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https://github.com/acemod/ACE3.git
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Removed unused classes, redefined using macros to minimize error and make review easier
This commit is contained in:
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6c53fff47c
commit
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@ -1,509 +1,81 @@
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#define TARGETED_SPAWNER_PROTOTYPE(size) class GVAR(DOUBLES(size,spawner_2_short)): GVAR(spawnbase_targeted) {\
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submunitionAmmo = QGVAR(size);\
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};\
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class GVAR(DOUBLES(size,spawner_2_mid)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeAngle = 2;\
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};\
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class GVAR(DOUBLES(size,spawner_2_far)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeAngle = 0.9;\
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};\
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class GVAR(DOUBLES(size,spawner_3_short)): GVAR(DOUBLES(size,spawner_2_short)) {\
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submunitionConeType[] = {"random", 3};\
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};\
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class GVAR(DOUBLES(size,spawner_3_mid)): GVAR(DOUBLES(size,spawner_3_short)) {\
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submunitionConeAngle = 2;\
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};\
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class GVAR(DOUBLES(size,spawner_3_far)): GVAR(DOUBLES(size,spawner_3_short)) {\
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submunitionConeAngle = 0.9;\
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}
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#define RANDOM_SPAWNER_PROTOTYPE(size,count) class GVAR(DOUBLES(TRIPLES(random,size,count),mid)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 85;\
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triggerSpeedCoef[] = {-1.5, 1.5};\
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};\
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class GVAR(DOUBLES(TRIPLES(random,size,count),high)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 80;\
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triggerSpeedCoef[] = {0.75, 1.5};\
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};\
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class GVAR(DOUBLES(TRIPLES(random,size,count),top)): GVAR(spawnbase) {\
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submunitionConeType[] = {"random", count};\
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submunitionAmmo = QGVAR(size);\
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submunitionConeAngle = 60;\
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triggerSpeedCoef[] = {0.75, 1.5};\
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}
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class GVAR(spawnbase): B_65x39_Caseless {
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ACE_FRAG_RM_EH;
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deleteParentWhenTriggered = 1;
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explosionEffects = "";
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submunitionConeType[] = {"random", 25};
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submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5};
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submunitionDirectionType = "SubmunitionModelDirection";
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submunitionConeAngleHorizontal = 15;
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submunitionConeAngle = 87;
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submunitionInitialOffset[] = {0,0,0};
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submunitionInitSpeed = 1000;
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submunitionInitSpeed = 0;
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submunitionParentSpeedCoef = 1;
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triggerSpeedCoef[] = {0.75, 1.5};
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triggerTime = 0;
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ACE_FRAG_RM_EH;
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};
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/*
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* Default frag, spawning 10 fragments
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*/
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class GVAR(def_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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};
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class GVAR(def_10_mid): GVAR(def_10) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_10_hi): GVAR(def_10) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_10_top): GVAR(def_10) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning 15 fragments
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*/
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class GVAR(def_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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};
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class GVAR(def_15_mid): GVAR(def_15) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_15_hi): GVAR(def_15) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_15_top): GVAR(def_15) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning 5 fragments
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*/
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class GVAR(def_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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};
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class GVAR(def_5_mid): GVAR(def_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_5_hi): GVAR(def_5) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_5_top): GVAR(def_5) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning tiny fragments only
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*/
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class GVAR(def_tiny_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_15_mid): GVAR(def_tiny_15) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_tiny_15_hi): GVAR(def_tiny_15) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_tiny_15_top): GVAR(def_tiny_15) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning 10 tiny fragments only
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*/
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class GVAR(def_tiny_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_10_mid): GVAR(def_tiny_10) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_tiny_10_hi): GVAR(def_tiny_10) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_tiny_10_top): GVAR(def_tiny_10) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning 15 tiny fragments only
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*/
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class GVAR(def_tiny_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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submunitionAmmo = QGVAR(tiny);
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};
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class GVAR(def_tiny_5_mid): GVAR(def_tiny_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_tiny_5_hi): GVAR(def_tiny_5) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_tiny_5_top): GVAR(def_tiny_5) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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/*
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* Default frag, spawning 15 tiny fragments only
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*/
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class GVAR(def_small_15): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 15};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_15_mid): GVAR(def_small_15) {
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submunitionConeAngle = 815;
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triggerSpeedCoef[] = {-1.15, 1.15};
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};
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class GVAR(def_small_15_hi): GVAR(def_small_15) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.15, -0.715};
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};
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class GVAR(def_small_15_top): GVAR(def_small_15) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.15, -0.715};
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};
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/*
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* Default frag, spawning 10 small fragments only
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*/
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class GVAR(def_small_10): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 10};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_10_mid): GVAR(def_small_10) {
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submunitionConeAngle = 810;
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triggerSpeedCoef[] = {-1.10, 1.10};
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};
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class GVAR(def_small_10_hi): GVAR(def_small_10) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.10, -0.710};
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};
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class GVAR(def_small_10_top): GVAR(def_small_10) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.10, -0.710};
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};
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/*
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* Default frag, spawning small fragments only
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*/
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class GVAR(def_small_5): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 5};
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submunitionAmmo = QGVAR(small);
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};
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class GVAR(def_small_5_mid): GVAR(def_small_5) {
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submunitionConeAngle = 85;
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triggerSpeedCoef[] = {-1.5, 1.5};
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};
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class GVAR(def_small_5_hi): GVAR(def_small_5) {
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submunitionConeAngle = 80;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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class GVAR(def_small_5_top): GVAR(def_small_5) {
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submunitionConeAngle = 60;
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triggerSpeedCoef[] = {-1.5, -0.75};
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};
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RANDOM_SPAWNER_PROTOTYPE(tiny,15);
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RANDOM_SPAWNER_PROTOTYPE(tiny,10);
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RANDOM_SPAWNER_PROTOTYPE(tiny,5);
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RANDOM_SPAWNER_PROTOTYPE(small,15);
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RANDOM_SPAWNER_PROTOTYPE(small,10);
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RANDOM_SPAWNER_PROTOTYPE(small,5);
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/*
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* Targeted fragment spawner, for when multiple fragments are spawned (1-3)
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*/
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class GVAR(spawnbase_targeted): GVAR(spawnbase) {
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submunitionConeType[] = {"random", 2};
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submunitionConeAngle = 2;
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submunitionInitSpeed = 0;
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submunitionConeAngle = 4.5;
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triggerSpeedCoef[] = {0.5, 1};
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};
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class GVAR(tiny_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_spawner_2_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_spawner_2_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_spawner_3_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(tiny_spawner_3_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(tiny_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(tiny_HD_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_HD_spawner_2_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(tiny_HD_spawner_3_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(tiny_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(tiny_HD_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(tiny_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_spawner_2_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_spawner_2_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_spawner_3_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_spawner_3_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_HD_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_HD_spawner_2_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(small_HD_spawner_3_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(small_HD_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(small_HD);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_2_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_2_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 2};
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};
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class GVAR(medium_spawner_3_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_spawner_3_mid): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 2;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_spawner_3_far): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium);
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submunitionConeAngle = 0.9;
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submunitionConeType[] = {"random", 3};
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};
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class GVAR(medium_HD_spawner_2_short): GVAR(spawnbase_targeted) {
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submunitionAmmo = QGVAR(medium_HD);
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submunitionConeAngle = 4.5;
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submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(medium_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(medium_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(medium_HD_spawner_2_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(medium_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(medium_HD_spawner_3_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(medium_HD);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(medium_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(medium_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(medium_HD_spawner_3_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(medium_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
|
||||
class GVAR(large_spawner_2_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_spawner_2_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_spawner_2_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_spawner_3_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(large_spawner_3_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(large_spawner_3_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
|
||||
class GVAR(large_HD_spawner_2_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_HD_spawner_2_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(large_HD_spawner_3_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(large_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(large_HD_spawner_3_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(large_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
|
||||
class GVAR(huge_spawner_2_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_spawner_2_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_spawner_2_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_spawner_3_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(huge_spawner_3_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(huge_spawner_3_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
|
||||
class GVAR(huge_HD_spawner_2_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_HD_spawner_2_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 2};
|
||||
};
|
||||
class GVAR(huge_HD_spawner_3_short): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 4.5;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(huge_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 2;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
class GVAR(huge_HD_spawner_3_far): GVAR(spawnbase_targeted) {
|
||||
submunitionAmmo = QGVAR(huge_HD);
|
||||
submunitionConeAngle = 0.9;
|
||||
submunitionConeType[] = {"random", 3};
|
||||
};
|
||||
TARGETED_SPAWNER_PROTOTYPE(tiny);
|
||||
TARGETED_SPAWNER_PROTOTYPE(tiny_HD);
|
||||
TARGETED_SPAWNER_PROTOTYPE(small);
|
||||
TARGETED_SPAWNER_PROTOTYPE(small_HD);
|
||||
TARGETED_SPAWNER_PROTOTYPE(medium);
|
||||
TARGETED_SPAWNER_PROTOTYPE(medium_HD);
|
||||
TARGETED_SPAWNER_PROTOTYPE(large);
|
||||
TARGETED_SPAWNER_PROTOTYPE(large_HD);
|
||||
TARGETED_SPAWNER_PROTOTYPE(huge);
|
||||
TARGETED_SPAWNER_PROTOTYPE(huge_HD);
|
||||
|
Loading…
Reference in New Issue
Block a user