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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00

Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into windWeatherOverhaul

This commit is contained in:
ulteq 2015-04-21 16:03:28 +02:00
commit 287c0d62ca
85 changed files with 6822 additions and 982 deletions
AUTHORS.txt
addons
advanced_ballistics
atragmx
attach
captives
common
dragging
explosives
fcs
interact_menu
interaction
medical
microdagr
recoil
weaponselect
extras
optionals/asdg_comp
tools

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@ -82,3 +82,4 @@ BlackPixxel
Asgar Serran <piechottaf@web.de>
Kavinsky <nmunozfernandez@gmail.com>
Coren <coren4@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>

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@ -15,4 +15,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "RscTitles.hpp"
#include "ACE_Settings.hpp"
#include "ACE_Settings.hpp"
class ACE_Extensions {
extensions[] += {"ace_advanced_ballistics"};
};

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@ -128,7 +128,7 @@ class ATragMX_RscListBox {
class ATragMX_RscListNBox: ATragMX_RscListBox {
idc=-1;
type=102;
columns[]={0.0, 0.225, 0.475, 0.725};
columns[]={0.0, 0.225, 0.475, 0.7};
drawSideArrows=0;
idcLeft=-1;
idcRight=-1;
@ -523,9 +523,12 @@ class ATragMX_Display {
x=0.550*safezoneW+safezoneX+0.32;
text="Cur";
};
class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscEdit {
class TEXT_ELEVATION_OUTPUT_ABSOLUTE: ATragMX_RscText {
idc=400;
w=0.07;
style=160;
sizeEx=0.025;
w=0.065;
h=0.032;
x=0.550*safezoneW+safezoneX+0.17;
y=0.265*safezoneH+safezoneY+0.50;
text="";
@ -537,7 +540,6 @@ class ATragMX_Display {
class TEXT_ELEVATION_INPUT_CURRENT: TEXT_ELEVATION_OUTPUT_ABSOLUTE {
idc=402;
x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
};
class TEXT_WINDAGE: TEXT_ELEVATION {
idc=41;
@ -555,7 +557,6 @@ class ATragMX_Display {
class TEXT_WINDAGE_INPUT_CURRENT: TEXT_WINDAGE_OUTPUT_ABSOLUTE {
idc=412;
x=0.550*safezoneW+safezoneX+0.323;
onKeyUp=QUOTE(if (_this select 1 == 28) then {call FUNC(parse_input); call FUNC(update_result)});
};
class TEXT_LEAD: TEXT_GUN {
idc=42;
@ -595,11 +596,20 @@ class ATragMX_Display {
class TEXT_SCOPE_UNIT: TEXT_GUN_LIST {
idc=2000;
style=ST_CENTER;
w=0.06;
x=0.550*safezoneW+safezoneX+0.205;
colorBackground[]={0,0,0,0};
text="TMOA";
action=QUOTE(call FUNC(cycle_scope_unit));
};
class TEXT_SCOPE_CLICK_NUMBER: TEXT_GUN_LIST {
idc=2001;
style=ST_CENTER;
w=0.03;
x=0.550*safezoneW+safezoneX+0.27;
text="4";
action=QUOTE(call FUNC(toggle_solution_setup));
};
class TEXT_CALCULATE: TEXT_SCOPE_UNIT {
idc=3000;
style=ST_RIGHT;
@ -1213,7 +1223,10 @@ class ATragMX_Display {
};
class TEXT_ATMO_ENV_DATA_CALC_METHOD: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=13011;
x=0.550*safezoneW+safezoneX+0.24;
style=64;
w=0.14;
h=0.07;
x=0.550*safezoneW+safezoneX+0.235;
y=0.265*safezoneH+safezoneY+0.29;
text="Calc Method";
};
@ -1325,6 +1338,16 @@ class ATragMX_Display {
idc=140050;
y=0.265*safezoneH+safezoneY+0.480;
};
class TEXT_TARGET_DATA_TARGET_SPEED_DIRECTION: ATragMX_RscButton {
idc=140051;
colorBackground[]={0.15,0.21,0.23,0.3};
colorFocused[]={0.15,0.21,0.23,0.2};
w=0.0231;
x=0.550*safezoneW+safezoneX+0.305;
y=0.265*safezoneH+safezoneY+0.480;
text=">";
action=QUOTE(call FUNC(cycle_target_speed_direction));
};
class TEXT_TARGET_DATA_TARGET_RANGE: TEXT_TARGET_DATA_LATITUDE {
idc=14006;
y=0.265*safezoneH+safezoneY+0.520;
@ -1355,5 +1378,94 @@ class ATragMX_Display {
class TEXT_TARGET_DATA_NEXT: TEXT_TARGET_SPEED_ASSIST_NEXT {
idc=14011;
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15000;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.32;
text="Show result in";
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1: TEXT_TARGET_A {
idc=15001;
w=0.04;
x=0.550*safezoneW+safezoneX+0.14;
y=0.265*safezoneH+safezoneY+0.35;
text="1";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_2: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15002;
x=0.550*safezoneW+safezoneX+0.18;
text="2";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_3: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15003;
x=0.550*safezoneW+safezoneX+0.22;
text="3";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 3; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_4: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15004;
x=0.550*safezoneW+safezoneX+0.26;
text="4";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 4; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_8: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15005;
x=0.550*safezoneW+safezoneX+0.30;
text="8";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 8; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_10: TEXT_SOLUTION_SETUP_SHOW_RESULT_IN_1 {
idc=15006;
x=0.550*safezoneW+safezoneX+0.34;
text="10";
action=QUOTE(GVAR(currentScopeClickNumberTemp) = 10; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER: TEXT_GUN_AMMO_DATA_BORE_HEIGHT {
idc=15007;
style=64;
w=0.25;
h=0.07;
x=0.550*safezoneW+safezoneX+0.13;
y=0.265*safezoneH+safezoneY+0.42;
text="Clicks per";
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA: TEXT_TARGET_A {
idc=15008;
w=0.05;
x=0.550*safezoneW+safezoneX+0.15;
y=0.265*safezoneH+safezoneY+0.45;
text="TMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 0; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_SMOA: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15009;
x=0.550*safezoneW+safezoneX+0.23;
text="SMOA";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 1; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_CLICKS_PER_MILS: TEXT_SOLUTION_SETUP_CLICKS_PER_TMOA {
idc=15010;
x=0.550*safezoneW+safezoneX+0.31;
text="MILS";
action=QUOTE(GVAR(currentScopeClickUnitTemp) = 2; call FUNC(update_solution_setup));
};
class TEXT_SOLUTION_SETUP_DONE: TEXT_TARGET_SPEED_ASSIST_DONE {
idc=15011;
x=0.550*safezoneW+safezoneX+0.18;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(1 call FUNC(toggle_solution_setup));
};
class TEXT_SOLUTION_SETUP_CANCEL: TEXT_TARGET_SPEED_ASSIST_CANCEL {
idc=15012;
x=0.550*safezoneW+safezoneX+0.26;
y=0.265*safezoneH+safezoneY+0.55;
action=QUOTE(0 call FUNC(toggle_solution_setup));
};
};
};

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@ -20,6 +20,7 @@ PREP(cycle_num_ticks_units);
PREP(cycle_range_card_columns);
PREP(cycle_scope_unit);
PREP(cycle_target_size_units);
PREP(cycle_target_speed_direction);
PREP(delete_gun);
PREP(init);
PREP(parse_input);
@ -34,6 +35,7 @@ PREP(show_gun_list);
PREP(show_main_page);
PREP(show_range_card);
PREP(show_range_card_setup);
PREP(show_solution_setup);
PREP(show_target_data);
PREP(show_target_range_assist);
PREP(show_target_speed_assist);
@ -46,6 +48,7 @@ PREP(toggle_gun_ammo_data);
PREP(toggle_gun_list);
PREP(toggle_range_card);
PREP(toggle_range_card_setup);
PREP(toggle_solution_setup);
PREP(toggle_target_data);
PREP(toggle_target_range_assist);
PREP(toggle_target_speed_assist);
@ -59,6 +62,7 @@ PREP(update_range_card);
PREP(update_relative_click_memory);
PREP(update_result);
PREP(update_scope_unit);
PREP(update_solution_setup);
PREP(update_target);
PREP(update_target_data);
PREP(update_target_selection);

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@ -19,7 +19,7 @@ private ["_gunName", "_gunProfileEntry"];
_gunName = ctrlText 11001;
if (_gunName != "") then {
_gunProfileEntry = [_gunName, 850, 500, 0.280, -0.0010000, 3.81, 0, 0.338, 0.338, 120, 0, 0, 9.460, "", "", 0.393, 1, "ICAO"];
_gunProfileEntry = [_gunName, 810, 100, 0.0679, -0.0010350, 3.81, 0, 2, 10, 120, 0, 0, 9.525, 7.82, 25.40, 0.393, 1, "ICAO"],
GVAR(gunList) = GVAR(gunList) + [_gunProfileEntry];

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@ -36,6 +36,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", nil];
profileNamespace setVariable ["ACE_ATragMX_windDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", nil];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", nil];
profileNamespace setVariable ["ACE_ATragMX_targetRange", nil];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", nil];

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@ -35,6 +35,7 @@ if (GVAR(showRangeCard)) then {
[] call FUNC(update_range_card);
};
GVAR(showRangeCardSetup) call FUNC(show_range_card_setup);
GVAR(showSolutionSetup) call FUNC(show_solution_setup);
GVAR(showTargetData) call FUNC(show_target_data);
GVAR(showTargetRangeAssist) call FUNC(show_target_range_assist);
GVAR(showTargetSpeedAssist) call FUNC(show_target_speed_assist);

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@ -18,6 +18,7 @@
[] call FUNC(parse_input);
GVAR(currentScopeUnit) = (GVAR(currentScopeUnit) + 1) % (count GVAR(scopeUnits));
GVAR(workingMemory) set [6, GVAR(currentScopeUnit)];
[] call FUNC(update_scope_unit);
[] call FUNC(update_result);

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@ -0,0 +1,22 @@
/*
* Author: Ruthberg
* Cycles through the target directions left/right
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_cycle_target_direction
*
* Public: No
*/
#include "script_component.hpp"
if ((ctrlText 140051) == ">") then {
ctrlSetText [140051, "<"];
} else {
ctrlSetText [140051, ">"];
};

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@ -42,7 +42,9 @@ GVAR(currentGun) = 0;
GVAR(currentTarget) = 0;
GVAR(currentScopeUnit) = 0;
GVAR(currentScopeClickUnit) = 2;
GVAR(currentScopeClickUnitTemp) = 2;
GVAR(currentScopeClickNumber) = 10;
GVAR(currentScopeClickNumberTemp) = 10;
GVAR(atmosphereModeTBH) = true;
GVAR(altitude) = 0;
@ -57,6 +59,7 @@ GVAR(windSpeed2) = [0, 0, 0, 0];
GVAR(windDirection) = [12, 12, 12, 12];
GVAR(inclinationAngle) = [0, 0, 0, 0];
GVAR(targetSpeed) = [0, 0, 0, 0];
GVAR(targetSpeedDirection) = [1, 1, 1, 1];
GVAR(targetRange) = [0, 0, 0, 0];
GVAR(showWind2) = false;
@ -74,6 +77,7 @@ GVAR(showGunAmmoData) = false;
GVAR(showGunList) = false;
GVAR(showRangeCard) = false;
GVAR(showRangeCardSetup) = false;
GVAR(showSolutionSetup) = false;
GVAR(showTargetData) = false;
GVAR(showTargetRangeAssist) = false;
GVAR(showTargetSpeedAssist) = false;

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@ -40,7 +40,12 @@ if (_inclinationAngleDegree != GVAR(inclinationAngle) select GVAR(currentTarget)
GVAR(inclinationAngle) set [GVAR(currentTarget), round(acos(_inclinationAngleCosine))];
};
};
GVAR(targetSpeed) set [GVAR(currentTarget), -50 max abs(parseNumber(ctrlText 140050)) min 50];
GVAR(targetSpeed) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140050)) min 50];
if ((ctrlText 140051) == ">") then {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), +1];
} else {
GVAR(targetSpeedDirection) set [GVAR(currentTarget), -1];
};
GVAR(targetRange) set [GVAR(currentTarget), 0 max abs(parseNumber(ctrlText 140060)) min 4000];
if (GVAR(currentUnit) != 2) then {
GVAR(windSpeed1) set [GVAR(currentTarget), (GVAR(windSpeed1) select GVAR(currentTarget)) * 0.44704];

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@ -18,7 +18,6 @@
GVAR(currentUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentUnit", 2]) min 2;
[(profileNamespace getVariable ["ACE_ATragMX_currentGun", 0]), true, false] call FUNC(change_gun);
GVAR(currentTarget) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentTarget", 0]) min 3;
GVAR(currentScopeUnit) = 0 max (profileNamespace getVariable ["ACE_ATragMX_currentScopeUnit", 0]) min 3;
GVAR(atmosphereModeTBH) = profileNamespace getVariable ["ACE_ATragMX_atmosphereModeTBH", true];
GVAR(altitude) = -1000 max (profileNamespace getVariable ["ACE_ATragMX_altitude", 0]) min 20000;
@ -34,6 +33,7 @@ GVAR(windSpeed2) = profileNamespace getVariable ["ACE_ATragMX_windSpeed2", [0, 0
GVAR(windDirection) = profileNamespace getVariable ["ACE_ATragMX_windDirection", [12, 12, 12, 12]];
GVAR(inclinationAngle) = profileNamespace getVariable ["ACE_ATragMX_inclinationAngle", [0, 0, 0, 0]];
GVAR(targetSpeed) = profileNamespace getVariable ["ACE_ATragMX_targetSpeed", [0, 0, 0, 0]];
GVAR(targetSpeedDirection) = profileNamespace getVariable ["ACE_ATragMX_targetSpeedDirection", [1, 1, 1, 1]];
GVAR(targetRange) = profileNamespace getVariable ["ACE_ATragMX_targetRange", [0, 0, 0, 0]];
GVAR(rangeCardStartRange) = 0 max (profileNamespace getVariable ["ACE_ATragMX_rangeCardStartRange", 200]) min 3000;

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@ -18,7 +18,7 @@
GVAR(showMainPage) = _this;
{ctrlShow [_x, _this]} forEach [10, 100, 11, 110, 12, 120, 13, 130, 14, 140, 20, 200, 21, 210, 22, 220, 23, 230, 30, 300, 31, 310, 32, 320, 33, 330, 34, 340, 40, 400, 401, 402, 403, 41, 410, 411, 412, 42, 420,
500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008];
500, 501, 502, 503, 600, 601, 602, 603, 1000, 1001, 1002, 1003, 1004, 2000, 2001, 3000, 4000, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008];
if (_this) then {
if (GVAR(atmosphereModeTBH)) then {
@ -26,4 +26,7 @@ if (_this) then {
} else {
{ctrlShow [_x, false]} forEach [21, 210, 22, 220];
};
if (GVAR(currentScopeUnit) != 3) then {
{ctrlShow [_x, false]} forEach [2001];
};
};

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@ -0,0 +1,20 @@
/*
* Author: Ruthberg
* Shows/Hides the solution setup controls
*
* Arguments:
* visible - <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* false call ace_atragmx_fnc_show_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
GVAR(showSolutionSetup) = _this;
{ctrlShow [_x, _this]} forEach [15000, 15001, 15002, 15003, 15004, 15005, 15006, 15007, 15008, 15009, 15010, 15011, 15012];

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@ -17,7 +17,7 @@
GVAR(showTargetData) = _this;
{ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011];
{ctrlShow [_x, _this]} forEach [14000, 140000, 14001, 140010, 14002, 141020, 140020, 141021, 140021, 14003, 140030, 14004, 140040, 141040, 141041, 140041, 14005, 140050, 140051, 14006, 140060, 140061, 14007, 14008, 14009, 14010, 14011];
if (_this) then {
[] call FUNC(update_target_data);

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@ -20,7 +20,6 @@ profileNamespace setVariable ["ACE_ATragMX_profileNamespaceVersion", ATRAGMX_PRO
profileNamespace setVariable ["ACE_ATragMX_currentUnit", GVAR(currentUnit)];
profileNamespace setVariable ["ACE_ATragMX_currentGun", GVAR(currentGun)];
profileNamespace setVariable ["ACE_ATragMX_currentTarget", GVAR(currentTarget)];
profileNamespace setVariable ["ACE_ATragMX_currentScopeUnit", GVAR(currentScopeUnit)];
profileNamespace setVariable ["ACE_ATragMX_atmosphereModeTBH", GVAR(atmosphereModeTBH)];
profileNamespace setVariable ["ACE_ATragMX_altitude", GVAR(altitude)];
@ -36,6 +35,7 @@ profileNamespace setVariable ["ACE_ATragMX_windSpeed2", GVAR(windSpeed2)];
profileNamespace setVariable ["ACE_ATragMX_windDirection", GVAR(windDirection)];
profileNamespace setVariable ["ACE_ATragMX_inclinationAngle", GVAR(inclinationAngle)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeed", GVAR(targetSpeed)];
profileNamespace setVariable ["ACE_ATragMX_targetSpeedDirection", GVAR(targetSpeedDirection)];
profileNamespace setVariable ["ACE_ATragMX_targetRange", GVAR(targetRange)];
profileNamespace setVariable ["ACE_ATragMX_rangeCardStartRange", GVAR(rangeCardStartRange)];

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@ -0,0 +1,38 @@
/*
* Author: Ruthberg
* Toggles the solution setup screen on/off
*
* Arguments:
* Apply new data? <NUMBER>
*
* Return Value:
* Nothing
*
* Example:
* 1 call ace_atragmx_fnc_toggle_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
if (ctrlVisible 15000) then {
false call FUNC(show_solution_setup);
true call FUNC(show_main_page);
if (_this == 1) then {
GVAR(currentScopeClickUnit) = GVAR(currentScopeClickUnitTemp);
GVAR(currentScopeClickNumber) = GVAR(currentScopeClickNumberTemp);
GVAR(workingMemory) set [7, GVAR(currentScopeClickUnit)];
GVAR(workingMemory) set [8, GVAR(currentScopeClickNumber)];
[] call FUNC(update_scope_unit);
[] call FUNC(update_result);
};
} else {
true call FUNC(show_solution_setup);
false call FUNC(show_main_page);
GVAR(currentScopeClickUnitTemp) = GVAR(currentScopeClickUnit);
GVAR(currentScopeClickNumberTemp) = GVAR(currentScopeClickNumber);
[] call FUNC(update_solution_setup);
};

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
private ["_range", "_elevation", "_windage1", "_windage2", "_elevationScopeStep", "_windageScopeStep", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"];
private ["_range", "_elevation", "_windage1", "_windage2", "_clickSize", "_clickNumber", "_clickInterval", "_lead", "_TOF", "_velocity", "_kineticEnergy", "_rangeOutput", "_elevationOutput", "_windageOutput", "_lastColumnOutput"];
_lastColumnOutput = "";
if (GVAR(showWind2) && GVAR(rangeCardCurrentColumn) == 0) then {
@ -54,12 +54,17 @@ lnbClear 5007;
_windage2 = _windage2 * 1.047;
};
case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7);
_windageScopeStep = (GVAR(workingMemory) select 8);
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevation = Round(_elevation / _elevationScopeStep);
_windage1 = Round(_windage1 / _windageScopeStep);
_windage2 = Round(_windage2 / _windageScopeStep);
_elevation = Round(_elevation / _clickInterval);
_windage1 = Round(_windage1 / _clickInterval);
_windage2 = Round(_windage2 / _clickInterval);
};
};

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@ -15,7 +15,7 @@
*/
#include "script_component.hpp"
private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_elevationScopeStep", "_windageScopeStep"];
private ["_elevationAbs", "_elevationRel", "_elevationCur", "_windageAbs", "_wind2", "_windageRel", "_windageCur", "_lead", "_clickSize", "_clickNumber", "_clickInterval"];
_elevationAbs = GVAR(elevationOutput) select GVAR(currentTarget);
_windageAbs = GVAR(windage1Output) select GVAR(currentTarget);
@ -55,19 +55,24 @@ switch (GVAR(currentScopeUnit)) do {
_windageCur = _windageCur * 1.047;
};
case 3: {
_elevationScopeStep = (GVAR(workingMemory) select 7);
_windageScopeStep = (GVAR(workingMemory) select 8);
switch (GVAR(workingMemory) select 7) do {
case 0: { _clickSize = 1; };
case 1: { _clickSize = 1 / 1.047; };
case 2: { _clickSize = 3.38; };
};
_clickNumber = GVAR(workingMemory) select 8;
_clickInterval = _clickSize / _clickNumber;
_elevationAbs = Round(_elevationAbs / _elevationScopeStep);
_windageAbs = Round(_windageAbs / _windageScopeStep);
_elevationAbs = Round(_elevationAbs / _clickInterval);
_windageAbs = Round(_windageAbs / _clickInterval);
_wind2 = Round(_wind2 / _windageScopeStep);
_wind2 = Round(_wind2 / _clickInterval);
_elevationRel = Round(_elevationRel / _elevationScopeStep);
_windageRel = Round(_windageRel / _windageScopeStep);
_elevationRel = Round(_elevationRel / _clickInterval);
_windageRel = Round(_windageRel / _clickInterval);
_elevationCur = Round(_elevationCur / _elevationScopeStep);
_windageCur = Round(_windageCur / _windageScopeStep);
_elevationCur = Round(_elevationCur / _clickInterval);
_windageCur = Round(_windageCur / _clickInterval);
};
};
@ -77,16 +82,88 @@ if (GVAR(showWind2)) then {
ctrlSetText [42, "Lead"];
};
ctrlSetText [400, Str(Round(_elevationAbs * 100) / 100)];
ctrlSetText [401, Str(Round(_elevationRel * 100) / 100)];
ctrlSetText [402, Str(Round(_elevationCur * 100) / 100)];
_elevationAbs = Round(_elevationAbs * 100) / 100;
if (_elevationAbs > 0) then {
ctrlSetText [400, format["%1", abs(_elevationAbs)]];
} else {
if (_elevationAbs < 0) then {
ctrlSetText [400, format["%1D", abs(_elevationAbs)]];
} else {
ctrlSetText [400, "0.0"];
};
};
_elevationRel = Round(_elevationRel * 100) / 100;
if (_elevationRel > 0) then {
ctrlSetText [401, format["%1", abs(_elevationRel)]];
} else {
if (_elevationRel < 0) then {
ctrlSetText [401, format["%1D", abs(_elevationRel)]];
} else {
ctrlSetText [401, "0.0"];
};
};
_elevationCur = Round(_elevationCur * 100) / 100;
if (_elevationCur > 0) then {
ctrlSetText [402, format["%1", abs(_elevationCur)]];
} else {
if (_elevationCur < 0) then {
ctrlSetText [402, format["%1D", abs(_elevationCur)]];
} else {
ctrlSetText [402, "0.0"];
};
};
ctrlSetText [410, Str(Round(_windageAbs * 100) / 100)];
ctrlSetText [411, Str(Round(_windageRel * 100) / 100)];
ctrlSetText [412, Str(Round(_windageCur * 100) / 100)];
_windageAbs = Round(_windageAbs * 100) / 100;
if (_windageAbs > 0) then {
ctrlSetText [410, format["%1R", abs(_windageAbs)]];
} else {
if (_windageAbs < 0) then {
ctrlSetText [410, format["%1L", abs(_windageAbs)]];
} else {
ctrlSetText [410, "0.0"];
};
};
_windageRel = Round(_windageRel * 100) / 100;
if (_windageRel > 0) then {
ctrlSetText [411, format["%1R", abs(_windageRel)]];
} else {
if (_windageRel < 0) then {
ctrlSetText [411, format["%1L", abs(_windageRel)]];
} else {
ctrlSetText [411, "0.0"];
};
};
_windageCur = Round(_windageCur * 100) / 100;
if (_windageCur > 0) then {
ctrlSetText [412, format["%1R", abs(_windageCur)]];
} else {
if (_windageCur < 0) then {
ctrlSetText [412, format["%1L", abs(_windageCur)]];
} else {
ctrlSetText [412, "0.0"];
};
};
if (GVAR(showWind2)) then {
ctrlSetText [420, Str(Round(_wind2 * 100) / 100)];
_wind2 = Round(_wind2 * 100) / 100;
if (_wind2 > 0) then {
ctrlSetText [420, format["%1R", abs(_wind2)]];
} else {
if (_wind2 < 0) then {
ctrlSetText [420, format["%1L", abs(_wind2)]];
} else {
ctrlSetText [420, "0.0"];
};
};
} else {
ctrlSetText [420, Str(Round(_lead * 100) / 100)];
_lead = Round(_lead * 100) / 100;
if (_lead > 0) then {
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [420, format["%1R", abs(_lead)]];
} else {
ctrlSetText [420, format["%1L", abs(_lead)]];
};
} else {
ctrlSetText [420, "0.0"];
};
};

View File

@ -15,10 +15,15 @@
*/
#include "script_component.hpp"
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [2001, Str(GVAR(currentScopeClickNumber))];
if (GVAR(currentScopeUnit) == 3) then {
ctrlSetText [2000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
ctrlSetText [5000, format["Clicks=%1", GVAR(currentScopeClickNumber)]];
if (GVAR(showMainPage)) then {
ctrlShow [2001, true];
};
} else {
ctrlSetText [2000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
ctrlSetText [5000, GVAR(scopeUnits) select GVAR(currentScopeUnit)];
};
ctrlShow [2001, false];
};

View File

@ -0,0 +1,31 @@
/*
* Author: Ruthberg
* Updates all solution setup input fields
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* call ace_atragmx_fnc_update_solution_setup
*
* Public: No
*/
#include "script_component.hpp"
{((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [15001, 15002, 15003, 15004, 15005, 15006, 15008, 15009, 15010];
switch (GVAR(currentScopeClickNumberTemp)) do {
case 1: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15001) ctrlEnable false; };
case 2: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15002) ctrlEnable false; };
case 3: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15003) ctrlEnable false; };
case 4: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15004) ctrlEnable false; };
case 8: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15005) ctrlEnable false; };
case 10: { ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15006) ctrlEnable false; };
};
((uiNamespace getVariable "ATragMX_Display") displayCtrl (15008 + GVAR(currentScopeClickUnitTemp))) ctrlEnable false;
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 15011);

View File

@ -32,6 +32,11 @@ if (GVAR(currentUnit) != 2) then {
} else {
ctrlSetText [140050, Str(Round((GVAR(targetSpeed) select GVAR(currentTarget)) * 100) / 100)];
};
if ((GVAR(targetSpeedDirection) select GVAR(currentTarget)) == 1) then {
ctrlSetText [140051, ">"];
} else {
ctrlSetText [140051, "<"];
};
if (GVAR(currentUnit) == 1) then {
ctrlSetText [140060, Str(Round((GVAR(targetRange) select GVAR(currentTarget)) * 1.0936133))];
} else {

View File

@ -15,10 +15,7 @@
*/
#include "script_component.hpp"
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 501) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 502) ctrlEnable true;
((uiNamespace getVariable "ATragMX_Display") displayCtrl 503) ctrlEnable true;
{((uiNamespace getVariable "ATragMX_Display") displayCtrl _x) ctrlEnable true} forEach [500, 501, 502, 503];
((uiNamespace getVariable "ATragMX_Display") displayCtrl 500 + GVAR(currentTarget)) ctrlEnable false;

View File

@ -183,7 +183,7 @@
<English>%1&lt;br/&gt;Attached</English>
<German>%1&lt;br/&gt;befestigt</German>
<Spanish>%1&lt;br/&gt;acoplada</Spanish>
<Polish>%1&lt;br/&gt;Przyczepiono</Polish>
<Polish>%1&lt;br/&gt;przyczepiono</Polish>
<French>%1&lt;br/&gt;attachée</French>
<Czech>%1&lt;br/&gt;Připnutý</Czech>
<Portuguese>%1&lt;br/&gt;Acoplada</Portuguese>
@ -195,7 +195,7 @@
<English>%1&lt;br/&gt;Detached</English>
<German>%1&lt;br/&gt;entfernt</German>
<Spanish>%1&lt;br/&gt;quitada</Spanish>
<Polish>%1&lt;br/&gt;Odczepiono</Polish>
<Polish>%1&lt;br/&gt;odczepiono</Polish>
<French>%1&lt;br/&gt;détachée</French>
<Czech>%1&lt;br/&gt;Odepnutý</Czech>
<Portuguese>%1&lt;br/&gt;Separada</Portuguese>

View File

@ -6,7 +6,7 @@
<German>Gefangen nehmen</German>
<Spanish>Tomar prisionero</Spanish>
<French>Capturer le prisonnier</French>
<Polish>Weź więźnia</Polish>
<Polish>Aresztuj</Polish>
<Czech>Zajmout Osobu</Czech>
<Italian>Arresta il Prigioniero</Italian>
<Portuguese>Tomar Prisioneiro</Portuguese>
@ -53,7 +53,7 @@
<English>You need to take him as prisoner first!</English>
<German>Du musst ihn zuerst gefangen nehmen.</German>
<Spanish>Necesitas hacerle prisionero primero!</Spanish>
<Polish>Najpierw musisz wziąć go jako więźnia!</Polish>
<Polish>Najpierw musisz go aresztować!</Polish>
<French>Vous devez d'abord le capturer!</French>
<Czech>Musíš ho nejdříve zajmout!</Czech>
<Italian>Prima devi arrestarlo!</Italian>
@ -188,4 +188,4 @@
<Italian>Niente selezionato</Italian>
</Key>
</Package>
</Project>
</Project>

View File

@ -248,5 +248,13 @@ if(isMultiplayer && { time > 0 || isNull player } ) then {
}, 0, []] call cba_fnc_addPerFrameHandler;
};
// check dlls
{
if (_x callExtension "version" == "") then {
private "_errorMsg";
_errorMsg = format ["Extension %1.dll not installed.", _x];
diag_log text format ["[ACE] ERROR: %1", _errorMsg];
["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage);
};
} forEach getArray (configFile >> "ACE_Extensions" >> "extensions");

View File

@ -42,6 +42,7 @@ PREP(doAnimation);
PREP(dropBackpack);
PREP(endRadioTransmission);
PREP(eraseCache);
PREP(errorMessage);
PREP(execNextFrame);
PREP(execPersistentFnc);
PREP(execRemoteFnc);

View File

@ -152,3 +152,15 @@ class CfgUIGrids {
};
};
};
/*
// check dll
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayMain"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_5('header','tail',{0},{},_this select 0)] call COMPILE_FILE(functions\fnc_errorMessage));
};
*/
class ACE_Extensions {
extensions[] = {};
};

View File

@ -27,7 +27,7 @@ if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then {
_unit disableConversation true;
} else {
//Sanity check to make sure we don't enable unconsious AI
if (_unit getVariable ["ace_isunconscious", false]) exitWith {ERROR("Enabling AI for unconsious unit");};
if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith {ERROR("Enabling AI for unconsious unit");};
_unit enableAI "MOVE";
_unit enableAI "TARGET";
_unit enableAI "AUTOTARGET";

View File

@ -1,14 +1,16 @@
/*
* Author: commy2
*
* Disables key input. ESC can still be pressed to open the menu.
*
* Argument:
* 0: True to disable key inputs, false to re-enable them (Bool)
* Arguments:
* 0: True to disable key inputs, false to re-enable them <BOOL>
*
* Return value:
* Nothing
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_state", "_dlg"];
@ -16,76 +18,93 @@ private ["_state", "_dlg"];
_state = _this select 0;
if (_state) then {
disableSerialization;
disableSerialization;
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {};
// end TFAR and ACRE2 radio transmissions
0 spawn FUNC(endRadioTransmission);
// end TFAR and ACRE2 radio transmissions
call FUNC(endRadioTransmission);
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {openMap false};
// Close map
if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
openMap false;
};
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
closeDialog 0;
createDialog QGVAR(DisableMouse_Dialog);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg = uiNamespace getVariable QGVAR(dlgDisableMouse);
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key == 1 && {alive player}) then {
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
disableSerialization;
_dlg = finddisplay 49;
_dlg displayAddEventHandler ["KeyDown", {
_key = _this select 1;
!(_key == 1)
}];
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
for "_index" from 100 to 2000 do {
(_dlg displayCtrl _index) ctrlEnable false;
};
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; teamSwitch};//_acc = accTime; teamSwitch; setAccTime _acc};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openMap true};
_ctrl = _dlg displayctrl 103;
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable true;
_ctrl ctrlSetText "ABORT";
_ctrl ctrlSetTooltip "Abort.";
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
_ctrl ctrlSetText "RESPAWN";
_ctrl ctrlSetTooltip "Respawn.";
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
_acc = accTime;
teamSwitch;
setAccTime _acc;
};
if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openCuratorInterface;
};
if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
openMap true;
};
if (serverCommandAvailable "#missions" || {player getVariable ["ACE_isUnconscious", false] && {(call FUNC(player)) getVariable [QEGVAR(medical,AllowChatWhileUnconscious), missionNamespace getVariable [QEGVAR(medical,AllowChatWhileUnconscious), false]]}}) then {
if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
_key = 0;
};
};
_key > 0
}];
_dlg displayAddEventHandler ["KeyUp", {true}];
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
["ACE_DisableUserInput", "onEachFrame", {
if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
[true] call FUNC(disableUserInput);
};
}] call BIS_fnc_addStackedEventHandler;
} else {
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then {
["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
};

View File

@ -0,0 +1,144 @@
/*
* Author: commy2, based on BIS_fnc_errorMsg and BIS_fnc_guiMessage by Karel Moricky (BI)
* Stops simulation and opens a textbox with error message.
*
* Arguments:
* ?
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
endLoadingScreen;
private ["_textHeader", "_textMessage", "_onOK", "_onCancel"];
_textHeader = _this select 0;
_textMessage = _this select 1;
_onOK = ARR_SELECT(_this,2,{});
_onCancel = ARR_SELECT(_this,3,{});
if (typeName _textMessage == "STRING") then {
_textMessage = parseText _textMessage;
};
(ARR_SELECT(_this,4,call BIS_fnc_displayMission)) createDisplay "RscDisplayCommonMessagePause";
private ["_display", "_ctrlRscMessageBox", "_ctrlBcgCommonTop", "_ctrlBcgCommon", "_ctrlText", "_ctrlBackgroundButtonOK", "_ctrlBackgroundButtonMiddle", "_ctrlBackgroundButtonCancel", "_ctrlButtonOK", "_ctrlButtonCancel"];
_display = uiNamespace getVariable "RscDisplayCommonMessage_display";
_ctrlRscMessageBox = _display displayCtrl 2351;
_ctrlBcgCommonTop = _display displayCtrl 235100;
_ctrlBcgCommon = _display displayCtrl 235101;
_ctrlText = _display displayCtrl 235102;
_ctrlBackgroundButtonOK = _display displayCtrl 235103;
_ctrlBackgroundButtonMiddle = _display displayCtrl 235104;
_ctrlBackgroundButtonCancel = _display displayCtrl 235105;
_ctrlButtonOK = _display displayCtrl 235106;
_ctrlButtonCancel = _display displayCtrl 235107;
_ctrlBcgCommonTop ctrlSetText _textHeader;
private ["_ctrlButtonOKPos", "_ctrlBcgCommonPos", "_bottomSpaceY", "_ctrlTextPos", "_marginX", "_marginY"];
_ctrlButtonOKPos = ctrlPosition _ctrlButtonOK;
_ctrlBcgCommonPos = ctrlPosition _ctrlBcgCommon;
_bottomSpaceY = (_ctrlButtonOKPos select 1) - ((_ctrlBcgCommonPos select 1) + (_ctrlBcgCommonPos select 3));
_ctrlTextPos = ctrlPosition _ctrlText;
_marginX = (_ctrlTextPos select 0) - (_ctrlBcgCommonPos select 0);
_marginY = (_ctrlTextPos select 1) - (_ctrlBcgCommonPos select 1);
private ["_ctrlTextPosH", "_bottomPosY"];
_ctrlText ctrlSetStructuredText _textMessage;
_ctrlTextPosH = ctrlTextHeight _ctrlText;
_ctrlBcgCommon ctrlSetPosition [
_ctrlBcgCommonPos select 0,
_ctrlBcgCommonPos select 1,
_ctrlBcgCommonPos select 2,
_ctrlTextPosH + _marginY * 2
];
_ctrlBcgCommon ctrlCommit 0;
_ctrlText ctrlSetPosition [
(_ctrlBcgCommonPos select 0) + _marginX,
(_ctrlBcgCommonPos select 1) + _marginY,
(_ctrlBcgCommonPos select 2) - _marginX * 2,
_ctrlTextPosH
];
_ctrlText ctrlCommit 0;
_bottomPosY = (_ctrlBcgCommonPos select 1) + _ctrlTextPosH + (_marginY * 2) + _bottomSpaceY;
{
private "_xPos";
_xPos = ctrlPosition _x;
_xPos set [1, _bottomPosY];
_x ctrlSetPosition _xPos;
_x ctrlCommit 0;
} foreach [
_ctrlBackgroundButtonOK,
_ctrlBackgroundButtonMiddle,
_ctrlBackgroundButtonCancel,
_ctrlButtonOK,
_ctrlButtonCancel
];
private ["_ctrlRscMessageBoxPos", "_ctrlRscMessageBoxPosH"];
_ctrlRscMessageBoxPos = ctrlPosition _ctrlRscMessageBox;
_ctrlRscMessageBoxPosH = _bottomPosY + (_ctrlButtonOKPos select 3);
_ctrlRscMessageBox ctrlSetPosition [
0.5 - (_ctrlBcgCommonPos select 2) / 2,
0.5 - _ctrlRscMessageBoxPosH / 2,
(_ctrlBcgCommonPos select 2) + 0.5,
_ctrlRscMessageBoxPosH
];
_ctrlRscMessageBox ctrlEnable true;
_ctrlRscMessageBox ctrlCommit 0;
if (_onOK isEqualTo {}) then {
_ctrlButtonOK ctrlEnable false;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText "";
_ctrlButtonOK ctrlCommit 0;
} else {
_ctrlButtonOK ctrlEnable true;
_ctrlButtonOK ctrlSetFade 0;
_ctrlButtonOK ctrlSetText localize "STR_DISP_OK";
_ctrlButtonOK ctrlCommit 0;
ctrlSetFocus _ctrlButtonOK;
};
if (_onCancel isEqualTo {}) then {
_ctrlButtonCancel ctrlEnable false;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText "";
_ctrlButtonCancel ctrlCommit 0;
} else {
_ctrlButtonCancel ctrlEnable true;
_ctrlButtonCancel ctrlSetFade 0;
_ctrlButtonCancel ctrlSetText localize "STR_DISP_CANCEL";
_ctrlButtonCancel ctrlCommit 0;
ctrlSetFocus _ctrlButtonCancel;
};
_ctrlButtonOK ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 1; true}];
_ctrlButtonCancel ctrlAddEventHandler ["buttonClick", {(ctrlParent (_this select 0)) closeDisplay 2; true}];
GVAR(errorOnOK) = _onOK;
GVAR(errorOnCancel) = _onCancel;
_display displayAddEventHandler ["unload", {call ([{}, GVAR(errorOnOK), GVAR(errorOnCancel)] select (_this select 1))}];
_display displayAddEventHandler ["keyDown", {_this select 1 == 1}];

View File

@ -11,4 +11,4 @@
#define DEBUG_SETTINGS DEBUG_SETTINGS_COMMON
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -9,8 +9,6 @@ _isUnconscious = _this select 1;
private "_player";
_player = ACE_player;
if ((_unit getHitPointDamage "HitLeftLeg") + (_unit getHitPointDamage "HitRightLeg") > 0.4) exitwith {};
if (_player getVariable [QGVAR(isDragging), false]) then {
private "_draggedObject";
@ -22,9 +20,9 @@ if (_player getVariable [QGVAR(isDragging), false]) then {
};
// handle waking up dragged unit
if (_unit == _draggedObject) then {
[_player, _draggedObject] call FUNC(dropObject);
};
//if (_unit == _draggedObject) then {
// [_player, _draggedObject] call FUNC(dropObject);
//};
};
@ -39,8 +37,8 @@ if (_player getVariable [QGVAR(isCarrying), false]) then {
};
// handle waking up dragged unit
if (_unit == _carriedObject) then {
[_player, _carriedObject] call FUNC(dropObject_carry);
};
//if (_unit == _carriedObject) then {
// [_player, _carriedObject] call FUNC(dropObject_carry);
//};
};

View File

@ -29,7 +29,7 @@
<English>Item too heavy</English>
<German>Gegenstand ist zu schwer</German>
<Spanish>Articulo demasiado pesado</Spanish>
<Polish>Przedmiot zbyt ciężki</Polish>
<Polish>Przedmiot jest zbyt ciężki</Polish>
<French>Objet trop lourd</French>
<Portuguese>Não é possível carregar o item devido a seu peso</Portuguese>
<Italian>Non è possibile trascinare l'oggetto a causa del suo peso</Italian>

View File

@ -233,7 +233,7 @@
<English>Dial</English>
<German>Wählen</German>
<Spanish>Marcar</Spanish>
<Polish>Wybierz mumer</Polish>
<Polish>Wybierz numer</Polish>
<French>Composer</French>
<Czech>Vytočit</Czech>
<Italian>Composizione numero</Italian>
@ -281,7 +281,7 @@
<English>Detonate Menu</English>
<German>"Zünden"-Menü</German>
<Spanish>Menú de detonación</Spanish>
<Polish>Menu detonowania</Polish>
<Polish>Menu detonacji</Polish>
<French>Menu de mise à feu</French>
<Czech>Menu Detonace</Czech>
<Italian>Menù di detonazione</Italian>
@ -484,7 +484,7 @@
<German>Zündet Sprengladungen wenn losgelassen.</German>
<French>Déclenche la mise à feu d'un explosif lorsqu'il est libéré.</French>
<Czech>Používaný k vzdálenému odpálení, při uvolnění odpálí výbušniny</Czech>
<Polish>Używany w celu zdalnej detonacji ładunków kiedy jego operator zostanie zabity.</Polish>
<Polish>Używany w celu zdalnej detonacji ładunków, kiedy jego operator zostanie zabity.</Polish>
<Spanish>Utilizado para detonar explosivos remotamente al soltarlo.</Spanish>
<Hungarian>Robbanóanyagok távoli robbantásához való, elengedéskor gyújt.</Hungarian>
<Russian>Используется для дистанционного подрыва, после смерти оператора.</Russian>

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@ -20,3 +20,7 @@ class CfgPatches {
#include "CfgWeapons.hpp"
#include "CfgOptics.hpp"
class ACE_Extensions {
extensions[] += {"ace_fcs"};
};

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@ -0,0 +1,7 @@
class CfgActions {
class None;
class OpenBag: None {
showWindow = 0;
};
};

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@ -14,6 +14,8 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
#include "CursorMenus.hpp"
class ACE_Settings {
@ -23,6 +25,12 @@ class ACE_Settings {
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction";
};
class GVAR(AlwaysUseCursorInteraction) {
value = 0;
typeName = "BOOL";
isClientSettable = 1;
displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorInteraction";
};
class GVAR(UseListMenu) {
value = 0;
typeName = "BOOL";
@ -30,3 +38,7 @@ class ACE_Settings {
displayName = "$STR_ACE_Interact_Menu_UseListMenu";
};
};
class ACE_Extensions {
extensions[] += {"ace_breakLine"};
};

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@ -33,7 +33,9 @@ GVAR(lastTimeSearchedActions) = -1000;
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
visibleMap ||
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}};
{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || {cameraView == "GUNNER"}}} ||
{(_menuType == 0) && GVAR(AlwaysUseCursorInteraction)};
if (GVAR(useCursorMenu)) then {
createDialog QGVAR(cursorMenu);
// The dialog sets:

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@ -12,6 +12,12 @@
<Hungarian>Mindig legyen a saját cselekvés kurzorja látható</Hungarian>
<Italian>Mostra sempre il cursore per le auto interazioni</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_AlwaysUseCursorInteraction">
<English>Always display cursor for interaction</English>
<Spanish>Mostrar siempre el cursor para la interacción</Spanish>
<French>Toujours afficher le curseur pour les interactions</French>
<Italian>Mostra sempre il cursore per le interazioni</Italian>
</Key>
<Key ID="STR_ACE_Interact_Menu_UseListMenu">
<English>Display interaction menus as lists</English>
<Spanish>Mostrar los menus de interacción como listas</Spanish>

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@ -24,6 +24,10 @@ _actionTrees = missionNamespace getVariable [_varName, []];
_actions = [];
// Mount unit MainActions menu
_actions pushBack [(_actionTrees select 0) select 0, (_actionTrees select 0) select 1, _unit];
{
EXPLODE_2_PVT(_x,_actionData,_children);
_actions pushBack [_actionData, _children, _unit];
} forEach ((_actionTrees select 0) select 1);
_actions

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@ -430,7 +430,7 @@
<Spanish>Te tocaron el hombro DERECHO</Spanish>
<German>Dir wurde auf die rechte Schulter geklopft</German>
<French>On te tape sur l'épaule droite</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish>
<Polish>Zostałeś klepnięty w prawe ramię</Polish>
<Hungarian>Megveregették a JOBB válladat.</Hungarian>
<Czech>Někdo tě poklepal na PRAVÉ rameno</Czech>
<Russian>Вас похлопали по ПРАВОМУ плечу</Russian>
@ -442,7 +442,7 @@
<Spanish>Te tocaron el hombro IZQUIERDO.</Spanish>
<German>Dir wurde auf die linke Schulter geklopft</German>
<French>On te tape sur l'épaule gauche</French>
<Polish>Zostałeś klepnięty po ramieniu</Polish>
<Polish>Zostałeś klepnięty w lewe ramię</Polish>
<Hungarian>Megveregették a BAL válladat.</Hungarian>
<Czech>Někdo tě poklepal na LEVÉ rameno</Czech>
<Russian>Вас похлопали по ЛЕВОМУ плечу</Russian>

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@ -3,6 +3,7 @@ class ACE_Head {
displayName = "$STR_ACE_Interaction_Head";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -74,6 +75,7 @@ class ACE_Torso {
displayName = "$STR_ACE_Interaction_Torso";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 1)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -173,6 +175,7 @@ class ACE_ArmLeft {
displayName = "$STR_ACE_Interaction_ArmLeft";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -329,6 +332,7 @@ class ACE_ArmRight {
displayName = "$STR_ACE_Interaction_ArmRight";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -423,8 +427,8 @@ class ACE_ArmRight {
};
class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'BloodIV')] call DFUNC(treatment));
condition = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'hand_r', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS
};
class PlasmaIV_500: PlasmaIV {
@ -482,6 +486,7 @@ class ACE_LegLeft {
displayName = "$STR_ACE_Interaction_LegLeft";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -578,8 +583,8 @@ class ACE_LegLeft {
};
class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'BloodIV')] call DFUNC(treatment));
condition = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_l', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS
};
class PlasmaIV_500: PlasmaIV {
@ -623,6 +628,7 @@ class ACE_LegRight {
displayName = "$STR_ACE_Interaction_LegRight";
runOnHover = 1;
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
condition = "true";
EXCEPTIONS
icon = PATHTOF(UI\icons\medical_cross.paa);
distance = MEDICAL_ACTION_DISTANCE;
@ -718,8 +724,8 @@ class ACE_LegRight {
};
class PlasmaIV: BloodIV {
displayName = "$STR_ACE_MEDICAL_ACTIONS_Plasma4_1000";
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'BloodIV')] call DFUNC(treatment));
condition = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(canTreatCached));
statement = QUOTE([ARR_4(_player, _target, 'leg_r', 'PlasmaIV')] call DFUNC(treatment));
EXCEPTIONS
};
class PlasmaIV_500: PlasmaIV {

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@ -4,6 +4,7 @@ class Medical {
hotkey = "M";
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa);
class ACE_Head {
@ -11,6 +12,7 @@ class Medical {
icon = PATHTOF(UI\icons\medical_cross.paa);
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 0)] call DFUNC(displayPatientInformation));
condition = "true";
runOnHover = 1;
class Bandage {
@ -146,6 +148,7 @@ class Medical {
runOnHover = 1;
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 2)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
@ -246,6 +249,7 @@ class Medical {
runOnHover = 1;
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 3)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
@ -342,6 +346,7 @@ class Medical {
runOnHover = 1;
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 4)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {
@ -427,6 +432,7 @@ class Medical {
runOnHover = 1;
exceptions[] = {"isNotInside"};
statement = QUOTE([ARR_3(_target, true, 5)] call DFUNC(displayPatientInformation));
condition = "true";
icon = PATHTOF(UI\icons\medical_cross.paa);
class Bandage {

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@ -79,16 +79,16 @@ class ACE_Settings {
displayName = "$STR_ACE_Medical_litterSimulationDetail";
description = "$STR_ACE_Medical_litterSimulationDetail_Desc";
typeName = "SCALAR";
value = 3;
values[] = {"Off", "Low", "Medium", "High", "Ultra"};
_values[] = { 0, 50, 100, 1000, 5000 };
isClientSettable = 1;
};
class GVAR(litterCleanUpDelay) {
typeName = "SCALAR";
value = 0;
value = 0;
};
class GVAR(medicSetting_PAK) {
typeName = "SCALAR";
@ -135,4 +135,12 @@ class ACE_Settings {
values[] = {"$STR_ACE_Medical_painEffect_Flash", "$STR_ACE_Medical_painEffect_Chroma"};
isClientSettable = 1;
};
class GVAR(allowUnconsciousAnimationOnTreatment) {
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
typeName = "BOOL";
value = 0;
};
};

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@ -6,5 +6,5 @@ _unit = _this select 0;
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
if (local _unit) then {
[_unit] call FUNC(init);
[_unit] call FUNC(init);
};

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@ -241,7 +241,7 @@ if (USE_WOUND_EVENT_SYNC) then {
// We are only pulling the wounds for the units in the player group. Anything else will come when the unit interacts with them.
{
[_x, _newPlayer] call FUNC(requestWoundSync);
}foreach units group player;
}foreach units group _newPlayer;
};
}] call EFUNC(common,addEventhandler);
};

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@ -96,6 +96,7 @@ PREP(moduleAssignMedicalFacility);
PREP(moduleTreatmentConfiguration);
PREP(copyDeadBody);
PREP(requestWoundSync);
PREP(unconsciousPFH);
// Networked litter
PREP(createLitter);

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@ -6,7 +6,6 @@ _unit = _this select 0;
if !(local _unit) exitWith {};
diag_log "running respawn";
[_unit] call FUNC(init);
//Reset captive status for respawning unit

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@ -23,10 +23,10 @@ if ([_target] call EFUNC(common,isAwake)) exitwith {
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
if ([_target] call FUNC(isBeingCarried)) then {
[_caller, _target] call FUNC(dropObject_carry);
[_caller, _target] call FUNC(dropObject_carry);
};
if ([_target] call FUNC(isBeingDragged)) then {
[_caller, _target] call FUNC(dropObject);
[_caller, _target] call FUNC(dropObject);
};
_vehicle = [_caller, _target] call EFUNC(common,loadPerson);

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@ -19,4 +19,4 @@
#define MAX_DURATION_CACHE 2
// parameters, function, namespace, uid
[_this, DFUNC(canTreat), _this select 0, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);
[_this, DFUNC(canTreat), _this select 1, format[QGVAR(canTreat_%1_%2), _this select 2, _this select 3], MAX_DURATION_CACHE, "clearConditionCaches"] call EFUNC(common,cachedCall);

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@ -21,10 +21,10 @@ if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true };
// Find the correct Damage threshold for unit.
_damageThreshold = [1,1,1];
if (isPlayer _unit) then {
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_Players), GVAR(damageThreshold_Players), GVAR(damageThreshold_Players) * 1.7]];
if ([_unit] call EFUNC(common,IsPlayer)) then {
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(playerDamageThreshold), GVAR(playerDamageThreshold), GVAR(playerDamageThreshold) * 1.7]];
} else {
//_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(damageThreshold_AI), GVAR(damageThreshold_AI), GVAR(damageThreshold_AI) * 1.7]];
_damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]];
};
_damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage;

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@ -59,20 +59,30 @@ if (isClass (_config >> _className)) then {
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
_exist = false;
_injuryId = _injury select 0;
_bandagedInjury = [];
{
if ((_x select 0) == _injuryId) exitwith {
_exist = true;
_existingInjury = _x;
_existingInjury set [3, (_existingInjury select 3) + _impact];
_bandagedWounds set [_foreachIndex, _existingInjury];
_bandagedInjury = _existingInjury;
};
}foreach _bandagedWounds;
if !(_exist) then {
// [ID, classID, bodypart, percentage treated, bloodloss rate]
_bandagedWounds pushback [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
_bandagedInjury = [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
_bandagedWounds pushback _bandagedInjury;
};
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
if (USE_WOUND_EVENT_SYNC) then {
// sync _bandagedInjury
};
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
// Check if we are ever going to reopen this
if (random(1) <= _reopeningChance) then {
@ -109,7 +119,7 @@ if (random(1) <= _reopeningChance) then {
}foreach _bandagedWounds;
if (_exist) then {
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
};
};
// Otherwise something went wrong, we we don't reopen them..

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@ -57,6 +57,12 @@ if (GVAR(level) >= 2) then {
_minLethalDamage = GVAR(minLethalDamages) select _typeIndex;
};
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selection == ""}) then {
if (GVAR(enableVehicleCrashes)) then {
_selection = GVAR(SELECTIONS) select (floor(random(count GVAR(SELECTIONS))));
};
};
if ((_minLethalDamage <= _newDamage) && {[_unit, [_selection] call FUNC(selectionNameToNumber), _newDamage] call FUNC(determineIfFatal)} && {_selection in ["", "head", "body"]}) then {
if ([_unit] call FUNC(setDead)) then {
_damageReturn = 1;

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@ -33,10 +33,12 @@ if (isNull _sourceOfDamage && {_typeOfProjectile == ""} && {vehicle _unit == _un
};
_typeOfDamage = [_typeOfProjectile] call FUNC(getTypeOfDamage);
_part = [_selectionName] call FUNC(selectionNameToNumber);
if (_part < 0) exitwith {};
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
// Sorting out the damage
_damageBodyParts = _unit getvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]];
_damageBodyParts set [_part, (_damageBodyParts select _part) + _newDamage];
_unit setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true];

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@ -38,7 +38,7 @@ if (_selectionName in _hitSelections) then {
// Check for vehicle crash
if (vehicle _unit != _unit && {!(vehicle _unit isKindOf "StaticWeapon")} && {isNull _source} && {_projectile == ""} && {_selectionName == ""}) then {
if (missionNamespace getvariable [QGVAR(allowVehicleCrashDamage), true]) then {
if (GVAR(enableVehicleCrashes)) then {
_selectionName = _hitSelections select (floor(random(count _hitSelections)));
_projectile = "vehiclecrash";
};

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@ -133,7 +133,6 @@ if (count _woundsCreated > 0) then {
};
if (USE_WOUND_EVENT_SYNC) then {
// TODO Should this be done in a single broadcast?
// Broadcast the new injuries across the net in parts. One broadcast per injury. Prevents having to broadcast one massive array of injuries.
{
["medical_propagateWound", [_unit, _x]] call EFUNC(common,globalEvent);

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@ -22,4 +22,14 @@ if (_local) then {
if (_unit getvariable[QGVAR(addedToUnitLoop),false]) then {
[_unit, true] call FUNC(addToInjuredCollection);
};
if ((_unit getvariable ["ACE_isUnconscious",false]) && {count (_unit getvariable [QGVAR(unconsciousArguments), []]) >= 7}) then {
private "_arguments";
_arguments = (_unit getvariable [QGVAR(unconsciousArguments), []]);
_arguments set [ 3, time];
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;
_unit setvariable [QGVAR(unconsciousArguments), nil, true];
};
};

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@ -94,7 +94,7 @@ if (GVAR(level) >= 2) then {
if ([_unit] call EFUNC(common,isAwake)) then {
if (_bloodVolume < 60) then {
if (random(1) > 0.9) then {
[_unit] call FUNC(setUnconscious);
[_unit, true, 15 + random(20)] call FUNC(setUnconscious);
};
};
};
@ -136,7 +136,7 @@ if (GVAR(level) >= 2) then {
if (!(_unit getvariable [QGVAR(inCardiacArrest),false])) then {
if (_heartRate < 10 || _bloodPressureH < 30 || _bloodVolume < 20) then {
[_unit] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
[_unit, true, 10+ random(20)] call FUNC(setUnconscious); // safety check to ensure unconsciousness for units if they are not dead already.
};
if (_bloodPressureH > 260) then {

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@ -13,7 +13,7 @@
#include "script_component.hpp"
private ["_unit", "_allUsedMedication", "_logs"];
private ["_unit", "_allUsedMedication", "_logs", "_forceNew"];
_unit = _this select 0;
@ -28,6 +28,7 @@ _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
_unit setvariable [QGVAR(openWounds), [], true];
_unit setvariable [QGVAR(bandagedWounds), [], true];
_unit setVariable [QGVAR(internalWounds), [], true];
_unit setvariable [QGVAR(lastUniqueWoundID), 1, true];
// vitals
_unit setVariable [QGVAR(heartRate), 80];
@ -36,24 +37,24 @@ _unit setvariable [QGVAR(bloodPressure), [80, 120]];
_unit setVariable [QGVAR(peripheralResistance), 100];
// fractures
_unit setVariable [QGVAR(fractures), []];
_unit setVariable [QGVAR(fractures), [], true];
// triage card and logs
_unit setvariable [QGVAR(triageLevel), 0, true];
_unit setvariable [QGVAR(triageCard), [], true];
// IVs
_unit setVariable [QGVAR(salineIVVolume), 0];
_unit setVariable [QGVAR(plasmaIVVolume), 0];
_unit setVariable [QGVAR(bloodIVVolume), 0];
_unit setVariable [QGVAR(salineIVVolume), 0, true];
_unit setVariable [QGVAR(plasmaIVVolume), 0, true];
_unit setVariable [QGVAR(bloodIVVolume), 0, true];
// damage storage
_unit setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
// airway
_unit setvariable [QGVAR(airwayStatus), 100, true];
_unit setVariable [QGVAR(airwayOccluded), false, true];
_unit setvariable [QGVAR(airwayCollapsed), false, true];
_unit setvariable [QGVAR(airwayStatus), 100];
_unit setVariable [QGVAR(airwayOccluded), false];
_unit setvariable [QGVAR(airwayCollapsed), false];
// generic medical admin
_unit setvariable [QGVAR(addedToUnitLoop), false, true];
@ -69,11 +70,11 @@ _allUsedMedication = _unit getVariable [QGVAR(allUsedMedication), []];
{
_unit setvariable [_x select 0, nil];
} foreach _allUsedMedication;
_unit setVariable [QGVAR(allUsedMedication), []];
_unit setVariable [QGVAR(allUsedMedication), [], true];
_logs = _unit getvariable [QGVAR(allLogs), []];
{
_unit setvariable [_x, nil, true];
_unit setvariable [_x, nil];
} foreach _logs;
_unit setvariable [QGVAR(allLogs), [], true];

View File

@ -1,11 +1,10 @@
/*
* Author: Glowbal
* Enabled the vitals loop for a unit.
* Handles an wound update request.
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: the last known ID <NUMBER>
* 2: Origin object <OBJECT>
* 1: Origin object <OBJECT>
*
* ReturnValue:
* <NIL>
@ -14,12 +13,11 @@
*/
#include "script_component.hpp"
private ["_unit", "_lastId", "_openWounds"];
private ["_unit", "_openWounds"];
_unit = _this select 0;
_lastId = _this select 1;
_originOfrequest = _this select 2;
_originOfrequest = _this select 1;
if (local _unit) then {
if (local _unit && !(local _originOfrequest)) then {
_openWounds = _unit getvariable [QGVAR(openWounds), []];
{
["medical_propagateWound", [_originOfrequest], [_unit, _x]] call EFUNC(common,targetEvent);

View File

@ -14,11 +14,11 @@
#include "script_component.hpp"
private [ "_target", "_caller", "_openWounds","_lastId"];
private [ "_target", "_caller", "_openWounds"];
_target = _this select 0;
_caller = _this select 1;
if (local _target || GVAR(level) < 2) exitwith {}; // if the target is local, we already got the most update to date information
if (_target getvariable [QGVAR(isWoundSynced), false]) exitwith {};
_target setvariable [QGVAR(isWoundSynced), true];
["medical_woundUpdateRequest", [_target], [_target, _lastId, _caller]] call EFUNC(common,targetEvent);
["medical_woundUpdateRequest", [_target], [_target, _caller]] call EFUNC(common,targetEvent);

View File

@ -23,7 +23,7 @@ _set = if (count _this > 1) then {_this select 1} else {true};
_minWaitingTime = if (count _this > 2) then {_this select 2} else {DEFAULT_DELAY};
if !(_set) exitwith {
_unit setvariable ["ACE_isUnconscious", false,true];
_unit setvariable ["ACE_isUnconscious", false, true];
};
if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(common,isAwake))}) exitwith{};
@ -37,7 +37,14 @@ _unit setUnconscious true;
if (_unit == ACE_player) then {
if (visibleMap) then {openMap false};
closeDialog 0;
while {dialog} do {
closeDialog 0;
};
};
// if we have unconsciousness for AI disabled, we will kill the unit instead
if (!([_unit] call EFUNC(common,IsPlayer)) && (GVAR(enableUnsconsiousnessAI) == 0 || (GVAR(enableUnsconsiousnessAI) == 2 && random(1) <= 0.5))) exitwith {
[_unit, true] call FUNC(setDead); // force, to avoid getting into a loop in case revive is enabled.
};
// If a unit has the launcher out, it will sometimes start selecting the primairy weapon while unconscious,
@ -68,73 +75,15 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
//Unconscious units shouldn't be put in another group #527:
// [_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_startingTime = time;
[{
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
if (!alive _unit) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// TODO, handle this with carry instead, so we can remove the PFH here.
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
if (vehicle _unit == _unit) then {
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
} else {
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
};
} else {
// Switch to the units original animation, assuming
// TODO: what if the unit switched vehicle?
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
};
// EXIT PFH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
// [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
_unit setUnconscious false;
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
// ensure this statement runs only once
_args set [5, true];
};
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((time - _startingTime) >= _minWaitingTime) exitwith {
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setvariable ["ACE_isUnconscious", false, true];
};
};
}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
[DFUNC(unconsciousPFH), 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false, vehicle _unit isKindOf "ParachuteBase"] ] call CBA_fnc_addPerFrameHandler;
["medical_onUnconscious", [_unit, true]] call EFUNC(common,globalEvent);

View File

@ -129,7 +129,7 @@ if (isNil _callbackProgress) then {
// Patient Animation
_patientAnim = getText (_config >> "animationPatient");
if (_target getvariable ["ACE_isUnconscious", false]) then {
if (_target getvariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
_patientAnim = getText (_config >> "animationPatientUnconscious");
};
@ -149,6 +149,8 @@ if (_caller == _target) then {
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
};
_caller setvariable [QGVAR(selectedWeaponOnTreatment), currentWeapon _caller];
// Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then {
_caller selectWeapon (primaryWeapon _caller);

View File

@ -15,7 +15,7 @@
#include "script_component.hpp"
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit"];
private ["_target", "_bandage", "_part", "_selectionName", "_openWounds", "_config", "_effectiveness","_mostEffectiveInjury", "_mostEffectiveSpot", "_woundEffectivenss", "_mostEffectiveInjury", "_impact", "_exit", "_specificClass", "_classID", "_effectivenessFound"];
_target = _this select 0;
_bandage = _this select 1;
_selectionName = _this select 2;

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems"];
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_usersOfItems", "_weaponSelect"];
_args = _this select 0;
_caller = _args select 0;
@ -34,6 +34,13 @@ if (vehicle _caller == _caller) then {
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
{
(_x select 0) addItem (_x select 1);
}foreach _usersOfItems;

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
private ["_caller", "_target","_selectionName","_className","_config","_callback"];
private ["_caller", "_target","_selectionName","_className","_config","_callback", "_weaponSelect"];
_args = _this select 0;
_caller = _args select 0;
_target = _args select 1;
@ -32,6 +32,13 @@ if (vehicle _caller == _caller) then {
};
_caller setvariable [QGVAR(treatmentPrevAnimCaller), nil];
_weaponSelect = (_caller getvariable [QGVAR(selectedWeaponOnTreatment), ""]);
if (_weaponSelect != "") then {
_caller selectWeapon _weaponSelect;
} else {
_caller action ["SwitchWeapon", _caller, _caller, 99];
};
// Record specific callback
_config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level) >= 2) then {

View File

@ -0,0 +1,97 @@
/*
* Author: Glowbal
* PFH logic for unconscious state
*
* Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT>
*
* ReturnValue:
* nil
*
* Public: yes
*/
#include "script_component.hpp"
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut", "_parachuteCheck"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
_parachuteCheck = _args select 6;
if (!alive _unit) exitwith {
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
[_unit, false] call EFUNC(common,disableAI);
//_unit setUnitPos _originalPos;
_unit setUnconscious false;
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// In case the unit is no longer in an unconscious state, we are going to check if we can already reset the animation
if !(_unit getvariable ["ACE_isUnconscious",false]) exitwith {
// TODO, handle this with carry instead, so we can remove the PFH here.
// Wait until the unit isn't being carried anymore, so we won't end up with wierd animations
if !(([_unit] call FUNC(isBeingCarried)) || ([_unit] call FUNC(isBeingDragged))) then {
if (vehicle _unit == _unit) then {
if (animationState _unit == "AinjPpneMstpSnonWrflDnon") then {
[_unit,"AinjPpneMstpSnonWrflDnon_rolltofront", 2] call EFUNC(common,doAnimation);
[_unit,"amovppnemstpsnonwnondnon", 1] call EFUNC(common,doAnimation);
} else {
[_unit,"amovppnemstpsnonwnondnon", 2] call EFUNC(common,doAnimation);
};
} else {
// Switch to the units original animation, assuming
// TODO: what if the unit switched vehicle?
[_unit, _oldAnimation, 2] call EFUNC(common,doAnimation);
};
["medical_onUnconscious", [_unit, false]] call EFUNC(common,globalEvent);
// EXIT PFH
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
//Unconscious units shouldn't be put in another group #527:
if (GVAR(moveUnitsFromGroupOnUnconscious)) then {
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
};
[_unit, false] call EFUNC(common,disableAI);
_unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP)
_unit setUnconscious false;
// ensure this statement runs only once
_args set [5, true];
};
};
if (_parachuteCheck) then {
if !(vehicle _unit isKindOf "ParachuteBase") then {
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_args set [6, false];
};
};
if (!local _unit) exitwith {
_args set [ 4, _minWaitingTime - (time - _startingTime)];
_unit setvariable [QGVAR(unconsciousArguments), _args, true];
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((time - _startingTime) >= _minWaitingTime) exitwith {
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setvariable ["ACE_isUnconscious", false, true];
};
};

View File

@ -49,11 +49,11 @@ if (GVAR(currentApplicationPage) == 1) then {
} else { //Map Mode:
if (GVAR(mapAutoTrackPosition)) then {
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), GVAR(gpsPositionASL)];
_theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), (getPosASL ace_player)];
ctrlMapAnimCommit _theMap;
};
_size = 48 * _mapSize;
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], GVAR(gpsPositionASL), _size, _size, (getDir ace_player), '', 0 ];
_theMap drawIcon [QUOTE(PATHTO_R(images\icon_self.paa)), [0.533,0.769,0.76,0.75], (getPosASL ace_player), _size, _size, (getDir ace_player), '', 0 ];
if (GVAR(settingShowAllWaypointsOnMap)) then {
_size = 32 * _mapSize;

View File

@ -83,7 +83,6 @@ if ((_oldShowMode == DISPLAY_MODE_CLOSED) && {GVAR(currentShowMode) != DISPLAY_M
};
[_pfID] call CBA_fnc_removePerFrameHandler;
} else {
GVAR(gpsPositionASL) = getPosAsl ace_player;
if (GVAR(currentShowMode) == DISPLAY_MODE_HIDDEN) then {
//If display is hidden, and we can show, then swithc modes:
if ([DISPLAY_MODE_DISPLAY] call FUNC(canShow)) then {

View File

@ -44,7 +44,7 @@ case (APP_MODE_INFODISPLAY): {
(_display displayCtrl IDC_MODEDISPLAY_NORTHING) ctrlSetText _northingText;
//Elevation:
_numASL = (GVAR(gpsPositionASL) select 2) + GVAR(mapAltitude);
_numASL = ((getPosASL ace_player) select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
_aboveSeaLevelText = if (_numASL > 0) then {"+" + _aboveSeaLevelText + " MSL"} else {_aboveSeaLevelText + " MSL"};
(_display displayCtrl IDC_MODEDISPLAY_ELEVATIONNUM) ctrlSetText _aboveSeaLevelText;
@ -88,13 +88,13 @@ case (APP_MODE_INFODISPLAY): {
};
if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
};
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
_numASL = (_targetPosLocationASL select 2) + GVAR(mapAltitude);
_aboveSeaLevelText = [_numASL, 5, 0] call CBA_fnc_formatNumber;
@ -125,7 +125,7 @@ case (APP_MODE_COMPASS): {
(_display displayCtrl IDC_MODECOMPASS_RANGE) ctrlSetText "";
(_display displayCtrl IDC_MODECOMPASS_TARGET) ctrlSetText "";
} else {
_playerPos2d = GVAR(gpsPositionASL) select [0,2];
_playerPos2d = (getPosASL ace_player) select [0,2];
_targetPosName = "";
_targetPosLocationASL = [];
@ -145,13 +145,13 @@ case (APP_MODE_COMPASS): {
_rangeText = "---";
if (!(_targetPosLocationASL isEqualTo [])) then {
_bearing = [GVAR(gpsPositionASL), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearing = [(getPosASL ace_player), _targetPosLocationASL] call BIS_fnc_dirTo;
_bearingText = if (GVAR(settingUseMils)) then {
[(floor ((6400 / 360) * (_bearing))), 4, 0] call CBA_fnc_formatNumber;
} else {
([(floor (_bearing)), 3, 1] call CBA_fnc_formatNumber) + "°" //degree symbol is in UTF-8
};
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_targetPosLocationASL select [0,2])) / 1000;
_rangeText = format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)];
};
@ -169,7 +169,7 @@ case (APP_MODE_WAYPOINTS): {
{
EXPLODE_2_PVT(_x,_wpName,_wpPos);
_wpListBox lbAdd _wpName;
_2dDistanceKm = ((GVAR(gpsPositionASL) select [0,2]) distance (_wpPos select [0,2])) / 1000;
_2dDistanceKm = (((getPosASL ace_player) select [0,2]) distance (_wpPos select [0,2])) / 1000;
_wpListBox lbSetTextRight [_forEachIndex, (format ["%1km", ([_2dDistanceKm, 1, 1] call CBA_fnc_formatNumber)])];
} forEach _waypoints;

View File

@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="microdagr">
<Key ID="STR_ACE_microdagr_itemName">
@ -252,7 +251,7 @@
<Spanish>Mostrar MicroDAGR</Spanish>
<Russian>Показать MicroDAGR</Russian>
<Czech>Ukázat MicroDAGR GPS</Czech>
<Polish>Pokaż&lt;br /&gt;MicroDAGR</Polish>
<Polish>Pokaż MicroDAGR</Polish>
<French>Afficher MicroDAGR</French>
<Hungarian>MicroDAGR mutatása</Hungarian>
<Italian>Mostra MicroDAGR</Italian>
@ -263,7 +262,7 @@
<Spanish>Configurar MicroDAGR</Spanish>
<Russian>Настроить MicroDAGR</Russian>
<Czech>Konfigurovat MicroDAGR GPS</Czech>
<Polish>Konfiguruj&lt;br /&gt;MicroDAGR</Polish>
<Polish>Konfiguruj MicroDAGR</Polish>
<French>Configurer MicroDAGR</French>
<Hungarian>MicroDAGR konfigurálása</Hungarian>
<Italian>ConfiguraMicroDAGR</Italian>
@ -274,7 +273,7 @@
<Spanish>Cerrar MicroDAGR</Spanish>
<Russian>Закрыть MicroDAGR</Russian>
<Czech>Zavřít MicroDAGR GPS</Czech>
<Polish>Zamknij&lt;br /&gt;MicroDAGR</Polish>
<Polish>Zamknij MicroDAGR</Polish>
<French>Fermer MicroDAGR</French>
<Hungarian>MicroDAGR elrejtése</Hungarian>
<Italian>Chiudi MicroDAGR</Italian>

View File

@ -0,0 +1 @@
z\ace\addons\recoil

View File

@ -0,0 +1,255 @@
#define KICKBACK 1.6
#define MUZZLETEMP 1
#define MUZZLEPERM 0.1
#define MUZZLECLIMB_POS 1
#define MUZZLERIGHT_POS 0.4
#define MUZZLECLIMB_MAG 1
#define MUZZLERIGHT_MAG 1
class CfgRecoils {
class Default {
// doc: http://forums.bistudio.com/showthread.php?188999-Recoil-Overhaul-Feedback&s=dba8590ec07adb5ffa87f72d38dde6fc&p=2886744&viewfull=1#post2886744
// {horizontal axis position, vertical axis position, horizontal magnitude, vertical magnitude}
muzzleOuter[] = {0*MUZZLERIGHT_POS,0.4*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
// restricted area inside the outer ellipse where the recoil cannot end
muzzleInner[] = {0,0.05,0.2,0.2};
// minimum and maximum interval for backward force
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_default: Default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
muzzleInner[] = {0,0,0.1,0.1};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
permanent = 0.1*MUZZLEPERM;
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mk20c: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg20: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_trg21: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mx: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mxc: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_sw: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_mxm: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.4*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktb: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_ktbc: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.2*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_01: recoil_default {
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.8*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.03*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_smg_02: recoil_default {
muzzleOuter[] = {0.1*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.01*KICKBACK,0.02*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pdw: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_sdar: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.3*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_pistol_p07: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.03*MUZZLETEMP;
};
class recoil_pistol_rook40: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_pistol_acpc2: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.04*MUZZLETEMP;
};
class recoil_pistol_4five: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.06*MUZZLETEMP;
};
class recoil_pistol_zubr: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.08*MUZZLETEMP;
};
class recoil_pistol_signal: recoil_default {
muzzleOuter[] = {0.2*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.2*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_rpg: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.1*MUZZLETEMP;
};
class recoil_nlaw: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
temporary = 0.08*MUZZLETEMP;
};
class recoil_titan_long: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.15*MUZZLETEMP;
};
class recoil_titan_short: recoil_default {
muzzleOuter[] = {2*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,1*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.12*MUZZLETEMP;
};
class recoil_mk200: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,0.6*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.2*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_zafir: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_m320: recoil_default {
muzzleOuter[] = {1*MUZZLERIGHT_POS,3*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.02*MUZZLETEMP;
};
class recoil_gm6: recoil_default {
muzzleOuter[] = {1.4*MUZZLERIGHT_POS,3.5*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.8*MUZZLECLIMB_MAG};
kickBack[] = {0.1*KICKBACK,0.12*KICKBACK};
temporary = 0.025*MUZZLETEMP;
};
class recoil_ebr: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.07*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_01: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.08*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_02: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.06*KICKBACK,0.08*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_03: recoil_default {
muzzleOuter[] = {0.3*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.03*KICKBACK,0.06*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_dmr_04: recoil_default {
muzzleOuter[] = {0.4*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.5*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.04*KICKBACK};
temporary = 0.015*MUZZLETEMP;
};
class recoil_dmr_05: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.6*MUZZLECLIMB_MAG};
kickBack[] = {0.08*KICKBACK,0.1*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_dmr_06: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,2*MUZZLECLIMB_POS,0.7*MUZZLERIGHT_MAG,0.5*MUZZLECLIMB_MAG};
kickBack[] = {0.05*KICKBACK,0.1*KICKBACK};
temporary = 0.01*MUZZLETEMP;
};
class recoil_mmg_01: recoil_default {
muzzleOuter[] = {0.6*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.8*MUZZLERIGHT_MAG,0.3*MUZZLECLIMB_MAG};
kickBack[] = {0.02*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
class recoil_mmg_02: recoil_default {
muzzleOuter[] = {0.5*MUZZLERIGHT_POS,1.5*MUZZLECLIMB_POS,0.6*MUZZLERIGHT_MAG,0.4*MUZZLECLIMB_MAG};
kickBack[] = {0.04*KICKBACK,0.08*KICKBACK};
temporary = 0.005*MUZZLETEMP;
};
};

15
addons/recoil/config.cpp Normal file
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@ -0,0 +1,15 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgRecoils.hpp"

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@ -0,0 +1,12 @@
#define COMPONENT recoil
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_RECOIL
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_RECOIL
#define DEBUG_SETTINGS DEBUG_ENABLED_RECOIL
#endif
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -4,7 +4,7 @@
if !(hasInterface) exitWith {};
// Add keybinds
["ACE3", QGVAR(SelectPistol), localize "STR_ACE_WeaponSelect_SelectPistol",
["ACE3", QGVAR(SelectPistolNew), localize "STR_ACE_WeaponSelect_SelectPistol",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -13,12 +13,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, handgunWeapon ACE_player] call FUNC(selectWeaponMode);
true
false
},
{false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectRifle), localize "STR_ACE_WeaponSelect_SelectRifle",
["ACE3", QGVAR(SelectRifleNew), localize "STR_ACE_WeaponSelect_SelectRifle",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -27,12 +27,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
false
},
{false},
[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key
["ACE3", QGVAR(SelectRifleMuzzle), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
["ACE3", QGVAR(SelectRifleMuzzleNew), localize "STR_ACE_WeaponSelect_SelectRifleMuzzle",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -41,12 +41,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, primaryWeapon ACE_player] call FUNC(selectWeaponMuzzle);
true
false
},
{false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectLauncher), localize "STR_ACE_WeaponSelect_SelectLauncher",
["ACE3", QGVAR(SelectLauncherNew), localize "STR_ACE_WeaponSelect_SelectLauncher",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -55,12 +55,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, secondaryWeapon ACE_player] call FUNC(selectWeaponMode);
true
false
},
{false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectBinocular), localize "STR_ACE_WeaponSelect_SelectBinocular",
["ACE3", QGVAR(SelectBinocularNew), localize "STR_ACE_WeaponSelect_SelectBinocular",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
@ -69,10 +69,10 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, binocular ACE_player] call FUNC(selectWeaponMode);
true
false
},
{false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(SelectGrenadeFrag), localize "STR_ACE_WeaponSelect_SelectGrenadeFrag",
{
@ -144,7 +144,7 @@ if !(hasInterface) exitWith {};
{false},
[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key
["ACE3", QGVAR(SelectMainGun), localize "STR_ACE_WeaponSelect_SelectMainGun",
["ACE3", QGVAR(SelectMainGunNew), localize "STR_ACE_WeaponSelect_SelectMainGun",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -153,12 +153,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 0] call FUNC(selectWeaponVehicle);
true
false
},
{false},
[4, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //3 Key
["ACE3", QGVAR(SelectMachineGun), localize "STR_ACE_WeaponSelect_SelectMachineGun",
["ACE3", QGVAR(SelectMachineGunNew), localize "STR_ACE_WeaponSelect_SelectMachineGun",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -167,12 +167,12 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 1] call FUNC(selectWeaponVehicle);
true
false
},
{false},
[5, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //4 Key
["ACE3", QGVAR(SelectMissiles), localize "STR_ACE_WeaponSelect_SelectMissiles",
["ACE3", QGVAR(SelectMissilesNew), localize "STR_ACE_WeaponSelect_SelectMissiles",
{
// Conditions: canInteract
if !([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
@ -181,10 +181,10 @@ if !(hasInterface) exitWith {};
// Statement
[ACE_player, vehicle ACE_player, 2] call FUNC(selectWeaponVehicle);
true
false
},
{false},
[6, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
[0, [false, false, false]], false] call cba_fnc_addKeybind; //5 Key
["ACE3", QGVAR(FireSmokeLauncher), localize "STR_ACE_WeaponSelect_FireSmokeLauncher",
{

2801
extras/CfgAmmoReference.hpp Normal file

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@ -0,0 +1,36 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"asdg_jointrails","ace_laserpointer","ace_optics"};
author[]={"OnkelDisMaster"};
authorUrl = "http://2.xn--gebirgsjgerkompanie-nwb.de/";
VERSION_CONFIG;
};
};
class asdg_SlotInfo;
class asdg_FrontSideRail: asdg_SlotInfo {
class compatibleItems {
ACE_acc_pointer_red = 1;
ACE_acc_pointer_green = 1;
};
};
class asdg_OpticRail;
class asdg_OpticRail1913: asdg_OpticRail {
class compatibleItems {
ACE_optic_Hamr_2D = 1;
ACE_optic_Hamr_PIP = 1;
ACE_optic_Arco_2D = 1;
ACE_optic_Arco_PIP = 1;
ACE_optic_MRCO_2D = 1;
ACE_optic_SOS_2D = 1;
ACE_optic_SOS_PIP = 1;
ACE_optic_LRPS_2D = 1;
ACE_optic_LRPS_PIP = 1;
};
};

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@ -0,0 +1,5 @@
#define COMPONENT asdg_comp
#include "\z\ace\addons\main\script_mod.hpp"
#include "\z\ace\addons\main\script_macros.hpp"

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@ -39,6 +39,11 @@ prefix = z\ace\addons
# Default: <work_drive>\<prefix>\addons
module_root = P:\z\ace\addons
# Set the location where the optional addon source folders (i.e. P:\z\ace\optionals)
# Default: <work_drive>\<prefix>\optionals
optionals_root = P:\z\ace\optionals
# Directory where the built addon will be saved.
# Default: release
release_dir = P:\z\ace\release

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