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Explosives: cancel placement when opening interact
"zoomtemp" doesn't work for me, so this gives an additional way to cancel. It was also possible to start planting multiple explosives. made a small change to make QGVAR(PlantingExplosive) always reset
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@ -20,6 +20,13 @@ GVAR(Setup) = objNull;
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GVAR(pfeh_running) = false;
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GVAR(CurrentSpeedDial) = 0;
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//Cancel placement if interact menu opened
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["interactMenuOpened", {
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if (GVAR(pfeh_running) && {!isNull (GVAR(Setup))}) then {
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call FUNC(place_Cancel)
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};
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}] call EFUNC(common,addEventHandler);
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[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler);
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player addEventHandler ["Killed", {
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private "_deadman";
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@ -27,7 +27,6 @@ if (!isNull _hitTarget && {_hitTarget isKindOf "AllVehicles"}) then {
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[{
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EXPLODE_2_PVT(_this,_player,_explosive);
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private "_pos";
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_player setVariable [QGVAR(PlantingExplosive), false];
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if (surfaceIsWater _pos) then {
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_pos = getPosASL _explosive;
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_explosive setPosASL _pos;
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@ -24,7 +24,7 @@ _setup = GVAR(Setup);
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GVAR(Setup) = objNull;
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[GVAR(placer), "ACE_Explosives", false] call EFUNC(Common,setForceWalkStatus);
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[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler);
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GVAR(placer) = objNull;
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_player = ACE_player;
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call EFUNC(interaction,hideMouseHint);
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@ -39,6 +39,7 @@ if (_dir > 180) then {
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};
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_setup setVariable [QGVAR(Direction), _dir];
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_player setVariable [QGVAR(PlantingExplosive), true];
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[{_this setVariable [QGVAR(PlantingExplosive), false]}, _player, 1.5, 0.5] call EFUNC(common,waitAndExecute);
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_setup addEventHandler ["EpeContactStart", FUNC(onLanded)];
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_setup enableSimulationGlobal true;
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_player playActionNow "MedicOther";
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