From 248eb2143bbec0031ffde21115a351522ab886c6 Mon Sep 17 00:00:00 2001 From: VKing Date: Fri, 15 Jan 2016 10:20:49 +0100 Subject: [PATCH] Fix inconsistent detonator pictures for some IEDs --- addons/explosives/ACE_Triggers.hpp | 6 +++--- addons/explosives/CfgMagazines.hpp | 3 ++- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/addons/explosives/ACE_Triggers.hpp b/addons/explosives/ACE_Triggers.hpp index 952f360f22..108ac80f7d 100644 --- a/addons/explosives/ACE_Triggers.hpp +++ b/addons/explosives/ACE_Triggers.hpp @@ -15,19 +15,19 @@ onSetup parameters: onPlace = QUOTE(_this call FUNC(AddClacker);false); requires[] = {"ACE_Clacker"}; }; - class MK16_Transmitter:Command { + class MK16_Transmitter: Command { isAttachable = 1; displayName = CSTRING(MK16_displayName); picture = PATHTOF(Data\UI\MK16_Reciever_ca.paa); requires[] = {"ACE_M26_Clacker"}; }; - class DeadManSwitch:Command { + class DeadManSwitch: Command { isAttachable = 1; displayName = CSTRING(DeadManSwitch_displayName); picture = PATHTOF(Data\UI\DeadmanSwitch.paa); requires[] = {"ACE_DeadManSwitch"}; }; - class Cellphone:Command { + class Cellphone: Command { isAttachable = 1; displayName = CSTRING(cellphone_displayName); picture = PATHTOF(Data\UI\Cellphone_UI.paa); diff --git a/addons/explosives/CfgMagazines.hpp b/addons/explosives/CfgMagazines.hpp index 17122c60bd..6d2282bacb 100644 --- a/addons/explosives/CfgMagazines.hpp +++ b/addons/explosives/CfgMagazines.hpp @@ -116,9 +116,9 @@ class CfgMagazines { }; }; }; - class IEDLandBig_Remote_Mag: IEDUrbanBig_Remote_Mag { GVAR(SetupObject) = "ACE_Explosives_Place_IEDLandBig"; + picture = "\A3\Weapons_F\Data\UI\gear_mine_AT_CA.paa"; // Fix inconsistent picture class ACE_Triggers: ACE_Triggers { class Command: Command { ammo = "ACE_IEDLandBig_Command_Ammo"; @@ -130,6 +130,7 @@ class CfgMagazines { }; class IEDUrbanSmall_Remote_Mag: DemoCharge_Remote_Mag { GVAR(SetupObject) = "ACE_Explosives_Place_IEDUrbanSmall"; + picture = "\A3\Weapons_F\Data\UI\gear_mine_AP_bouncing_CA.paa"; // Fix inconsistent picture class ACE_Triggers { SupportedTriggers[] = {"Command", "DeadmanSwitch", "Cellphone", "PressurePlate"}; class Command {