mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Laser - Public getter and setter for laser codes (#9772)
* Getter and setter for laser codes * Documentation * Sanitising input
This commit is contained in:
parent
ae532c72f7
commit
28e45c2979
@ -3,6 +3,7 @@ PREP(addLaserTarget);
|
|||||||
PREP(addMapHandler);
|
PREP(addMapHandler);
|
||||||
PREP(dev_drawVisibleLaserTargets);
|
PREP(dev_drawVisibleLaserTargets);
|
||||||
PREP(findLaserSource);
|
PREP(findLaserSource);
|
||||||
|
PREP(getLaserCode);
|
||||||
PREP(handleLaserTargetCreation);
|
PREP(handleLaserTargetCreation);
|
||||||
PREP(keyLaserCodeChange);
|
PREP(keyLaserCodeChange);
|
||||||
PREP(laserOff);
|
PREP(laserOff);
|
||||||
@ -13,6 +14,7 @@ PREP(onLaserDesignatorDraw);
|
|||||||
PREP(rotateVectLine);
|
PREP(rotateVectLine);
|
||||||
PREP(rotateVectLineGetMap);
|
PREP(rotateVectLineGetMap);
|
||||||
PREP(seekerFindLaserSpot);
|
PREP(seekerFindLaserSpot);
|
||||||
|
PREP(setLaserCode);
|
||||||
PREP(shootCone);
|
PREP(shootCone);
|
||||||
PREP(shootRay);
|
PREP(shootRay);
|
||||||
PREP(showVehicleHud);
|
PREP(showVehicleHud);
|
||||||
|
24
addons/laser/functions/fnc_getLaserCode.sqf
Normal file
24
addons/laser/functions/fnc_getLaserCode.sqf
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
/*
|
||||||
|
* Author: johnb43
|
||||||
|
* Gets the laser code of a laser source.
|
||||||
|
*
|
||||||
|
* Argument:
|
||||||
|
* 0: Laser source <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Laser code <NUMBER>
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* player call ace_laser_fnc_getLaserCode;
|
||||||
|
*
|
||||||
|
* Public: Yes
|
||||||
|
*/
|
||||||
|
|
||||||
|
params [["_laserSource", objNull, [objNull]]];
|
||||||
|
|
||||||
|
if (isNull _laserSource) exitWith {
|
||||||
|
-1
|
||||||
|
};
|
||||||
|
|
||||||
|
_laserSource getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]
|
21
addons/laser/functions/fnc_setLaserCode.sqf
Normal file
21
addons/laser/functions/fnc_setLaserCode.sqf
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
/*
|
||||||
|
* Author: johnb43
|
||||||
|
* Sets the laser code on a laser source.
|
||||||
|
*
|
||||||
|
* Argument:
|
||||||
|
* 0: Laser source <OBJECT>
|
||||||
|
* 1: Laser code <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, 1111] call ace_laser_fnc_setLaserCode;
|
||||||
|
*
|
||||||
|
* Public: Yes
|
||||||
|
*/
|
||||||
|
|
||||||
|
params [["_laserSource", objNull, [objNull]], ["_laserCode", ACE_DEFAULT_LASER_CODE, [0]]];
|
||||||
|
|
||||||
|
_laserSource setVariable [QGVAR(code), _laserCode, true];
|
34
docs/wiki/framework/laser-framework.md
Normal file
34
docs/wiki/framework/laser-framework.md
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
---
|
||||||
|
layout: wiki
|
||||||
|
title: Laser
|
||||||
|
description: Explains the functions available for laser designators.
|
||||||
|
group: framework
|
||||||
|
order: 5
|
||||||
|
parent: wiki
|
||||||
|
mod: ace
|
||||||
|
version:
|
||||||
|
major: 3
|
||||||
|
minor: 16
|
||||||
|
patch: 4
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Scripting
|
||||||
|
|
||||||
|
### 1.1. Get object's laser code
|
||||||
|
|
||||||
|
`ace_laser_fnc_getLaserCode`
|
||||||
|
|
||||||
|
| | Arguments | Type | Optional (default value)
|
||||||
|
---| --------- | ---- | ------------------------
|
||||||
|
0 | Unit/Vehicle | Object | Required
|
||||||
|
**R** | Laser code | Number | Return value
|
||||||
|
|
||||||
|
### 1.2. Set object's laser code
|
||||||
|
|
||||||
|
`ace_laser_fnc_setLaserCode`
|
||||||
|
|
||||||
|
| | Arguments | Type | Optional (default value)
|
||||||
|
---| --------- | ---- | ------------------------
|
||||||
|
0 | Unit/Vehicle | Object | Required
|
||||||
|
1 | Laser code | Number | Required
|
||||||
|
**R** | None | None | Return value
|
Loading…
Reference in New Issue
Block a user