diff --git a/addons/advanced_ballistics/functions/fnc_handleFired.sqf b/addons/advanced_ballistics/functions/fnc_handleFired.sqf index 263671296e..84ed8747eb 100644 --- a/addons/advanced_ballistics/functions/fnc_handleFired.sqf +++ b/addons/advanced_ballistics/functions/fnc_handleFired.sqf @@ -159,7 +159,7 @@ if (count GVAR(bulletDatabaseFreeIndices) > 0) then { }; #ifdef USE_ADVANCEDBALLISTICS_DLL - "AdvancedBallistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", _index, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)]; + "ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", _index, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)]; GVAR(bulletDatabase) set[_index, [_bullet, _caliber, _bulletTraceVisible, _index]]; if ((GVAR(bulletDatabaseOccupiedIndices) pushBack _index) == 0) then { @@ -198,7 +198,7 @@ if (count GVAR(bulletDatabaseFreeIndices) > 0) then { drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""]; }; - call compile ("AdvancedBallistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]); + call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]); true } count GVAR(bulletDatabaseOccupiedIndices); diff --git a/addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf b/addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf index a79b76bd31..ce7746e587 100644 --- a/addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf +++ b/addons/advanced_ballistics/functions/fnc_initializeTerrainExtension.sqf @@ -18,7 +18,7 @@ _initStartTime = time; _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); - if (("AdvancedBallistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith { + if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith { if (GVAR(INIT_MESSAGE_ENABLED)) then { systemChat "AdvancedBallistics: Terrain already initialized"; }; @@ -32,7 +32,7 @@ _gridHeight = round(getTerrainHeightASL _gridCenter); _gridNumObjects = count (_gridCenter nearObjects ["Building", 50]); _gridSurfaceIsWater = if (surfaceIsWater _gridCenter) then {1} else {0}; - "AdvancedBallistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater]; + "ace_advanced_ballistics" callExtension format["set:%1:%2:%3", _gridHeight, _gridNumObjects, _gridSurfaceIsWater]; }; sleep 0.001; };