From 267c0b5c3c789d8e60a80e4e72c595f50f773069 Mon Sep 17 00:00:00 2001 From: SilentSpike Date: Wed, 9 May 2018 16:52:26 +0100 Subject: [PATCH] Fix some moved function calls --- addons/medical_statemachine/Statemachine.hpp | 4 ++-- addons/medical_vitals/functions/fnc_handleUnitVitals.sqf | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/medical_statemachine/Statemachine.hpp b/addons/medical_statemachine/Statemachine.hpp index 707f4df9fe..afbecb5afc 100644 --- a/addons/medical_statemachine/Statemachine.hpp +++ b/addons/medical_statemachine/Statemachine.hpp @@ -44,7 +44,7 @@ class ACE_Medical_StateMachine { }; class Unconscious { onState = QFUNC(handleStateUnconscious); - onStateEntered = QUOTE([ARR_2(_this,(true))] call FUNC(setUnconsciousStatemachine)); + onStateEntered = QUOTE([ARR_2(_this,(true))] call EFUNC(medical,setUnconsciousStatemachine)); class DeathAI { targetState = "Dead"; condition = QUOTE(!isPlayer _this && {EGVAR(medical,unconsciousConditionAI)}); @@ -53,7 +53,7 @@ class ACE_Medical_StateMachine { targetState = "Injured"; condition = QUOTE(_this call EFUNC(medical_status,hasStableVitals)); events[] = {QGVAR(WakeUp)}; - onTransition = QUOTE([ARR_2(_this,(false))] call FUNC(setUnconsciousStatemachine)); + onTransition = QUOTE([ARR_2(_this,(false))] call EFUNC(medical,setUnconsciousStatemachine)); }; class FatalTransitions { targetState = "CardiacArrest"; diff --git a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf index d02a2dc0c7..514d4bd528 100644 --- a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf +++ b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf @@ -89,7 +89,7 @@ private _tourniquets = _unit getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]]; _tourniquetPain = _tourniquetPain max (CBA_missionTime - _x - 120) * 0.001; }; } forEach _tourniquets; -[_unit, _tourniquetPain] call FUNC(adjustPainLevel); +[_unit, _tourniquetPain] call EFUNC(medical,adjustPainLevel); private _heartRate = [_unit, _deltaT, _syncValues] call FUNC(updateHeartRate); [_unit, _deltaT, _syncValues] call FUNC(updatePainSuppress);