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Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1
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@ -19,7 +19,7 @@ class CfgAmmo {
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laserLock = 0;
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manualControl = 0;
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maxSpeed = 450;
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thrustTime = 2.5; // motor burn 2-3 sec
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thrust = 250;
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timeToLive = 40;
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@ -54,4 +54,17 @@ class CfgAmmo {
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attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"};
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};
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};
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class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K {
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displayName = "AGM-114N";
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displayNameShort = "AGM-114N";
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description = "AGM-114N";
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descriptionShort = "AGM-114N";
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hit = 1100;
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indirectHit = 200;
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indirectHitRange = 10;
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explosionEffects = "BombExplosion";
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class ace_missileguidance: ace_missileguidance {
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enabled = 1; // Missile Guidance must be explicitly enabled
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};
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};
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};
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@ -1,6 +1,7 @@
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class CfgMagazines {
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class 12Rnd_PG_missiles;
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// Kilo - tandem shaped charge HEAT (anti-tank)
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class 6Rnd_ACE_Hellfire_AGM114K: 12Rnd_PG_missiles { // Old style vehicle magazine
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count = 6;
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ammo = "ACE_Hellfire_AGM114K";
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@ -44,4 +45,43 @@ class CfgMagazines {
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model = "\A3\Weapons_F\DynamicLoadout\PylonPod_4x_Missile_LG_scalpel_F.p3d";
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mirrorMissilesIndexes[] = {2, 1, 4, 3};
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};
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// November - Metal augmented charge (Thermobaric) (Enclosures, ships, urban targets, air defense units)
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class 6Rnd_ACE_Hellfire_AGM114N: 6Rnd_ACE_Hellfire_AGM114K { // Old style vehicle magazine
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count = 6;
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ammo = "ACE_Hellfire_AGM114N";
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displayName = "AGM-114N [ACE]";
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displayNameShort = "AGM-114N";
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descriptionShort = "AGM-114N";
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};
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// 1.70 pylon magazines:
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class PylonMissile_1Rnd_ACE_Hellfire_AGM114N: PylonMissile_1Rnd_ACE_Hellfire_AGM114K { // Bare missle
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displayName = "1x AGM-114N [ACE]";
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displayNameShort = "AGM-114N";
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descriptionShort = "AGM-114N";
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ammo = "ACE_Hellfire_AGM114N";
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pylonWeapon = QGVAR(launcher_N);
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};
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class PylonRack_1Rnd_ACE_Hellfire_AGM114N: PylonRack_1Rnd_ACE_Hellfire_AGM114K { // 1x Launcher Support Rack
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displayName = "1x AGM-114N [ACE]";
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displayNameShort = "AGM-114N";
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descriptionShort = "AGM-114N";
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ammo = "ACE_Hellfire_AGM114N";
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pylonWeapon = QGVAR(launcher_N);
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};
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class PylonRack_3Rnd_ACE_Hellfire_AGM114N: PylonRack_3Rnd_ACE_Hellfire_AGM114K { // 3x Launcher Support Rack
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displayName = "3x AGM-114N [ACE]";
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displayNameShort = "AGM-114N";
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descriptionShort = "AGM-114N";
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ammo = "ACE_Hellfire_AGM114N";
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pylonWeapon = QGVAR(launcher_N);
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};
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class PylonRack_4Rnd_ACE_Hellfire_AGM114N: PylonRack_4Rnd_ACE_Hellfire_AGM114K { // 4x Launcher Support Rack
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displayName = "4x AGM-114N [ACE]";
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displayNameShort = "AGM-114N";
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descriptionShort = "AGM-114N";
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ammo = "ACE_Hellfire_AGM114N";
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pylonWeapon = QGVAR(launcher_N);
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};
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};
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@ -1,7 +1,7 @@
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class CfgWeapons {
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class missiles_SCALPEL;
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class GVAR(launcher): missiles_SCALPEL {
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displayName = CSTRING(Hellfire);
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displayName = "AGM-114K Hellfire II";
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GVAR(enabled) = 1; // show attack profile / lock on hud
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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canLock = 0;
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@ -10,4 +10,8 @@ class CfgWeapons {
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class GVAR(launcher_N): GVAR(launcher) {
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displayName = "AGM-114N Hellfire II";
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"};
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};
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};
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@ -61,7 +61,7 @@ private _fnc_condition = {
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params ["_target", "_player", "_attackProfile"];
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private _turretPath = if (ACE_player == (driver _target)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
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private _hasWeapon = ({QGVAR(launcher) == _x} count (_target weaponsTurret _turretPath)) > 0;
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private _hasWeapon = ({(isNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(enabled))) && {getNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(enabled)) > 0}} count (_target weaponsTurret _turretPath)) > 0;
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(_hasWeapon) &&
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{(_target getVariable [QEGVAR(missileguidance,attackProfile), "hellfire"]) != _attackProfile};
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@ -1,21 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Hellfire">
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<Key ID="STR_ACE_Hellfire_Hellfire">
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<English>Hellfire</English>
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<Spanish>Hellfire</Spanish>
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<French>Hellfire</French>
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<Polish>Hellfire</Polish>
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<German>Hellfire</German>
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<Czech>Hellfire</Czech>
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<Italian>Hellfire</Italian>
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<Portuguese>Hellfire</Portuguese>
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<Hungarian>Hellfire</Hungarian>
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<Russian>Hellfire</Russian>
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<Japanese>ヘルファイア</Japanese>
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<SChinese>地狱火</SChinese>
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<TChinese>地獄火</TChinese>
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</Key>
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<Key ID="STR_ACE_Hellfire_hellfireModeAction">
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<English>Set Hellfire mode</English>
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<Italian>Imposta modalità Hellfire</Italian>
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