mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Add IRStrobe 3D Object to attach
Add M57 Clacker to explosives Add New LowPoly Earplug to Hearing Add WireCutter to logistics_wirecutter Reduce UAVBattery Texture Size in logistics_uavbattery Add MapTools to maptools
This commit is contained in:
parent
19c16b1f59
commit
240b26b9ac
@ -1,4 +1,3 @@
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class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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@ -9,11 +8,11 @@ class CfgWeapons {
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scope = 2;
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displayName = CSTRING(IrStrobe_Name);
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descriptionShort = CSTRING(IrStrobe_Description);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
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picture = PATHTOF(UI\irstrobe_item.paa);
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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};
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BIN
addons/attach/data/ace_IRStrobe.p3d
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BIN
addons/attach/data/ace_IRStrobe.p3d
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Binary file not shown.
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addons/attach/data/ace_IRStrobe.rvmat
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addons/attach/data/ace_IRStrobe.rvmat
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@ -0,0 +1,90 @@
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class StageTI
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{
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0.99999976,0.99999976,0.99999976,1};
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specularPower = 128;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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BIN
addons/attach/data/ace_IRStrobe_co.paa
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BIN
addons/attach/data/ace_IRStrobe_co.paa
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BIN
addons/attach/data/ace_IRStrobe_nohq.paa
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BIN
addons/attach/data/ace_IRStrobe_nohq.paa
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Binary file not shown.
@ -12,7 +12,7 @@ class CfgWeapons {
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displayName = CSTRING(clacker_displayName);
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descriptionShort = CSTRING(clacker_description);
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picture = PATHTOF(Data\UI\Clacker.paa);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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model = QUOTE(PATHTOF(data\ace_m57.p3d));
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ACE_Range = 250;
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ACE_Detonator = 1;
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BIN
addons/explosives/Data/ace_m57.p3d
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BIN
addons/explosives/Data/ace_m57.p3d
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addons/explosives/Data/ace_m57.rvmat
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addons/explosives/Data/ace_m57.rvmat
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@ -0,0 +1,82 @@
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class StageTI {
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.3,0.3,0.3,1};
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specularPower = 3b0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7 {
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_interier_car_ca.paa";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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BIN
addons/explosives/Data/ace_m57_co.paa
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BIN
addons/explosives/Data/ace_m57_co.paa
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Binary file not shown.
@ -5,7 +5,7 @@ class CfgWeapons {
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class ACE_EarPlugs: ACE_ItemCore {
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displayName = CSTRING(EarPlugs_Name);
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descriptionShort = CSTRING(EarPlugs_Description);
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model = PATHTOF(ACE_earplugs.p3d);
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model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
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picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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@ -48,3 +48,4 @@ class CfgWeapons {
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};
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class H_Cap_marshal: H_Cap_headphones {};
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};
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BIN
addons/hearing/data/ace_earplugs.p3d
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BIN
addons/hearing/data/ace_earplugs.p3d
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Binary file not shown.
BIN
addons/hearing/data/ace_earplugs_co.paa
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BIN
addons/hearing/data/ace_earplugs_co.paa
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@ -6,7 +6,7 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(wirecutterName);
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descriptionShort = CSTRING(wirecutterDescription);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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model = QUOTE(PATHTOF(data\ace_wirecutter.p3d));
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picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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BIN
addons/logistics_wirecutter/data/ace_wirecutter.p3d
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BIN
addons/logistics_wirecutter/data/ace_wirecutter.p3d
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Binary file not shown.
90
addons/logistics_wirecutter/data/ace_wirecutter.rvmat
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90
addons/logistics_wirecutter/data/ace_wirecutter.rvmat
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@ -0,0 +1,90 @@
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class StageTI
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{
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0,0,0,1};
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specularPower = 0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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BIN
addons/logistics_wirecutter/data/ace_wirecutter_co.paa
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BIN
addons/logistics_wirecutter/data/ace_wirecutter_co.paa
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BIN
addons/logistics_wirecutter/data/ace_wirecutter_nohq.paa
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BIN
addons/logistics_wirecutter/data/ace_wirecutter_nohq.paa
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@ -5,7 +5,7 @@ class CfgWeapons {
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class ACE_MapTools: ACE_ItemCore {
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displayName = CSTRING(Name);
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descriptionShort = CSTRING(Description);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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model = QUOTE(PATHTOF(data\ace_MapTools.p3d));
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picture = PATHTOF(UI\maptool_item.paa);
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scope = 2;
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class ItemInfo: InventoryItem_Base_F {
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BIN
addons/maptools/data/ace_MapTools.p3d
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BIN
addons/maptools/data/ace_MapTools.p3d
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addons/maptools/data/ace_maptools.rvmat
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addons/maptools/data/ace_maptools.rvmat
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class StageTI
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{
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0.6,0.6,0.6,1};
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specularPower = 250;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\maptools\data\ace_maptools_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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||||
{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
|
||||
dir[] = {0.0,0.0,0.0};
|
||||
pos[] = {0.0,0.0,0.0};
|
||||
};
|
||||
};
|
BIN
addons/maptools/data/ace_maptools_ca.paa
Normal file
BIN
addons/maptools/data/ace_maptools_ca.paa
Normal file
Binary file not shown.
BIN
addons/maptools/data/ace_maptools_nohq.paa
Normal file
BIN
addons/maptools/data/ace_maptools_nohq.paa
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user