diff --git a/documentation/feature/vehiclelock.md b/documentation/feature/vehiclelock.md index 2dc8b7e92d..e43dc40e33 100644 --- a/documentation/feature/vehiclelock.md +++ b/documentation/feature/vehiclelock.md @@ -7,12 +7,9 @@ parent: wiki --- ## 1. Overview - ACE3 Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles. - ## 2. Usage - Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu.
@@ -20,7 +17,5 @@ Locking, unlocking and picking vehicle locks is possible via the ACE Interact me

Different locking modes can be set, consult with your mission maker for more information.

- ## 3. Dependencies - `ace_interaction` diff --git a/documentation/feature/weather.md b/documentation/feature/weather.md index 284b5627fd..1c8f33978d 100644 --- a/documentation/feature/weather.md +++ b/documentation/feature/weather.md @@ -7,17 +7,12 @@ parent: wiki --- ## 1. Overview - ACE3 Weather is enabled by default. This feature simulates realistic weather according to map location, time of day, date, etc and makes sure every player experiences the same weather effects. - ## 2. Usage - ### 2.1 Wind info -- Wind info is toggled on/off using Shift+K +- Wind info is toggled on/off using Shift+K - The arrow representing wind info is based on [Beaufort scale](http://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale) - ## 3. Dependencies - `ace_common`, `ace_modules` diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 8a0a29ad1d..3a1c46b1e6 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -7,7 +7,6 @@ parent: wiki --- ## 1. Overview - ACE3 Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature.
@@ -15,12 +14,9 @@ ACE3 Wind Deflection is enabled by default. This feature simulates the wind defl

The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are not affected.

- ## 2. Usage - -Wind Deflection can be disabled or modified via a Module in the 2D editor. +ACE3 Wind Deflection can be disabled or modified via a Module in the 2D editor. ## 3. Dependencies - `ace_weather` diff --git a/documentation/feature/zeus.md b/documentation/feature/zeus.md new file mode 100644 index 0000000000..d8381fa0c9 --- /dev/null +++ b/documentation/feature/zeus.md @@ -0,0 +1,16 @@ +--- +layout: wiki +title: Zeus +description: The Zeus module improves the Vanilla functionality +group: feature +parent: wiki +--- + +## 1. Overview +ACE3 Zeus is enabled by default. This feature provides control over vanilla aspects of Zeus. + +## 2. Usage +ACE3 Zeus can be disabled or modified via a Module in the 2D editor. + +## 3. Dependencies +`ace_common`, `ace_modules` diff --git a/documentation/missionmaker/modules.md b/documentation/missionmaker/modules.md index c3ac03ef2c..6988299926 100644 --- a/documentation/missionmaker/modules.md +++ b/documentation/missionmaker/modules.md @@ -560,3 +560,28 @@ Follow players. If set to false, loop will play sounds only nearby logic positio 7. **Volume (Number)**
The volume of the sounds played
`Default value: 1` + + +## 4. ACE3 Zeus +*Part of: ace_zeus* + +### 4.1 Zeus Settings +This module provides control over vanilla aspects of Zeus. + +**Settings:** + +1. **Ascension Messages (Option)**
+Display global popup messages when a player is assigned as Zeus
+`Default value: No` +2. **Zeus Eagle (Boolean)**
+Spawn an eagle that follows the Zeus camera
+`Default value: No` +3. **Wind Sounds (Boolean)**
+Play wind sounds when Zeus remote controls a unit
+`Default value: No` +4. **Ordnance Warning (Boolean)**
+Play a radio warning when Zeus uses ordnance
+`Default value: No` +5. **Reveal Mines (Scalar)**
+Should PAK be removed on usage?
+`Default value: Disabled` diff --git a/documentation/user/installation-guide.md b/documentation/user/installation-guide.md index 317042e574..8885ff45d2 100644 --- a/documentation/user/installation-guide.md +++ b/documentation/user/installation-guide.md @@ -24,7 +24,7 @@ This guide will explain how to get ACE3 up and running faster than you can say b ## 4. Launch Arma 3 with ACE3 - Launch Arma 3 to start the official game Launcher. - Click `Mods` and make sure the checkboxes next to `ace` and `CBA_A3` are ticked. -Arma 3 Vanilla Launcher +Arma 3 Vanilla Launcher - Click `Play` ## 5. Alternative launch methods @@ -37,7 +37,7 @@ This guide will explain how to get ACE3 up and running faster than you can say b - Return to the `Addons` tab and click `Refresh`. - Right-click inside `Addon Groups`, click `Create Group` and give it a name. - Drag and drop `@ace` and `@CBA_A3` from `Available Addons` into the new Group you created inside `Addon Groups` and make sure the checkboxes are ticked. -Arma3Sync Launcher +Arma3Sync Launcher - Click `Start Game` ### 5.3 Play withSIX