#2204 - Tweak road draw for performance

This commit is contained in:
PabstMirror 2015-08-22 22:07:29 -05:00
parent 3df5b82402
commit 248b4449bf

View File

@ -77,14 +77,8 @@ class controlsBackground {
sizeExLevel = 0;
sizeEx = H_PART(1);
ptsPerSquareSea = 5;
ptsPerSquareTxt = 20;
ptsPerSquareRoad = 0.01;
ptsPerSquareRoad = 0.75;
ptsPerSquareObj = 2000; //don't show buildings
ptsPerSquareCLn = 100;
ptsPerSquareCost = 200;
ptsPerSquareFor = 9;
ptsPerSquareForEdge = 9;
showCountourInterval = 0;
@ -116,14 +110,7 @@ class controlsBackground {
onMouseButtonDblClick = QUOTE(_this call FUNC(mapDoubleTapEH));
onMouseButtonDown = QUOTE(_this call FUNC(mapButtonDownEH));
// ptsPerSquareSea = 5;
// ptsPerSquareTxt = 20;
// ptsPerSquareRoad = 0.01;
ptsPerSquareObj = 9;
// ptsPerSquareCLn = 100;
// ptsPerSquareCost = 200;
// ptsPerSquareFor = 9;
// ptsPerSquareForEdge = 9;
maxSatelliteAlpha = 0.5;