Removed unused classes, redefined using macros to minimize error and make review easier

This commit is contained in:
lambdatiger 2024-04-13 21:19:43 -05:00
parent 6c53fff47c
commit 2206ef4ff1

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@ -1,509 +1,81 @@
#define TARGETED_SPAWNER_PROTOTYPE(size) class GVAR(DOUBLES(size,spawner_2_short)): GVAR(spawnbase_targeted) {\
submunitionAmmo = QGVAR(size);\
};\
class GVAR(DOUBLES(size,spawner_2_mid)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeAngle = 2;\
};\
class GVAR(DOUBLES(size,spawner_2_far)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeAngle = 0.9;\
};\
class GVAR(DOUBLES(size,spawner_3_short)): GVAR(DOUBLES(size,spawner_2_short)) {\
submunitionConeType[] = {"random", 3};\
};\
class GVAR(DOUBLES(size,spawner_3_mid)): GVAR(DOUBLES(size,spawner_3_short)) {\
submunitionConeAngle = 2;\
};\
class GVAR(DOUBLES(size,spawner_3_far)): GVAR(DOUBLES(size,spawner_3_short)) {\
submunitionConeAngle = 0.9;\
}
#define RANDOM_SPAWNER_PROTOTYPE(size,count) class GVAR(DOUBLES(TRIPLES(random,size,count),mid)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 85;\
triggerSpeedCoef[] = {-1.5, 1.5};\
};\
class GVAR(DOUBLES(TRIPLES(random,size,count),high)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 80;\
triggerSpeedCoef[] = {0.75, 1.5};\
};\
class GVAR(DOUBLES(TRIPLES(random,size,count),top)): GVAR(spawnbase) {\
submunitionConeType[] = {"random", count};\
submunitionAmmo = QGVAR(size);\
submunitionConeAngle = 60;\
triggerSpeedCoef[] = {0.75, 1.5};\
}
class GVAR(spawnbase): B_65x39_Caseless { class GVAR(spawnbase): B_65x39_Caseless {
ACE_FRAG_RM_EH;
deleteParentWhenTriggered = 1; deleteParentWhenTriggered = 1;
explosionEffects = "";
submunitionConeType[] = {"random", 25}; submunitionConeType[] = {"random", 25};
submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5}; submunitionAmmo[] = {QGVAR(tiny), 3, QGVAR(tiny_HD), 3, QGVAR(small), 4, QGVAR(small_HD), 4, QGVAR(medium_HD), 5};
submunitionDirectionType = "SubmunitionModelDirection"; submunitionDirectionType = "SubmunitionModelDirection";
submunitionConeAngleHorizontal = 15; submunitionConeAngleHorizontal = 15;
submunitionConeAngle = 87; submunitionConeAngle = 87;
submunitionInitialOffset[] = {0,0,0}; submunitionInitialOffset[] = {0,0,0};
submunitionInitSpeed = 1000; submunitionInitSpeed = 0;
submunitionParentSpeedCoef = 1; submunitionParentSpeedCoef = 1;
triggerSpeedCoef[] = {0.75, 1.5}; triggerSpeedCoef[] = {0.75, 1.5};
triggerTime = 0; triggerTime = 0;
ACE_FRAG_RM_EH;
}; };
/* RANDOM_SPAWNER_PROTOTYPE(tiny,15);
* Default frag, spawning 10 fragments RANDOM_SPAWNER_PROTOTYPE(tiny,10);
*/ RANDOM_SPAWNER_PROTOTYPE(tiny,5);
class GVAR(def_10): GVAR(spawnbase) { RANDOM_SPAWNER_PROTOTYPE(small,15);
submunitionConeType[] = {"random", 10}; RANDOM_SPAWNER_PROTOTYPE(small,10);
}; RANDOM_SPAWNER_PROTOTYPE(small,5);
class GVAR(def_10_mid): GVAR(def_10) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_10_hi): GVAR(def_10) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_10_top): GVAR(def_10) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning 15 fragments
*/
class GVAR(def_15): GVAR(spawnbase) {
submunitionConeType[] = {"random", 15};
};
class GVAR(def_15_mid): GVAR(def_15) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_15_hi): GVAR(def_15) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_15_top): GVAR(def_15) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning 5 fragments
*/
class GVAR(def_5): GVAR(spawnbase) {
submunitionConeType[] = {"random", 5};
};
class GVAR(def_5_mid): GVAR(def_5) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_5_hi): GVAR(def_5) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_5_top): GVAR(def_5) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning tiny fragments only
*/
class GVAR(def_tiny_15): GVAR(spawnbase) {
submunitionConeType[] = {"random", 15};
submunitionAmmo = QGVAR(tiny);
};
class GVAR(def_tiny_15_mid): GVAR(def_tiny_15) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_tiny_15_hi): GVAR(def_tiny_15) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_tiny_15_top): GVAR(def_tiny_15) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning 10 tiny fragments only
*/
class GVAR(def_tiny_10): GVAR(spawnbase) {
submunitionConeType[] = {"random", 10};
submunitionAmmo = QGVAR(tiny);
};
class GVAR(def_tiny_10_mid): GVAR(def_tiny_10) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_tiny_10_hi): GVAR(def_tiny_10) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_tiny_10_top): GVAR(def_tiny_10) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning 15 tiny fragments only
*/
class GVAR(def_tiny_5): GVAR(spawnbase) {
submunitionConeType[] = {"random", 5};
submunitionAmmo = QGVAR(tiny);
};
class GVAR(def_tiny_5_mid): GVAR(def_tiny_5) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_tiny_5_hi): GVAR(def_tiny_5) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_tiny_5_top): GVAR(def_tiny_5) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/*
* Default frag, spawning 15 tiny fragments only
*/
class GVAR(def_small_15): GVAR(spawnbase) {
submunitionConeType[] = {"random", 15};
submunitionAmmo = QGVAR(small);
};
class GVAR(def_small_15_mid): GVAR(def_small_15) {
submunitionConeAngle = 815;
triggerSpeedCoef[] = {-1.15, 1.15};
};
class GVAR(def_small_15_hi): GVAR(def_small_15) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.15, -0.715};
};
class GVAR(def_small_15_top): GVAR(def_small_15) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.15, -0.715};
};
/*
* Default frag, spawning 10 small fragments only
*/
class GVAR(def_small_10): GVAR(spawnbase) {
submunitionConeType[] = {"random", 10};
submunitionAmmo = QGVAR(small);
};
class GVAR(def_small_10_mid): GVAR(def_small_10) {
submunitionConeAngle = 810;
triggerSpeedCoef[] = {-1.10, 1.10};
};
class GVAR(def_small_10_hi): GVAR(def_small_10) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.10, -0.710};
};
class GVAR(def_small_10_top): GVAR(def_small_10) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.10, -0.710};
};
/*
* Default frag, spawning small fragments only
*/
class GVAR(def_small_5): GVAR(spawnbase) {
submunitionConeType[] = {"random", 5};
submunitionAmmo = QGVAR(small);
};
class GVAR(def_small_5_mid): GVAR(def_small_5) {
submunitionConeAngle = 85;
triggerSpeedCoef[] = {-1.5, 1.5};
};
class GVAR(def_small_5_hi): GVAR(def_small_5) {
submunitionConeAngle = 80;
triggerSpeedCoef[] = {-1.5, -0.75};
};
class GVAR(def_small_5_top): GVAR(def_small_5) {
submunitionConeAngle = 60;
triggerSpeedCoef[] = {-1.5, -0.75};
};
/* /*
* Targeted fragment spawner, for when multiple fragments are spawned (1-3) * Targeted fragment spawner, for when multiple fragments are spawned (1-3)
*/ */
class GVAR(spawnbase_targeted): GVAR(spawnbase) { class GVAR(spawnbase_targeted): GVAR(spawnbase) {
submunitionConeType[] = {"random", 2}; submunitionConeType[] = {"random", 2};
submunitionConeAngle = 2; submunitionConeAngle = 4.5;
submunitionInitSpeed = 0;
triggerSpeedCoef[] = {0.5, 1}; triggerSpeedCoef[] = {0.5, 1};
}; };
class GVAR(tiny_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(tiny_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(tiny_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(tiny_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(tiny_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(tiny_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(tiny_HD_spawner_2_short): GVAR(spawnbase_targeted) { TARGETED_SPAWNER_PROTOTYPE(tiny);
submunitionAmmo = QGVAR(tiny_HD); TARGETED_SPAWNER_PROTOTYPE(tiny_HD);
submunitionConeAngle = 4.5; TARGETED_SPAWNER_PROTOTYPE(small);
submunitionConeType[] = {"random", 2}; TARGETED_SPAWNER_PROTOTYPE(small_HD);
}; TARGETED_SPAWNER_PROTOTYPE(medium);
class GVAR(tiny_HD_spawner_2_mid): GVAR(spawnbase_targeted) { TARGETED_SPAWNER_PROTOTYPE(medium_HD);
submunitionAmmo = QGVAR(tiny_HD); TARGETED_SPAWNER_PROTOTYPE(large);
submunitionConeAngle = 2; TARGETED_SPAWNER_PROTOTYPE(large_HD);
submunitionConeType[] = {"random", 2}; TARGETED_SPAWNER_PROTOTYPE(huge);
}; TARGETED_SPAWNER_PROTOTYPE(huge_HD);
class GVAR(tiny_HD_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(tiny_HD_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(tiny_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(tiny_HD_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(tiny_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_HD_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_HD_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(small_HD_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(small_HD_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(small_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_HD_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_HD_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(medium_HD_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(medium_HD_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(medium_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_HD_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_HD_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(large_HD_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(large_HD_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(large_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_HD_spawner_2_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_HD_spawner_2_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_HD_spawner_2_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 2};
};
class GVAR(huge_HD_spawner_3_short): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 4.5;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_HD_spawner_3_mid): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 2;
submunitionConeType[] = {"random", 3};
};
class GVAR(huge_HD_spawner_3_far): GVAR(spawnbase_targeted) {
submunitionAmmo = QGVAR(huge_HD);
submunitionConeAngle = 0.9;
submunitionConeType[] = {"random", 3};
};