Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into windWeatherOverhaul

This commit is contained in:
ulteq 2015-04-21 16:03:28 +02:00
commit 287c0d62ca
85 changed files with 6822 additions and 982 deletions

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@ -82,3 +82,4 @@ BlackPixxel
Asgar Serran <piechottaf@web.de> Asgar Serran <piechottaf@web.de>
Kavinsky <nmunozfernandez@gmail.com> Kavinsky <nmunozfernandez@gmail.com>
Coren <coren4@gmail.com> Coren <coren4@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>

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@ -16,3 +16,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
class ACE_Extensions {
extensions[] += {"ace_advanced_ballistics"};
};

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@ -128,7 +128,7 @@ class ATragMX_RscListBox {
class ATragMX_RscListNBox: ATragMX_RscListBox { class ATragMX_RscListNBox: ATragMX_RscListBox {
idc=-1; idc=-1;
type=102; type=102;
columns[]={0.0, 0.225, 0.475, 0.725}; columns[]={0.0, 0.225, 0.475, 0.7};
drawSideArrows=0; drawSideArrows=0;
idcLeft=-1; idcLeft=-1;
idcRight=-1; idcRight=-1;
@ -523,9 +523,12 @@ class ATragMX_Display {
x=0.550*safezoneW+safezoneX+0.32; x=0.550*safezoneW+safezoneX+0.32;
text="Cur"; text="Cur";
}; };
class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscEdit { class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscText {
idc=400; idc=400;
w=0.07; style=160;
sizeEx=0.025;
w=0.065;
h=0.032;
x=0.550*safezoneW+safezoneX+0.17; x=0.550*safezoneW+safezoneX+0.17;
y=0.265*safezoneH+safezoneY+0.50; y=0.265*safezoneH+safezoneY+0.50;
text=""; text="";
@ -537,7 +540,6 @@ class ATragMX_Display {
class TEXT_ELEVATION_INPUT_CURRENT: TEXT_ELEVATION_OUTPUT_ABSOLUTE { class TEXT_ELEVATION_INPUT_CURRENT: TEXT_ELEVATION_OUTPUT_ABSOLUTE {
idc=402; idc=402;
x=0.550*safezoneW+safezoneX+0.323; x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
}; };
class TEXT_WINDAGE: TEXT_ELEVATION { class TEXT_WINDAGE: TEXT_ELEVATION {
idc=41; idc=41;
@ -555,7 +557,6 @@ class ATragMX_Display {
class TEXT_WINDAGE_INPUT_CURRENT: TEXT_WINDAGE_OUTPUT_ABSOLUTE { class TEXT_WINDAGE_INPUT_CURRENT: TEXT_WINDAGE_OUTPUT_ABSOLUTE {
idc=412; idc=412;
x=0.550*safezoneW+safezoneX+0.323; x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
}; };
class TEXT_LEAD: TEXT_GUN { class TEXT_LEAD: TEXT_GUN {
idc=42; idc=42;
@ -595,11 +596,20 @@ class ATragMX_Display {
class TEXT_SCOPE_UNIT: TEXT_GUN_LIST { class TEXT_SCOPE_UNIT: TEXT_GUN_LIST {
idc=2000; idc=2000;
style=ST_CENTER; style=ST_CENTER;
w=0.06;
x=0.550*safezoneW+safezoneX+0.205; x=0.550*safezoneW+safezoneX+0.205;
colorBackground[]={0,0,0,0}; colorBackground[]={0,0,0,0};
text="TMOA"; text="TMOA";
action=QUOTE(call FUNC(cycle_scope_unit)); action=QUOTE(call FUNC(cycle_scope_unit));
}; };
class TEXT_SCOPE_CLICK_NUMBER: TEXT_GUN_LIST {
idc=2001;
style=ST_CENTER;
w=0.03;
x=0.550*safezoneW+safezoneX+0.27;
text="4";
action=QUOTE(call FUNC(toggle_solution_setup));
};
class TEXT_CALCULATE: TEXT_SCOPE_UNIT { class TEXT_CALCULATE: TEXT_SCOPE_UNIT {
idc=3000; idc=3000;
style=ST_RIGHT; style=ST_RIGHT;
@ -1213,7 +1223,10 @@ class ATragMX_Display {
}; };
class TEXT_ATMO_ENV_DATA_CALC_METHOD: TEXT_GUN_AMMO_DATA_BORE_HEIGHT { class TEXT_ATMO_ENV_DATA_CALC_METHOD: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=13011; idc=13011;
x=0.550*safezoneW+safezoneX+0.24; style=64;
w=0.14;
h=0.07;
x=0.550*safezoneW+safezoneX+0.235;
y=0.265*safezoneH+safezoneY+0.29; y=0.265*safezoneH+safezoneY+0.29;
text="Calc Method"; text="Calc Method";
}; };
@ -1325,6 +1338,16 @@ class ATragMX_Display {
idc=140050; idc=140050;
y=0.265*safezoneH+safezoneY+0.480; y=0.265*safezoneH+safezoneY+0.480;
}; };
class TEXT_TARGET_DATA_TARGET_SPEED_DIRECTION: ATragMX_RscButton {
idc=140051;
colorBackground[]={0.15,0.21,0.23,0.3};
colorFocused[]={0.15,0.21,0.23,0.2};
w=0.0231;
x=0.550*safezoneW+safezoneX+0.305;
y=0.265*safezoneH+safezoneY+0.480;
text=">";
action=QUOTE(call FUNC(cycle_target_speed_direction));
};
class TEXT_TARGET_DATA_TARGET_RANGE: TEXT_TARGET_DATA_LATITUDE { class TEXT_TARGET_DATA_TARGET_RANGE: TEXT_TARGET_DATA_LATITUDE {
idc=14006; idc=14006;
y=0.265*safezoneH+safezoneY+0.520; y=0.265*safezoneH+safezoneY+0.520;
@ -1355,5 +1378,94 @@ class ATragMX_Display {
class TEXT_TARGET_DATA_NEXT: TEXT_TARGET_SPEED_ASSIST_NEXT { class TEXT_TARGET_DATA_NEXT: TEXT_TARGET_SPEED_ASSIST_NEXT {
idc=14011; idc=14011;
}; };
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15000;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.32;
text="Show result in";
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1: TEXT_TARGET_A {
idc=15001;
w=0.04;
x=0.550*safezoneW+safezoneX+0.14;
y=0.265*safezoneH+safezoneY+0.35;
text="1";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_2: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15002;
x=0.550*safezoneW+safezoneX+0.18;
text="2";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_3: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15003;
x=0.550*safezoneW+safezoneX+0.22;
text="3";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 3; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_4: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15004;
x=0.550*safezoneW+safezoneX+0.26;
text="4";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 4; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_8: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15005;
x=0.550*safezoneW+safezoneX+0.30;
text="8";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 8; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_10: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15006;
x=0.550*safezoneW+safezoneX+0.34;
text="10";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 10; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15007;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.42;
text="Clicks per";
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA: TEXT_TARGET_A {
idc=15008;
w=0.05;
x=0.550*safezoneW+safezoneX+0.15;
y=0.265*safezoneH+safezoneY+0.45;
text="TMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 0; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_SMOA: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15009;
x=0.550*safezoneW+safezoneX+0.23;
text="SMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_MILS: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15010;
x=0.550*safezoneW+safezoneX+0.31;
text="MILS";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_DONE: TEXT_TARGET_SPEED_ASSIST_DONE {
idc=15011;
x=0.550*safezoneW+safezoneX+0.18;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(1 call FUNC(toggle_solution_setup));
};
class TEXT_SOLUTION_SETUP_CANCEL: TEXT_TARGET_SPEED_ASSIST_CANCEL {
idc=15012;
x=0.550*safezoneW+safezoneX+0.26;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(0 call FUNC(toggle_solution_setup));
};
}; };
}; };

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@ -20,6 +20,7 @@ PREP(cycle_num_ticks_units);
PREP(cycle_range_card_columns); PREP(cycle_range_card_columns);
PREP(cycle_scope_unit); PREP(cycle_scope_unit);
PREP(cycle_target_size_units); PREP(cycle_target_size_units);
PREP(cycle_target_speed_direction);
PREP(delete_gun); PREP(delete_gun);
PREP(init); PREP(init);
PREP(parse_input); PREP(parse_input);
@ -34,6 +35,7 @@ PREP(show_gun_list);
PREP(show_main_page); PREP(show_main_page);
PREP(show_range_card); PREP(show_range_card);
PREP(show_range_card_setup); PREP(show_range_card_setup);
PREP(show_solution_setup);
PREP(show_target_data); PREP(show_target_data);
PREP(show_target_range_assist); PREP(show_target_range_assist);
PREP(show_target_speed_assist); PREP(show_target_speed_assist);
@ -46,6 +48,7 @@ PREP(toggle_gun_ammo_data);
PREP(toggle_gun_list); PREP(toggle_gun_list);
PREP(toggle_range_card); PREP(toggle_range_card);
PREP(toggle_range_card_setup); PREP(toggle_range_card_setup);
PREP(toggle_solution_setup);
PREP(toggle_target_data); PREP(toggle_target_data);
PREP(toggle_target_range_assist); PREP(toggle_target_range_assist);
PREP(toggle_target_speed_assist); PREP(toggle_target_speed_assist);
@ -59,6 +62,7 @@ PREP(update_range_card);
PREP(update_relative_click_memory); PREP(update_relative_click_memory);
PREP(update_result); PREP(update_result);
PREP(update_scope_unit); PREP(update_scope_unit);
PREP(update_solution_setup);
PREP(update_target); PREP(update_target);
PREP(update_target_data); PREP(update_target_data);
PREP(update_target_selection); PREP(update_target_selection);

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@ -19,7 +19,7 @@ private ["_gunName", "_gunProfileEntry"];
_gunName = ctrlText 11001; _gunName = ctrlText 11001;
if (_gunName != "") then { if (_gunName != "") then {
_gunProfileEntry = [_gunName, 850, 500, 0.280, -0.0010000, 3.81, 0, 0.338, 0.338, 120, 0, 0, 9.460, "", "", 0.393, 1, "ICAO"]; _gunProfileEntry = [_gunName, 810, 100, 0.0679, -0.0010350, 3.81, 0, 2, 10, 120, 0, 0, 9.525, 7.82, 25.40, 0.393, 1, "ICAO"],
GVAR(gunList) = GVAR(gunList) + [_gunProfileEntry]; GVAR(gunList) = GVAR(gunList) + [_gunProfileEntry];

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@ -36,6 +36,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", nil];
profileNamespace setVariable ["ACE_ATragMX_windDirection", nil]; profileNamespace setVariable ["ACE_ATragMX_windDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", nil]; profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", nil]; profileNamespace setVariable ["ACE_ATragMX_targetSpeed", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_targetRange", nil]; profileNamespace setVariable ["ACE_ATragMX_targetRange", nil];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", nil]; profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", nil];

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@ -35,6 +35,7 @@ if (GVAR(showRangeCard)) then {
[] call FUNC(update_range_card); [] call FUNC(update_range_card);
}; };
GVAR(showRangeCardSetup) call FUNC(show_range_card_setup); GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
GVAR(showSolutionSetup) call FUNC(show_solution_setup);
GVAR(showTargetData) call FUNC(show_target_data); GVAR(showTargetData) call FUNC(show_target_data);
GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist); GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist); GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);

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@ -18,6 +18,7 @@
[] call FUNC(parse_input); [] call FUNC(parse_input);
GVAR(currentScopeUnit) = (GVAR(currentScopeUnit) + 1) % (count GVAR(scopeUnits)); GVAR(currentScopeUnit) = (GVAR(currentScopeUnit) + 1) % (count GVAR(scopeUnits));
GVAR(workingMemory) set [6, GVAR(currentScopeUnit)];
[] call FUNC(update_scope_unit); [] call FUNC(update_scope_unit);
[] call FUNC(update_result); [] call FUNC(update_result);

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@ -0,0 +1,22 @@
/*
* Author: Ruthberg
* Cycles through the target directions left/right
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_cycle_target_direction
*
* Public: No
*/
#include "script_component.hpp"
if ((ctrlText 140051) == ">") then {
ctrlSetText [140051, "<"];
} else {
ctrlSetText [140051, ">"];
};

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@ -42,7 +42,9 @@ GVAR(currentGun) = 0;
GVAR(currentTarget) = 0; GVAR(currentTarget) = 0;
GVAR(currentScopeUnit) = 0; GVAR(currentScopeUnit) = 0;
GVAR(currentScopeClickUnit) = 2; GVAR(currentScopeClickUnit) = 2;
GVAR(currentScopeClickUnitTemp) = 2;
GVAR(currentScopeClickNumber) = 10; GVAR(currentScopeClickNumber) = 10;
GVAR(currentScopeClickNumberTemp) = 10;
GVAR(atmosphereModeTBH) = true; GVAR(atmosphereModeTBH) = true;
GVAR(altitude) = 0; GVAR(altitude) = 0;
@ -57,6 +59,7 @@ GVAR(windSpeed2) = [0, 0, 0, 0];
GVAR(windDirection) = [12, 12, 12, 12]; GVAR(windDirection) = [12, 12, 12, 12];
GVAR(inclinationAngle) = [0, 0, 0, 0]; GVAR(inclinationAngle) = [0, 0, 0, 0];
GVAR(targetSpeed) = [0, 0, 0, 0]; GVAR(targetSpeed) = [0, 0, 0, 0];
GVAR(targetSpeedDirection) = [1, 1, 1, 1];
GVAR(targetRange) = [0, 0, 0, 0]; GVAR(targetRange) = [0, 0, 0, 0];
GVAR(showWind2) = false; GVAR(showWind2) = false;
@ -74,6 +77,7 @@ GVAR(showGunAmmoData) = false;
GVAR(showGunList) = false; GVAR(showGunList) = false;
GVAR(showRangeCard) = false; GVAR(showRangeCard) = false;
GVAR(showRangeCardSetup) = false; GVAR(showRangeCardSetup) = false;
GVAR(showSolutionSetup) = false;
GVAR(showTargetData) = false; GVAR(showTargetData) = false;
GVAR(showTargetRangeAssist) = false; GVAR(showTargetRangeAssist) = false;
GVAR(showTargetSpeedAssist) = false; GVAR(showTargetSpeedAssist) = false;

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@ -40,7 +40,12 @@ if (_inclinationAngleDegree != GVAR(inclinationAngle) select GVAR(currentTarget)
GVAR(inclinationAngle) set [GVAR(currentTarget), round(acos(_inclinationAngleCosine))]; GVAR(inclinationAngle) set [GVAR(currentTarget), round(acos(_inclinationAngleCosine))];
}; };
}; };
GVAR(targetSpeed) set [GVAR(currentTarget), -50 max abs(parseNumber(ctrlText 140050)) min 50]; GVAR(targetSpeed) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140050)) min 50];
if ((ctrlText 140051) == ">") then {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), +1];
} else {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), -1];
};
GVAR(targetRange) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140060)) min 4000]; GVAR(targetRange) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140060)) min 4000];
if (GVAR(currentUnit) != 2) then { if (GVAR(currentUnit) != 2) then {
GVAR(windSpeed1) set [GVAR(currentTarget), (GVAR(windSpeed1) select GVAR(currentTarget)) * 0.44704]; GVAR(windSpeed1) set [GVAR(currentTarget), (GVAR(windSpeed1) select GVAR(currentTarget)) * 0.44704];

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@ -18,7 +18,6 @@
GVAR(currentUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentUnit", 2]) min 2; GVAR(currentUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentUnit", 2]) min 2;
[(profileNamespace getVariable ["ACE_ATragMX_currentGun", 0]), true, false] call FUNC(change_gun); [(profileNamespace getVariable ["ACE_ATragMX_currentGun", 0]), true, false] call FUNC(change_gun);
GVAR(currentTarget) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentTarget", 0]) min 3; GVAR(currentTarget) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentTarget", 0]) min 3;
GVAR(currentScopeUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentScopeUnit", 0]) min 3;
GVAR(atmosphereModeTBH) = profileNamespace getVariable ["ACE_ATragMX_atmosphereModeTBH", true]; GVAR(atmosphereModeTBH) = profileNamespace getVariable ["ACE_ATragMX_atmosphereModeTBH", true];
GVAR(altitude) = -1000 max (profileNamespace getVariable ["ACE_ATragMX_altitude", 0]) min 20000; GVAR(altitude) = -1000 max (profileNamespace getVariable ["ACE_ATragMX_altitude", 0]) min 20000;
@ -34,6 +33,7 @@ GVAR(windSpeed2) = profileNamespace getVariable ["ACE_ATragMX_windSpeed2", [0, 0
GVAR(windDirection) = profileNamespace getVariable ["ACE_ATragMX_windDirection", [12, 12, 12, 12]]; GVAR(windDirection) = profileNamespace getVariable ["ACE_ATragMX_windDirection", [12, 12, 12, 12]];
GVAR(inclinationAngle) = profileNamespace getVariable ["ACE_ATragMX_inclinationAngle", [0, 0, 0, 0]]; GVAR(inclinationAngle) = profileNamespace getVariable ["ACE_ATragMX_inclinationAngle", [0, 0, 0, 0]];
GVAR(targetSpeed) = profileNamespace getVariable ["ACE_ATragMX_targetSpeed", [0, 0, 0, 0]]; GVAR(targetSpeed) = profileNamespace getVariable ["ACE_ATragMX_targetSpeed", [0, 0, 0, 0]];
GVAR(targetSpeedDirection) = profileNamespace getVariable ["ACE_ATragMX_targetSpeedDirection", [1, 1, 1, 1]];
GVAR(targetRange) = profileNamespace getVariable ["ACE_ATragMX_targetRange", [0, 0, 0, 0]]; GVAR(targetRange) = profileNamespace getVariable ["ACE_ATragMX_targetRange", [0, 0, 0, 0]];
GVAR(rangeCardStartRange) = 0 max (profileNamespace getVariable ["ACE_ATragMX_rangeCardStartRange", 200]) min 3000; GVAR(rangeCardStartRange) = 0 max (profileNamespace getVariable ["ACE_ATragMX_rangeCardStartRange", 200]) min 3000;

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@ -18,7 +18,7 @@
GVAR(showMainPage) = _this; GVAR(showMainPage) = _this;
{ctrlShow [_x, _this]} forEach [10, 100, 11, 110, 12, 120, 13, 130, 14, 140, 20, 200, 21, 210, 22, 220, 23, 230, 30, 300, 31, 310, 32, 320, 33, 330, 34, 340, 40, 400, 401, 402, 403, 41, 410, 411, 412, 42, 420, {ctrlShow [_x, _this]} forEach [10, 100, 11, 110, 12, 120, 13, 130, 14, 140, 20, 200, 21, 210, 22, 220, 23, 230, 30, 300, 31, 310, 32, 320, 33, 330, 34, 340, 40, 400, 401, 402, 403, 41, 410, 411, 412, 42, 420,
500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008]; 500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 2001, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008];
if (_this) then { if (_this) then {
if (GVAR(atmosphereModeTBH)) then { if (GVAR(atmosphereModeTBH)) then {
@ -26,4 +26,7 @@ if (_this) then {
} else { } else {
{ctrlShow [_x, false]} forEach [21, 210, 22, 220]; {ctrlShow [_x, false]} forEach [21, 210, 22, 220];
}; };
if (GVAR(currentScopeUnit) != 3) then {
{ctrlShow [_x, false]} forEach [2001];
};
}; };

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@ -0,0 +1,20 @@
/*
* Author: Ruthberg
* Shows/Hides the solution setup controls
*
* Arguments:
* visible - <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* false call ace_atragmx_fnc_show_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
GVAR(showSolutionSetup) = _this;
{ctrlShow [_x, _this]} forEach [15000, 15001, 15002, 15003, 15004, 15005, 15006, 15007, 15008, 15009, 15010, 15011, 15012];

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@ -17,7 +17,7 @@
GVAR(showTargetData) = _this; GVAR(showTargetData) = _this;
{ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011]; {ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 140051, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011];
if (_this) then { if (_this) then {
[] call FUNC(update_target_data); [] call FUNC(update_target_data);

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@ -20,7 +20,6 @@ profileNamespace setVariable ["ACE_ATragMX_profileNamespaceVersion", ATRAGMX_PRO
profileNamespace setVariable ["ACE_ATragMX_currentUnit", GVAR(currentUnit)]; profileNamespace setVariable ["ACE_ATragMX_currentUnit", GVAR(currentUnit)];
profileNamespace setVariable ["ACE_ATragMX_currentGun", GVAR(currentGun)]; profileNamespace setVariable ["ACE_ATragMX_currentGun", GVAR(currentGun)];
profileNamespace setVariable ["ACE_ATragMX_currentTarget", GVAR(currentTarget)]; profileNamespace setVariable ["ACE_ATragMX_currentTarget", GVAR(currentTarget)];
profileNamespace setVariable ["ACE_ATragMX_currentScopeUnit", GVAR(currentScopeUnit)];
profileNamespace setVariable ["ACE_ATragMX_atmosphereModeTBH", GVAR(atmosphereModeTBH)]; profileNamespace setVariable ["ACE_ATragMX_atmosphereModeTBH", GVAR(atmosphereModeTBH)];
profileNamespace setVariable ["ACE_ATragMX_altitude", GVAR(altitude)]; profileNamespace setVariable ["ACE_ATragMX_altitude", GVAR(altitude)];
@ -36,6 +35,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", GVAR(windSpeed2)];
profileNamespace setVariable ["ACE_ATragMX_windDirection", GVAR(windDirection)]; profileNamespace setVariable ["ACE_ATragMX_windDirection", GVAR(windDirection)];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", GVAR(inclinationAngle)]; profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", GVAR(inclinationAngle)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", GVAR(targetSpeed)]; profileNamespace setVariable ["ACE_ATragMX_targetSpeed", GVAR(targetSpeed)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", GVAR(targetSpeedDirection)];
profileNamespace setVariable ["ACE_ATragMX_targetRange", GVAR(targetRange)]; profileNamespace setVariable ["ACE_ATragMX_targetRange", GVAR(targetRange)];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", GVAR(rangeCardStartRange)]; profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", GVAR(rangeCardStartRange)];

View File

@ -0,0 +1,38 @@
/*
* Author: Ruthberg
* Toggles the solution setup screen on/off
*
* Arguments:
* Apply new data? <NUMBER>
*
* Return Value:
* Nothing
*
* Example:
* 1 call ace_atragmx_fnc_toggle_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
if (ctrlVisible 15000) then {
false call FUNC(show_solution_setup);
true call FUNC(show_main_page);
if (_this == 1) then {
GVAR(currentScopeClickUnit) = GVAR(currentScopeClickUnitTemp);
GVAR(currentScopeClickNumber) = GVAR(currentScopeClickNumberTemp);
GVAR(workingMemory) set [7, GVAR(currentScopeClickUnit)];
GVAR(workingMemory) set [8, GVAR(currentScopeClickNumber)];
[] call FUNC(update_scope_unit);
[] call FUNC(update_result);
};
} else {
true call FUNC(show_solution_setup);
false call FUNC(show_main_page);
GVAR(currentScopeClickUnitTemp) = GVAR(currentScopeClickUnit);
GVAR(currentScopeClickNumberTemp) = GVAR(currentScopeClickNumber);
[] call FUNC(update_solution_setup);
};

View File

@ -15,7 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_range", "_elevation", "_windage1", "_windage2", "_elevationScopeStep", "_windageScopeStep", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"]; private ["_range", "_elevation", "_windage1", "_windage2", "_clickSize", "_clickNumber", "_clickInterval", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"];
_lastColumnOutput = ""; _lastColumnOutput = "";
if (GVAR(showWind2) && GVAR(rangeCardCurrentColumn) == 0) then { if (GVAR(showWind2) && GVAR(rangeCardCurrentColumn) == 0) then {
@ -54,12 +54,17 @@ lnbClear 5007;
_windage2 = _windage2 * 1.047; _windage2 = _windage2 * 1.047;
}; };
case 3: { case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7); switch (GVAR(workingMemory) select 7) do {
_windageScopeStep = (GVAR(workingMemory) select 8); case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevation = Round(_elevation / _elevationScopeStep); _elevation = Round(_elevation / _clickInterval);
_windage1 = Round(_windage1 / _windageScopeStep); _windage1 = Round(_windage1 / _clickInterval);
_windage2 = Round(_windage2 / _windageScopeStep); _windage2 = Round(_windage2 / _clickInterval);
}; };
}; };

View File

@ -15,7 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_elevationScopeStep", "_windageScopeStep"]; private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_clickSize", "_clickNumber", "_clickInterval"];
_elevationAbs = GVAR(elevationOutput) select GVAR(currentTarget); _elevationAbs = GVAR(elevationOutput) select GVAR(currentTarget);
_windageAbs = GVAR(windage1Output) select GVAR(currentTarget); _windageAbs = GVAR(windage1Output) select GVAR(currentTarget);
@ -55,19 +55,24 @@ switch (GVAR(currentScopeUnit)) do {
_windageCur = _windageCur * 1.047; _windageCur = _windageCur * 1.047;
}; };
case 3: { case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7); switch (GVAR(workingMemory) select 7) do {
_windageScopeStep = (GVAR(workingMemory) select 8); case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevationAbs = Round(_elevationAbs / _elevationScopeStep); _elevationAbs = Round(_elevationAbs / _clickInterval);
_windageAbs = Round(_windageAbs / _windageScopeStep); _windageAbs = Round(_windageAbs / _clickInterval);
_wind2 = Round(_wind2 / _windageScopeStep); _wind2 = Round(_wind2 / _clickInterval);
_elevationRel = Round(_elevationRel / _elevationScopeStep); _elevationRel = Round(_elevationRel / _clickInterval);
_windageRel = Round(_windageRel / _windageScopeStep); _windageRel = Round(_windageRel / _clickInterval);
_elevationCur = Round(_elevationCur / _elevationScopeStep); _elevationCur = Round(_elevationCur / _clickInterval);
_windageCur = Round(_windageCur / _windageScopeStep); _windageCur = Round(_windageCur / _clickInterval);
}; };
}; };
@ -77,16 +82,88 @@ if (GVAR(showWind2)) then {
ctrlSetText [42, "Lead"]; ctrlSetText [42, "Lead"];
}; };
ctrlSetText [400, Str(Round(_elevationAbs * 100) / 100)]; _elevationAbs = Round(_elevationAbs * 100) / 100;
ctrlSetText [401, Str(Round(_elevationRel * 100) / 100)]; if (_elevationAbs > 0) then {
ctrlSetText [402, Str(Round(_elevationCur * 100) / 100)]; ctrlSetText [400, format["%1", abs(_elevationAbs)]];
} else {
if (_elevationAbs < 0) then {
ctrlSetText [400, format["%1D", abs(_elevationAbs)]];
} else {
ctrlSetText [400, "0.0"];
};
};
_elevationRel = Round(_elevationRel * 100) / 100;
if (_elevationRel > 0) then {
ctrlSetText [401, format["%1", abs(_elevationRel)]];
} else {
if (_elevationRel < 0) then {
ctrlSetText [401, format["%1D", abs(_elevationRel)]];
} else {
ctrlSetText [401, "0.0"];
};
};
_elevationCur = Round(_elevationCur * 100) / 100;
if (_elevationCur > 0) then {
ctrlSetText [402, format["%1", abs(_elevationCur)]];
} else {
if (_elevationCur < 0) then {
ctrlSetText [402, format["%1D", abs(_elevationCur)]];
} else {
ctrlSetText [402, "0.0"];
};
};
ctrlSetText [410, Str(Round(_windageAbs * 100) / 100)]; _windageAbs = Round(_windageAbs * 100) / 100;
ctrlSetText [411, Str(Round(_windageRel * 100) / 100)]; if (_windageAbs > 0) then {
ctrlSetText [412, Str(Round(_windageCur * 100) / 100)]; ctrlSetText [410, format["%1R", abs(_windageAbs)]];
} else {
if (_windageAbs < 0) then {
ctrlSetText [410, format["%1L", abs(_windageAbs)]];
} else {
ctrlSetText [410, "0.0"];
};
};
_windageRel = Round(_windageRel * 100) / 100;
if (_windageRel > 0) then {
ctrlSetText [411, format["%1R", abs(_windageRel)]];
} else {
if (_windageRel < 0) then {
ctrlSetText [411, format["%1L", abs(_windageRel)]];
} else {
ctrlSetText [411, "0.0"];
};
};
_windageCur = Round(_windageCur * 100) / 100;
if (_windageCur > 0) then {
ctrlSetText [412, format["%1R", abs(_windageCur)]];
} else {
if (_windageCur < 0) then {
ctrlSetText [412, format["%1L", abs(_windageCur)]];
} else {
ctrlSetText [412, "0.0"];
};
};
if (GVAR(showWind2)) then { if (GVAR(showWind2)) then {
ctrlSetText [420, Str(Round(_wind2 * 100) / 100)]; _wind2 = Round(_wind2 * 100) / 100;
if (_wind2 > 0) then {
ctrlSetText [420, format["%1R", abs(_wind2)]];
} else {
if (_wind2 < 0) then {
ctrlSetText [420, format["%1L", abs(_wind2)]];
} else {
ctrlSetText [420, "0.0"];
};
};
} else { } else {
ctrlSetText [420, Str(Round(_lead * 100) / 100)]; _lead = Round(_lead * 100) / 100;
if (_lead > 0) then {
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [420, format["%1R", abs(_lead)]];
} else {
ctrlSetText [420, format["%1L", abs(_lead)]];
};
} else {
ctrlSetText [420, "0.0"];
};
}; };

View File

@ -15,10 +15,15 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [2001, Str(GVAR(currentScopeClickNumber))];
if (GVAR(currentScopeUnit) == 3) then { if (GVAR(currentScopeUnit) == 3) then {
ctrlSetText [2000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
ctrlSetText [5000, format["Clicks=%1", GVAR(currentScopeClickNumber)]]; ctrlSetText [5000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
if (GVAR(showMainPage)) then {
ctrlShow [2001, true];
};
} else { } else {
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [5000, GVAR(scopeUnits) select GVAR(currentScopeUnit)]; ctrlSetText [5000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlShow [2001, false];
}; };

View File

@ -0,0 +1,31 @@
/*
* Author: Ruthberg
* Updates all solution setup input fields
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_fnc_update_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
{((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [15001, 15002, 15003, 15004, 15005, 15006, 15008, 15009, 15010];
switch (GVAR(currentScopeClickNumberTemp)) do {
case 1: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15001) ctrlEnable false; };
case 2: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15002) ctrlEnable false; };
case 3: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15003) ctrlEnable false; };
case 4: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15004) ctrlEnable false; };
case 8: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15005) ctrlEnable false; };
case 10: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15006) ctrlEnable false; };
};
((uiNamespace getVariable "ATragMX_Display") displayCtrl (15008 + GVAR(currentScopeClickUnitTemp))) ctrlEnable false;
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15011);

View File

@ -32,6 +32,11 @@ if (GVAR(currentUnit) != 2) then {
} else { } else {
ctrlSetText [140050, Str(Round((GVAR(targetSpeed) select GVAR(currentTarget)) * 100) / 100)]; ctrlSetText [140050, Str(Round((GVAR(targetSpeed) select GVAR(currentTarget)) * 100) / 100)];
}; };
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [140051, ">"];
} else {
ctrlSetText [140051, "<"];
};
if (GVAR(currentUnit) == 1) then { if (GVAR(currentUnit) == 1) then {
ctrlSetText [140060, Str(Round((GVAR(targetRange) select GVAR(currentTarget)) * 1.0936133))]; ctrlSetText [140060, Str(Round((GVAR(targetRange) select GVAR(currentTarget)) * 1.0936133))];
} else { } else {

View File

@ -15,10 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500) ctrlEnable true; {((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [500, 501, 502, 503];
((uiNamespace getVariable "ATragMX_Display") displayCtrl 501) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 502) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 503) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500 + GVAR(currentTarget)) ctrlEnable false; ((uiNamespace getVariable "ATragMX_Display") displayCtrl 500 + GVAR(currentTarget)) ctrlEnable false;

View File

@ -183,7 +183,7 @@
<English>%1&lt;br/&gt;Attached</English> <English>%1&lt;br/&gt;Attached</English>
<German>%1&lt;br/&gt;befestigt</German> <German>%1&lt;br/&gt;befestigt</German>
<Spanish>%1&lt;br/&gt;acoplada</Spanish> <Spanish>%1&lt;br/&gt;acoplada</Spanish>
<Polish>%1&lt;br/&gt;Przyczepiono</Polish> <Polish>%1&lt;br/&gt;przyczepiono</Polish>
<French>%1&lt;br/&gt;attachée</French> <French>%1&lt;br/&gt;attachée</French>
<Czech>%1&lt;br/&gt;Připnutý</Czech> <Czech>%1&lt;br/&gt;Připnutý</Czech>
<Portuguese>%1&lt;br/&gt;Acoplada</Portuguese> <Portuguese>%1&lt;br/&gt;Acoplada</Portuguese>
@ -195,7 +195,7 @@
<English>%1&lt;br/&gt;Detached</English> <English>%1&lt;br/&gt;Detached</English>
<German>%1&lt;br/&gt;entfernt</German> <German>%1&lt;br/&gt;entfernt</German>
<Spanish>%1&lt;br/&gt;quitada</Spanish> <Spanish>%1&lt;br/&gt;quitada</Spanish>
<Polish>%1&lt;br/&gt;Odczepiono</Polish> <Polish>%1&lt;br/&gt;odczepiono</Polish>
<French>%1&lt;br/&gt;détachée</French> <French>%1&lt;br/&gt;détachée</French>
<Czech>%1&lt;br/&gt;Odepnutý</Czech> <Czech>%1&lt;br/&gt;Odepnutý</Czech>
<Portuguese>%1&lt;br/&gt;Separada</Portuguese> <Portuguese>%1&lt;br/&gt;Separada</Portuguese>

View File

@ -6,7 +6,7 @@
<German>Gefangen nehmen</German> <German>Gefangen nehmen</German>
<Spanish>Tomar prisionero</Spanish> <Spanish>Tomar prisionero</Spanish>
<French>Capturer le prisonnier</French> <French>Capturer le prisonnier</French>
<Polish>Weź więźnia</Polish> <Polish>Aresztuj</Polish>
<Czech>Zajmout Osobu</Czech> <Czech>Zajmout Osobu</Czech>
<Italian>Arresta il Prigioniero</Italian> <Italian>Arresta il Prigioniero</Italian>
<Portuguese>Tomar Prisioneiro</Portuguese> <Portuguese>Tomar Prisioneiro</Portuguese>
@ -53,7 +53,7 @@
<English>You need to take him as prisoner first!</English> <English>You need to take him as prisoner first!</English>
<German>Du musst ihn zuerst gefangen nehmen.</German> <German>Du musst ihn zuerst gefangen nehmen.</German>
<Spanish>Necesitas hacerle prisionero primero!</Spanish> <Spanish>Necesitas hacerle prisionero primero!</Spanish>
<Polish>Najpierw musisz wziąć go jako więźnia!</Polish> <Polish>Najpierw musisz go aresztować!</Polish>
<French>Vous devez d'abord le capturer!</French> <French>Vous devez d'abord le capturer!</French>
<Czech>Musíš ho nejdříve zajmout!</Czech> <Czech>Musíš ho nejdříve zajmout!</Czech>
<Italian>Prima devi arrestarlo!</Italian> <Italian>Prima devi arrestarlo!</Italian>

View File

@ -248,5 +248,13 @@ if(isMultiplayer && { time > 0 || isNull player } ) then {
}, 0, []] call cba_fnc_addPerFrameHandler; }, 0, []] call cba_fnc_addPerFrameHandler;
}; };
// check dlls
{
if (_x callExtension "version" == "") then {
private "_errorMsg";
_errorMsg = format ["Extension %1.dll not installed.", _x];
diag_log text format ["[ACE] ERROR: %1", _errorMsg];
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");

View File

@ -42,6 +42,7 @@ PREP(doAnimation);
PREP(dropBackpack); PREP(dropBackpack);
PREP(endRadioTransmission); PREP(endRadioTransmission);
PREP(eraseCache); PREP(eraseCache);
PREP(errorMessage);
PREP(execNextFrame); PREP(execNextFrame);
PREP(execPersistentFnc); PREP(execPersistentFnc);
PREP(execRemoteFnc); PREP(execRemoteFnc);

View File

@ -152,3 +152,15 @@ class CfgUIGrids {
}; };
}; };
}; };
/*
// check dll
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
};
*/
class ACE_Extensions {
extensions[] = {};
};

View File

@ -27,7 +27,7 @@ if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then {
_unit disableConversation true; _unit disableConversation true;
} else { } else {
//Sanity check to make sure we don't enable unconsious AI //Sanity check to make sure we don't enable unconsious AI
if (_unit getVariable ["ace_isunconscious", false]) exitWith {ERROR("Enabling AI for unconsious unit");}; if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith {ERROR("Enabling AI for unconsious unit");};
_unit enableAI "MOVE"; _unit enableAI "MOVE";
_unit enableAI "TARGET"; _unit enableAI "TARGET";
_unit enableAI "AUTOTARGET"; _unit enableAI "AUTOTARGET";

View File

@ -1,14 +1,16 @@
/* /*
* Author: commy2 * Author: commy2
*
* Disables key input. ESC can still be pressed to open the menu. * Disables key input. ESC can still be pressed to open the menu.
* *
* Argument: * Arguments:
* 0: True to disable key inputs, false to re-enable them (Bool) * 0: True to disable key inputs, false to re-enable them <BOOL>
* *
* Return value: * Return value:
* Nothing * Nothing
*
* Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_state", "_dlg"]; private ["_state", "_dlg"];
@ -22,10 +24,12 @@ if (_state) then {
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {}; if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
// end TFAR and ACRE2 radio transmissions // end TFAR and ACRE2 radio transmissions
0 spawn FUNC(endRadioTransmission); call FUNC(endRadioTransmission);
// Close map // Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false}; if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
openMap false;
};
closeDialog 0; closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog); createDialog QGVAR(DisableMouse_Dialog);
@ -62,9 +66,22 @@ if (_state) then {
_ctrl ctrlSetTooltip "Respawn."; _ctrl ctrlSetTooltip "Respawn.";
}; };
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc}; if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface}; (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true}; _acc = accTime;
teamSwitch;
setAccTime _acc;
};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openCuratorInterface;
};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openMap true;
};
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then { if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then { if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
@ -74,6 +91,7 @@ if (_state) then {
_key > 0 _key > 0
}]; }];
_dlg displayAddEventHandler ["KeyUp", {true}]; _dlg displayAddEventHandler ["KeyUp", {true}];
["ACE_DisableUserInput", "onEachFrame", { ["ACE_DisableUserInput", "onEachFrame", {
@ -82,6 +100,7 @@ if (_state) then {
[true] call FUNC(disableUserInput); [true] call FUNC(disableUserInput);
}; };
}] call BIS_fnc_addStackedEventHandler; }] call BIS_fnc_addStackedEventHandler;
} else { } else {
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then { if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; ["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;

View File

@ -0,0 +1,144 @@
/*
* Author: commy2, based on BIS_fnc_errorMsg and BIS_fnc_guiMessage by Karel Moricky (BI)
* Stops simulation and opens a textbox with error message.
*
* Arguments:
* ?
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
endLoadingScreen;
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
_textHeader = _this select 0;
_textMessage = _this select 1;
_onOK = ARR_SELECT(_this,2,{});
_onCancel = ARR_SELECT(_this,3,{});
if (typeName _textMessage == "STRING") then {
_textMessage = parseText _textMessage;
};
(ARR_SELECT(_this,4,call BIS_fnc_displayMission)) createDisplay "RscDisplayCommonMessagePause";
private ["_display", "_ctrlRscMessageBox", "_ctrlBcgCommonTop", "_ctrlBcgCommon", "_ctrlText", "_ctrlBackgroundButtonOK", "_ctrlBackgroundButtonMiddle", "_ctrlBackgroundButtonCancel", "_ctrlButtonOK", "_ctrlButtonCancel"];
_display = uiNamespace getVariable "RscDisplayCommonMessage_display";
_ctrlRscMessageBox = _display displayCtrl 2351;
_ctrlBcgCommonTop = _display displayCtrl 235100;
_ctrlBcgCommon = _display displayCtrl 235101;
_ctrlText = _display displayCtrl 235102;
_ctrlBackgroundButtonOK = _display displayCtrl 235103;
_ctrlBackgroundButtonMiddle = _display displayCtrl 235104;
_ctrlBackgroundButtonCancel = _display displayCtrl 235105;
_ctrlButtonOK = _display displayCtrl 235106;
_ctrlButtonCancel = _display displayCtrl 235107;
_ctrlBcgCommonTop ctrlSetText _textHeader;
private ["_ctrlButtonOKPos", "_ctrlBcgCommonPos", "_bottomSpaceY", "_ctrlTextPos", "_marginX", "_marginY"];
_ctrlButtonOKPos = ctrlPosition _ctrlButtonOK;
_ctrlBcgCommonPos = ctrlPosition _ctrlBcgCommon;
_bottomSpaceY = (_ctrlButtonOKPos select 1) - ((_ctrlBcgCommonPos select 1) + (_ctrlBcgCommonPos select 3));
_ctrlTextPos = ctrlPosition _ctrlText;
_marginX = (_ctrlTextPos select 0) - (_ctrlBcgCommonPos select 0);
_marginY = (_ctrlTextPos select 1) - (_ctrlBcgCommonPos select 1);
private ["_ctrlTextPosH", "_bottomPosY"];
_ctrlText ctrlSetStructuredText _textMessage;
_ctrlTextPosH = ctrlTextHeight _ctrlText;
_ctrlBcgCommon ctrlSetPosition [
_ctrlBcgCommonPos select 0,
_ctrlBcgCommonPos select 1,
_ctrlBcgCommonPos select 2,
_ctrlTextPosH + _marginY * 2
];
_ctrlBcgCommon ctrlCommit 0;
_ctrlText ctrlSetPosition [
(_ctrlBcgCommonPos select 0) + _marginX,
(_ctrlBcgCommonPos select 1) + _marginY,
(_ctrlBcgCommonPos select 2) - _marginX * 2,
_ctrlTextPosH
];
_ctrlText ctrlCommit 0;
_bottomPosY = (_ctrlBcgCommonPos select 1) + _ctrlTextPosH + (_marginY * 2) + _bottomSpaceY;
{
private "_xPos";
_xPos = ctrlPosition _x;
_xPos set [1, _bottomPosY];
_x ctrlSetPosition _xPos;
_x ctrlCommit 0;
} foreach [
_ctrlBackgroundButtonOK,
_ctrlBackgroundButtonMiddle,
_ctrlBackgroundButtonCancel,
_ctrlButtonOK,
_ctrlButtonCancel
];
private ["_ctrlRscMessageBoxPos", "_ctrlRscMessageBoxPosH"];
_ctrlRscMessageBoxPos = ctrlPosition _ctrlRscMessageBox;
_ctrlRscMessageBoxPosH = _bottomPosY + (_ctrlButtonOKPos select 3);
_ctrlRscMessageBox ctrlSetPosition [
0.5 - (_ctrlBcgCommonPos select 2) / 2,
0.5 - _ctrlRscMessageBoxPosH / 2,
(_ctrlBcgCommonPos select 2) + 0.5,
_ctrlRscMessageBoxPosH
];
_ctrlRscMessageBox ctrlEnable true;
_ctrlRscMessageBox ctrlCommit 0;
if (_onOK isEqualTo {}) then {
_ctrlButtonOK ctrlEnable false;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText "";
_ctrlButtonOK ctrlCommit 0;
} else {
_ctrlButtonOK ctrlEnable true;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText localize "STR_DISP_OK";
_ctrlButtonOK ctrlCommit 0;
ctrlSetFocus _ctrlButtonOK;
};
if (_onCancel isEqualTo {}) then {
_ctrlButtonCancel ctrlEnable false;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText "";
_ctrlButtonCancel ctrlCommit 0;
} else {
_ctrlButtonCancel ctrlEnable true;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText localize "STR_DISP_CANCEL";
_ctrlButtonCancel ctrlCommit 0;
ctrlSetFocus _ctrlButtonCancel;
};
_ctrlButtonOK ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 1; true}];
_ctrlButtonCancel ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 2; true}];
GVAR(errorOnOK) = _onOK;
GVAR(errorOnCancel) = _onCancel;
_display displayAddEventHandler ["unload", {call ([{}, GVAR(errorOnOK), GVAR(errorOnCancel)] select (_this select 1))}];
_display displayAddEventHandler ["keyDown", {_this select 1 == 1}];

View File

@ -9,8 +9,6 @@ _isUnconscious = _this select 1;
private "_player"; private "_player";
_player = ACE_player; _player = ACE_player;
if ((_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg") > 0.4) exitwith {};
if (_player getVariable [QGVAR(isDragging), false]) then { if (_player getVariable [QGVAR(isDragging), false]) then {
private "_draggedObject"; private "_draggedObject";
@ -22,9 +20,9 @@ if (_player getVariable [QGVAR(isDragging), false]) then {
}; };
// handle waking up dragged unit // handle waking up dragged unit
if (_unit == _draggedObject) then { //if (_unit == _draggedObject) then {
[_player, _draggedObject] call FUNC(dropObject); // [_player, _draggedObject] call FUNC(dropObject);
}; //};
}; };
@ -39,8 +37,8 @@ if (_player getVariable [QGVAR(isCarrying), false]) then {
}; };
// handle waking up dragged unit // handle waking up dragged unit
if (_unit == _carriedObject) then { //if (_unit == _carriedObject) then {
[_player, _carriedObject] call FUNC(dropObject_carry); // [_player, _carriedObject] call FUNC(dropObject_carry);
}; //};
}; };

View File

@ -29,7 +29,7 @@
<English>Item too heavy</English> <English>Item too heavy</English>
<German>Gegenstand ist zu schwer</German> <German>Gegenstand ist zu schwer</German>
<Spanish>Articulo demasiado pesado</Spanish> <Spanish>Articulo demasiado pesado</Spanish>
<Polish>Przedmiot zbyt ciężki</Polish> <Polish>Przedmiot jest zbyt ciężki</Polish>
<French>Objet trop lourd</French> <French>Objet trop lourd</French>
<Portuguese>Não é possível carregar o item devido a seu peso</Portuguese> <Portuguese>Não é possível carregar o item devido a seu peso</Portuguese>
<Italian>Non è possibile trascinare l'oggetto a causa del suo peso</Italian> <Italian>Non è possibile trascinare l'oggetto a causa del suo peso</Italian>

View File

@ -233,7 +233,7 @@
<English>Dial</English> <English>Dial</English>
<German>Wählen</German> <German>Wählen</German>
<Spanish>Marcar</Spanish> <Spanish>Marcar</Spanish>
<Polish>Wybierz mumer</Polish> <Polish>Wybierz numer</Polish>
<French>Composer</French> <French>Composer</French>
<Czech>Vytočit</Czech> <Czech>Vytočit</Czech>
<Italian>Composizione numero</Italian> <Italian>Composizione numero</Italian>
@ -281,7 +281,7 @@
<English>Detonate Menu</English> <English>Detonate Menu</English>
<German>"Zünden"-Menü</German> <German>"Zünden"-Menü</German>
<Spanish>Menú de detonación</Spanish> <Spanish>Menú de detonación</Spanish>
<Polish>Menu detonowania</Polish> <Polish>Menu detonacji</Polish>
<French>Menu de mise à feu</French> <French>Menu de mise à feu</French>
<Czech>Menu Detonace</Czech> <Czech>Menu Detonace</Czech>
<Italian>Menù di detonazione</Italian> <Italian>Menù di detonazione</Italian>
@ -484,7 +484,7 @@
<German>Zündet Sprengladungen wenn losgelassen.</German> <German>Zündet Sprengladungen wenn losgelassen.</German>
<French>Déclenche la mise à feu d'un explosif lorsqu'il est libéré.</French> <French>Déclenche la mise à feu d'un explosif lorsqu'il est libéré.</French>
<Czech>Používaný k vzdálenému odpálení, při uvolnění odpálí výbušniny</Czech> <Czech>Používaný k vzdálenému odpálení, při uvolnění odpálí výbušniny</Czech>
<Polish>Używany w celu zdalnej detonacji ładunków kiedy jego operator zostanie zabity.</Polish> <Polish>Używany w celu zdalnej detonacji ładunków, kiedy jego operator zostanie zabity.</Polish>
<Spanish>Utilizado para detonar explosivos remotamente al soltarlo.</Spanish> <Spanish>Utilizado para detonar explosivos remotamente al soltarlo.</Spanish>
<Hungarian>Robbanóanyagok távoli robbantásához való, elengedéskor gyújt.</Hungarian> <Hungarian>Robbanóanyagok távoli robbantásához való, elengedéskor gyújt.</Hungarian>
<Russian>Используется для дистанционного подрыва, после смерти оператора.</Russian> <Russian>Используется для дистанционного подрыва, после смерти оператора.</Russian>

View File

@ -20,3 +20,7 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgOptics.hpp" #include "CfgOptics.hpp"
class ACE_Extensions {
extensions[] += {"ace_fcs"};
};

View File

@ -0,0 +1,7 @@
class CfgActions {
class None;
class OpenBag: None {
showWindow = 0;
};
};

View File

@ -14,6 +14,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
#include "CursorMenus.hpp" #include "CursorMenus.hpp"
class ACE_Settings { class ACE_Settings {
@ -23,6 +25,12 @@ class ACE_Settings {
isClientSettable = 1; isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction"; displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction";
}; };
class GVAR(AlwaysUseCursorInteraction) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorInteraction";
};
class GVAR(UseListMenu) { class GVAR(UseListMenu) {
value = 0; value = 0;
typeName = "BOOL"; typeName = "BOOL";
@ -30,3 +38,7 @@ class ACE_Settings {
displayName = "$STR_ACE_Interact_Menu_UseListMenu"; displayName = "$STR_ACE_Interact_Menu_UseListMenu";
}; };
}; };
class ACE_Extensions {
extensions[] += {"ace_breakLine"};
};

View File

@ -33,7 +33,9 @@ GVAR(lastTimeSearchedActions) = -1000;
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
visibleMap || visibleMap ||
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}}; {(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} ||
{(_menuType == 0) && GVAR(AlwaysUseCursorInteraction)};
if (GVAR(useCursorMenu)) then { if (GVAR(useCursorMenu)) then {
createDialog QGVAR(cursorMenu); createDialog QGVAR(cursorMenu);
// The dialog sets: // The dialog sets:

View File

@ -12,6 +12,12 @@
<Hungarian>Mindig legyen a saját cselekvés kurzorja látható</Hungarian> <Hungarian>Mindig legyen a saját cselekvés kurzorja látható</Hungarian>
<Italian>Mostra sempre il cursore per le auto interazioni</Italian> <Italian>Mostra sempre il cursore per le auto interazioni</Italian>
</Key> </Key>
<Key ID="STR_ACE_Interact_Menu_AlwaysUseCursorInteraction">
<English>Always display cursor for interaction</English>
<Spanish>Mostrar siempre el cursor para la interacción</Spanish>
<French>Toujours afficher le curseur pour les interactions</French>
<Italian>Mostra sempre il cursore per le interazioni</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_UseListMenu"> <Key ID="STR_ACE_Interact_Menu_UseListMenu">
<English>Display interaction menus as lists</English> <English>Display interaction menus as lists</English>
<Spanish>Mostrar los menus de interacción como listas</Spanish> <Spanish>Mostrar los menus de interacción como listas</Spanish>

View File

@ -24,6 +24,10 @@ _actionTrees = missionNamespace getVariable [_varName, []];
_actions = []; _actions = [];
// Mount unit MainActions menu // Mount unit MainActions menu
_actions pushBack [(_actionTrees select 0) select 0, (_actionTrees select 0) select 1, _unit];
{
EXPLODE_2_PVT(_x,_actionData,_children);
_actions pushBack [_actionData, _children, _unit];
} forEach ((_actionTrees select 0) select 1);
_actions _actions

View File

@ -430,7 +430,7 @@
<Spanish>Te tocaron el hombro DERECHO</Spanish> <Spanish>Te tocaron el hombro DERECHO</Spanish>
<German>Dir wurde auf die rechte Schulter geklopft</German> <German>Dir wurde auf die rechte Schulter geklopft</German>
<French>On te tape sur l'épaule droite</French> <French>On te tape sur l'épaule droite</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish> <Polish>Zostałeś klepnięty w prawe ramię</Polish>
<Hungarian>Megveregették a JOBB válladat.</Hungarian> <Hungarian>Megveregették a JOBB válladat.</Hungarian>
<Czech>Někdo tě poklepal na PRAVÉ rameno</Czech> <Czech>Někdo tě poklepal na PRAVÉ rameno</Czech>
<Russian>Вас похлопали по ПРАВОМУ плечу</Russian> <Russian>Вас похлопали по ПРАВОМУ плечу</Russian>
@ -442,7 +442,7 @@
<Spanish>Te tocaron el hombro IZQUIERDO.</Spanish> <Spanish>Te tocaron el hombro IZQUIERDO.</Spanish>
<German>Dir wurde auf die linke Schulter geklopft</German> <German>Dir wurde auf die linke Schulter geklopft</German>
<French>On te tape sur l'épaule gauche</French> <French>On te tape sur l'épaule gauche</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish> <Polish>Zostałeś klepnięty w lewe ramię</Polish>
<Hungarian>Megveregették a BAL válladat.</Hungarian> <Hungarian>Megveregették a BAL válladat.</Hungarian>
<Czech>Někdo tě poklepal na LEVÉ rameno</Czech> <Czech>Někdo tě poklepal na LEVÉ rameno</Czech>
<Russian>Вас похлопали по ЛЕВОМУ плечу</Russian> <Russian>Вас похлопали по ЛЕВОМУ плечу</Russian>

View File

@ -3,6 +3,7 @@ class ACE_Head {
displayName = "$STR_ACE_Interaction_Head"; displayName = "$STR_ACE_Interaction_Head";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -74,6 +75,7 @@ class ACE_Torso {
displayName = "$STR_ACE_Interaction_Torso"; displayName = "$STR_ACE_Interaction_Torso";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -173,6 +175,7 @@ class ACE_ArmLeft {
displayName = "$STR_ACE_Interaction_ArmLeft"; displayName = "$STR_ACE_Interaction_ArmLeft";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -329,6 +332,7 @@ class ACE_ArmRight {
displayName = "$STR_ACE_Interaction_ArmRight"; displayName = "$STR_ACE_Interaction_ArmRight";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -423,8 +427,8 @@ class ACE_ArmRight {
}; };
class PlasmaIV: BloodIV { class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000"; displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(canTreatCached)); condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(treatment)); statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS EXCEPTIONS
}; };
class PlasmaIV_500: PlasmaIV { class PlasmaIV_500: PlasmaIV {
@ -482,6 +486,7 @@ class ACE_LegLeft {
displayName = "$STR_ACE_Interaction_LegLeft"; displayName = "$STR_ACE_Interaction_LegLeft";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -578,8 +583,8 @@ class ACE_LegLeft {
}; };
class PlasmaIV: BloodIV { class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000"; displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(canTreatCached)); condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(treatment)); statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS EXCEPTIONS
}; };
class PlasmaIV_500: PlasmaIV { class PlasmaIV_500: PlasmaIV {
@ -623,6 +628,7 @@ class ACE_LegRight {
displayName = "$STR_ACE_Interaction_LegRight"; displayName = "$STR_ACE_Interaction_LegRight";
runOnHover = 1; runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE; distance = MEDICAL_ACTION_DISTANCE;
@ -718,8 +724,8 @@ class ACE_LegRight {
}; };
class PlasmaIV: BloodIV { class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000"; displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(canTreatCached)); condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(treatment)); statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS EXCEPTIONS
}; };
class PlasmaIV_500: PlasmaIV { class PlasmaIV_500: PlasmaIV {

View File

@ -4,6 +4,7 @@ class Medical {
hotkey = "M"; hotkey = "M";
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
class ACE_Head { class ACE_Head {
@ -11,6 +12,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
runOnHover = 1; runOnHover = 1;
class Bandage { class Bandage {
@ -146,6 +148,7 @@ class Medical {
runOnHover = 1; runOnHover = 1;
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage { class Bandage {
@ -246,6 +249,7 @@ class Medical {
runOnHover = 1; runOnHover = 1;
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage { class Bandage {
@ -342,6 +346,7 @@ class Medical {
runOnHover = 1; runOnHover = 1;
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage { class Bandage {
@ -427,6 +432,7 @@ class Medical {
runOnHover = 1; runOnHover = 1;
exceptions[] = {"isNotInside"}; exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation)); statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa); icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage { class Bandage {

View File

@ -135,4 +135,12 @@ class ACE_Settings {
values[] = {"$STR_ACE_Medical_painEffect_Flash", "$STR_ACE_Medical_painEffect_Chroma"}; values[] = {"$STR_ACE_Medical_painEffect_Flash", "$STR_ACE_Medical_painEffect_Chroma"};
isClientSettable = 1; isClientSettable = 1;
}; };
class GVAR(allowUnconsciousAnimationOnTreatment) {
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
typeName = "BOOL";
value = 0;
};
}; };

View File

@ -241,7 +241,7 @@ if (USE_WOUND_EVENT_SYNC) then {
// We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them. // We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
{ {
[_x, _newPlayer] call FUNC(requestWoundSync); [_x, _newPlayer] call FUNC(requestWoundSync);
}foreach units group player; }foreach units group _newPlayer;
}; };
}] call EFUNC(common,addEventhandler); }] call EFUNC(common,addEventhandler);
}; };

View File

@ -96,6 +96,7 @@ PREP(moduleAssignMedicalFacility);
PREP(moduleTreatmentConfiguration); PREP(moduleTreatmentConfiguration);
PREP(copyDeadBody); PREP(copyDeadBody);
PREP(requestWoundSync); PREP(requestWoundSync);
PREP(unconsciousPFH);
// Networked litter // Networked litter
PREP(createLitter); PREP(createLitter);

View File

@ -6,7 +6,6 @@ _unit = _this select 0;
if !(local _unit) exitWith {}; if !(local _unit) exitWith {};
diag_log "running respawn";
[_unit] call FUNC(init); [_unit] call FUNC(init);
//Reset captive status for respawning unit //Reset captive status for respawning unit

View File

@ -19,4 +19,4 @@
#define MAX_DURATION_CACHE 2 #define MAX_DURATION_CACHE 2
// parameters, function, namespace, uid // parameters, function, namespace, uid
[_this, DFUNC(canTreat), _this select 0, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall); [_this, DFUNC(canTreat), _this select 1, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);

View File

@ -21,10 +21,10 @@ if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true };
// Find the correct Damage threshold for unit. // Find the correct Damage threshold for unit.
_damageThreshold = [1,1,1]; _damageThreshold = [1,1,1];
if (isPlayer _unit) then { if ([_unit] call EFUNC(common,IsPlayer)) then {
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]]; _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
} else { } else {
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]]; _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
}; };
_damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage; _damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;

View File

@ -59,20 +59,30 @@ if (isClass (_config >> _className)) then {
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []]; _bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
_exist = false; _exist = false;
_injuryId = _injury select 0; _injuryId = _injury select 0;
_bandagedInjury = [];
{ {
if ((_x select 0) == _injuryId) exitwith { if ((_x select 0) == _injuryId) exitwith {
_exist = true; _exist = true;
_existingInjury = _x; _existingInjury = _x;
_existingInjury set [3, (_existingInjury select 3) + _impact]; _existingInjury set [3, (_existingInjury select 3) + _impact];
_bandagedWounds set [_foreachIndex, _existingInjury]; _bandagedWounds set [_foreachIndex, _existingInjury];
_bandagedInjury = _existingInjury;
}; };
}foreach _bandagedWounds; }foreach _bandagedWounds;
if !(_exist) then { if !(_exist) then {
// [ID, classID, bodypart, percentage treated, bloodloss rate] // [ID, classID, bodypart, percentage treated, bloodloss rate]
_bandagedWounds pushback [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4]; _bandagedInjury = [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
_bandagedWounds pushback _bandagedInjury;
};
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
if (USE_WOUND_EVENT_SYNC) then {
// sync _bandagedInjury
}; };
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
// Check if we are ever going to reopen this // Check if we are ever going to reopen this
if (random(1) <= _reopeningChance) then { if (random(1) <= _reopeningChance) then {
@ -109,7 +119,7 @@ if (random(1) <= _reopeningChance) then {
}foreach _bandagedWounds; }foreach _bandagedWounds;
if (_exist) then { if (_exist) then {
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true]; _target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
}; };
}; };
// Otherwise something went wrong, we we don't reopen them.. // Otherwise something went wrong, we we don't reopen them..

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@ -57,6 +57,12 @@ if (GVAR(level) >= 2) then {
_minLethalDamage = GVAR(minLethalDamages) select _typeIndex; _minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
}; };
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selection == ""}) then {
if (GVAR(enableVehicleCrashes)) then {
_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
};
};
if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)} && {_selection in ["", "head", "body"]}) then { if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)} && {_selection in ["", "head", "body"]}) then {
if ([_unit] call FUNC(setDead)) then { if ([_unit] call FUNC(setDead)) then {
_damageReturn = 1; _damageReturn = 1;

View File

@ -33,10 +33,12 @@ if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _un
}; };
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage); _typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
_part = [_selectionName] call FUNC(selectionNameToNumber); _part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {};
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
// Sorting out the damage // Sorting out the damage
_damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]; _damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage]; _damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true]; _unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];

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@ -38,7 +38,7 @@ if (_selectionName in _hitSelections) then {
// Check for vehicle crash // Check for vehicle crash
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then { if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
if (missionNamespace getvariable [QGVAR(allowVehicleCrashDamage), true]) then { if (GVAR(enableVehicleCrashes)) then {
_selectionName = _hitSelections select (floor(random(count _hitSelections))); _selectionName = _hitSelections select (floor(random(count _hitSelections)));
_projectile = "vehiclecrash"; _projectile = "vehiclecrash";
}; };

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@ -133,7 +133,6 @@ if (count _woundsCreated > 0) then {
}; };
if (USE_WOUND_EVENT_SYNC) then { if (USE_WOUND_EVENT_SYNC) then {
// TODO Should this be done in a single broadcast?
// Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries. // Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries.
{ {
["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent); ["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);

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@ -22,4 +22,14 @@ if (_local) then {
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then { if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
[_unit, true] call FUNC(addToInjuredCollection); [_unit, true] call FUNC(addToInjuredCollection);
}; };
if ((_unit getvariable ["ACE_isUnconscious",false]) && {count (_unit getvariable [QGVAR(unconsciousArguments), []]) >= 7}) then {
private "_arguments";
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
_arguments set [ 3, time];
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
};
}; };

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@ -94,7 +94,7 @@ if (GVAR(level) >= 2) then {
if ([_unit] call EFUNC(common,isAwake)) then { if ([_unit] call EFUNC(common,isAwake)) then {
if (_bloodVolume < 60) then { if (_bloodVolume < 60) then {
if (random(1) > 0.9) then { if (random(1) > 0.9) then {
[_unit] call FUNC(setUnconscious); [_unit, true, 15 + random(20)] call FUNC(setUnconscious);
}; };
}; };
}; };
@ -136,7 +136,7 @@ if (GVAR(level) >= 2) then {
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then { if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then { if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
[_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already. [_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
}; };
if (_bloodPressureH > 260) then { if (_bloodPressureH > 260) then {

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@ -13,7 +13,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_allUsedMedication", "_logs"]; private ["_unit", "_allUsedMedication", "_logs", "_forceNew"];
_unit = _this select 0; _unit = _this select 0;
@ -28,6 +28,7 @@ _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
_unit setvariable [QGVAR(openWounds), [], true]; _unit setvariable [QGVAR(openWounds), [], true];
_unit setvariable [QGVAR(bandagedWounds), [], true]; _unit setvariable [QGVAR(bandagedWounds), [], true];
_unit setVariable [QGVAR(internalWounds), [], true]; _unit setVariable [QGVAR(internalWounds), [], true];
_unit setvariable [QGVAR(lastUniqueWoundID), 1, true];
// vitals // vitals
_unit setVariable [QGVAR(heartRate), 80]; _unit setVariable [QGVAR(heartRate), 80];
@ -36,24 +37,24 @@ _unit setvariable [QGVAR(bloodPressure), [80, 120]];
_unit setVariable [QGVAR(peripheralResistance), 100]; _unit setVariable [QGVAR(peripheralResistance), 100];
// fractures // fractures
_unit setVariable [QGVAR(fractures), []]; _unit setVariable [QGVAR(fractures), [], true];
// triage card and logs // triage card and logs
_unit setvariable [QGVAR(triageLevel), 0, true]; _unit setvariable [QGVAR(triageLevel), 0, true];
_unit setvariable [QGVAR(triageCard), [], true]; _unit setvariable [QGVAR(triageCard), [], true];
// IVs // IVs
_unit setVariable [QGVAR(salineIVVolume), 0]; _unit setVariable [QGVAR(salineIVVolume), 0, true];
_unit setVariable [QGVAR(plasmaIVVolume), 0]; _unit setVariable [QGVAR(plasmaIVVolume), 0, true];
_unit setVariable [QGVAR(bloodIVVolume), 0]; _unit setVariable [QGVAR(bloodIVVolume), 0, true];
// damage storage // damage storage
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true]; _unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
// airway // airway
_unit setvariable [QGVAR(airwayStatus), 100, true]; _unit setvariable [QGVAR(airwayStatus), 100];
_unit setVariable [QGVAR(airwayOccluded), false, true]; _unit setVariable [QGVAR(airwayOccluded), false];
_unit setvariable [QGVAR(airwayCollapsed), false, true]; _unit setvariable [QGVAR(airwayCollapsed), false];
// generic medical admin // generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false, true]; _unit setvariable [QGVAR(addedToUnitLoop), false, true];
@ -69,11 +70,11 @@ _allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
{ {
_unit setvariable [_x select 0, nil]; _unit setvariable [_x select 0, nil];
} foreach _allUsedMedication; } foreach _allUsedMedication;
_unit setVariable [QGVAR(allUsedMedication), []]; _unit setVariable [QGVAR(allUsedMedication), [], true];
_logs = _unit getvariable [QGVAR(allLogs), []]; _logs = _unit getvariable [QGVAR(allLogs), []];
{ {
_unit setvariable [_x, nil, true]; _unit setvariable [_x, nil];
} foreach _logs; } foreach _logs;
_unit setvariable [QGVAR(allLogs), [], true]; _unit setvariable [QGVAR(allLogs), [], true];

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@ -1,11 +1,10 @@
/* /*
* Author: Glowbal * Author: Glowbal
* Enabled the vitals loop for a unit. * Handles an wound update request.
* *
* Arguments: * Arguments:
* 0: The Unit <OBJECT> * 0: The Unit <OBJECT>
* 1: the last known ID <NUMBER> * 1: Origin object <OBJECT>
* 2: Origin object <OBJECT>
* *
* ReturnValue: * ReturnValue:
* <NIL> * <NIL>
@ -14,12 +13,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_lastId", "_openWounds"]; private ["_unit", "_openWounds"];
_unit = _this select 0; _unit = _this select 0;
_lastId = _this select 1; _originOfrequest = _this select 1;
_originOfrequest = _this select 2;
if (local _unit) then { if (local _unit && !(local _originOfrequest)) then {
_openWounds = _unit getvariable [QGVAR(openWounds), []]; _openWounds = _unit getvariable [QGVAR(openWounds), []];
{ {
["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent); ["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent);

View File

@ -14,11 +14,11 @@
#include "script_component.hpp" #include "script_component.hpp"
private [ "_target", "_caller", "_openWounds","_lastId"]; private [ "_target", "_caller", "_openWounds"];
_target = _this select 0; _target = _this select 0;
_caller = _this select 1; _caller = _this select 1;
if (local _target || GVAR(level) < 2) exitwith {}; // if the target is local, we already got the most update to date information if (local _target || GVAR(level) < 2) exitwith {}; // if the target is local, we already got the most update to date information
if (_target getvariable [QGVAR(isWoundSynced), false]) exitwith {}; if (_target getvariable [QGVAR(isWoundSynced), false]) exitwith {};
_target setvariable [QGVAR(isWoundSynced), true]; _target setvariable [QGVAR(isWoundSynced), true];
["medical_woundUpdateRequest", [_target], [_target, _lastId, _caller]] call EFUNC(common,targetEvent); ["medical_woundUpdateRequest", [_target], [_target, _caller]] call EFUNC(common,targetEvent);

View File

@ -23,7 +23,7 @@ _set = if (count _this > 1) then {_this select 1} else {true};
_minWaitingTime = if (count _this > 2) then {_this select 2} else {DEFAULT_DELAY}; _minWaitingTime = if (count _this > 2) then {_this select 2} else {DEFAULT_DELAY};
if !(_set) exitwith { if !(_set) exitwith {
_unit setvariable ["ACE_isUnconscious", false,true]; _unit setvariable ["ACE_isUnconscious", false, true];
}; };
if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) exitwith{}; if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) exitwith{};
@ -37,7 +37,14 @@ _unit setUnconscious true;
if (_unit == ACE_player) then { if (_unit == ACE_player) then {
if (visibleMap) then {openMap false}; if (visibleMap) then {openMap false};
while {dialog} do {
closeDialog 0; closeDialog 0;
};
};
// if we have unconsciousness for AI disabled, we will kill the unit instead
if (!([_unit] call EFUNC(common,IsPlayer)) && (GVAR(enableUnsconsiousnessAI) == 0 || (GVAR(enableUnsconsiousnessAI) == 2 && random(1) <= 0.5))) exitwith {
[_unit, true] call FUNC(setDead); // force, to avoid getting into a loop in case revive is enabled.
}; };
// If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious, // If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious,
@ -68,73 +75,15 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own. // So the AI does not get stuck, we are moving the unit to a temp group on its own.
//Unconscious units shouldn't be put in another group #527: //Unconscious units shouldn't be put in another group #527:
// [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus); [_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation); [_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_startingTime = time; _startingTime = time;
[{ [DFUNC(unconsciousPFH), 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false, vehicle _unit isKindOf "ParachuteBase"] ] call CBA_fnc_addPerFrameHandler;
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
if (!alive _unit) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// TODO, handle this with carry instead, so we can remove the PFH here.
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
if (vehicle _unit == _unit) then {
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
} else {
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
};
} else {
// Switch to the units original animation, assuming
// TODO: what if the unit switched vehicle?
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
};
// EXIT PFH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
// [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
_unit setUnconscious false;
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
// ensure this statement runs only once
_args set [5, true];
};
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((time - _startingTime) >= _minWaitingTime) exitwith {
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setvariable ["ACE_isUnconscious", false, true];
};
};
}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
["medical_onUnconscious", [_unit, true]] call EFUNC(common,globalEvent); ["medical_onUnconscious", [_unit, true]] call EFUNC(common,globalEvent);

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@ -129,7 +129,7 @@ if (isNil _callbackProgress) then {
// Patient Animation // Patient Animation
_patientAnim = getText (_config >> "animationPatient"); _patientAnim = getText (_config >> "animationPatient");
if (_target getvariable ["ACE_isUnconscious", false]) then { if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then { if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
_patientAnim = getText (_config >> "animationPatientUnconscious"); _patientAnim = getText (_config >> "animationPatientUnconscious");
}; };
@ -149,6 +149,8 @@ if (_caller == _target) then {
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE"); _callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
}; };
_caller setvariable [QGVAR(selectedWeaponOnTreatment), currentWeapon _caller];
// Cannot use secondairy weapon for animation // Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then { if (currentWeapon _caller == secondaryWeapon _caller) then {
_caller selectWeapon (primaryWeapon _caller); _caller selectWeapon (primaryWeapon _caller);

View File

@ -15,7 +15,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit"]; private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_specificClass", "_classID", "_effectivenessFound"];
_target = _this select 0; _target = _this select 0;
_bandage = _this select 1; _bandage = _this select 1;
_selectionName = _this select 2; _selectionName = _this select 2;

View File

@ -17,7 +17,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems"]; private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect"];
_args = _this select 0; _args = _this select 0;
_caller = _args select 0; _caller = _args select 0;
@ -34,6 +34,13 @@ if (vehicle _caller == _caller) then {
}; };
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
{ {
(_x select 0) addItem (_x select 1); (_x select 0) addItem (_x select 1);
}foreach _usersOfItems; }foreach _usersOfItems;

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@ -17,7 +17,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_caller", "_target","_selectionName","_className","_config","_callback"]; private ["_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect"];
_args = _this select 0; _args = _this select 0;
_caller = _args select 0; _caller = _args select 0;
_target = _args select 1; _target = _args select 1;
@ -32,6 +32,13 @@ if (vehicle _caller == _caller) then {
}; };
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
// Record specific callback // Record specific callback
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className); _config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level) >= 2) then { if (GVAR(level) >= 2) then {

View File

@ -0,0 +1,97 @@
/*
* Author: Glowbal
* PFH logic for unconscious state
*
* Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT>
*
* ReturnValue:
* nil
*
* Public: yes
*/
#include "script_component.hpp"
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut", "_parachuteCheck"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
_parachuteCheck = _args select 6;
if (!alive _unit) exitwith {
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
[_unit, false] call EFUNC(common,disableAI);
//_unit setUnitPos _originalPos;
_unit setUnconscious false;
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// TODO, handle this with carry instead, so we can remove the PFH here.
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
if (vehicle _unit == _unit) then {
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
} else {
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
};
} else {
// Switch to the units original animation, assuming
// TODO: what if the unit switched vehicle?
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
};
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
// EXIT PFH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
_unit setUnconscious false;
// ensure this statement runs only once
_args set [5, true];
};
};
if (_parachuteCheck) then {
if !(vehicle _unit isKindOf "ParachuteBase") then {
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_args set [6, false];
};
};
if (!local _unit) exitwith {
_args set [ 4, _minWaitingTime - (time - _startingTime)];
_unit setvariable [QGVAR(unconsciousArguments), _args, true];
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((time - _startingTime) >= _minWaitingTime) exitwith {
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setvariable ["ACE_isUnconscious", false, true];
};
};

View File

@ -49,11 +49,11 @@ if (GVAR(currentApplicationPage) == 1) then {
} else { //Map Mode: } else { //Map Mode:
if (GVAR(mapAutoTrackPosition)) then { if (GVAR(mapAutoTrackPosition)) then {
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), GVAR(gpsPositionASL)]; _theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), (getPosASL ace_player)];
ctrlMapAnimCommit _theMap; ctrlMapAnimCommit _theMap;
}; };
_size = 48 * _mapSize; _size = 48 * _mapSize;
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], GVAR(gpsPositionASL), _size, _size, (getDir ace_player), '', 0 ]; _theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], (getPosASL ace_player), _size, _size, (getDir ace_player), '', 0 ];
if (GVAR(settingShowAllWaypointsOnMap)) then { if (GVAR(settingShowAllWaypointsOnMap)) then {
_size = 32 * _mapSize; _size = 32 * _mapSize;

View File

@ -83,7 +83,6 @@ if ((_oldShowMode == DISPLAY_MODE_CLOSED) && {GVAR(currentShowMode) != DISPLAY_M
}; };
[_pfID] call CBA_fnc_removePerFrameHandler; [_pfID] call CBA_fnc_removePerFrameHandler;
} else { } else {
GVAR(gpsPositionASL) = getPosAsl ace_player;
if (GVAR(currentShowMode) == DISPLAY_MODE_HIDDEN) then { if (GVAR(currentShowMode) == DISPLAY_MODE_HIDDEN) then {
//If display is hidden, and we can show, then swithc modes: //If display is hidden, and we can show, then swithc modes:
if ([DISPLAY_MODE_DISPLAY] call FUNC(canShow)) then { if ([DISPLAY_MODE_DISPLAY] call FUNC(canShow)) then {

View File

@ -44,7 +44,7 @@ case (APP_MODE_INFODISPLAY): {
(_display displayCtrl IDC_MODEDISPLAY_NORTHING) ctrlSetText _northingText; (_display displayCtrl IDC_MODEDISPLAY_NORTHING) ctrlSetText _northingText;
//Elevation: //Elevation:
_numASL = (GVAR(gpsPositionASL) select 2) + GVAR(mapAltitude); _numASL = ((getPosASL ace_player) select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber; _aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
_aboveSeaLevelText = if (_numASL > 0) then {"+" + _aboveSeaLevelText + " MSL"} else {_aboveSeaLevelText + " MSL"}; _aboveSeaLevelText = if (_numASL > 0) then {"+" + _aboveSeaLevelText + " MSL"} else {_aboveSeaLevelText + " MSL"};
(_display displayCtrl IDC_MODEDISPLAY_ELEVATIONNUM) ctrlSetText _aboveSeaLevelText; (_display displayCtrl IDC_MODEDISPLAY_ELEVATIONNUM) ctrlSetText _aboveSeaLevelText;
@ -88,13 +88,13 @@ case (APP_MODE_INFODISPLAY): {
}; };
if (!(_targetPosLocationASL isEqualTo [])) then { if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo; _bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then { _bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber; [(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else { } else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8 ([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
}; };
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000; _2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)]; _rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
_numASL = (_targetPosLocationASL select 2) + GVAR(mapAltitude); _numASL = (_targetPosLocationASL select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber; _aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
@ -125,7 +125,7 @@ case (APP_MODE_COMPASS): {
(_display displayCtrl IDC_MODECOMPASS_RANGE) ctrlSetText ""; (_display displayCtrl IDC_MODECOMPASS_RANGE) ctrlSetText "";
(_display displayCtrl IDC_MODECOMPASS_TARGET) ctrlSetText ""; (_display displayCtrl IDC_MODECOMPASS_TARGET) ctrlSetText "";
} else { } else {
_playerPos2d = GVAR(gpsPositionASL) select [0,2]; _playerPos2d = (getPosASL ace_player) select [0,2];
_targetPosName = ""; _targetPosName = "";
_targetPosLocationASL = []; _targetPosLocationASL = [];
@ -145,13 +145,13 @@ case (APP_MODE_COMPASS): {
_rangeText = "---"; _rangeText = "---";
if (!(_targetPosLocationASL isEqualTo [])) then { if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo; _bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then { _bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber; [(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else { } else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8 ([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
}; };
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000; _2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)]; _rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
}; };
@ -169,7 +169,7 @@ case (APP_MODE_WAYPOINTS): {
{ {
EXPLODE_2_PVT(_x,_wpName,_wpPos); EXPLODE_2_PVT(_x,_wpName,_wpPos);
_wpListBox lbAdd _wpName; _wpListBox lbAdd _wpName;
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_wpPos select [0,2])) / 1000; _2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_wpPos select [0,2])) / 1000;
_wpListBox lbSetTextRight [_forEachIndex, (format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)])]; _wpListBox lbSetTextRight [_forEachIndex, (format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)])];
} forEach _waypoints; } forEach _waypoints;

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@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE"> <Project name="ACE">
<Package name="microdagr"> <Package name="microdagr">
<Key ID="STR_ACE_microdagr_itemName"> <Key ID="STR_ACE_microdagr_itemName">
@ -252,7 +251,7 @@
<Spanish>Mostrar MicroDAGR</Spanish> <Spanish>Mostrar MicroDAGR</Spanish>
<Russian>Показать MicroDAGR</Russian> <Russian>Показать MicroDAGR</Russian>
<Czech>Ukázat MicroDAGR GPS</Czech> <Czech>Ukázat MicroDAGR GPS</Czech>
<Polish>Pokaż&lt;br /&gt;MicroDAGR</Polish> <Polish>Pokaż MicroDAGR</Polish>
<French>Afficher MicroDAGR</French> <French>Afficher MicroDAGR</French>
<Hungarian>MicroDAGR mutatása</Hungarian> <Hungarian>MicroDAGR mutatása</Hungarian>
<Italian>Mostra MicroDAGR</Italian> <Italian>Mostra MicroDAGR</Italian>
@ -263,7 +262,7 @@
<Spanish>Configurar MicroDAGR</Spanish> <Spanish>Configurar MicroDAGR</Spanish>
<Russian>Настроить MicroDAGR</Russian> <Russian>Настроить MicroDAGR</Russian>
<Czech>Konfigurovat MicroDAGR GPS</Czech> <Czech>Konfigurovat MicroDAGR GPS</Czech>
<Polish>Konfiguruj&lt;br /&gt;MicroDAGR</Polish> <Polish>Konfiguruj MicroDAGR</Polish>
<French>Configurer MicroDAGR</French> <French>Configurer MicroDAGR</French>
<Hungarian>MicroDAGR konfigurálása</Hungarian> <Hungarian>MicroDAGR konfigurálása</Hungarian>
<Italian>ConfiguraMicroDAGR</Italian> <Italian>ConfiguraMicroDAGR</Italian>
@ -274,7 +273,7 @@
<Spanish>Cerrar MicroDAGR</Spanish> <Spanish>Cerrar MicroDAGR</Spanish>
<Russian>Закрыть MicroDAGR</Russian> <Russian>Закрыть MicroDAGR</Russian>
<Czech>Zavřít MicroDAGR GPS</Czech> <Czech>Zavřít MicroDAGR GPS</Czech>
<Polish>Zamknij&lt;br /&gt;MicroDAGR</Polish> <Polish>Zamknij MicroDAGR</Polish>
<French>Fermer MicroDAGR</French> <French>Fermer MicroDAGR</French>
<Hungarian>MicroDAGR elrejtése</Hungarian> <Hungarian>MicroDAGR elrejtése</Hungarian>
<Italian>Chiudi MicroDAGR</Italian> <Italian>Chiudi MicroDAGR</Italian>

View File

@ -0,0 +1 @@
z\ace\addons\recoil

View File

@ -0,0 +1,255 @@
#define KICKBACK 1.6
#define MUZZLETEMP 1
#define MUZZLEPERM 0.1
#define MUZZLECLIMB_POS 1
#define MUZZLERIGHT_POS 0.4
#define MUZZLECLIMB_MAG 1
#define MUZZLERIGHT_MAG 1
class CfgRecoils {
class Default {
// doc: http://forums.bistudio.com/showthread.php?188999-Recoil-Overhaul-Feedback&s=dba8590ec07adb5ffa87f72d38dde6fc&p=2886744&viewfull=1#post2886744
// {horizontal axis position, vertical axis position, horizontal magnitude, vertical magnitude}
muzzleOuter[] = {0*MUZZLERIGHT_POS,0.4*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
// restricted area inside the outer ellipse where the recoil cannot end
muzzleInner[] = {0,0.05,0.2,0.2};
// minimum and maximum interval for backward force
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_default: Default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
muzzleInner[] = {0,0,0.1,0.1};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20c: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg20: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg21: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mx: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mxc: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_sw: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_mxm: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktb: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktbc: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_01: recoil_default {
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_02: recoil_default {
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.02*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pdw: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_sdar: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pistol_p07: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.03*MUZZLETEMP;
};
class recoil_pistol_rook40: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_pistol_acpc2: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.04*MUZZLETEMP;
};
class recoil_pistol_4five: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.06*MUZZLETEMP;
};
class recoil_pistol_zubr: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.08*MUZZLETEMP;
};
class recoil_pistol_signal: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_rpg: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.1*MUZZLETEMP;
};
class recoil_nlaw: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
temporary = 0.08*MUZZLETEMP;
};
class recoil_titan_long: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.15*MUZZLETEMP;
};
class recoil_titan_short: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.12*MUZZLETEMP;
};
class recoil_mk200: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_zafir: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_m320: recoil_default {
muzzleOuter[] = {1*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_gm6: recoil_default {
muzzleOuter[] = {1.4*MUZZLERIGHT_POS,3.5*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.8*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.025*MUZZLETEMP;
};
class recoil_ebr: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.07*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_01: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.08*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_02: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_03: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_dmr_04: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_05: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_06: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mmg_01: recoil_default {
muzzleOuter[] = {0.6*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_mmg_02: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
};

15
addons/recoil/config.cpp Normal file
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@ -0,0 +1,15 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgRecoils.hpp"

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@ -0,0 +1,12 @@
#define COMPONENT recoil
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_RECOIL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_RECOIL
#define DEBUG_SETTINGS DEBUG_ENABLED_RECOIL
#endif
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -4,7 +4,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
// Add keybinds // Add keybinds
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol", ["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -13,12 +13,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
true false
}, },
{false}, {false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle", ["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -27,12 +27,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
true false
}, },
{false}, {false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle", ["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -41,12 +41,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle); [ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
true false
}, },
{false}, {false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher", ["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -55,12 +55,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode); [ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true false
}, },
{false}, {false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular", ["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -69,10 +69,10 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode); [ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
true false
}, },
{false}, {false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag", ["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{ {
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false}, {false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key [2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun", ["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -153,12 +153,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
true false
}, },
{false}, {false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun", ["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -167,12 +167,12 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
true false
}, },
{false}, {false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles", ["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
{ {
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -181,10 +181,10 @@ if !(hasInterface) exitWith {};
// Statement // Statement
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle); [ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
true false
}, },
{false}, {false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key [0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher", ["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{ {

2801
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@ -0,0 +1,36 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"asdg_jointrails","ace_laserpointer","ace_optics"};
author[]={"OnkelDisMaster"};
authorUrl = "http://2.xn--gebirgsjgerkompanie-nwb.de/";
VERSION_CONFIG;
};
};
class asdg_SlotInfo;
class asdg_FrontSideRail: asdg_SlotInfo {
class compatibleItems {
ACE_acc_pointer_red = 1;
ACE_acc_pointer_green = 1;
};
};
class asdg_OpticRail;
class asdg_OpticRail1913: asdg_OpticRail {
class compatibleItems {
ACE_optic_Hamr_2D = 1;
ACE_optic_Hamr_PIP = 1;
ACE_optic_Arco_2D = 1;
ACE_optic_Arco_PIP = 1;
ACE_optic_MRCO_2D = 1;
ACE_optic_SOS_2D = 1;
ACE_optic_SOS_PIP = 1;
ACE_optic_LRPS_2D = 1;
ACE_optic_LRPS_PIP = 1;
};
};

View File

@ -0,0 +1,5 @@
#define COMPONENT asdg_comp
#include "\z\ace\addons\main\script_mod.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -39,6 +39,11 @@ prefix = z\ace\addons
# Default: <work_drive>\<prefix>\addons # Default: <work_drive>\<prefix>\addons
module_root = P:\z\ace\addons module_root = P:\z\ace\addons
# Set the location where the optional addon source folders (i.e. P:\z\ace\optionals)
# Default: <work_drive>\<prefix>\optionals
optionals_root = P:\z\ace\optionals
# Directory where the built addon will be saved. # Directory where the built addon will be saved.
# Default: release # Default: release
release_dir = P:\z\ace\release release_dir = P:\z\ace\release

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@ -1,4 +1,4 @@
#!/usr/bin/env python #!/usr/bin/env python
# vim: set fileencoding=utf-8 : # vim: set fileencoding=utf-8 :
# make.py # make.py
@ -30,7 +30,7 @@
############################################################################### ###############################################################################
__version__ = "0.3dev" __version__ = "0.4"
import sys import sys
@ -54,6 +54,13 @@ import re
if sys.platform == "win32": if sys.platform == "win32":
import winreg import winreg
######## GLOBALS #########
work_drive = ""
module_root = ""
release_dir = ""
module_root_parent = ""
optionals_root = ""
############################################################################### ###############################################################################
# http://akiscode.com/articles/sha-1directoryhash.shtml # http://akiscode.com/articles/sha-1directoryhash.shtml
# Copyright (c) 2009 Stephen Akiki # Copyright (c) 2009 Stephen Akiki
@ -246,6 +253,8 @@ def color(color):
if sys.platform == "win32": if sys.platform == "win32":
if color == "green": if color == "green":
set_text_attr(FOREGROUND_GREEN | get_text_attr() & 0x0070 | FOREGROUND_INTENSITY) set_text_attr(FOREGROUND_GREEN | get_text_attr() & 0x0070 | FOREGROUND_INTENSITY)
elif color == "yellow":
set_text_attr(FOREGROUND_YELLOW | get_text_attr() & 0x0070 | FOREGROUND_INTENSITY)
elif color == "red": elif color == "red":
set_text_attr(FOREGROUND_RED | get_text_attr() & 0x0070 | FOREGROUND_INTENSITY) set_text_attr(FOREGROUND_RED | get_text_attr() & 0x0070 | FOREGROUND_INTENSITY)
elif color == "blue": elif color == "blue":
@ -284,11 +293,122 @@ def print_yellow(msg):
print(msg) print(msg)
color("reset") color("reset")
def copy_important_files(source_dir,destination_dir):
originalDir = os.getcwd()
importantFiles = ["mod.cpp",
"README.md",
"AUTHORS.txt",
"LICENSE",
"logo_ace3_ca.paa"
]
print_yellow ("source_dir: " + source_dir)
print_yellow("destination_dir: " + destination_dir)
#copy importantFiles
try:
print_blue("\nSearching for important files in " + source_dir)
for file in importantFiles:
print_green("Copying file => " + os.path.join(source_dir,file))
shutil.copyfile(os.path.join(source_dir,file),os.path.join(destination_dir,file))
except:
print_error("COPYING IMPORTANT FILES.")
raise
#copy all extension dlls
try:
os.chdir(os.path.join(source_dir))
print_blue("\nSearching for DLLs in " + os.getcwd())
filenames = glob.glob("*.dll")
if not filenames:
print ("Empty SET")
for dll in filenames:
print_green("Copying dll => " + os.path.join(source_dir,dll))
if os.path.isfile(dll):
shutil.copyfile(os.path.join(source_dir,dll),os.path.join(destination_dir,dll))
except:
print_error("COPYING DLL FILES.")
raise
finally:
os.chdir(originalDir)
def copy_optionals_for_building(mod,pbos):
src_directories = os.listdir(optionals_root)
current_dir = os.getcwd()
print("")
try:
#special server.pbo processing
files = glob.glob(os.path.join(release_dir, "@ace","optionals","*.pbo"))
for file in files:
file_name = os.path.basename(file)
print ("Adding the following file: " + file_name)
pbos.append(file_name)
pbo_path = os.path.join(release_dir, "@ace","optionals",file_name)
if (os.path.isfile(pbo_path)):
print("Moving " + pbo_path + " for processing.")
shutil.move(pbo_path, os.path.join(release_dir,"@ace","addons",file_name))
except:
print_error("Error in moving")
raise
finally:
os.chdir(current_dir)
print("")
try:
for dir_name in src_directories:
mod.append(dir_name)
if (dir_name == "userconfig"):
destination = os.path.join(work_drive,dir_name)
else:
destination = os.path.join(module_root,dir_name)
print("Temporarily copying " + os.path.join(optionals_root,dir_name) + " => " + destination + " for building.")
shutil.rmtree(destination, True)
shutil.copytree(os.path.join(optionals_root,dir_name), destination)
except:
print_error("Copy Optionals Failed")
raise
finally:
os.chdir(current_dir)
def cleanup_optionals(mod,pbos):
print("")
try:
for dir_name in mod:
if (dir_name == "userconfig"):
destination = os.path.join(work_drive,dir_name)
else:
destination = os.path.join(module_root,dir_name)
print("Cleaning " + destination)
try:
file_name = "ace_{}.pbo".format(dir_name)
src_file_path = os.path.join(release_dir, "@ace","addons",file_name)
dst_file_path = os.path.join(release_dir, "@ace","optionals",file_name)
if (os.path.isfile(src_file_path)):
#print("Preserving " + file_name)
os.renames(src_file_path,dst_file_path)
except FileExistsError:
print_error(file_name + " already exists")
continue
shutil.rmtree(destination)
except:
print_error("Cleaning Optionals Failed")
raise
############################################################################### ###############################################################################
def main(argv): def main(argv):
"""Build an Arma addon suite in a directory from rules in a make.cfg file.""" """Build an Arma addon suite in a directory from rules in a make.cfg file."""
print_blue(("\nmake.py for Arma, v" + __version__)) print_blue(("\nmake.py for Arma, modified for Advanced Combat Environment v" + __version__))
if sys.platform != "win32": if sys.platform != "win32":
print_error("Non-Windows platform (Cygwin?). Please re-run from cmd.") print_error("Non-Windows platform (Cygwin?). Please re-run from cmd.")
@ -321,6 +441,7 @@ make.py [help] [test] [force] [key <name>] [target <name>] [release <version>]
test -- Copy result to Arma 3. test -- Copy result to Arma 3.
release <version> -- Make archive with <version>. release <version> -- Make archive with <version>.
force -- Ignore cache and build all. force -- Ignore cache and build all.
checkexternal -- Check External Files
target <name> -- Use rules in make.cfg under heading [<name>] rather than target <name> -- Use rules in make.cfg under heading [<name>] rather than
default [Make] default [Make]
key <name> -- Use key in working directory with <name> to sign. If it does not key <name> -- Use key in working directory with <name> to sign. If it does not
@ -378,6 +499,12 @@ See the make.cfg file for additional build options.
quiet = True quiet = True
argv.remove("quiet") argv.remove("quiet")
if "checkexternal" in argv:
argv.remove("checkexternal")
check_external = True
else:
check_external = False
# Get the directory the make script is in. # Get the directory the make script is in.
make_root = os.path.dirname(os.path.realpath(__file__)) make_root = os.path.dirname(os.path.realpath(__file__))
make_root_parent = os.path.abspath(os.path.join(os.getcwd(), os.pardir)) make_root_parent = os.path.abspath(os.path.join(os.getcwd(), os.pardir))
@ -396,6 +523,12 @@ See the make.cfg file for additional build options.
cfg = configparser.ConfigParser(); cfg = configparser.ConfigParser();
try: try:
global work_drive
global module_root
global release_dir
global module_root_parent
global optionals_root
cfg.read(os.path.join(make_root, "make.cfg")) cfg.read(os.path.join(make_root, "make.cfg"))
# Project name (with @ symbol) # Project name (with @ symbol)
@ -436,20 +569,28 @@ See the make.cfg file for additional build options.
# Project module Root # Project module Root
module_root_parent = os.path.abspath(os.path.join(os.path.join(work_drive, prefix), os.pardir)) module_root_parent = os.path.abspath(os.path.join(os.path.join(work_drive, prefix), os.pardir))
module_root = cfg.get(make_target, "module_root", fallback=os.path.join(make_root_parent, "addons")) module_root = cfg.get(make_target, "module_root", fallback=os.path.join(make_root_parent, "addons"))
optionals_root = os.path.join(module_root_parent, "optionals")
print_green ("module_root: " + module_root) print_green ("module_root: " + module_root)
if (os.path.isdir(module_root)): if (os.path.isdir(module_root)):
os.chdir(module_root) os.chdir(module_root)
else: else:
print_error ("Directory " + module_root + " does not exist.") print_error ("Directory " + module_root + " does not exist.")
sys.exit() sys.exit()
if (os.path.isdir(optionals_root)):
print_green ("optionals_root: " + optionals_root)
else:
print_error ("Directory " + optionals_root + " does not exist.")
sys.exit()
print_green ("release_dir: " + release_dir)
except: except:
raise raise
print_error("Could not parse make.cfg.") print_error("Could not parse make.cfg.")
sys.exit(1) sys.exit(1)
# See if we have been given specific modules to build from command line. # See if we have been given specific modules to build from command line.
if len(argv) > 1 and not make_release: if len(argv) > 1 and not make_release:
arg_modules = True arg_modules = True
@ -492,6 +633,11 @@ See the make.cfg file for additional build options.
print ("No cache found.") print ("No cache found.")
cache = {} cache = {}
#Temporarily copy optionals_root for building. They will be removed later.
optionals_modules = []
optional_files = []
copy_optionals_for_building(optionals_modules,optional_files)
# Get list of subdirs in make root. # Get list of subdirs in make root.
dirs = next(os.walk(module_root))[1] dirs = next(os.walk(module_root))[1]
@ -537,6 +683,7 @@ See the make.cfg file for additional build options.
# For each module, prep files and then build. # For each module, prep files and then build.
for module in modules: for module in modules:
print_green("\nMaking " + module + "-"*max(1, (60-len(module)))) print_green("\nMaking " + module + "-"*max(1, (60-len(module))))
missing = False
# Cache check # Cache check
if module in cache: if module in cache:
@ -551,9 +698,14 @@ See the make.cfg file for additional build options.
# Hash the module # Hash the module
new_sha = get_directory_hash(os.path.join(module_root, module)) new_sha = get_directory_hash(os.path.join(module_root, module))
# Is the pbo file missing?
missing = not os.path.isfile(os.path.join(release_dir, project, "addons", "ace_{}.pbo".format(module)))
if missing:
print("ace_{}.pbo".format(module) + " is missing. Building...")
# Check if it needs rebuilt # Check if it needs rebuilt
# print ("Hash:", new_sha) # print ("Hash:", new_sha)
if old_sha == new_sha: if old_sha == new_sha and not missing:
if not force_build: if not force_build:
print("Module has not changed.") print("Module has not changed.")
# Skip everything else # Skip everything else
@ -658,7 +810,10 @@ See the make.cfg file for additional build options.
cmd = [makepboTool, "-P","-A","-L","-N","-G", os.path.join(work_drive, prefix, module),os.path.join(module_root, release_dir, project,"Addons")] cmd = [makepboTool, "-P","-A","-L","-N","-G", os.path.join(work_drive, prefix, module),os.path.join(module_root, release_dir, project,"Addons")]
else: else:
if check_external:
cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "+X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"] cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "+X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"]
else:
cmd = [pboproject, "-P", os.path.join(work_drive, prefix, module), "+Engine=Arma3", "-S","+Noisy", "-X", "+Clean", "+Mod="+os.path.join(module_root, release_dir, project), "-Key"]
color("grey") color("grey")
if quiet: if quiet:
@ -841,6 +996,8 @@ See the make.cfg file for additional build options.
except: except:
print_error("Could not copy files. Is Arma 3 running?") print_error("Could not copy files. Is Arma 3 running?")
copy_important_files(module_root_parent,os.path.join(release_dir, "@ace"))
cleanup_optionals(optionals_modules,optional_files)
if __name__ == "__main__": if __name__ == "__main__":
main(sys.argv) main(sys.argv)
input("Press Enter to continue...") input("Press Enter to continue...")