Merge pull request #1057 from acemod/abConfigCaching

Config caching (advanced ballistics)
This commit is contained in:
ulteq 2015-05-13 11:30:21 +02:00
commit 26843dad88
8 changed files with 138 additions and 94 deletions

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@ -4,24 +4,11 @@
GVAR(currentbulletID) = -1;
GVAR(bulletDatabase) = [];
GVAR(bulletDatabaseStartTime) = [];
GVAR(bulletDatabaseSpeed) = [];
GVAR(bulletDatabaseFrames) = [];
GVAR(bulletDatabaseLastFrame) = [];
GVAR(bulletDatabaseHDeflect) = [];
GVAR(bulletDatabaseSpinDrift) = [];
GVAR(bulletDatabaseOccupiedIndices) = [];
GVAR(bulletDatabaseFreeIndices) = [];
GVAR(WindInfo) = false;
GVAR(WindInfoStart) = time;
GVAR(Protractor) = false;
GVAR(ProtractorStart) = time;
GVAR(currentGrid) = 0;
GVAR(INIT_MESSAGE_ENABLED) = false;
GVAR(initMessageEnabled) = false;
GVAR(extensionAvailable) = true;
/* @TODO: Remove this until versioning is in sync with cmake/build versioning

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@ -11,5 +11,7 @@ PREP(displayProtractor);
PREP(handleFired);
PREP(initializeTerrainExtension);
PREP(initModuleSettings);
PREP(readAmmoDataFromConfig);
PREP(readWeaponDataFromConfig);
ADDON = true;

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@ -4,7 +4,7 @@
* Calculates the ammo temperature induced muzzle velocity shift
*
* Arguments:
* 0: ammo - classname <string>
* 0: muzzle velocity shift lookup table - m/s <ARRAY>
* 1: temperature - degrees celcius <NUMBER>
*
* Return Value:
@ -15,17 +15,11 @@
*/
#include "script_component.hpp"
private ["_ammo", "_temperature", "_muzzleVelocityTable", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
_ammo = _this select 0;
_temperature = _this select 1;
private ["_muzzleVelocityShiftTable", "_temperature", "_muzzleVelocityShift", "_temperatureIndexA", "_temperatureIndexB", "_temperatureRatio"];
_muzzleVelocityShiftTable = _this select 0;
_temperature = _this select 1;
_muzzleVelocityTable = [];
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
};
if (count _muzzleVelocityTable != 11) exitWith { 0 };
if (count _muzzleVelocityShiftTable != 11) exitWith { 0 };
_temperatureIndexA = floor((_temperature + 15) / 5);
_temperatureIndexA = 0 max _temperatureIndexA;
@ -37,6 +31,6 @@ _temperatureIndexB = _temperatureIndexB min 10;
_temperatureRatio = ((_temperature + 15) / 5) - floor((_temperature + 15) / 5);
_muzzleVelocityShift = (_muzzleVelocityTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityTable select _temperatureIndexB) * _temperatureRatio;
_muzzleVelocityShift = (_muzzleVelocityShiftTable select _temperatureIndexA) * (1 - _temperatureRatio) + (_muzzleVelocityShiftTable select _temperatureIndexB) * _temperatureRatio;
_muzzleVelocityShift

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@ -4,9 +4,10 @@
* Calculates the muzzle velocity shift caused by different barrel lengths
*
* Arguments:
* 0: ammo - classname <string>
* 0: weapon - classname <string>
* 1: muzzle velocity - m/s <NUMBER>
* 0: barrel length - mm
* 1: muzzle velocity lookup table - m/s <ARRAY>
* 2: barrel length lookup table - mm <ARRAY>
* 3: muzzle velocity - m/s <NUMBER>
*
* Return Value:
* 0: muzzle velocity shift - m/s <NUMBER>
@ -16,25 +17,13 @@
*/
#include "script_component.hpp"
private ["_ammo", "_weapon", "_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
_ammo = _this select 0;
_weapon = _this select 1;
_muzzleVelocity = _this select 2;
_barrelLength = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelLength");
private ["_barrelLength", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocity", "_lowerIndex", "_upperIndex", "_barrelLengthRatio", "_muzzleVelocityNew"];
_barrelLength = _this select 0;
_muzzleVelocityTable = _this select 1;
_barrelLengthTable = _this select 2;
_muzzleVelocity = _this select 3;
if (_barrelLength == 0) exitWith { 0 };
_muzzleVelocityTable = [];
_barrelLengthTable = [];
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
_muzzleVelocityTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
_barrelLengthTable = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_barrelLengths");
};
if (count _muzzleVelocityTable != count _barrelLengthTable) exitWith { 0 };
if (count _muzzleVelocityTable == 0 || count _barrelLengthTable == 0) exitWith { 0 };
if (count _muzzleVelocityTable == 1) exitWith { (_muzzleVelocityTable select 0) - _muzzleVelocity };

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@ -19,7 +19,7 @@
*/
#include "script_component.hpp"
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_index", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef", "_ballisticCoefficients", "_velocityBoundaries"];
private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_stabilityFactor"];
_unit = _this select 0;
_weapon = _this select 1;
_mode = _this select 3;
@ -40,7 +40,7 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
// The shooter is non local
if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then {
_opticsName = (primaryWeaponItems _unit) select 2;
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
};
} else {
@ -48,19 +48,26 @@ if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
};
};
//if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "cfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (_abort || !(GVAR(extensionAvailable))) exitWith {
[_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
};
_airFriction = getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction");
_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
if (isNil {_AmmoCacheEntry}) then {
_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
};
_WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
if (isNil {_WeaponCacheEntry}) then {
_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
};
_bulletVelocity = velocity _bullet;
_muzzleVelocity = vectorMagnitude _bulletVelocity;
if (GVAR(barrelLengthInfluenceEnabled)) then {
_muzzleVelocityShift = [_ammo, _weapon, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
_muzzleVelocityShift = [_WeaponCacheEntry select 2, _AmmoCacheEntry select 10, _AmmoCacheEntry select 11, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
if (_muzzleVelocityShift != 0) then {
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
_bullet setVelocity _bulletVelocity;
@ -70,7 +77,7 @@ if (GVAR(barrelLengthInfluenceEnabled)) then {
if (GVAR(ammoTemperatureEnabled)) then {
_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
_muzzleVelocityShift = [_ammo, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
_muzzleVelocityShift = [_AmmoCacheEntry select 9, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
if (_muzzleVelocityShift != 0) then {
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
_bullet setVelocity _bulletVelocity;
@ -85,16 +92,16 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
} else {
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
_opticsName = (primaryWeaponItems ACE_player) select 2;
_opticType = getNumber(configFile >> "cfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
_bulletTraceVisible = _opticType == 2;
};
};
};
_caliber = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_caliber");
_bulletLength = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletLength");
_bulletMass = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_bulletMass");
_barrelTwist = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_barrelTwist");
_caliber = _AmmoCacheEntry select 1;
_bulletLength = _AmmoCacheEntry select 2;
_bulletMass = _AmmoCacheEntry select 3;
_barrelTwist = _WeaponCacheEntry select 0;
_stabilityFactor = 1.5;
if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
@ -103,42 +110,9 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
};
_twistDirection = 1;
if (isNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
_twistDirection = getNumber(configFile >> "cfgWeapons" >> _weapon >> "ACE_twistDirection");
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
_twistDirection = 1;
};
};
_transonicStabilityCoef = 0.5;
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
_transonicStabilityCoef = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
};
_dragModel = 1;
_ballisticCoefficients = [];
_velocityBoundaries = [];
_atmosphereModel = "ICAO";
if (isNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel")) then {
_dragModel = getNumber(configFile >> "cfgAmmo" >> _ammo >> "ACE_dragModel");
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
_dragModel = 1;
};
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
_ballisticCoefficients = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
};
if (isArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
_velocityBoundaries = getArray(configFile >> "cfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
};
if (isText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
_atmosphereModel = getText(configFile >> "cfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
};
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
[{
private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];

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@ -22,7 +22,7 @@ _initStartTime = time;
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
if (GVAR(INIT_MESSAGE_ENABLED)) then {
if (GVAR(initMessageEnabled)) then {
systemChat "AdvancedBallistics: Terrain already initialized";
};
};
@ -40,7 +40,7 @@ GVAR(currentGrid) = 0;
_initStartTime = _args select 2;
if (GVAR(currentGrid) >= _gridCells) exitWith {
if (GVAR(INIT_MESSAGE_ENABLED)) then {
if (GVAR(initMessageEnabled)) then {
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
};
[_this select 1] call cba_fnc_removePerFrameHandler;

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@ -0,0 +1,64 @@
/*
* Author: Ruthberg
*
* Reads the ammo class config and updates the config cache
*
* Arguments:
* 0: ammo - classname <string>
*
* Return Value:
* 0: [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable] <ARRAY>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_ammo", "_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_result"];
_ammo = _this;
_airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
_bulletLength = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletLength");
_bulletMass = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletMass");
_transonicStabilityCoef = 0.5;
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
_transonicStabilityCoef = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
};
_dragModel = 1;
_ballisticCoefficients = [];
_velocityBoundaries = [];
_atmosphereModel = "ICAO";
if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel")) then {
_dragModel = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel");
if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
_dragModel = 1;
};
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
_ballisticCoefficients = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
_velocityBoundaries = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
};
if (isText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
_atmosphereModel = getText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
};
_ammoTempMuzzleVelocityShifts = [];
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
_ammoTempMuzzleVelocityShifts = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
};
_muzzleVelocityTable = [];
_barrelLengthTable = [];
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities")) then {
_muzzleVelocityTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocities");
};
if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
_barrelLengthTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths");
};
_result = [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable];
uiNamespace setVariable [format[QGVAR(%1), _ammo], _result];
_result

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@ -0,0 +1,34 @@
/*
* Author: Ruthberg
*
* Reads the weapon class config and updates the config cache
*
* Arguments:
* 0: ammo - classname <string>
*
* Return Value:
* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
*
* Return value:
* None
*/
#include "script_component.hpp"
private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"];
_weapon = _this;
_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
_twistDirection = 1;
if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
_twistDirection = 1;
};
};
_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
_result = [_barrelTwist, _twistDirection, _barrelLength];
uiNamespace setVariable [format[QGVAR(%1), _weapon], _result];
_result