Made module also default to disabled

This commit is contained in:
SilentSpike 2015-05-12 19:55:38 +01:00
parent 228786f3ad
commit 2620f5ebd9

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@ -18,25 +18,25 @@ class CfgVehicles {
displayName = "Ascension Messages";
description = "Display global popup messages when a player is assigned as Zeus.";
typeName = "BOOL";
defaultValue = 1;
defaultValue = 0;
};
class zeusBird {
displayName = "Zeus Eagle";
description = "Spawn an eagle that follows the Zeus camera.";
typeName = "BOOL";
defaultValue = 1;
defaultValue = 0;
};
class remoteWind {
displayName = "Wind Sounds";
description = "Play wind sounds when Zeus remote controls a unit.";
typeName = "BOOL";
defaultValue = 1;
defaultValue = 0;
};
class radioOrdnance {
displayName = "Ordnance Radio Warning";
displayName = "Ordnance Warning";
description = "Play a radio warning when Zeus uses ordnance.";
typeName = "BOOL";
defaultValue = 1;
defaultValue = 0;
};
class revealMines {
displayName = "Reveal Mines";
@ -46,6 +46,7 @@ class CfgVehicles {
class disable {
name = "Disabled";
value = 0;
default = 1;
};
class partial {
name = "Reveal to Allies";
@ -54,7 +55,6 @@ class CfgVehicles {
class full {
name = "Allies + Map Markers";
value = 2;
default = 1;
};
};
};