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Fortify - Fix funds being lost when canceling deploy (#8992)
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131b0b9472
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286537cd54
@ -76,7 +76,7 @@ GVAR(objectRotationZ) = 0;
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// Place object event handler
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// Place object event handler
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[QGVAR(deployFinished), {
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[QGVAR(deployFinished), {
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp", "_cost"];
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private _newObject = _typeOf createVehicle _posASL;
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private _newObject = _typeOf createVehicle _posASL;
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_newObject setPosASL _posASL;
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_newObject setPosASL _posASL;
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@ -96,7 +96,10 @@ GVAR(objectRotationZ) = 0;
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[QGVAR(deployCanceled), {
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[QGVAR(deployCanceled), {
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp", "_cost"];
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// Refund if deploy was canceled
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[_side, _cost] call FUNC(updateBudget);
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// Reset animation
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// Reset animation
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[_unit, "", 1] call EFUNC(common,doAnimation);
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[_unit, "", 1] call EFUNC(common,doAnimation);
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@ -20,10 +20,10 @@ params ["_unit", "_object"];
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TRACE_2("deployConfirm",_unit,_object);
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TRACE_2("deployConfirm",_unit,_object);
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private _side = side group _unit;
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private _side = side group _unit;
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private _cost = [_side, typeOf _object] call FUNC(getCost);
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private _typeOf = typeOf _object;
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private _cost = [_side, _typeOf] call FUNC(getCost);
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[_side, -_cost] call FUNC(updateBudget);
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[_side, -_cost] call FUNC(updateBudget);
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private _typeOf = typeOf _object;
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private _posASL = getPosASL _object;
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private _posASL = getPosASL _object;
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private _vectorUp = vectorUp _object;
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private _vectorUp = vectorUp _object;
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private _vectorDir = vectorDir _object;
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private _vectorDir = vectorDir _object;
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@ -35,7 +35,7 @@ private _totalTime = _cost * GVAR(timeCostCoefficient) + GVAR(timeMin); // time
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private _perframeCheck = {
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private _perframeCheck = {
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp"];
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_args params ["_unit", "_side", "_typeOf", "_posASL", "_vectorDir", "_vectorUp", "_cost"];
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// Animation loop (required for longer constructions)
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// Animation loop (required for longer constructions)
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if (animationState _unit isNotEqualTo "AinvPknlMstpSnonWnonDnon_medic4") then {
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if (animationState _unit isNotEqualTo "AinvPknlMstpSnonWnonDnon_medic4") then {
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@ -49,7 +49,7 @@ private _perframeCheck = {
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[
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[
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_totalTime,
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_totalTime,
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[_unit, _side, _typeOf, _posASL, _vectorDir, _vectorUp],
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[_unit, _side, _typeOf, _posASL, _vectorDir, _vectorUp, _cost],
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QGVAR(deployFinished),
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QGVAR(deployFinished),
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QGVAR(deployCanceled),
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QGVAR(deployCanceled),
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LLSTRING(progressBarTitle),
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LLSTRING(progressBarTitle),
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