Attach use purely virtual object (no setPos)

This commit is contained in:
PabstMirror 2015-06-19 13:32:42 -05:00
parent 7129cb34fd
commit 25df7aad09
4 changed files with 75 additions and 19 deletions

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@ -0,0 +1,30 @@
class RscTitles {
class GVAR(virtualAmmo) {
idd = -1;
movingEnable = 1;
duration = 9999999;
fadein = 0;
fadeout = 0;
onLoad = "uiNamespace setVariable ['ACE_attach_virtualAmmoDisplay', (_this select 0)];";
class controls {};
class objects {
class TheObject {
idc = 800851;
type = 82;
model = "\a3\weapons_f\Ammo\Handgrenade.p3d";
scale = 1;
direction[] = {0, 0, 1};
up[] = {0, 1, 0};
x = 0.5;
y = 0.5;
z = 1;
xBack = 0.5;
yBack = 0.5;
zBack = 0.5;
inBack = 0;
enableZoom = 0;
zoomDuration = 1;
};
};
};
};

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@ -16,3 +16,4 @@ class CfgPatches {
#include "CfgMagazines.hpp" #include "CfgMagazines.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "GUI_VirtualAmmo.hpp"

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@ -17,7 +17,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_itemClassname", "_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID"]; private ["_itemClassname", "_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
PARAMS_3(_attachToVehicle,_unit,_args); PARAMS_3(_attachToVehicle,_unit,_args);
_itemClassname = [_args, 0, ""] call CBA_fnc_defaultParam; _itemClassname = [_args, 0, ""] call CBA_fnc_defaultParam;
@ -47,26 +47,35 @@ if (_unit == _attachToVehicle) then { //Self Attachment
_attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true]; _attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true];
_attachToVehicle setVariable [QGVAR(ItemNames), [_itemClassname], true]; _attachToVehicle setVariable [QGVAR(ItemNames), [_itemClassname], true];
} else { } else {
GVAR(placeAction) = -1; GVAR(placeAction) = PLACE_WAITING;
_tempObject = _itemVehClass createVehicleLocal [0,0,-10000];
_tempObject enableSimulationGlobal false;
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus); [_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
//MenuBack isn't working for now (localize "STR_ACE_Attach_CancelAction")
[{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame); [{[localize LSTRING(PlaceAction), ""] call EFUNC(interaction,showMouseHint)}, []] call EFUNC(common,execNextFrame);
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = 1;}] call EFUNC(common,AddActionEventHandler)]; _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(placeAction) = PLACE_APPROVE;}] call EFUNC(common,AddActionEventHandler)];
// _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {true}, {GVAR(placeAction) = 0;}] call EFUNC(common,AddActionEventHandler)];
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = 0}]; _actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(CancelAction)], {GVAR(placeAction) = PLACE_CANCEL}];
//Display to show virtual object:
private [];
_model = getText (configFile >> "CfgAmmo" >> _itemVehClass >> "model");
if (_model == "") then {
_model = getText (configFile >> "CfgVehicles" >> _itemVehClass >> "model");
};
//"\A3\Weapons_F\empty.p3d" is fine, but ctrlSetModel ""; - will crash game!
if (_model == "") exitWith {ERROR("No Model");};
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _model;
[{ [{
private "_startingPosition"; private "_startingPosition";
PARAMS_2(_args,_pfID); PARAMS_2(_args,_pfID);
EXPLODE_7_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_tempObject,_onAtachText,_actionID); EXPLODE_6_PVT(_args,_unit,_attachToVehicle,_itemClassname,_itemVehClass,_onAtachText,_actionID);
if ((GVAR(placeAction) != -1) || _virtualPosASL = (eyePos _unit) vectorAdd (positionCameraToWorld [0,0,0.5] vectorDiff positionCameraToWorld [0,0,0]);
_virtualPos = _virtualPosASL call EFUNC(common,ASLToPosition);
if ((GVAR(placeAction) != PLACE_WAITING) ||
{_unit != ACE_player} || {_unit != ACE_player} ||
{!([_unit, _attachToVehicle, []] call EFUNC(common,canInteractWith))} || {!([_unit, _attachToVehicle, []] call EFUNC(common,canInteractWith))} ||
{!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then { {!([_attachToVehicle, _unit, _itemClassname] call FUNC(canAttach))}) then {
@ -75,16 +84,28 @@ if (_unit == _attachToVehicle) then { //Self Attachment
[_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus); [_unit, QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
[] call EFUNC(interaction,hideMouseHint); [] call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler); [_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
//[_unit, "MenuBack", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
_unit removeAction _actionID; _unit removeAction _actionID;
if (GVAR(placeAction) == 1) then { (QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
_startingPosition = _tempObject modelToWorldVisual [0,0,0];
[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _startingPosition] call FUNC(placeApprove); if (GVAR(placeAction) == PLACE_APPROVE) then {
[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _virtualPos] call FUNC(placeApprove);
}; };
deleteVehicle _tempObject;
} else { } else {
_tempObject setPosATL ((ASLtoATL eyePos _unit) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]));; //Show the virtual object:
if (lineIntersects [eyePos ACE_player, _virtualPosASL, ACE_player]) then {
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow false;
} else {
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlShow true;
_pos = worldToScreen _virtualPos;
_realDistance = _virtualPos distance (positionCameraToWorld [0,0,0]);
_pos = [(_pos select 0), _realDistance, (_pos select 1)];
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetPosition _pos;
_dir = (positionCameraToWorld [0,0,1]) vectorFromTo (positionCameraToWorld [0,0,0]);
_angle = asin (_dir select 2);
_up = [0, cos _angle, sin _angle];
((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModelDirAndUp [[1,0,0], _up];
}; };
}, 0, [_unit, _attachToVehicle, _itemClassname, _itemVehClass, _tempObject, _onAtachText, _actionID]] call CBA_fnc_addPerFrameHandler; };
}, 0, [_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _actionID]] call CBA_fnc_addPerFrameHandler;
}; };

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@ -10,3 +10,7 @@
#endif #endif
#include "\z\ace\addons\main\script_macros.hpp" #include "\z\ace\addons\main\script_macros.hpp"
#define PLACE_WAITING -1
#define PLACE_CANCEL 0
#define PLACE_APPROVE 1