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Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
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@ -132,6 +132,6 @@ if (local _vehicle) then {
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if (local _vehicle) then {
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_vehicle setDamage 1;
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};
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}, [_vehicle, _effects], 4 + random 20] call CBA_fnc_waitAndExecute;
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}, [_vehicle, _effects, _positions], 3 + random 15] call CBA_fnc_waitAndExecute;
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}, _vehicle, 0.5 + random 5] call CBA_fnc_waitAndExecute;
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}, [_vehicle, _effects], 14] call CBA_fnc_waitAndExecute;
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}, [_vehicle, _effects, _positions], 10.5] call CBA_fnc_waitAndExecute;
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}, _vehicle, 3] call CBA_fnc_waitAndExecute;
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