mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Chemlight and IR strobe improvements (#6645)
* Make IR chemlight brighter * Improve IR strobe light visibility * Make chemlights more realistic * Tweak IR strobe light to make it brighter * Increase chemlight TTL to realistic durations * Add blue and green hi chemlights, replace orange hi by orange utlra-hi * Add ACE chemlights to 3DEN chemlight module * Add zeus chemlight modules for ACE chemlights * Add time to live stat for hand smokes and chemlights * Add hi blue and hi green pictures by @Drofseh
This commit is contained in:
parent
4c047702c8
commit
25b6e73985
@ -101,4 +101,14 @@ class GVAR(stats) {
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 500)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 500)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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tabs[] = {{3,4,5}, {}};
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tabs[] = {{3,4,5}, {}};
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};
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};
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class ACE_smokeChemTTL: statBase {
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scope = 2;
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priority = 3;
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stats[] = {"ammo"};
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displayName = CSTRING(statTTL);
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showText = 1;
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textStatement= QUOTE(call FUNC(statTextStatement_smokeChemTTL));
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condition = QUOTE((configName (_this select 1)) isKindOf [ARR_2('smokeShell', configFile >> 'CfgMagazines')]);
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tabs[] = {{}, {5}};
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};
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};
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};
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@ -64,6 +64,7 @@ PREP(statTextStatement_accuracy);
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PREP(statTextStatement_mass);
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PREP(statTextStatement_mass);
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PREP(statTextStatement_rateOfFire);
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PREP(statTextStatement_rateOfFire);
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PREP(statTextStatement_scopeMag);
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PREP(statTextStatement_scopeMag);
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PREP(statTextStatement_smokeChemTTL);
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PREP(updateCamPos);
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PREP(updateCamPos);
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PREP(updateRightPanel);
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PREP(updateRightPanel);
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PREP(updateUniqueItemsList);
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PREP(updateUniqueItemsList);
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@ -0,0 +1,40 @@
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#include "script_component.hpp"
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/*
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* Author: Alganthe
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* Text statement for the smoke / chemlight time to live stat.
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*
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* Arguments:
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* 0: not used
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* 1: item config path (CONFIG)
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*
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* Return Value:
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* String to display
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*
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* Public: No
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*/
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params ["", "_config"];
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private _TTL = getNumber (configFile >> "CfgAmmo" >> getText (_config >> "ammo") >> "timeToLive");
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if (_TTL > 3600) then {
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_TTL = _TTL / 60^2;
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_TTL = str _TTL splitString ".";
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if (count _TTL > 1) then {
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format [
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"%1h %2m",
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parseNumber (_TTL select 0),
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round (60 * parseNumber ("0." + (_TTL select 1)))
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]
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} else {
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format [
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"%1h",
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parseNumber (_TTL select 0)
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]
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};
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} else {
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format ["%1m", round (_TTL / 60)];
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};
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@ -809,5 +809,9 @@
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<Japanese>スクリプト用に現在のアイテム リストをアレイで出力します</Japanese>
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<Japanese>スクリプト用に現在のアイテム リストをアレイで出力します</Japanese>
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<Italian>Esporta l'attuale lista di elementi come un array, per essere usati negli script</Italian>
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<Italian>Esporta l'attuale lista di elementi come un array, per essere usati negli script</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Arsenal_statTTL">
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<English>Time to live</English>
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<French>Durée de vie</French>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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@ -77,17 +77,12 @@ class CfgVehicles {
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simulation = "nvmarker";
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simulation = "nvmarker";
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class NVGMarker {
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class NVGMarker {
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diffuse[] = {0.006, 0.006, 0.006, 1};
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diffuse[]={0.015,0.015,0.015};
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ambient[] = {0.005, 0.005, 0.005, 1};
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ambient[]={0.001,0.001,0.001};
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brightness = 0.1;
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brightness=0.45;
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name = "pozicni blik";
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name = "pozicni blik";
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drawLightSize = 0.1;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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activeLight = 0;
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blinking=1;
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blinking=1;
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blinkingStartsOn=1;
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blinkingPattern[] = {2,2};
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blinkingPatternGuarantee = false;
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dayLight = 0;
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dayLight = 0;
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onlyInNvg = 1;
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onlyInNvg = 1;
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useFlare = 0;
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useFlare = 0;
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@ -4,23 +4,23 @@ class CfgAmmo {
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class Chemlight_base;
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class Chemlight_base;
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class Chemlight_Blue: Chemlight_base {
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class Chemlight_Blue: Chemlight_base {
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timeToLive = 1500;
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timeToLive = 28800; // 8h as per cyalume website
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};
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};
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class Chemlight_Red: Chemlight_base {
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class Chemlight_Red: Chemlight_base {
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timeToLive = 1800;
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timeToLive = 43200; // 12h as per cyalume website
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};
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};
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class Chemlight_Green: Chemlight_base {
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class Chemlight_Green: Chemlight_base {
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timeToLive = 1800;
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timeToLive = 43200;
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};
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};
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class Chemlight_Yellow: Chemlight_base {
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class Chemlight_Yellow: Chemlight_base {
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timeToLive = 1800;
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timeToLive = 43200;
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};
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};
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class ACE_G_Chemlight_Orange: Chemlight_base {
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class ACE_G_Chemlight_Orange: Chemlight_base {
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timeToLive = 1800;
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timeToLive = 43200;
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effectsSmoke = "ACE_ChemlightEffect_Orange";
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effectsSmoke = "ACE_ChemlightEffect_Orange";
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model = "\A3\Weapons_f\chemlight\chemlight_yellow_lit";
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model = "\A3\Weapons_f\chemlight\chemlight_yellow_lit";
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};
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};
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@ -30,7 +30,7 @@ class CfgAmmo {
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};
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};
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class ACE_G_Chemlight_White: Chemlight_base {
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class ACE_G_Chemlight_White: Chemlight_base {
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timeToLive = 1500;
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timeToLive = 28800;
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effectsSmoke = "ACE_ChemlightEffect_White";
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effectsSmoke = "ACE_ChemlightEffect_White";
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model = "\A3\Weapons_f\chemlight\chemlight_yellow_lit";
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model = "\A3\Weapons_f\chemlight\chemlight_yellow_lit";
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};
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};
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@ -41,7 +41,7 @@ class CfgAmmo {
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class ACE_G_Chemlight_HiRed: Chemlight_Red {
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class ACE_G_Chemlight_HiRed: Chemlight_Red {
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effectsSmoke = "ACE_ChemlightEffect_HiRed";
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effectsSmoke = "ACE_ChemlightEffect_HiRed";
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timeToLive = 300;
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timeToLive = 1800;
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};
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};
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class ACE_G_Chemlight_HiRed_Infinite: ACE_G_Chemlight_HiRed {
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class ACE_G_Chemlight_HiRed_Infinite: ACE_G_Chemlight_HiRed {
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@ -50,35 +50,53 @@ class CfgAmmo {
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class ACE_G_Chemlight_HiYellow: Chemlight_Yellow {
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class ACE_G_Chemlight_HiYellow: Chemlight_Yellow {
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effectsSmoke = "ACE_ChemlightEffect_HiYellow";
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effectsSmoke = "ACE_ChemlightEffect_HiYellow";
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timeToLive = 300;
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timeToLive = 1800;
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};
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};
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class ACE_G_Chemlight_HiYellow_Infinite: ACE_G_Chemlight_HiYellow {
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class ACE_G_Chemlight_HiYellow_Infinite: ACE_G_Chemlight_HiYellow {
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timeToLive = 1e10;
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timeToLive = 1e10;
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};
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};
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class ACE_G_Chemlight_HiOrange: ACE_G_Chemlight_Orange {
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effectsSmoke = "ACE_ChemlightEffect_HiOrange";
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timeToLive = 300;
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};
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class ACE_G_Chemlight_HiOrange_Infinite: ACE_G_Chemlight_HiOrange {
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timeToLive = 1e10;
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};
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class ACE_G_Chemlight_HiWhite: ACE_G_Chemlight_White {
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class ACE_G_Chemlight_HiWhite: ACE_G_Chemlight_White {
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effectsSmoke = "ACE_ChemlightEffect_HiWhite";
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effectsSmoke = "ACE_ChemlightEffect_HiWhite";
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timeToLive = 300;
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timeToLive = 1800;
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};
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};
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class ACE_G_Chemlight_HiWhite_Infinite: ACE_G_Chemlight_HiWhite {
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class ACE_G_Chemlight_HiWhite_Infinite: ACE_G_Chemlight_HiWhite {
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timeToLive = 1e10;
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timeToLive = 1e10;
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};
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};
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class ACE_G_Chemlight_HiBlue: Chemlight_Blue {
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effectsSmoke = "ACE_ChemlightEffect_HiBlue";
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timeToLive = 1800;
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};
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class ACE_G_Chemlight_HiBlue_Infinite: ACE_G_Chemlight_HiBlue {
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timeToLive = 1e10;
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};
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class ACE_G_Chemlight_HiGreen: Chemlight_Green {
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effectsSmoke = "ACE_ChemlightEffect_HiGreen";
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timeToLive = 1800;
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};
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class ACE_G_Chemlight_HiGreen_Infinite: ACE_G_Chemlight_HiGreen {
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timeToLive = 1e10;
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};
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class ACE_G_Chemlight_UltraHiOrange: ACE_G_Chemlight_Orange {
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effectsSmoke = "ACE_ChemlightEffect_UltraHiOrange";
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timeToLive = 300;
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};
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class ACE_G_Chemlight_UltraHiOrange_Infinite: ACE_G_Chemlight_UltraHiOrange {
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timeToLive = 1e10;
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};
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class ACE_G_Chemlight_IR: Chemlight_base {
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class ACE_G_Chemlight_IR: Chemlight_base {
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ACE_Chemlight_IR = "ACE_Chemlight_IR_Dummy";
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ACE_Chemlight_IR = "ACE_Chemlight_IR_Dummy";
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effectsSmoke = "ACE_ChemlightEffect_IR";
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effectsSmoke = "ACE_ChemlightEffect_IR";
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timeToLive = 1500;
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timeToLive = 28800;
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model = "\A3\Weapons_f\chemlight\chemlight_blue_lit";
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model = "\A3\Weapons_f\chemlight\chemlight_blue_lit";
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};
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};
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};
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};
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@ -9,6 +9,15 @@
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};
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};
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#define HI_ATTENUATION \
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#define HI_ATTENUATION \
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class Attenuation { \
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constant = 0; \
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linear = 0; \
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quadratic = 20; \
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hardLimitStart = 2.1; \
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hardLimitEnd = 2.8; \
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};
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#define ULTRA_HI_ATTENUATION \
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class Attenuation { \
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class Attenuation { \
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constant = 0; \
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constant = 0; \
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linear = 0; \
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linear = 0; \
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@ -63,28 +72,36 @@ class CfgLights {
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};
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};
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class ACE_ChemlightLight_HiRed: ChemLight_Red {
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class ACE_ChemlightLight_HiRed: ChemLight_Red {
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intensity = 12000;
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intensity = 9000;
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HI_ATTENUATION
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HI_ATTENUATION
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};
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};
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class ACE_ChemlightLight_HiYellow: ChemLight_Yellow {
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class ACE_ChemlightLight_HiYellow: ChemLight_Yellow {
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intensity = 12000;
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intensity = 9000;
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HI_ATTENUATION
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HI_ATTENUATION
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};
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};
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class ACE_ChemlightLight_HiOrange: ACE_ChemlightLight_Orange {
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intensity = 12000;
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HI_ATTENUATION
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};
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class ACE_ChemlightLight_HiWhite: ACE_ChemlightLight_White {
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class ACE_ChemlightLight_HiWhite: ACE_ChemlightLight_White {
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intensity = 12000;
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intensity = 9000;
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HI_ATTENUATION
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HI_ATTENUATION
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};
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};
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class ACE_ChemlightLight_HiBlue: ChemLight_Blue {
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intensity = 9000;
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HI_ATTENUATION
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};
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class ACE_ChemlightLight_HiGreen: ChemLight_Green {
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intensity = 9000;
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HI_ATTENUATION
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};
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class ACE_ChemlightLight_UltraHiOrange: ACE_ChemlightLight_Orange {
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intensity = 12000;
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ULTRA_HI_ATTENUATION
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};
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class ACE_ChemlightLight_IR: ChemLight_Green {
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class ACE_ChemlightLight_IR: ChemLight_Green {
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intensity = 0;
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intensity = 0;
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@ -2,7 +2,6 @@
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class CfgMagazines {
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class CfgMagazines {
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class SmokeShell;
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class SmokeShell;
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class Chemlight_Green: Smokeshell {
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class Chemlight_Green: Smokeshell {
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ACE_Chemlight_Shield = "ACE_Chemlight_Shield_Green";
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ACE_Chemlight_Shield = "ACE_Chemlight_Shield_Green";
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};
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};
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@ -65,17 +64,6 @@ class CfgMagazines {
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picture = QPATHTOF(UI\ace_chemlight_hiyellow_x_ca.paa);
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picture = QPATHTOF(UI\ace_chemlight_hiyellow_x_ca.paa);
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};
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};
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class ACE_Chemlight_HiOrange: ACE_Chemlight_Orange {
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ACE_Attachable = "ACE_G_Chemlight_HiOrange";
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ACE_Chemlight_Shield = "";
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author = ECSTRING(common,ACETeam);
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ammo = "ACE_G_Chemlight_HiOrange";
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displayName = CSTRING(HiOrange_DisplayName);
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displayNameShort = CSTRING(HiOrange_DisplayNameShort);
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descriptionShort = CSTRING(HiOrange_DescriptionShort);
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picture = QPATHTOF(UI\ace_chemlight_hiorange_x_ca.paa);
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};
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class ACE_Chemlight_HiWhite: ACE_Chemlight_White {
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class ACE_Chemlight_HiWhite: ACE_Chemlight_White {
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ACE_Attachable = "ACE_G_Chemlight_HiWhite";
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ACE_Attachable = "ACE_G_Chemlight_HiWhite";
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ACE_Chemlight_Shield = "";
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ACE_Chemlight_Shield = "";
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@ -87,6 +75,40 @@ class CfgMagazines {
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picture = QPATHTOF(UI\ace_chemlight_hiwhite_x_ca.paa);
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picture = QPATHTOF(UI\ace_chemlight_hiwhite_x_ca.paa);
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};
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};
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class ACE_Chemlight_HiBlue: Chemlight_Blue {
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ACE_Attachable = "ACE_G_Chemlight_HiBlue";
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ACE_Chemlight_Shield = "";
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author = ECSTRING(common,ACETeam);
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ammo = "ACE_G_Chemlight_HiBlue";
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displayName = CSTRING(HiBlue_DisplayName);
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displayNameShort = CSTRING(HiBlue_DisplayNameShort);
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descriptionShort = CSTRING(HiBlue_DescriptionShort);
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picture = QPATHTOF(UI\ace_chemlight_hiblue_x_ca.paa);
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};
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class ACE_Chemlight_HiGreen: Chemlight_Green {
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ACE_Attachable = "ACE_G_Chemlight_HiGreen";
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ACE_Chemlight_Shield = "";
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author = ECSTRING(common,ACETeam);
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ammo = "ACE_G_Chemlight_HiGreen";
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displayName = CSTRING(HiGreen_DisplayName);
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displayNameShort = CSTRING(HiGreen_DisplayNameShort);
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descriptionShort = CSTRING(HiGreen_DescriptionShort);
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picture = QPATHTOF(UI\ace_chemlight_higreen_x_ca.paa);
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};
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class ACE_Chemlight_UltraHiOrange: ACE_Chemlight_Orange {
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ACE_Attachable = "ACE_G_Chemlight_UltraHiOrange";
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ACE_Chemlight_Shield = "";
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author = ECSTRING(common,ACETeam);
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||||||
|
ammo = "ACE_G_Chemlight_UltraHiOrange";
|
||||||
|
displayName = CSTRING(UltraHiOrange_DisplayName);
|
||||||
|
displayNameShort = CSTRING(UltraHiOrange_DisplayNameShort);
|
||||||
|
descriptionShort = CSTRING(UltraHiOrange_DescriptionShort);
|
||||||
|
picture = QPATHTOF(UI\ace_chemlight_ultrahiorange_x_ca.paa);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
class ACE_Chemlight_IR: Chemlight_Green {
|
class ACE_Chemlight_IR: Chemlight_Green {
|
||||||
ACE_Attachable = "ACE_Chemlight_IR_Dummy";
|
ACE_Attachable = "ACE_Chemlight_IR_Dummy";
|
||||||
ACE_Chemlight_Shield = "";
|
ACE_Chemlight_Shield = "";
|
||||||
|
@ -33,9 +33,9 @@ class CfgVehicles {
|
|||||||
nvTarget = 1;
|
nvTarget = 1;
|
||||||
brightness = 0.2;
|
brightness = 0.2;
|
||||||
class NVGMarker {
|
class NVGMarker {
|
||||||
diffuse[] = {0.1,0.1,0.1};
|
diffuse[] = {0.04,0.04,0.04};
|
||||||
ambient[] = {0.01,0.01,0.01};
|
ambient[] = {0.0001,0.0001,0.0001};
|
||||||
brightness = 0.015;
|
brightness = 0.12;
|
||||||
name = "pozicni blik";
|
name = "pozicni blik";
|
||||||
drawLight = 0;
|
drawLight = 0;
|
||||||
drawLightSize = 0;
|
drawLightSize = 0;
|
||||||
@ -228,8 +228,10 @@ class CfgVehicles {
|
|||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_White,20);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_White,20);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiRed,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiRed,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiYellow,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiYellow,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiOrange,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiBlue,10);
|
||||||
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiGreen,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiWhite,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiWhite,10);
|
||||||
|
MACRO_ADDMAGAZINE(ACE_Chemlight_UltraHiOrange,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_IR,20);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_IR,20);
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@ -258,8 +260,10 @@ class CfgVehicles {
|
|||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_White,20);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_White,20);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiRed,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiRed,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiYellow,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiYellow,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiOrange,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiBlue,10);
|
||||||
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiGreen,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_HiWhite,10);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_HiWhite,10);
|
||||||
|
MACRO_ADDMAGAZINE(ACE_Chemlight_UltraHiOrange,10);
|
||||||
MACRO_ADDMAGAZINE(ACE_Chemlight_IR,20);
|
MACRO_ADDMAGAZINE(ACE_Chemlight_IR,20);
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -286,4 +290,104 @@ class CfgVehicles {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Module_F;
|
||||||
|
class ModuleChemlight_F: Module_F {
|
||||||
|
class Arguments {
|
||||||
|
class Type {
|
||||||
|
class values {
|
||||||
|
class Orange {
|
||||||
|
name= CSTRING(Orange_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_Orange";
|
||||||
|
};
|
||||||
|
class White {
|
||||||
|
name= CSTRING(White_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_White";
|
||||||
|
};
|
||||||
|
class HiRed {
|
||||||
|
name= CSTRING(HiRed_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_HiRed";
|
||||||
|
};
|
||||||
|
class HiYellow {
|
||||||
|
name= CSTRING(HiYellow_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_HiYellow";
|
||||||
|
};
|
||||||
|
class HiWhite {
|
||||||
|
name= CSTRING(HiWhite_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_HiWhite";
|
||||||
|
};
|
||||||
|
class HiBlue {
|
||||||
|
name= CSTRING(HiBlue_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_HiBlue";
|
||||||
|
};
|
||||||
|
class HiGreen {
|
||||||
|
name= CSTRING(HiGreen_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_HiGreen";
|
||||||
|
};
|
||||||
|
class UltraHiOrange {
|
||||||
|
name= CSTRING(UltraHiOrange_DisplayName);
|
||||||
|
value="ACE_G_Chemlight_UltraHiOrange";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ModuleChemlightBlue_F;
|
||||||
|
class ModuleChemlightOrange: ModuleChemlightBlue_F {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightOrange";
|
||||||
|
displayName = CSTRING(Orange_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_orange_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_Orange";
|
||||||
|
};
|
||||||
|
class ModuleChemlightWhite: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightWhite";
|
||||||
|
displayName = CSTRING(White_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_white_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_White";
|
||||||
|
};
|
||||||
|
class ModuleChemlightHiRed: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightHiRed";
|
||||||
|
displayName = CSTRING(HiRed_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_hired_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_HiRed";
|
||||||
|
};
|
||||||
|
class ModuleChemlightHiYellow: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightHiYellow";
|
||||||
|
displayName = CSTRING(HiYellow_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_hiyellow_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_HiYellow";
|
||||||
|
};
|
||||||
|
class ModuleChemlightHiWhite: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightHiWhite";
|
||||||
|
displayName = CSTRING(HiWhite_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_hiwhite_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_HiWhite";
|
||||||
|
};
|
||||||
|
class ModuleChemlightHiBlue: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightHiBlue";
|
||||||
|
displayName = CSTRING(HiBlue_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_hiblue_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_HiBlue";
|
||||||
|
};
|
||||||
|
class ModuleChemlightHiGreen: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightHiGreen";
|
||||||
|
displayName = CSTRING(HiGreen_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_higreen_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_HiGreen";
|
||||||
|
};
|
||||||
|
class ModuleChemlightUltraHiOrange: ModuleChemlightOrange {
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
_generalMacro = "ModuleChemlightUltraHiOrange";
|
||||||
|
displayName = CSTRING(UltraHiOrange_DisplayName);
|
||||||
|
portrait = QPATHTOF(UI\ace_chemlight_ultrahiorange_x_ca.paa);
|
||||||
|
ammo = "ACE_G_Chemlight_UltraHiOrange";
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
@ -3,7 +3,7 @@ class CfgWeapons {
|
|||||||
|
|
||||||
class GrenadeLauncher;
|
class GrenadeLauncher;
|
||||||
class Throw: GrenadeLauncher {
|
class Throw: GrenadeLauncher {
|
||||||
muzzles[] += {"ACE_Chemlight_OrangeMuzzle","ACE_Chemlight_WhiteMuzzle","ACE_Chemlight_HiRedMuzzle","ACE_Chemlight_HiYellowMuzzle","ACE_Chemlight_HiOrangeMuzzle","ACE_Chemlight_HiWhiteMuzzle","ACE_Chemlight_IRMuzzle"};
|
muzzles[] += {"ACE_Chemlight_OrangeMuzzle","ACE_Chemlight_WhiteMuzzle","ACE_Chemlight_HiRedMuzzle","ACE_Chemlight_HiYellowMuzzle","ACE_Chemlight_HiWhiteMuzzle", "ACE_Chemlight_HiBlueMuzzle", "ACE_Chemlight_HiGreenMuzzle","ACE_Chemlight_UltraHiOrangeMuzzle","ACE_Chemlight_IRMuzzle"};
|
||||||
|
|
||||||
class ThrowMuzzle;
|
class ThrowMuzzle;
|
||||||
|
|
||||||
@ -23,13 +23,22 @@ class CfgWeapons {
|
|||||||
magazines[] = {"ACE_Chemlight_HiYellow"};
|
magazines[] = {"ACE_Chemlight_HiYellow"};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_Chemlight_HiOrangeMuzzle: ThrowMuzzle {
|
|
||||||
magazines[] = {"ACE_Chemlight_HiOrange"};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ACE_Chemlight_HiWhiteMuzzle: ThrowMuzzle {
|
class ACE_Chemlight_HiWhiteMuzzle: ThrowMuzzle {
|
||||||
magazines[] = {"ACE_Chemlight_HiWhite"};
|
magazines[] = {"ACE_Chemlight_HiWhite"};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class ACE_Chemlight_HiBlueMuzzle: ThrowMuzzle {
|
||||||
|
magazines[] = {"ACE_Chemlight_HiBlue"};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ACE_Chemlight_HiGreenMuzzle: ThrowMuzzle {
|
||||||
|
magazines[] = {"ACE_Chemlight_HiGreen"};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ACE_Chemlight_UltraHiOrangeMuzzle: ThrowMuzzle {
|
||||||
|
magazines[] = {"ACE_Chemlight_UltraHiOrange"};
|
||||||
|
};
|
||||||
|
|
||||||
class ACE_Chemlight_IRMuzzle: ThrowMuzzle {
|
class ACE_Chemlight_IRMuzzle: ThrowMuzzle {
|
||||||
magazines[] = {"ACE_Chemlight_IR"};
|
magazines[] = {"ACE_Chemlight_IR"};
|
||||||
};
|
};
|
||||||
|
@ -27,13 +27,6 @@ class ACE_ChemlightEffect_HiYellow {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_ChemlightEffect_HiOrange {
|
|
||||||
class Light1 {
|
|
||||||
simulation = "light";
|
|
||||||
type = "ACE_ChemlightLight_HiOrange";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class ACE_ChemlightEffect_HiWhite {
|
class ACE_ChemlightEffect_HiWhite {
|
||||||
class Light1 {
|
class Light1 {
|
||||||
simulation = "light";
|
simulation = "light";
|
||||||
@ -41,6 +34,27 @@ class ACE_ChemlightEffect_HiWhite {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class ACE_ChemlightEffect_HiBlue {
|
||||||
|
class Light1 {
|
||||||
|
simulation = "light";
|
||||||
|
type = "ACE_ChemlightLight_HiBlue";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ACE_ChemlightEffect_HiGreen {
|
||||||
|
class Light1 {
|
||||||
|
simulation = "light";
|
||||||
|
type = "ACE_ChemlightLight_HiGreen";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ACE_ChemlightEffect_UltraHiOrange {
|
||||||
|
class Light1 {
|
||||||
|
simulation = "light";
|
||||||
|
type = "ACE_ChemlightLight_UltraHiOrange";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
class ACE_ChemlightEffect_IR {
|
class ACE_ChemlightEffect_IR {
|
||||||
class Light1 {
|
class Light1 {
|
||||||
simulation = "light";
|
simulation = "light";
|
||||||
|
BIN
addons/chemlights/UI/ace_chemlight_hiblue_x_ca.paa
Normal file
BIN
addons/chemlights/UI/ace_chemlight_hiblue_x_ca.paa
Normal file
Binary file not shown.
BIN
addons/chemlights/UI/ace_chemlight_higreen_x_ca.paa
Normal file
BIN
addons/chemlights/UI/ace_chemlight_higreen_x_ca.paa
Normal file
Binary file not shown.
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
class CfgPatches {
|
class CfgPatches {
|
||||||
class ADDON {
|
class ADDON {
|
||||||
units[] = {"ACE_Box_Chemlights","ACE_Item_Chemlight_Shield","ACE_Item_Chemlight_Shield_Green","ACE_Item_Chemlight_Shield_Red","ACE_Item_Chemlight_Shield_Blue","ACE_Item_Chemlight_Shield_Yellow","ACE_Item_Chemlight_Shield_Orange","ACE_Item_Chemlight_Shield_White"};
|
units[] = {"ACE_Box_Chemlights","ACE_Item_Chemlight_Shield","ACE_Item_Chemlight_Shield_Green","ACE_Item_Chemlight_Shield_Red","ACE_Item_Chemlight_Shield_Blue","ACE_Item_Chemlight_Shield_Yellow","ACE_Item_Chemlight_Shield_Orange","ACE_Item_Chemlight_Shield_White","ModuleChemlightOrange","ModuleChemlightWhite","ModuleChemlightHiRed","ModuleChemlightHiYellow","ModuleChemlightHiWhite","ModuleChemlightHiBlue","ModuleChemlightHiGreen","ModuleChemlightUltraHiOrange"};
|
||||||
weapons[] = {"ACE_Chemlight_Shield", "ACE_Chemlight_Shield_Green","ACE_Chemlight_Shield_Red","ACE_Chemlight_Shield_Blue","ACE_Chemlight_Shield_Yellow","ACE_Chemlight_Shield_Orange","ACE_Chemlight_Shield_White"};
|
weapons[] = {"ACE_Chemlight_Shield", "ACE_Chemlight_Shield_Green","ACE_Chemlight_Shield_Red","ACE_Chemlight_Shield_Blue","ACE_Chemlight_Shield_Yellow","ACE_Chemlight_Shield_Orange","ACE_Chemlight_Shield_White"};
|
||||||
requiredVersion = REQUIRED_VERSION;
|
requiredVersion = REQUIRED_VERSION;
|
||||||
requiredAddons[] = {"ace_common"};
|
requiredAddons[] = {"ace_common"};
|
||||||
|
@ -150,15 +150,15 @@
|
|||||||
<Chinesesimp>超亮红色光</Chinesesimp>
|
<Chinesesimp>超亮红色光</Chinesesimp>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_HiRed_DescriptionShort">
|
<Key ID="STR_ACE_Chemlights_HiRed_DescriptionShort">
|
||||||
<English>Type: Light - Red Hi (5 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
<English>Type: Light - Red Hi (30 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
<Japanese>種類: 照明 - 高輝度 赤 (5分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
<Japanese>種類: 照明 - 高輝度 赤 (30分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
||||||
<Polish>Typ: Światło - jaskrawe czerwone (5 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
<Polish>Typ: Światło - jaskrawe czerwone (30 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
||||||
<German>Typ: Licht - rot, hell (5 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
<German>Typ: Licht - rot, hell (30 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
||||||
<Korean>종류: 밝은 빨간색 (5분)<br />수량: 1<br />사용처: 손</Korean>
|
<Korean>종류: 밝은 빨간색 (30분)<br />수량: 1<br />사용처: 손</Korean>
|
||||||
<French>Type: Lumière - rouge Hi (5 minutes)<br />Nbre: 1<br /> À main</French>
|
<French>Type: Lumière - rouge Hi (30 minutes)<br />Nbre: 1<br /> À main</French>
|
||||||
<Italian>Tipo: Luce - Rossa Hi (5 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
<Italian>Tipo: Luce - Rossa Hi (30 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
||||||
<Chinese>類型: 光 - 超亮紅色 (5分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
<Chinese>類型: 光 - 超亮紅色 (30分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
||||||
<Chinesesimp>类型: 光 - 超亮红色 (5分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
<Chinesesimp>类型: 光 - 超亮红色 (30分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_HiYellow_DisplayName">
|
<Key ID="STR_ACE_Chemlights_HiYellow_DisplayName">
|
||||||
<English>Chemlight (Hi Yellow)</English>
|
<English>Chemlight (Hi Yellow)</English>
|
||||||
@ -183,48 +183,15 @@
|
|||||||
<Chinesesimp>超亮黄色光</Chinesesimp>
|
<Chinesesimp>超亮黄色光</Chinesesimp>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_HiYellow_DescriptionShort">
|
<Key ID="STR_ACE_Chemlights_HiYellow_DescriptionShort">
|
||||||
<English>Type: Light - Yellow Hi (5 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
<English>Type: Light - Yellow Hi (30 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
<Japanese>種類: 照明 - 高輝度 黄 (5分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
<Japanese>種類: 照明 - 高輝度 黄 (30分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
||||||
<Polish>Typ: Światło - jaskrawe żółte (5 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
<Polish>Typ: Światło - jaskrawe żółte (30 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
||||||
<German>Typ: Licht - gelb, hell (5 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
<German>Typ: Licht - gelb, hell (30 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
||||||
<Korean>종류:밝은 노란색 (5분)<br />수량: 1<br />사용처: Hand</Korean>
|
<Korean>종류:밝은 노란색 (30분)<br />수량: 1<br />사용처: Hand</Korean>
|
||||||
<French>Type: Lumière - Jaune Hi (5 minutes)Nbre: 1<br /> À main</French>
|
<French>Type: Lumière - Jaune Hi (30 minutes)Nbre: 1<br /> À main</French>
|
||||||
<Italian>Tipo: Luce - Gialla Hi (5 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
<Italian>Tipo: Luce - Gialla Hi (30 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
||||||
<Chinese>類型: 光 - 超亮黃色 (5分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
<Chinese>類型: 光 - 超亮黃色 (30分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
||||||
<Chinesesimp>类型: 光 - 超亮黄色 (5分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
<Chinesesimp>类型: 光 - 超亮黄色 (30分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
||||||
</Key>
|
|
||||||
<Key ID="STR_ACE_Chemlights_HiOrange_DisplayName">
|
|
||||||
<English>Chemlight (Hi Orange)</English>
|
|
||||||
<Japanese>ケミライト (高輝度 オレンジ)</Japanese>
|
|
||||||
<Polish>Świetlik (jaskrawy pomarańczowy)</Polish>
|
|
||||||
<German>Knicklicht (orange, hell)</German>
|
|
||||||
<Korean>켐라이트 (밝은 주황색)</Korean>
|
|
||||||
<French>Cyalume (Hi orange)</French>
|
|
||||||
<Italian>Luce chimica (Hi Arancione)</Italian>
|
|
||||||
<Chinese>螢光棒 (超亮橘色)</Chinese>
|
|
||||||
<Chinesesimp>萤光棒 (超亮橘色)</Chinesesimp>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_ACE_Chemlights_HiOrange_DisplayNameShort">
|
|
||||||
<English>Orange Hi Light</English>
|
|
||||||
<Japanese>高輝度のオレンジ</Japanese>
|
|
||||||
<Polish>Jaskrawe pomarańczowe światło</Polish>
|
|
||||||
<German>Helles, oranges Knicklicht</German>
|
|
||||||
<Korean>밝은 주황색</Korean>
|
|
||||||
<French>Lum. orange haute intensité</French>
|
|
||||||
<Italian>Luce Hi Arancione</Italian>
|
|
||||||
<Chinese>超亮橘色光</Chinese>
|
|
||||||
<Chinesesimp>超亮橘色光</Chinesesimp>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_ACE_Chemlights_HiOrange_DescriptionShort">
|
|
||||||
<English>Type: Light - Orange Hi (5 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
|
||||||
<Japanese>種類: 照明 - 高輝度 オレンジ (5分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
|
||||||
<Polish>Typ: Światło - jaskrawe pomarańczowe (5 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
|
||||||
<German>Typ: Licht - orange, hell (5 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
|
||||||
<Korean>종류: 밝은 주황색 (5분)<br />수량: 1<br />사용처: 손</Korean>
|
|
||||||
<French>Type: Lumière - orange Hi (5 minutes)<br />Nbre: 1<br /> À main</French>
|
|
||||||
<Italian>Tipo: Luce - Arancione Hi (5 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
|
||||||
<Chinese>類型: 光 - 超亮橘色 (5分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
|
||||||
<Chinesesimp>类型: 光 - 超亮橘色 (5分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_HiWhite_DisplayName">
|
<Key ID="STR_ACE_Chemlights_HiWhite_DisplayName">
|
||||||
<English>Chemlight (Hi White)</English>
|
<English>Chemlight (Hi White)</English>
|
||||||
@ -249,15 +216,51 @@
|
|||||||
<Chinesesimp>超亮白色光</Chinesesimp>
|
<Chinesesimp>超亮白色光</Chinesesimp>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_HiWhite_DescriptionShort">
|
<Key ID="STR_ACE_Chemlights_HiWhite_DescriptionShort">
|
||||||
<English>Type: Light - White Hi (5 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
<English>Type: Light - White Hi (30 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
<Japanese>種類: 照明 - 高輝度 白 (5分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
<Japanese>種類: 照明 - 高輝度 白 (30分間)<br />装填数: 1<br />次で使用: 携帯</Japanese>
|
||||||
<Polish>Typ: Światło - jaskrawe białe (5 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
<Polish>Typ: Światło - jaskrawe białe (30 minut)<br/>Pociski: 1<br/>Używany w: ręce</Polish>
|
||||||
<German>Typ: Licht - weiß, hell (5 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
<German>Typ: Licht - weiß, hell (30 Minuten)<br />Anzahl: 1<br />Benutzt in: Hand</German>
|
||||||
<Korean>종류: 밝은 하얀색 (5분)<br />수량: 1<br />사용처: 손</Korean>
|
<Korean>종류: 밝은 하얀색 (30분)<br />수량: 1<br />사용처: 손</Korean>
|
||||||
<French>Type: Lumière - blanche Hi (5 minutes)<br />Nbre: 1<br /> À main</French>
|
<French>Type: Lumière - blanche Hi (30 minutes)<br />Nbre: 1<br /> À main</French>
|
||||||
<Italian>Tipo: Luce - Bianca Hi (5 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
<Italian>Tipo: Luce - Bianca Hi (30 minuti)<br />Rimanenti: 1<br/>Usata in: Mano</Italian>
|
||||||
<Chinese>類型: 光 - 超亮白色 (5分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
<Chinese>類型: 光 - 超亮白色 (30分鐘)<br />發數: 1<br />使用於: 手</Chinese>
|
||||||
<Chinesesimp>类型: 光 - 超亮白色 (5分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
<Chinesesimp>类型: 光 - 超亮白色 (30分钟)<br />发数: 1<br />使用于: 手</Chinesesimp>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiBlue_DisplayName">
|
||||||
|
<English>Chemlight (Hi Blue)</English>
|
||||||
|
<French>Cyalume (Hi Bleu)</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiBlue_DisplayNameShort">
|
||||||
|
<English>Blue Hi Light</English>
|
||||||
|
<French>Lum. bleue haute intensité</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiBlue_DescriptionShort">
|
||||||
|
<English>Type: Light - Blue Hi (30 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
|
<French>Type: Lumière - bleue Hi (30 minutes)<br />Nbre: 1<br /> À main</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiGreen_DisplayName">
|
||||||
|
<English>Chemlight (Hi Green)</English>
|
||||||
|
<French>Cyalume (Hi Vert)</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiGreen_DisplayNameShort">
|
||||||
|
<English>Green Hi Light</English>
|
||||||
|
<French>Lum. verte haute intensité</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_HiGreen_DescriptionShort">
|
||||||
|
<English>Type: Light - Green Hi (30 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
|
<French>Type: Lumière - verte Hi (30 minutes)<br />Nbre: 1<br /> À main</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_UltraHiOrange_DisplayName">
|
||||||
|
<English>Chemlight (Ultra-Hi Orange)</English>
|
||||||
|
<French>Cyalume (Ultra-Hi orange)</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_UltraHiOrange_DisplayNameShort">
|
||||||
|
<English>Orange Ultra-Hi Light</English>
|
||||||
|
<French>Lum. orange ultra haute intensité</French>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Chemlights_UltraHiOrange_DescriptionShort">
|
||||||
|
<English>Type: Light - Orange Ultra-Hi (5 minute)<br />Rounds: 1<br />Used in: Hand</English>
|
||||||
|
<French>Type: Lumière - Orange Ultra-Hi (5 minutes)<br />Nbre: 1<br /> À main</French>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Chemlights_IR_DisplayName">
|
<Key ID="STR_ACE_Chemlights_IR_DisplayName">
|
||||||
<English>Chemlight (IR)</English>
|
<English>Chemlight (IR)</English>
|
||||||
|
Loading…
Reference in New Issue
Block a user