaticWeapon")}) exitWith {false};
|
||||
//Check camera view (not in GUNNER)
|
||||
if !(cameraView in ["INTERNAL", "EXTERNAL"]) exitWith {false};
|
||||
//Exit if run recently (run every 1 seconds)
|
||||
if (ACE_diagTime < (GVAR(lastFPTime) + FP_ACTION_TIMEOUT)) exitWith {true};
|
||||
|
||||
GVAR(lastFPTime) = ACE_diagTime;
|
||||
|
||||
_fingerPosPrecise = positionCameraToWorld [0, 0, FP_DISTANCE];
|
||||
_playerEyePos = eyePos ACE_player;
|
||||
|
||||
_sendFingerToPlayers = [];
|
||||
|
||||
|
||||
_nearbyMen = (ACE_player nearObjects ["CAManBase", (GVAR(maxRange) + 2)]);
|
||||
{
|
||||
_nearbyMen append (crew _x);
|
||||
} forEach (ACE_player nearObjects ["StaticWeapon", (GVAR(maxRange) + 2)]);
|
||||
|
||||
{
|
||||
if ((((eyePos _x) vectorDistance _playerEyePos) < GVAR(maxRange)) &&
|
||||
{alive _x} &&
|
||||
{(_x == (vehicle _x)) || {(vehicle _x) isKindOf "StaticWeapon"}} &&
|
||||
{GVAR(indicatorForSelf) || {_x != ACE_player}} &&
|
||||
{!(lineIntersects [(eyePos _x), _playerEyePos, ACE_player, _x])} &&
|
||||
{[_x] call EFUNC(common,isPlayer)}) then {
|
||||
|
||||
_sendFingerToPlayers pushBack _x;
|
||||
};
|
||||
} forEach _nearbyMen;
|
||||
|
||||
TRACE_1("sending finger to",_sendFingerToPlayers);
|
||||
|
||||
[QGVAR(fingered), _sendFingerToPlayers, [ACE_player, _fingerPosPrecise]] call EFUNC(common,targetEvent);
|
||||
|
||||
ACE_player playActionNow "GestureGo";
|
||||
|
||||
true
|
21
addons/finger/functions/fnc_moduleSettings.sqf
Normal file
21
addons/finger/functions/fnc_moduleSettings.sqf
Normal file
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Module for fingering settings
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_1(_logic);
|
||||
|
||||
if !(isServer) exitWith {};
|
||||
|
||||
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(maxRange), "maxRange"] call EFUNC(common,readSettingFromModule);
|
51
addons/finger/functions/fnc_perFrameEH.sqf
Normal file
51
addons/finger/functions/fnc_perFrameEH.sqf
Normal file
@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Author: TheDrill, PabstMirror
|
||||
* The perFrameEventHandler to draw the icons
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [fromCBA] call ace_finger_fnc_perFrameEH;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_drawColor", "_fovCorrection", "_iconSize", "_timeLeftToShow", "_cameraOffset"];
|
||||
|
||||
if (!alive ACE_player) then {GVAR(fingersHash) = HASH_CREATE;};
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, ACE_player, ["isNotInside"]] call EFUNC(common,canInteractWith)) then {GVAR(fingersHash) = HASH_CREATE;};
|
||||
//make sure player is dismounted or in a static weapon:
|
||||
if ((ACE_player != vehicle ACE_player) && {!((vehicle ACE_player) isKindOf "StaticWeapon")}) then {GVAR(fingersHash) = HASH_CREATE;};
|
||||
|
||||
_cameraOffset = worldToScreen (positionCameraToWorld [1000, 0, 10000]);
|
||||
_fovCorrection = 0;
|
||||
if (count _cameraOffset > 0) then {_fovCorrection = (_cameraOffset select 0) - 0.5;};
|
||||
_iconSize = BASE_SIZE * _fovCorrection;
|
||||
|
||||
{
|
||||
_data = HASH_GET(GVAR(fingersHash), _x);
|
||||
EXPLODE_3_PVT(_data,_lastTime,_pos,_name);
|
||||
_timeLeftToShow = _lastTime + FP_TIMEOUT - ACE_diagTime;
|
||||
if (_timeLeftToShow <= 0) then {
|
||||
HASH_REM(GVAR(fingersHash), _x);
|
||||
} else {
|
||||
_drawColor = + GVAR(indicatorColor);
|
||||
//Fade out:
|
||||
if (_timeLeftToShow < 0.5) then {
|
||||
_drawColor set [3, ((_drawColor select 3) * (_timeLeftToShow / 0.5))];
|
||||
};
|
||||
|
||||
drawIcon3D [QUOTE(PATHTOF(UI\fp_icon.paa)), _drawColor, _pos, _iconSize, _iconSize, 0, _name, 1, 0.03, "PuristaMedium"];
|
||||
};
|
||||
} forEach (GVAR(fingersHash) select 0);
|
||||
|
||||
if ((count (GVAR(fingersHash) select 0)) == 0) then {
|
||||
[GVAR(pfeh_id)] call CBA_fnc_removePerFrameHandler;
|
||||
GVAR(pfeh_id) = -1;
|
||||
};
|
1
addons/finger/functions/script_component.hpp
Normal file
1
addons/finger/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
||||
#include "\z\ace\addons\finger\script_component.hpp"
|
21
addons/finger/script_component.hpp
Normal file
21
addons/finger/script_component.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#define COMPONENT finger
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_FINGER
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_FINGER
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_FINGER
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define BASE_SIZE 44
|
||||
|
||||
#define FP_TIMEOUT 2
|
||||
#define FP_ACTION_TIMEOUT 1
|
||||
|
||||
#define FP_DISTANCE 10000
|
||||
#define FP_RANDOMIZATION_X 350
|
||||
#define FP_RANDOMIZATION_Y 100
|
40
addons/finger/stringtable.xml
Normal file
40
addons/finger/stringtable.xml
Normal file
@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="finger">
|
||||
<Key ID="STR_ACE_finger_indicatorForSelf_name">
|
||||
<English>Show finger indicator to self</English>
|
||||
<Russian>Отображать пальце-индикатор для показывающего игрока</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_indicatorForSelf_description">
|
||||
<English>Render the indicator for the pointing player. This option doesn't affect whether the other players would see the indicator</English>
|
||||
<Russian>Отображать индикатор для показывающего игрока. Эта настройка не влияет на то, будутт ли другие игроки видеть индикатор</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_indicatorColor_name">
|
||||
<English>Finger indicator</English>
|
||||
<Russian>Пальце-индикатор</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_indicatorColor_description">
|
||||
<English>Color of the finger-pointing indicator circle</English>
|
||||
<Russian>Цвет индикатора пальце-указания</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_keyComb">
|
||||
<English>Action "point a finger at"</English>
|
||||
<Russian>Действие "показать пальцем на"</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_keyComb_description">
|
||||
<English>Points, and shows a virtual marker of where you are looking to nearby units. Can be held down.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_moduleSettings_displayName">
|
||||
<English>Finger Settings</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_enabled_displayName">
|
||||
<English>Finger Pointing Enabled</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_maxRange_displayName">
|
||||
<English>Finger Max Range</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_finger_maxRange_description">
|
||||
<English>How far away players can finger each other. [default: 4]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
BIN
addons/finger/ui/Icon_Module_finger_ca.paa
Normal file
BIN
addons/finger/ui/Icon_Module_finger_ca.paa
Normal file
Binary file not shown.
BIN
addons/finger/ui/fp_icon.paa
Normal file
BIN
addons/finger/ui/fp_icon.paa
Normal file
Binary file not shown.
@ -6,7 +6,7 @@ if(GVAR(EnableDebugTrace) && !isMultiplayer) then {
|
||||
};
|
||||
|
||||
if(isServer) then {
|
||||
[QGVAR(frag_eh), { _this call FUNC(frago); }] call ace_common_fnc_addEventHandler;
|
||||
[QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler);
|
||||
};
|
||||
|
||||
[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
private ["_round"];
|
||||
_round = _this select 0;
|
||||
GVAR(blackList) set[(count GVAR(blackList)), _round];
|
||||
GVAR(blackList) set [(count GVAR(blackList)), _round];
|
||||
|
@ -1,8 +1,9 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_enabled","_doFragTrack", "_doSpall", "_spallTrack", "_spallTrackID"];
|
||||
private ["_enabled", "_doSpall", "_spallTrack", "_spallTrackID"];
|
||||
PARAMS_3(_gun,_type,_round);
|
||||
DEFAULT_PARAM(3,_doFragTrack,false);
|
||||
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
@ -16,7 +17,6 @@ if(_round in GVAR(blackList)) exitWith {
|
||||
// Exit on max track
|
||||
if( (count GVAR(objects)) > GVAR(MaxTrack)) exitWith { };
|
||||
|
||||
_doFragTrack = false;
|
||||
if(_gun == ACE_player) then {
|
||||
_doFragTrack = true;
|
||||
} else {
|
||||
@ -28,14 +28,16 @@ if(_gun == ACE_player) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_doSpall = false;
|
||||
if(GVAR(SpallEnabled)) then {
|
||||
if(GVAR(spallIsTrackingCount) <= 0) then {
|
||||
GVAR(spallHPData) = [];
|
||||
};
|
||||
if(GVAR(spallIsTrackingCount) > 5) then {
|
||||
// ACE_player sideChat "LIMT!";
|
||||
_doSpall = false;
|
||||
} else {
|
||||
_doSpall = true;
|
||||
GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1;
|
||||
};
|
||||
};
|
||||
@ -46,30 +48,27 @@ if(GVAR(autoTrace)) then {
|
||||
};
|
||||
|
||||
// We only do the single track object check here.
|
||||
// We should do an {!(_round in GVAR(objects))}
|
||||
// We should do an {!(_round in GVAR(objects))}
|
||||
// But we leave that out here for optimization. So this cannot be a framework function
|
||||
// Otherwise, it should only be added once and from the FiredEH
|
||||
if(_doFragTrack && alive _round) then {
|
||||
_spallTrack = [];
|
||||
_spallTrackID = [];
|
||||
|
||||
|
||||
private["_args"];
|
||||
_args = [_round, (getPosASL _round), (velocity _round), _type, diag_frameno, _gun, _doSpall, _spallTrack, _spallTrackID,
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip))),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> "explosive")),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force))),
|
||||
(getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))))
|
||||
];
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip))),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> "explosive")),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")),
|
||||
(getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force))),
|
||||
(getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt((getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange")))))
|
||||
];
|
||||
TRACE_1("Initializing track", _round);
|
||||
GVAR(objects) pushBack _round;
|
||||
GVAR(arguments) pushBack _args;
|
||||
|
||||
|
||||
if(_doSpall) then {
|
||||
[_round, 1, _spallTrack, _spallTrackID] call FUNC(spallTrack);
|
||||
};
|
||||
// ACE_player sideChat "WTF2";
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
@ -2,12 +2,11 @@
|
||||
#include "script_component.hpp"
|
||||
// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
|
||||
|
||||
private ["_params", "_hitData", "_initialData", "_hpData", "_object", "_foundObjects", "_index", "_foundObjecsts", "_roundType", "_round", "_caliber", "_explosive", "_idh", "_alive", "_exit", "_vm", "_velocity", "_oldVelocity", "_curVelocity", "_diff", "_polar", "_unitDir", "_spallPos", "_pos1", "_i", "_pos2", "_blah", "_data", "_spallPolar", "_warn", "_c", "_m", "_k", "_gC", "_fragPower", "_fragTypes", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect", "_fragType", "_fragment", "_pos"];
|
||||
private ["_hitData", "_initialData", "_hpData", "_object", "_foundObjects", "_index", "_foundObjecsts", "_roundType", "_round", "_caliber", "_explosive", "_idh", "_alive", "_exit", "_vm", "_velocity", "_oldVelocity", "_curVelocity", "_diff", "_polar", "_unitDir", "_spallPos", "_pos1", "_i", "_pos2", "_blah", "_data", "_spallPolar", "_warn", "_c", "_m", "_k", "_gC", "_fragPower", "_fragTypes", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect", "_fragType", "_fragment", "_pos"];
|
||||
|
||||
_params = _this select 0;
|
||||
_hitData = _params select 0;
|
||||
_hitData = _this select 0;
|
||||
_initialData = GVAR(spallHPData) select (_hitData select 0);
|
||||
_hpData = (_hitData select 1) select (_params select 1);
|
||||
_hpData = (_hitData select 1) select (_this select 1);
|
||||
|
||||
|
||||
_object = _hpData select 0;
|
||||
@ -149,4 +148,4 @@ if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,11 +1,7 @@
|
||||
//fnc_findReflections.sqf
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange",
|
||||
"_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos",
|
||||
"_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp",
|
||||
"_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec"];
|
||||
|
||||
private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange", "_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"];
|
||||
|
||||
_params = _this select 0;
|
||||
_pos = _params select 0;
|
||||
@ -46,7 +42,7 @@ if(_zIndex < 5) then {
|
||||
// } forEach _res;
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
// TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]];
|
||||
|
||||
|
||||
};
|
||||
// if(terrainIntersectASL [_pos, _testPos]) exitWith {};
|
||||
_lastPos = _testPos;
|
||||
@ -91,7 +87,7 @@ if(_zIndex < 5) then {
|
||||
_avgX = 0;
|
||||
_avgY = 0;
|
||||
_avgZ = 0;
|
||||
|
||||
|
||||
{
|
||||
_avgX = _avgX + (_x select 0);
|
||||
_avgY = _avgY + (_x select 1);
|
||||
@ -99,7 +95,7 @@ if(_zIndex < 5) then {
|
||||
} forEach _blist;
|
||||
_c = count _blist;
|
||||
_bpos = [_avgX/_c, _avgY/_c, _avgZ/_c];
|
||||
|
||||
|
||||
_distance = _pos vectorDistance _bpos;
|
||||
_hitFactor = 1-(((_distance/(_indirectHitRange*4)) min 1) max 0);
|
||||
// _hitFactor = 1/(_distance^2);
|
||||
@ -108,16 +104,16 @@ if(_zIndex < 5) then {
|
||||
_hit = _hit - (_hit%10);
|
||||
_range = (floor (_indirectHitRange-(_distance/4))) min 100;
|
||||
_range = _range - (_range%2);
|
||||
|
||||
|
||||
if(_hit >= 10 && _range > 0) then {
|
||||
// TEST_ICONS pushBack [_bpos, format["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]];
|
||||
// TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]];
|
||||
_refExp = format["ace_explosion_reflection_%1_%2", _range, _hit];
|
||||
// _refExp createVehicle (ASLtoATL _bpos);
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
|
||||
|
||||
_explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange/4, _depth];
|
||||
|
||||
|
||||
};
|
||||
if(count _explosions > (_radi*2)/_depth) exitWith {};
|
||||
} forEach _buckets;
|
||||
|
@ -1,58 +1,8 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_enabled", "_gun", "_type", "_round", "_doFragTrack", "_doSpall", "_spallTrack", "_spallTrackID"];
|
||||
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
private["_gun", "_type", "_round"];
|
||||
|
||||
_gun = _this select 0;
|
||||
_type = _this select 4;
|
||||
_round = _this select 6;
|
||||
|
||||
_enabled = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(enabled));
|
||||
if(_enabled < 1) exitWith {};
|
||||
|
||||
if(_round in GVAR(blackList)) exitWith {
|
||||
GVAR(blackList) = GVAR(blackList) - [_round];
|
||||
};
|
||||
|
||||
|
||||
_doFragTrack = false;
|
||||
if(_gun == ACE_player) then {
|
||||
_doFragTrack = true;
|
||||
} else {
|
||||
if((gunner _gun) == ACE_player) then {
|
||||
_doFragTrack = true;
|
||||
} else {
|
||||
if(local _gun && {!(isPlayer (gunner _gun))} && {!(isPlayer _gun)}) then {
|
||||
_doFragTrack = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
_doSpall = false;
|
||||
if(_doSpall) then {
|
||||
if(GVAR(spallIsTrackingCount) <= 0) then {
|
||||
GVAR(spallHPData) = [];
|
||||
};
|
||||
if(GVAR(spallIsTrackingCount) > 5) then {
|
||||
// ACE_player sideChat "LIMT!";
|
||||
_doSpall = false;
|
||||
} else {
|
||||
GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) + 1;
|
||||
};
|
||||
};
|
||||
// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
[ACE_player, _round, [1,0,0,1]] call FUNC(addTrack);
|
||||
#endif
|
||||
|
||||
if(_doFragTrack && alive _round) then {
|
||||
GVAR(trackedObjects) pushBack _round;
|
||||
_spallTrack = [];
|
||||
_spallTrackID = [];
|
||||
[DFUNC(trackFragRound), 0, [_round, (getPosASL _round), (velocity _round), _type, ACE_time, _gun, _doSpall, _spallTrack, _spallTrackID]] call cba_fnc_addPerFrameHandler;
|
||||
if(_doSpall) then {
|
||||
[_round, 2, _spallTrack, _spallTrackID] call FUNC(spallTrack);
|
||||
};
|
||||
// ACE_player sideChat "WTF2";
|
||||
};
|
||||
[_gun, _type, _round] call FUNC(addPfhRound);
|
||||
|
@ -4,7 +4,7 @@
|
||||
* Master single PFH abstraction for all rounds being tracked by frag/spall
|
||||
*
|
||||
* Arguments:
|
||||
*
|
||||
*
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
@ -15,30 +15,22 @@
|
||||
|
||||
if (!GVAR(enabled)) exitWith {};
|
||||
|
||||
private["_gcIndex"];
|
||||
private["_gcIndex", "_iter"];
|
||||
_gcIndex = [];
|
||||
|
||||
_iter = 0;
|
||||
while { (count GVAR(objects)) > 0 && { _iter < GVAR(MaxTrackPerFrame) } } do {
|
||||
while { (count GVAR(objects)) > 0 && { _iter < (GVAR(MaxTrackPerFrame) min (count GVAR(objects))) } } do {
|
||||
private["_object", "_args"];
|
||||
if(GVAR(lastIterationIndex) >= (count GVAR(objects))) then {
|
||||
GVAR(lastIterationIndex) = 0;
|
||||
};
|
||||
_object = GVAR(objects) select GVAR(lastIterationIndex);
|
||||
|
||||
|
||||
if(!isNil "_object") then {
|
||||
if(isNull _object) then {
|
||||
_gcIndex pushBack GVAR(lastIterationIndex);
|
||||
} else {
|
||||
_args = GVAR(arguments) select GVAR(lastIterationIndex);
|
||||
|
||||
if(!(_args call FUNC(pfhRound))) then {
|
||||
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
|
||||
};
|
||||
// If its not alive anymore, remove it from the queue, it already ran once on dead
|
||||
if(!alive _object) then {
|
||||
_gcIndex pushBack GVAR(lastIterationIndex);
|
||||
};
|
||||
_args = GVAR(arguments) select GVAR(lastIterationIndex);
|
||||
|
||||
if(!(_args call FUNC(pfhRound))) then {
|
||||
_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
|
||||
};
|
||||
};
|
||||
_iter = _iter + 1;
|
||||
@ -53,6 +45,6 @@ _deletionCount = 0;
|
||||
_deleteIndex = _x - _deletionCount;
|
||||
GVAR(objects) deleteAt _deleteIndex;
|
||||
GVAR(arguments) deleteAt _deleteIndex;
|
||||
|
||||
|
||||
_deletionCount = _deletionCount + 1;
|
||||
} forEach _gcIndex;
|
||||
} forEach _gcIndex;
|
||||
|
@ -14,15 +14,15 @@ _indirectRange = _this select 11;
|
||||
_force = _this select 12;
|
||||
_fragPower = _this select 13;
|
||||
|
||||
if(_round in GVAR(blackList)) exitWith {
|
||||
if(_round in GVAR(blackList)) exitWith {
|
||||
false
|
||||
};
|
||||
|
||||
if (!alive _round) then {
|
||||
if((diag_frameno - _firedFrame) > 1) then {
|
||||
if (!alive _round) exitWith {
|
||||
if((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
|
||||
if(_skip == 0) then {
|
||||
if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then {
|
||||
[QGVAR(frag_eh), _this] call ace_common_fnc_serverEvent;
|
||||
[QGVAR(frag_eh), _this] call EFUNC(common,serverEvent);
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -35,15 +35,16 @@ if (!alive _round) then {
|
||||
};
|
||||
} forEach _spallTrack;
|
||||
};
|
||||
} else {
|
||||
|
||||
_params set[1, (getPosASL _round)];
|
||||
_params set[2, (velocity _round)];
|
||||
if(_doSpall) then {
|
||||
private["_scale"];
|
||||
_scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1;
|
||||
[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
|
||||
};
|
||||
false
|
||||
};
|
||||
|
||||
true
|
||||
_this set[1, (getPosASL _round)];
|
||||
_this set[2, (velocity _round)];
|
||||
|
||||
if(_doSpall) then {
|
||||
private["_scale"];
|
||||
_scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1;
|
||||
[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
|
||||
};
|
||||
|
||||
true
|
||||
|
@ -2,8 +2,10 @@
|
||||
|
||||
// THIS FUNCTION SHOULD NOT BE USED BECAUSE IT CAUSES AN SEARCH AND REBUILD
|
||||
|
||||
PARAMS_1(_round);
|
||||
|
||||
if(_round in GVAR(blackList)) then {
|
||||
GVAR(blackList) = GVAR(blackList) - [_round];
|
||||
};
|
||||
|
||||
GVAR(objects) = GVAR(objects) - [_round];
|
||||
GVAR(objects) = GVAR(objects) - [_round];
|
||||
|
@ -11,4 +11,4 @@ if(IS_ARRAY((_this select 0))) then {
|
||||
_ret = false;
|
||||
};
|
||||
};
|
||||
_ret
|
||||
_ret
|
||||
|
@ -21,7 +21,7 @@ if ((_this select 0) <= (count GVAR(spallHPData))) then {
|
||||
// diag_log text format["%1: %2", _forEachIndex, _x];
|
||||
// } forEach _hp;
|
||||
// } forEach (_this select 1);
|
||||
[DFUNC(doSpall), 0, [_this, _forEachIndex]] call cba_fnc_addPerFrameHandler;
|
||||
[DFUNC(doSpall), [_this, _forEachIndex]] call EFUNC(common,execNextFrame);
|
||||
// player sideChat "WEEE";
|
||||
} forEach (_this select 1);
|
||||
};
|
||||
|
@ -2,4 +2,4 @@
|
||||
if(!GVAR(tracesStarted)) then {
|
||||
GVAR(tracesStarted) = true;
|
||||
GVAR(traceID) = [FUNC(drawTraces), 0, []] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
};
|
||||
|
@ -2,4 +2,4 @@
|
||||
if(GVAR(tracesStarted)) then {
|
||||
GVAR(tracesStarted) = false;
|
||||
[GVAR(traceID)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
};
|
||||
|
@ -1,52 +0,0 @@
|
||||
//fnc_trackFragRound.sqf
|
||||
#include "script_component.hpp"
|
||||
private ["_params", "_round", "_lastPos", "_lastVel", "_type", "_time", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
|
||||
_params = _this select 0;
|
||||
_round = _params select 0;
|
||||
_lastPos = _params select 1;
|
||||
_lastVel = _params select 2;
|
||||
_type = _params select 3;
|
||||
_time = _params select 4;
|
||||
_doSpall = _params select 6;
|
||||
_spallTrack = _params select 7;
|
||||
_foundObjectHPIds = _params select 8;
|
||||
|
||||
if (!alive _round) then {
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||
if(_time != ACE_time && {_round in GVAR(trackedObjects)} && {!(_round in GVAR(blackList))}) then {
|
||||
GVAR(trackedObjects) = GVAR(trackedObjects) - [_round];
|
||||
_skip = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(skip));
|
||||
if(_skip == 0) then {
|
||||
_explosive = getNumber (configFile >> "CfgAmmo" >> _type >> "explosive");
|
||||
_indirectRange = getNumber (configFile >> "CfgAmmo" >> _type >> "indirectHitRange");
|
||||
_force = getNumber (configFile >> "CfgAmmo" >> _type >> QGVAR(force));
|
||||
_fragPower = getNumber(configFile >> "CfgAmmo" >> _type >> "indirecthit")*(sqrt(_indirectRange));
|
||||
if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then {
|
||||
[QGVAR(frag_eh), _params] call ace_common_fnc_serverEvent;
|
||||
GVAR(trackedObjects) = GVAR(trackedObjects) - [_round];
|
||||
};
|
||||
};
|
||||
};
|
||||
if(_doSpall) then {
|
||||
GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) - 1;
|
||||
// diag_log text format["F: %1", _foundObjectHPIds];
|
||||
{
|
||||
if(!isNil "_x") then {
|
||||
_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
|
||||
};
|
||||
} forEach _spallTrack;
|
||||
};
|
||||
} else {
|
||||
if(!(_round in GVAR(trackedObjects)) || {_round in GVAR(blackList)}) then {
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||
if(_round in GVAR(blackList)) then {
|
||||
GVAR(blackList) = GVAR(blackList) - [_round];
|
||||
};
|
||||
};
|
||||
|
||||
_params set[1, (getPosASL _round)];
|
||||
_params set[2, (velocity _round)];
|
||||
if(_doSpall) then {
|
||||
[_round, 1, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
|
||||
};
|
||||
};
|
@ -8,7 +8,7 @@ _index = _params select 1;
|
||||
if (alive _tracerObj && (count GVAR(traces)) > 0) then {
|
||||
_data = GVAR(traces) select _index;
|
||||
_positions = _data select 4;
|
||||
_positions set[(count _positions), [(getPos _tracerObj), vectorMagnitude (velocity _tracerObj)]];
|
||||
_positions set [(count _positions), [(getPos _tracerObj), vectorMagnitude (velocity _tracerObj)]];
|
||||
} else {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
@ -70,6 +70,7 @@
|
||||
<Spanish>(Solo SP) Seguimiento de depuración de Fragmentación/Astillamiento </Spanish>
|
||||
<Polish>(Tylko SP) Wizualny debug odł./odpr.</Polish>
|
||||
<Czech>(Pouze SP) Debug sledování Frag/Úlomků</Czech>
|
||||
<German>(nur SP) Splitter-/Explosions-Debug-Verfolgung</German>
|
||||
<Portuguese>(Somente SP) Depuração de fragmentação e estilhaços traçantes</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Frag_EnableDebugTrace_Desc">
|
||||
@ -81,4 +82,4 @@
|
||||
<Portuguese>(Somente SP) Requer um reinício de missão / editor. Habilita o rastreamento visual de projéteis de fragmentação e estilhaçamento apenas no modo de jogo SP.</Portuguese>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -2,15 +2,15 @@
|
||||
|
||||
#define COLOUR 8.0
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"Garth 'L-H' de Wet"};
|
||||
authorUrl = "http://garth.snakebiteink.co.za/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"Garth 'L-H' de Wet"};
|
||||
authorUrl = "http://garth.snakebiteink.co.za/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
@ -165,10 +165,6 @@ class CfgGlasses {
|
||||
ACE_Resistance = 1;
|
||||
};
|
||||
|
||||
class AV_ESS_blk:None{
|
||||
COMBAT_GOGGLES
|
||||
};
|
||||
|
||||
class G_Balaclava_blk;
|
||||
|
||||
class G_Balaclava_combat:G_Balaclava_blk {
|
||||
|
@ -40,7 +40,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
[_unit, false] call EFUNC(common,disableAI);
|
||||
};
|
||||
_unit setSkill (skill _unit * 50);
|
||||
}, [_x], (7 * _strength), 0.1] call EFUNC(common,waitAndExecute); //0.1 precision is fine for AI
|
||||
}, [_x], (7 * _strength)] call EFUNC(common,waitAndExecute);
|
||||
} else {
|
||||
//Do effects for player
|
||||
// is there line of sight to the grenade?
|
||||
@ -62,7 +62,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
|
||||
//Add ace_hearing ear ringing sound effect
|
||||
if ((isClass (configFile >> "CfgPatches" >> "ACE_Hearing")) && {_strength > 0}) then {
|
||||
[_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging);
|
||||
[_x, (20 * _strength)] call EFUNC(hearing,earRinging);
|
||||
};
|
||||
|
||||
// account for people looking away by slightly
|
||||
@ -95,7 +95,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
[{
|
||||
PARAMS_1(_light);
|
||||
deleteVehicle _light;
|
||||
}, [_light], 0.1, 0] call EFUNC(common,waitAndExecute);
|
||||
}, [_light], 0.1] call EFUNC(common,waitAndExecute);
|
||||
|
||||
// blind player
|
||||
if (_strength > 0.1) then {
|
||||
@ -113,7 +113,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
|
||||
//FULLRECOVERY - end effect
|
||||
[{
|
||||
GVAR(flashbangPPEffectCC) ppEffectEnable false;
|
||||
}, [], (17 * _strength), 0] call EFUNC(common,waitAndExecute);
|
||||
}, [], (17 * _strength)] call EFUNC(common,waitAndExecute);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -5,7 +5,7 @@ class CfgWeapons {
|
||||
class ACE_EarPlugs: ACE_ItemCore {
|
||||
displayName = CSTRING(EarPlugs_Name);
|
||||
descriptionShort = CSTRING(EarPlugs_Description);
|
||||
model = PATHTOF(ACE_earplugs.p3d);
|
||||
model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
|
||||
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
|
||||
scope = 2;
|
||||
class ItemInfo: InventoryItem_Base_F {
|
||||
@ -22,15 +22,15 @@ class CfgWeapons {
|
||||
class H_HelmetCrew_I: H_HelmetCrew_B {};
|
||||
|
||||
class H_CrewHelmetHeli_B: H_HelmetB {
|
||||
GVAR(protection) = 0.75;
|
||||
GVAR(lowerVolume) = 0.70;
|
||||
GVAR(protection) = 0.85;
|
||||
GVAR(lowerVolume) = 0.75;
|
||||
};
|
||||
class H_CrewHelmetHeli_O: H_CrewHelmetHeli_B {};
|
||||
class H_CrewHelmetHeli_I: H_CrewHelmetHeli_B {};
|
||||
|
||||
class H_PilotHelmetHeli_B: H_HelmetB {
|
||||
GVAR(protection) = 0.75;
|
||||
GVAR(lowerVolume) = 0.70;
|
||||
GVAR(protection) = 0.85;
|
||||
GVAR(lowerVolume) = 0.75;
|
||||
};
|
||||
class H_PilotHelmetHeli_O: H_PilotHelmetHeli_B {};
|
||||
class H_PilotHelmetHeli_I: H_PilotHelmetHeli_B {};
|
||||
@ -48,3 +48,4 @@ class CfgWeapons {
|
||||
};
|
||||
class H_Cap_marshal: H_Cap_headphones {};
|
||||
};
|
||||
|
||||
|
Binary file not shown.
@ -2,8 +2,9 @@
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
GVAR(currentDeafness) = 0;
|
||||
GVAR(newStrength) = 0;
|
||||
GVAR(deafnessDV) = 0;
|
||||
GVAR(deafnessPrior) = 0;
|
||||
GVAR(volume) = 1;
|
||||
GVAR(playerVehAttenuation) = 1;
|
||||
|
||||
GVAR(beep) = false;
|
||||
@ -11,10 +12,11 @@ GVAR(beep2) = false;
|
||||
GVAR(time2) = 0;
|
||||
GVAR(time3) = 0;
|
||||
GVAR(time4) = 0;
|
||||
GVAR(earRingingPFH) = -1;
|
||||
|
||||
// Spawn volume updating process
|
||||
[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
|
||||
["SettingsInitialized", {
|
||||
// Spawn volume updating process
|
||||
[FUNC(updateVolume), 1, [false] ] call CBA_fnc_addPerFrameHandler;
|
||||
}] call EFUNC(common,addEventHandler);
|
||||
|
||||
//Update veh attunation when player veh changes
|
||||
["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
|
||||
@ -22,14 +24,13 @@ GVAR(earRingingPFH) = -1;
|
||||
|
||||
//Reset deafness on respawn (or remote control player switch)
|
||||
["playerChanged", {
|
||||
ACE_player setVariable [QGVAR(dv), 0];
|
||||
ACE_player setVariable [QGVAR(prior), 0];
|
||||
GVAR(deafnessDV) = 0;
|
||||
GVAR(deafnessPrior) = 0;
|
||||
ACE_player setvariable [QGVAR(deaf), false];
|
||||
|
||||
GVAR(beep) = false;
|
||||
GVAR(beep2) = false;
|
||||
GVAR(time2) = 0;
|
||||
GVAR(time3) = 0;
|
||||
GVAR(time4) = 0;
|
||||
GVAR(currentDeafness) = 0;
|
||||
GVAR(newStrength) = 0;
|
||||
}] call EFUNC(common,addEventhandler);
|
||||
|
Binary file not shown.
BIN
addons/hearing/data/ace_earplugs.p3d
Normal file
BIN
addons/hearing/data/ace_earplugs.p3d
Normal file
Binary file not shown.
BIN
addons/hearing/data/ace_earplugs_co.paa
Normal file
BIN
addons/hearing/data/ace_earplugs_co.paa
Normal file
Binary file not shown.
@ -16,12 +16,11 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (GVAR(DisableEarRinging)) exitWith {};
|
||||
|
||||
PARAMS_2(_unit,_strength);
|
||||
|
||||
if (isNull _unit) exitWith {};
|
||||
if (_unit != ACE_player) exitWith {};
|
||||
if (_strength < 0.05) exitWith {};
|
||||
if (!isNull curatorCamera) exitWith {};
|
||||
|
||||
if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
|
||||
_strength = _strength / 4;
|
||||
@ -36,66 +35,4 @@ if(headgear _unit != "") then {
|
||||
};
|
||||
};
|
||||
|
||||
_unit setVariable [QGVAR(dv), (_unit getVariable [QGVAR(dv), 0]) + _strength];
|
||||
|
||||
if (GVAR(earRingingPFH) != -1) exitWith {};
|
||||
|
||||
GVAR(earRingingPFH) = [{
|
||||
EXPLODE_1_PVT(_this select 0,_unit);
|
||||
private ["_prior"];
|
||||
_prior = (_unit getvariable [QGVAR(dv), 0]) min 20;
|
||||
|
||||
if (!alive _unit || _prior <= 0 || GVAR(DisableEarRinging)) exitWith {
|
||||
_unit setVariable [QGVAR(dv), 0];
|
||||
_unit setVariable [QGVAR(prior), 0];
|
||||
GVAR(beep) = false;
|
||||
GVAR(beep2) = false;
|
||||
GVAR(time2) = 0;
|
||||
GVAR(time3) = 0;
|
||||
GVAR(time4) = 0;
|
||||
GVAR(earRingingPFH) = -1;
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
if (((_unit getvariable [QGVAR(dv), 0]) - (_unit getvariable [QGVAR(prior), 0])) > 2) then {
|
||||
if (ACE_time > GVAR(time3)) then {
|
||||
GVAR(beep2) = false;
|
||||
};
|
||||
if (!GVAR(beep2)) then {
|
||||
playSound "ACE_Combat_Deafness";
|
||||
GVAR(beep2) = true;
|
||||
GVAR(time3) = ACE_time + 5;
|
||||
};
|
||||
};
|
||||
|
||||
_unit setvariable [QGVAR(prior), _prior];
|
||||
GVAR(volume) = (1 - (_prior / 20)) max 0;
|
||||
|
||||
if (_prior > 19.75) then {
|
||||
_unit setvariable [QGVAR(deaf), true];
|
||||
} else {
|
||||
_unit setvariable [QGVAR(deaf), false];
|
||||
};
|
||||
|
||||
if ((_unit getvariable [QGVAR(deaf), false]) && {ACE_time > GVAR(time4)}) then {
|
||||
playSound "ACE_Combat_Deafness";
|
||||
GVAR(beep2) = true;
|
||||
GVAR(time3) = ACE_time + 10;
|
||||
GVAR(time4) = ACE_time + 30;
|
||||
};
|
||||
|
||||
// Hearing takes longer to return to normal after it hits rock bottom
|
||||
_unit setvariable [QGVAR(dv), _prior - (0.5 * (GVAR(volume) max 0.1))];
|
||||
|
||||
if (_prior > 10) then {
|
||||
//check if the ringing is already being played
|
||||
if (ACE_time > GVAR(time2)) then {
|
||||
GVAR(beep) = false;
|
||||
};
|
||||
if (!GVAR(beep)) then {
|
||||
playSound "ACE_Ring_Backblast";
|
||||
GVAR(time2) = ACE_time + 22;
|
||||
GVAR(beep) = true;
|
||||
};
|
||||
};
|
||||
}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
|
||||
GVAR(deafnessDV) = GVAR(deafnessDV) + _strength;
|
||||
|
@ -16,6 +16,9 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
//Only run if deafness or ear ringing is enabled:
|
||||
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
|
||||
|
||||
PARAMS_2(_unit,_damage);
|
||||
|
||||
private ["_strength"];
|
||||
|
@ -21,17 +21,18 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
|
||||
//Only run if deafness or ear ringing is enabled:
|
||||
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
|
||||
|
||||
PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
|
||||
|
||||
//Only run if combatDeafness enabled:
|
||||
if (!GVAR(enableCombatDeafness)) exitWith {};
|
||||
//Only run if firedNear object is player or player's vehicle:
|
||||
if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
|
||||
if (_weapon in ["Throw", "Put"]) exitWith {};
|
||||
if (_distance > 50) exitWith {};
|
||||
|
||||
private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
|
||||
|
||||
_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
||||
|
||||
_distance = 1 max _distance;
|
||||
@ -67,7 +68,7 @@ if (count _weaponMagazines == 0) then {
|
||||
|
||||
_magazine = "";
|
||||
{
|
||||
EXPLODE_2_PVT(_x,_magazineType,_ammoType)
|
||||
EXPLODE_2_PVT(_x,_magazineType,_ammoType);
|
||||
if (_ammoType == _ammo) exitWith {
|
||||
_magazine = _magazineType;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Initializes the Map module.
|
||||
* Initializes the Hearing module.
|
||||
*
|
||||
* Arguments:
|
||||
* Whatever the module provides. (I dunno.)
|
||||
@ -16,4 +16,4 @@ if !(_activated) exitWith {};
|
||||
|
||||
[_logic, QGVAR(enableCombatDeafness), "EnableCombatDeafness"] call EFUNC(common,readSettingFromModule);
|
||||
|
||||
diag_log text "[ACE]: Interaction Module Initialized.";
|
||||
diag_log text "[ACE]: Hearing Module Initialized.";
|
||||
|
@ -24,5 +24,8 @@ _player setVariable ["ACE_hasEarPlugsIn", true, true];
|
||||
|
||||
[localize LSTRING(EarPlugs_Are_On)] call EFUNC(common,displayTextStructured);
|
||||
|
||||
//Force an immediate fast volume update:
|
||||
[[true]] call FUNC(updateVolume);
|
||||
|
||||
/*// No Earplugs in inventory, telling user
|
||||
[localize LSTRING(NoPlugs)] call EFUNC(common,displayTextStructured);*/
|
||||
|
@ -27,3 +27,6 @@ _player addItem "ACE_EarPlugs";
|
||||
_player setVariable ["ACE_hasEarPlugsIn", false, true];
|
||||
|
||||
[localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
|
||||
|
||||
//Force an immediate fast volume update:
|
||||
[[true]] call FUNC(updateVolume);
|
||||
|
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Reference in New Issue
Block a user