Merge pull request #251 from KoffeinFlummi/turrettweak

tweak turret functions
This commit is contained in:
commy2 2015-03-25 23:38:39 +01:00
commit 288c79fb46
14 changed files with 37 additions and 38 deletions

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@ -69,7 +69,7 @@ switch (_position) do {
case "gunner" : {
private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretGunner);
_turret = [_vehicle] call FUNC(getTurretGunner);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -82,7 +82,7 @@ switch (_position) do {
case "commander" : {
private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretCommander);
_turret = [_vehicle] call FUNC(getTurretCommander);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -95,7 +95,7 @@ switch (_position) do {
case "copilot" : {
private "_turretConfig";
_turret = [typeOf _vehicle] call FUNC(getTurretCopilot);
_turret = [_vehicle] call FUNC(getTurretCopilot);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
@ -108,7 +108,7 @@ switch (_position) do {
case "turret" : {
private ["_turrets", "_turretConfig"];
_turrets = [typeOf _vehicle] call FUNC(getTurretsOther);
_turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
@ -136,7 +136,7 @@ switch (_position) do {
case "ffv" : {
private ["_turrets", "_turretConfig"];
_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV);
_turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX

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@ -4,7 +4,7 @@
* Get the commander config of a vehicles turret.
*
* Argument:
* 0: vehicle type (String)
* 0: vehicle (Object)
*
* Return value:
* Commander config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretCommander);
[_config, _turret] call FUNC(getTurretConfigPath)

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@ -4,7 +4,7 @@
* Get the gunner config of a vehicles turret.
*
* Argument:
* 0: vehicle type (String)
* 0: vehicle (Object)
*
* Return value:
* Gunner config (Config)
@ -15,7 +15,7 @@ private ["_vehicle", "_config", "_turret"];
_vehicle = _this select 0;
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_turret = [_vehicle] call FUNC(getTurretGunner);
[_config, _turret] call FUNC(getTurretConfigPath)

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@ -4,23 +4,23 @@
* Gets the turret index of door gunners
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret indexes of the door gunner. Empty array means no gunner position. (Array)
*/
#include "script_component.hpp"
private ["_vehicleType", "_turrets", "_doorTurrets", "_config"];
private ["_vehicle", "_turrets", "_doorTurrets", "_config"];
_vehicleType = _this select 0;
_vehicle = _this select 0;
_turrets = [_vehicleType] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_doorTurrets = [];
{
_config = configFile >> "CfgVehicles" >> _vehicleType;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then {

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@ -64,7 +64,7 @@ switch (_position) do {
};
case "gunner" : {
_turret = [typeOf _vehicle] call FUNC(getTurretGunner);
_turret = [_vehicle] call FUNC(getTurretGunner);
if (CANGETINTURRETINDEX) then {
_script = [
@ -75,7 +75,7 @@ switch (_position) do {
};
case "commander" : {
_turret = [typeOf _vehicle] call FUNC(getTurretCommander);
_turret = [_vehicle] call FUNC(getTurretCommander);
if (CANGETINTURRETINDEX) then {
_script = [
@ -86,7 +86,7 @@ switch (_position) do {
};
case "copilot" : {
_turret = [typeOf _vehicle] call FUNC(getTurretCopilot);
_turret = [_vehicle] call FUNC(getTurretCopilot);
if (CANGETINTURRETINDEX) then {
_script = [
@ -100,7 +100,7 @@ switch (_position) do {
case "turret" : {
private "_turrets";
_turrets = [typeOf _vehicle] call FUNC(getTurretsOther);
_turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
_script = [
@ -127,7 +127,7 @@ switch (_position) do {
case "ffv" : {
private "_turrets";
_turrets = [typeOf _vehicle] call FUNC(getTurretsFFV);
_turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then {
_script = [

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@ -4,7 +4,7 @@
* Get the turret index of a vehicles commander.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles commander. Empty array means no observer position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -4,7 +4,7 @@
* Get the turret index of a vehicles copilot.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no copilot position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -4,7 +4,7 @@
* Get the turret index of a vehicles gunner.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no gunner position. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -18,7 +18,6 @@ _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {[]};
//_turrets = [typeOf _vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_units = [];

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@ -4,7 +4,7 @@
* Get the turret indices of ffv turrets.
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -4,7 +4,7 @@
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
*
* Argument:
* 0: Vehicle type (String)
* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
@ -15,11 +15,11 @@ private ["_vehicle", "_turrets", "_turret", "_config"];
_vehicle = _this select 0;
_turrets = [_vehicle] call FUNC(getTurrets);
_turrets = allTurrets [_vehicle, true];
_turret = [];
{
_config = configFile >> "CfgVehicles" >> _vehicle;
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);

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@ -30,7 +30,7 @@ if (_distance == 0) then {
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then {
if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
_weaponDirection = eyeDirection _vehicle;
};

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@ -35,7 +35,7 @@ private ["_weaponDirection", "_angleTarget"];
_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then {
if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
_weaponDirection = eyeDirection _vehicle;
};

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@ -5,7 +5,7 @@ private ["_vehicle", "_turret", "_weapons"];
_vehicle = _this select 0;
_turret = [typeOf _vehicle] call EFUNC(common,getTurretCommander);
_turret = [_vehicle] call EFUNC(common,getTurretCommander);
_weapons = _vehicle weaponsTurret _turret;