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Changes to ACE_Unload
- added semi-colon - changed the condition - changed the statement
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@ -150,11 +150,11 @@ class CfgVehicles {
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};
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class ACE_Unload {
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displayName = CSTRING(ExtractFromVehicle);
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condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilianVehicle));
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statement = QUOTE([ARR_2(_target,vehicle _target)] call EFUNC(common,unloadPersonLocal));
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condition = QUOTE(isNull objectParent _targe && [ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([_target] call EFUNC(common,unloadPerson));
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showDisabled = 0;
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priority = 2.6;
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}
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};
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};
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class ACE_Torso {
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