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Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons * keep ammo changes, i guess
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@ -39,29 +39,20 @@ class CfgAmmo {
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 80;
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indirectHit = 12;
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indirectHitRange = 3; //2;
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caliber = 1.4;
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deflecting = 3;
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fuseDistance = 3;
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tracerStartTime = 0.02;
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timeToLive = 40;
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hit = 80; // default: 180
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indirectHit = 12; // default: 4
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indirectHitRange = 3; // default: 3
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caliber = 1.4; // default: 5
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deflecting = 3; // default: 5
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fuseDistance = 3; // default: 10
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tracerStartTime = 0.02; // default: 0.1
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timeToLive = 40; // default: 6
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};
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// helper projectiles to simulate a rof > fps
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class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F {
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simulation = "shotSubmunitions";
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triggerTime = 0;
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submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub";
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submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} };
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};
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class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {};
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// adjust damage and splash damage, closer to bluefor gatling with same caliber
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class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
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hit = 70; //40;
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indirectHit = 11; //14;
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indirectHitRange = 3;
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hit = 70; // default: 150
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indirectHit = 11; // default: 4
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indirectHitRange = 3; // default: 3
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};
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};
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@ -2,7 +2,6 @@ class CfgMagazines {
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// shoot helper object to tripple rof
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class VehicleMagazine;
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class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine {
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ammo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy";
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count = 1170;
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};
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@ -111,22 +111,4 @@ class CfgWeapons {
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class medium: LowROF {};
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class far: medium {};
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};
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class Gatling_30mm_Plane_CAS_01_F: CannonCore {
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autoFire = 1;
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burst = 1;
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class LowROF: Mode_FullAuto {
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autoFire = 0;
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burst = 22; //65;
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reloadTime = 0.0462; //0.0154; //0.034;
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multiplier = 3;
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};
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class close: LowROF {};
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class near: close {};
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class short: close {};
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class medium: close {};
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class far: close {};
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};
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};
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