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Merge branch 'commoncleanup5' of https://github.com/acemod/ACE3 into commoncleanup5
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commit
25d1e46422
@ -1,5 +1,5 @@
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/*
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* Author: KoffeinFlummi
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* Author: KoffeinFlummi, joko // Jonas
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*
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* Nothing to see here, move along.
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*
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@ -13,44 +13,50 @@
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*/
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#include "script_component.hpp"
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params ["_logic", "_units", "_activated"];
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params ["", "_units", "_activated"];
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if !(_activated) exitWith {};
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if (isNil QGVAR(LSD_Vehicles)) then {
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GVAR(LSD_Vehicles) = [];
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};
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if (isNil QGVAR(LSD_Colors)) then {
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GVAR(LSD_Colors) = [
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"#(argb,8,8,3)color(1,0,0,1,co)",
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"#(argb,8,8,3)color(1,0.5,0,1,co)",
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"#(argb,8,8,3)color(1,1,0,1,co)",
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"#(argb,8,8,3)color(0,1,0,1,co)",
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"#(argb,8,8,3)color(0,0,1,1,co)",
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"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
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"#(argb,8,8,3)color(0.5,0,1,1,co)"
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];
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};
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if (isNil QGVAR(LSD_index)) then {
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GVAR(LSD_index) = 0;
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};
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GVAR(LSD_ColorsCount) = count GVAR(LSD_Colors);
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{
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private "_hSCount";
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_hSCount = count (getArray (configFile >> "CfgVehicles" >> typeOf _x >> "hiddenSelections"));
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if (_hSCount > 0) then {
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[_x, _hSCount] spawn {
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params ["_vehicle", "_hSCount"];
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private ["_colors", "_index"];
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_colors = [
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"#(argb,8,8,3)color(1,0,0,1,co)",
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"#(argb,8,8,3)color(1,0.5,0,1,co)",
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"#(argb,8,8,3)color(1,1,0,1,co)",
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"#(argb,8,8,3)color(0,1,0,1,co)",
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"#(argb,8,8,3)color(0,0,1,1,co)",
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"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
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"#(argb,8,8,3)color(0.5,0,1,1,co)"
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];
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_index = 0;
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while {true} do {
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for "_i" from 0 to (_hSCount - 1) do {
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_vehicle setObjectTexture [_i, _colors select _index];
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};
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_index = (_index + 1) % 7;
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sleep 0.02;
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};
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};
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GVAR(LSD_Vehicles) pushBack [_x, _hSCount];
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};
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false
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nil
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} count _units;
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ACE_LOGINFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.");
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if (isNil QGVAR(LSD_PFH)) then {
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GVAR(LSD_PFH) = [{
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{
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params ["_vehicle", "_hSCount"];
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for "_i" from 0 to (_hSCount - 1) do {
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_vehicle setObjectTexture [_i, _colors select GVAR(LSD_index)];
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};
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nil
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} count GVAR(LSD_Vehicles);
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GVAR(LSD_index) = ((GVAR(LSD_index) + 1) % 7) mod GVAR(LSD_ColorsCount);
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}, 0.02, []] call CBA_fnc_addPerFrameHandler;
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};
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ACE_LOGINFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED.");
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