diff --git a/addons/advanced_ballistics/functions/fnc_handleFired.sqf b/addons/advanced_ballistics/functions/fnc_handleFired.sqf index 43a8d340c8..e7a5359ded 100644 --- a/addons/advanced_ballistics/functions/fnc_handleFired.sqf +++ b/addons/advanced_ballistics/functions/fnc_handleFired.sqf @@ -35,7 +35,7 @@ if (!([_unit] call EFUNC(common,isPlayer))) exitWith {}; if (underwater _unit) exitWith {}; if (!(_ammo isKindOf "BulletBase")) exitWith {}; if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {}; -if (GVAR(simulateForEveryone) && !(local _unit)) then { +if (!GVAR(simulateForEveryone) && !(local _unit)) then { // The shooter is non local _abort = true; if (GVAR(simulateForSnipers)) then {