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Missing privates
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@ -21,7 +21,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
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PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
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PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
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@ -15,6 +15,8 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_effectType", "_newAttenuation", "_turretConfig", "_turretPath", "_vehicle"];
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_vehicle = vehicle ACE_player;
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_vehicle = vehicle ACE_player;
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if (isNull _vehicle) exitWith {};
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if (isNull _vehicle) exitWith {};
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