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Explosives: Fix cursor interaction menu breaking
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@ -16,7 +16,7 @@
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*/
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#include "script_component.hpp"
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private ["_result", "_item", "_children"];
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call EFUNC(interaction,hideMenu);
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EXPLODE_2_PVT(_this,_unit,_detonator);
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_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
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@ -17,8 +17,7 @@
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*/
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#include "script_component.hpp"
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private ["_config"];
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closeDialog 0;
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call EFUNC(interaction,hideMenu);
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EXPLODE_3_PVT(_this,_explosive,_magazine,_trigger);
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_config = ConfigFile >> "CfgACE_Triggers" >> _trigger;
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