Missing privates

This commit is contained in:
ulteq 2015-06-13 18:34:30 +02:00
parent b6a710d282
commit 2509f1d840
2 changed files with 3 additions and 1 deletions

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@ -21,7 +21,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"]; private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo); PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);

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@ -15,6 +15,8 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_effectType", "_newAttenuation", "_turretConfig", "_turretPath", "_vehicle"];
_vehicle = vehicle ACE_player; _vehicle = vehicle ACE_player;
if (isNull _vehicle) exitWith {}; if (isNull _vehicle) exitWith {};