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Vehicle Lock: add events (#7938)
* vehiclelock: events * Update addons/vehiclelock/functions/fnc_lockpick.sqf Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * Update addons/vehiclelock/functions/fnc_lockpick.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/vehiclelock/functions/fnc_lockpick.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -53,10 +53,12 @@ switch (_funcType) do {
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_returnValue = !([_unit, _veh] call FUNC(hasKeyForVehicle)) && {(locked _veh) in [2, 3]};
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};
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case "startLockpick": {
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[QGVAR(startedLockpick), [_veh]] call CBA_fnc_localEvent;
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[_vehLockpickStrength, [_unit, _veh, "finishLockpick"], {(_this select 0) call FUNC(lockpick)}, {}, (localize LSTRING(Action_LockpickInUse)), _condition, ["isNotInside", "isNotSwimming"]] call EFUNC(common,progressBar);
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};
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case "finishLockpick": {
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[QGVAR(setVehicleLock), [_veh, false], [_veh]] call CBA_fnc_targetEvent;
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[QGVAR(finishedLockpick), [_veh]] call CBA_fnc_localEvent;
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};
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default {
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ERROR("bad function type");
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