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Fixed incorrect indenting with headers in explosives.
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@ -1,6 +1,4 @@
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/*
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* XEH_postInit.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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@ -1,6 +1,4 @@
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/*
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* XEH_preInit.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives system
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_addClacker.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_canDefuse.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether a unit can perform the defuse action
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_canDetonate.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the unit is able to detonate explosives
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*
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/*
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* fnc_defuseExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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/*
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* fnc_detonateExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Causes the unit to defuse the passed explosive.
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_getDetonators.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Returns all the detonators of the unit
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_getPlacedExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Gets all placed explosives by unit, optionally filtered by specific trigger type.
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_handleScrollWheel.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Handles rotating of Explosives
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*
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/*
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* fnc_hasExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has any explosives on them.
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*
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/*
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* fnc_hasPlacedExplosives.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
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*
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/*
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* fnc_module.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Initialises the explosives module
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*
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/*
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* fnc_openDetonateUI.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Opens the UI for explosive detonation selection
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_openPlaceUI.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Opens the UI for explosive placement selection
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_openTimerSetUI.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Opens the UI for timer setting of an explosive
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*
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/*
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* fnc_openTransmitterUI.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Opens the UI for selecting the transmitter
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*
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/*
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* fnc_openTriggerSelectionUI.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Opens the UI for explosive trigger selection
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*
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/*
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* fnc_placeExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Places an explosive at the requested position
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*
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/*
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* fnc_place_Approve.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Approves placement of the explosive, releases the placement object for it
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* to settle in a location suitable for the explosive to be created.
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/*
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* fnc_place_Cancel.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Cancels placement of the explosive
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*
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/*
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* fnc_selectTrigger.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Selects a trigger for an explosive.
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_setPosition.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Sets the Dir and pitch of passed object
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*
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/*
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* fnc_setupExplosive.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Starts the setup process for the passed explosive. Player only.
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*
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/*
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* fnc_startDefuse.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Starts defusing an explosive
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*
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@ -1,6 +1,4 @@
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/*
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* fnc_startTimer.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Starts a timer for an explosive.
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*
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/*
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* fnc_triggerType.sqf
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*
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* Author: Garth 'L-H' de Wet
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* Gets the types of triggers associated with the explosive
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*
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