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Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment
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@ -2,34 +2,26 @@ class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_RightHandActions {
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selection = "righthand";
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displayName = "Right hand";
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distance = 5;
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condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)) || ([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)));
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class ACE_ApplyHandcuffs {
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displayName = "$STR_ACE_Captives_SetCaptive";
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distance = 4;
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selection = "righthand";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs));
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exceptions[] = {};
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "C";
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};
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class ACE_RemoveHandcuffs {
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displayName = "$STR_ACE_Captives_ReleaseCaptive";
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distance = 4;
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selection = "righthand";
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distance = 2;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs));
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exceptions[] = {};
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showDisabled = 0;
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priority = 2.4;
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icon = QUOTE(PATHTOF(UI\handcuff_ca.paa));
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hotkey = "R";
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};
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};
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class ACE_MainActions {
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class ACE_EscortCaptive {
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displayName = "$STR_ACE_Captives_EscortCaptive";
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