mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fixed incorrect indenting with headers in explosives.
This commit is contained in:
parent
eafc9e659c
commit
2440e4fa69
@ -1,20 +1,18 @@
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/*
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* XEH_postInit.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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GVAR(PlacedCount) = 0;
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@ -1,20 +1,18 @@
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/*
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* XEH_preInit.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives system
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives system
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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ADDON = false;
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@ -1,23 +1,21 @@
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/*
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* fnc_addClacker.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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* 2: Magazine classname <STRING>
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* 3: Extra variables <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "CfgACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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* 2: Magazine classname <STRING>
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* 3: Extra variables <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "CfgACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_explosive", "_clacker", "_config", "_magazineClass", "_requiredItems", "_hasRequired"];
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_unit = _this select 0;
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@ -1,20 +1,18 @@
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/*
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* fnc_canDefuse.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether a unit can perform the defuse action
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Able to defuse <BOOL>
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*
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* Example:
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* if ([player] call ACE_Explosives_fnc_canDefuse) then {hint "Can Defuse";};
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Whether a unit can perform the defuse action
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Able to defuse <BOOL>
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*
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* Example:
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* if ([player] call ACE_Explosives_fnc_canDefuse) then {hint "Can Defuse";};
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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@ -1,20 +1,18 @@
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/*
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* fnc_canDetonate.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the unit is able to detonate explosives
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Able to detonate <BOOL>
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*
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* Example:
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* if ([player] call ACE_Explosives_fnc_canDetonate) then { hint "Can Detonate"; };
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Whether the unit is able to detonate explosives
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Able to detonate <BOOL>
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*
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* Example:
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* if ([player] call ACE_Explosives_fnc_canDetonate) then { hint "Can Detonate"; };
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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@ -1,21 +1,19 @@
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/*
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* fnc_defuseExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_defuseExplosive;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_explosive"];
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_unit = _this select 0;
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@ -1,25 +1,23 @@
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/*
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* fnc_detonateExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Max range (-1 to ignore) <NUMBER>
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* 2: Explosive <ARRAY>
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* 0: Explosive <OBJECT>
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* 1: Fuse time <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 100, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // has to be within range
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* [player, -1, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // range ignored.
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Max range (-1 to ignore) <NUMBER>
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* 2: Explosive <ARRAY>
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* 0: Explosive <OBJECT>
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* 1: Fuse time <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 100, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // has to be within range
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* [player, -1, [Explosive, 1]] call ACE_Explosives_fnc_detonateExplosive; // range ignored.
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_item","_result", "_ignoreRange", "_unit", "_range"];
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_unit = _this select 0;
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@ -1,20 +1,18 @@
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/*
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* fnc_getDetonators.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Returns all the detonators of the unit
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Configs of all detonators <ARRAY>
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*
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* Example:
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* _detonators = [player] call ACE_Explosives_fnc_getDetonators;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Returns all the detonators of the unit
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Configs of all detonators <ARRAY>
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*
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* Example:
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* _detonators = [player] call ACE_Explosives_fnc_getDetonators;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_items", "_result", "_config"];
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_unit = _this select 0;
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@ -1,22 +1,20 @@
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/*
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* fnc_getPlacedExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Gets all placed explosives by unit, optionally filtered by specific trigger type.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Trigger classname - filter (optional) <STRING>
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*
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* Return Value:
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* Explosives <ARRAY>
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*
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* Example:
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* _allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
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* _deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Gets all placed explosives by unit, optionally filtered by specific trigger type.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Trigger classname - filter (optional) <STRING>
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*
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* Return Value:
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* Explosives <ARRAY>
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*
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* Example:
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* _allExplosives = [player] call ACE_Explosives_fnc_getPlacedExplosives;
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* _deadmanExplosives = [player, "DeadManSwitch"] call ACE_Explosives_fnc_getPlacedExplosives;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_clackerList", "_adjustedList", "_list", "_filter"];
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_unit = _this select 0;
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@ -1,20 +1,18 @@
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/*
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* fnc_handleScrollWheel.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Handles rotating of Explosives
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*
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* Arguments:
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* Amount scrolled <NUMBER>
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*
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* Return Value:
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* Handled <BOOL>
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*
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* Example:
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* 1.2 call ACE_Explosives_fnc_HandleScrollWheel;
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*
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* Public: No
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*/
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* Author: Garth 'L-H' de Wet
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* Handles rotating of Explosives
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*
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* Arguments:
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* Amount scrolled <NUMBER>
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*
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* Return Value:
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* Handled <BOOL>
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*
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* Example:
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* 1.2 call ACE_Explosives_fnc_HandleScrollWheel;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_obj"];
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if (isNull(GVAR(Setup)) || {ACE_Modifier == 0} || !GVAR(pfeh_running)) exitWith {false};
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@ -1,20 +1,18 @@
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/*
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* fnc_hasExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has any explosives on them.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* The unit has explosives <BOOL>
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*
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* Example:
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* _hasExplosives = [player] call ACE_Explosives_fnc_hasExplosives;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has any explosives on them.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* The unit has explosives <BOOL>
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*
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* Example:
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* _hasExplosives = [player] call ACE_Explosives_fnc_hasExplosives;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit", "_result", "_magazines"];
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_result = false;
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|
@ -1,19 +1,17 @@
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/*
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* fnc_hasPlacedExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Configs of all detonators <ARRAY>
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*
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* Example:
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* _hasPlacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives;
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*
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* Public: Yes
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*/
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Configs of all detonators <ARRAY>
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*
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* Example:
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* _hasPlacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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(count (_this call FUNC(getPlacedExplosives)) > 0)
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|
@ -1,20 +1,18 @@
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/*
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* fnc_module.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives module
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*
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* Arguments:
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* Module things.
|
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*
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* Return Value:
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* None
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*
|
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* Example:
|
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* Called By BIS.
|
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*
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* Public: No
|
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*/
|
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* Author: Garth 'L-H' de Wet
|
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* Initialises the explosives module
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*
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* Arguments:
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* Module things.
|
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*
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* Return Value:
|
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* None
|
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*
|
||||
* Example:
|
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* Called By BIS.
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*
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* Public: No
|
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*/
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#include "script_component.hpp"
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if !(isServer) exitWith {};
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_logic = _this select 0;
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|
@ -1,21 +1,19 @@
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/*
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* fnc_openDetonateUI.sqf
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*
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* Author: Garth 'L-H' de Wet
|
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* Opens the UI for explosive detonation selection
|
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*
|
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* Arguments:
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* 0: Unit <OBJECT>
|
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* 1: Trigger classname <STRING>
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*
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* Return Value:
|
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* None
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*
|
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* Example:
|
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* [player, "ACE_M26_Clacker"] call ACE_Explosives_fnc_openDetonateUI;
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*
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* Public: No
|
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*/
|
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* Author: Garth 'L-H' de Wet
|
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* Opens the UI for explosive detonation selection
|
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*
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* Arguments:
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* 0: Unit <OBJECT>
|
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* 1: Trigger classname <STRING>
|
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*
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* Return Value:
|
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* None
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*
|
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* Example:
|
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* [player, "ACE_M26_Clacker"] call ACE_Explosives_fnc_openDetonateUI;
|
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*
|
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* Public: No
|
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*/
|
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#include "script_component.hpp"
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private ["_unit","_result", "_item"];
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call EFUNC(interaction,hideMenu);
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|
@ -1,20 +1,18 @@
|
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/*
|
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* fnc_openPlaceUI.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for explosive placement selection
|
||||
*
|
||||
* Arguments:
|
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* 0: Unit <OBJECT>
|
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*
|
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* Return Value:
|
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* None
|
||||
*
|
||||
* Example:
|
||||
* [player] call ACE_Explosives_fnc_openPlaceUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for explosive placement selection
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player] call ACE_Explosives_fnc_openPlaceUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_mags", "_item", "_index", "_actions"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
* fnc_openTimerSetUI.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for timer setting of an explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_openTimerSetUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for timer setting of an explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_openTimerSetUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_mag"];
|
||||
_mag = _this select 0;
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
* fnc_openTransmitterUI.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for selecting the transmitter
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player] call ACE_Explosives_fnc_openTransmitterUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for selecting the transmitter
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player] call ACE_Explosives_fnc_openTransmitterUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_items", "_unit", "_count", "_actions", "_config"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
* fnc_openTriggerSelectionUI.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for explosive trigger selection
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive Magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [lbData [8866, lbCurSel 8866]] call ACE_Explosives_fnc_openTriggerSelectionUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Opens the UI for explosive trigger selection
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive Magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [lbData [8866, lbCurSel 8866]] call ACE_Explosives_fnc_openTriggerSelectionUI;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_magazine", "_hasRequiredItems","_triggerTypes", "_actions", "_detonators", "_required", "_magTriggers"];
|
||||
_magazine = _this select 0;
|
||||
|
@ -1,27 +1,25 @@
|
||||
/*
|
||||
* fnc_placeExplosive.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Places an explosive at the requested position
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Position to place explosive <POSITION>
|
||||
* 2: Rotation <NUMBER>
|
||||
* 3: Magazine class <STRING>
|
||||
* 4: Config of trigger <CONFIG>
|
||||
* 5: Variables required for the trigger type <ARRAY>
|
||||
* 6: Should direction be set <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* Placed explosive <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* _explosive = [player, player modelToWorld [0,0.5, 0.1], 134,
|
||||
* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Places an explosive at the requested position
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Position to place explosive <POSITION>
|
||||
* 2: Rotation <NUMBER>
|
||||
* 3: Magazine class <STRING>
|
||||
* 4: Config of trigger <CONFIG>
|
||||
* 5: Variables required for the trigger type <ARRAY>
|
||||
* 6: Should direction be set <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* Placed explosive <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* _explosive = [player, player modelToWorld [0,0.5, 0.1], 134,
|
||||
* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_pos", "_dir", "_magazineClass", "_ammo", "_triggerSpecificVars", "_unit", "_triggerConfig", "_explosive"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,21 +1,19 @@
|
||||
/*
|
||||
* fnc_place_Approve.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Approves placement of the explosive, releases the placement object for it
|
||||
* to settle in a location suitable for the explosive to be created.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ACE_Explosives_fnc_place_Approve;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Approves placement of the explosive, releases the placement object for it
|
||||
* to settle in a location suitable for the explosive to be created.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ACE_Explosives_fnc_place_Approve;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
* fnc_place_Cancel.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Cancels placement of the explosive
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ACE_Explosives_fnc_place_Cancel;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Cancels placement of the explosive
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ACE_Explosives_fnc_place_Cancel;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(Placement),"OnEachFrame"] call CALLSTACK(BIS_fnc_removeStackedEventHandler);
|
||||
|
@ -1,21 +1,19 @@
|
||||
/*
|
||||
* fnc_selectTrigger.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Selects a trigger for an explosive.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Magazine <STRING>
|
||||
* 1: Trigger mode <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["SatchelCharge_Remote_Mag","Timer"] call ACE_Explosives_fnc_selectTrigger;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Selects a trigger for an explosive.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Magazine <STRING>
|
||||
* 1: Trigger mode <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["SatchelCharge_Remote_Mag","Timer"] call ACE_Explosives_fnc_selectTrigger;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_magazine","_trigger"];
|
||||
closeDialog 0;
|
||||
|
@ -1,22 +1,20 @@
|
||||
/*
|
||||
* fnc_setPosition.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Sets the Dir and pitch of passed object
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive <OBJECT>
|
||||
* 1: Direction <NUMBER>
|
||||
* 2: Pitch <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_explosive, 150, 90] call ACE_Explosives_fnc_SetPos;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Sets the Dir and pitch of passed object
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive <OBJECT>
|
||||
* 1: Direction <NUMBER>
|
||||
* 2: Pitch <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_explosive, 150, 90] call ACE_Explosives_fnc_SetPos;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private "_ex";
|
||||
_ex = _this select 0;
|
||||
|
@ -1,23 +1,21 @@
|
||||
/*
|
||||
* fnc_setupExplosive.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts the setup process for the passed explosive. Player only.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Classname of explosive to place. (CfgMagazine class) <STRING>
|
||||
* 2: Trigger Config <CONFIG>
|
||||
* 3: Timer (optional) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, "SatchelCharge_Remote_Mag", "Command"] call ACE_Explosives_fnc_SetupExplosive;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts the setup process for the passed explosive. Player only.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Classname of explosive to place. (CfgMagazine class) <STRING>
|
||||
* 2: Trigger Config <CONFIG>
|
||||
* 3: Timer (optional) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, "SatchelCharge_Remote_Mag", "Command"] call ACE_Explosives_fnc_SetupExplosive;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit", "_class", "_config", "_timer"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,21 +1,19 @@
|
||||
/*
|
||||
* fnc_startDefuse.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts defusing an explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target explosive <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_StartDefuse;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts defusing an explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Target explosive <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_StartDefuse;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_unit","_target"];
|
||||
_unit = _this select 0;
|
||||
|
@ -1,21 +1,19 @@
|
||||
/*
|
||||
* fnc_startTimer.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts a timer for an explosive.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive <OBJECT>
|
||||
* 1: Time till detonate <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_explosive, 10] call ACE_Explosives_fnc_startTimer;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Starts a timer for an explosive.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive <OBJECT>
|
||||
* 1: Time till detonate <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [_explosive, 10] call ACE_Explosives_fnc_startTimer;
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_explosive,_delay);
|
||||
|
@ -1,20 +1,18 @@
|
||||
/*
|
||||
* fnc_triggerType.sqf
|
||||
*
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Gets the types of triggers associated with the explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Supported triggers as CfgACE_Triggers config entries <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* _supports = ["SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_TriggerType
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
* Author: Garth 'L-H' de Wet
|
||||
* Gets the types of triggers associated with the explosive
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Explosive magazine <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Supported triggers as CfgACE_Triggers config entries <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* _supports = ["SatchelCharge_Remote_Mag"] call ACE_Explosives_fnc_TriggerType
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private "_result";
|
||||
_result = [];
|
||||
|
Loading…
Reference in New Issue
Block a user