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SOG Compat - Jam types and Open bolts (#8563)
* SOG Compat - Jam types and Open bolts - Machineguns and SMGs fire from open bolts - Fire and Dud Jam types for Grenade Launchers, Revolvers and Shotguns * Update CfgWeapons.hpp * Update pistols.hpp * Update weapons.hpp
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@ -4,4 +4,5 @@ class CfgWeapons {
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#include "CfgWeapons\launchers.hpp"
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#include "CfgWeapons\launchers.hpp"
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#include "CfgWeapons\pistols.hpp"
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#include "CfgWeapons\pistols.hpp"
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#include "CfgWeapons\uniforms.hpp"
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#include "CfgWeapons\uniforms.hpp"
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#include "CfgWeapons\weapons.hpp"
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};
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};
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@ -1,5 +1,17 @@
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#define MX991_FLASHLIGHT_SIZE 1.75
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#define MX991_FLASHLIGHT_SIZE 1.75
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class vn_pistol;
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class vn_m79_p: vn_pistol {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_mk22;
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class vn_m10: vn_mk22 {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_m1895: vn_mk22 {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_pm;
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class vn_pm;
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class vn_fkb1_pm: vn_pm {
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class vn_fkb1_pm: vn_pm {
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ACE_Flashlight_Colour = "white";
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ACE_Flashlight_Colour = "white";
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25
optionals/compat_sog/CfgWeapons/weapons.hpp
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25
optionals/compat_sog/CfgWeapons/weapons.hpp
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@ -0,0 +1,25 @@
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class vn_rifle;
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class vn_lmg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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};
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class vn_m63a_lmg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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};
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class vn_smg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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};
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class vn_vz61: vn_smg {
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EGVAR(overheating,closedBolt) = 1;
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};
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class vn_mk1_udg: vn_smg {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_m79: vn_rifle {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_shotgun;
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class vn_izh54: vn_shotgun {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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