Add IRStrobe 3D Object to attach

Add M57 Clacker to explosives
Add New LowPoly Earplug to Hearing
Add WireCutter to logistics_wirecutter
Reduce UAVBattery Texture Size in logistics_uavbattery
Add MapTools to maptools
This commit is contained in:
Joko 2015-07-04 19:56:54 +02:00
parent 19c16b1f59
commit 240b26b9ac
25 changed files with 359 additions and 7 deletions

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@ -1,4 +1,3 @@
class CfgWeapons { class CfgWeapons {
class ACE_ItemCore; class ACE_ItemCore;
class InventoryItem_Base_F; class InventoryItem_Base_F;
@ -9,11 +8,11 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(IrStrobe_Name); displayName = CSTRING(IrStrobe_Name);
descriptionShort = CSTRING(IrStrobe_Description); descriptionShort = CSTRING(IrStrobe_Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d"; model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
picture = PATHTOF(UI\irstrobe_item.paa); picture = PATHTOF(UI\irstrobe_item.paa);
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 1; mass = 1;
}; };
}; };
}; };

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.99999976,0.99999976,0.99999976,1};
specularPower = 128;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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@ -12,7 +12,7 @@ class CfgWeapons {
displayName = CSTRING(clacker_displayName); displayName = CSTRING(clacker_displayName);
descriptionShort = CSTRING(clacker_description); descriptionShort = CSTRING(clacker_description);
picture = PATHTOF(Data\UI\Clacker.paa); picture = PATHTOF(Data\UI\Clacker.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d"; model = QUOTE(PATHTOF(data\ace_m57.p3d));
ACE_Range = 250; ACE_Range = 250;
ACE_Detonator = 1; ACE_Detonator = 1;

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@ -0,0 +1,82 @@
class StageTI {
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.3,0.3,0.3,1};
specularPower = 3b0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7 {
useWorldEnvMap = "true";
texture = "a3\data_f\env_interier_car_ca.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

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@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_EarPlugs: ACE_ItemCore { class ACE_EarPlugs: ACE_ItemCore {
displayName = CSTRING(EarPlugs_Name); displayName = CSTRING(EarPlugs_Name);
descriptionShort = CSTRING(EarPlugs_Description); descriptionShort = CSTRING(EarPlugs_Description);
model = PATHTOF(ACE_earplugs.p3d); model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa); picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
scope = 2; scope = 2;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
@ -48,3 +48,4 @@ class CfgWeapons {
}; };
class H_Cap_marshal: H_Cap_headphones {}; class H_Cap_marshal: H_Cap_headphones {};
}; };

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@ -6,7 +6,7 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam); author = ECSTRING(common,ACETeam);
displayName = CSTRING(wirecutterName); displayName = CSTRING(wirecutterName);
descriptionShort = CSTRING(wirecutterDescription); descriptionShort = CSTRING(wirecutterDescription);
model = "\A3\weapons_F\ammo\mag_univ.p3d"; model = QUOTE(PATHTOF(data\ace_wirecutter.p3d));
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa)); picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
scope = 2; scope = 2;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,1};
specularPower = 0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_MapTools: ACE_ItemCore { class ACE_MapTools: ACE_ItemCore {
displayName = CSTRING(Name); displayName = CSTRING(Name);
descriptionShort = CSTRING(Description); descriptionShort = CSTRING(Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d"; model = QUOTE(PATHTOF(data\ace_MapTools.p3d));
picture = PATHTOF(UI\maptool_item.paa); picture = PATHTOF(UI\maptool_item.paa);
scope = 2; scope = 2;
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1};
specularPower = 250;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\maptools\data\ace_maptools_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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