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remove medical treaments changes added in dro/master branch
See title
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294eb1872f
@ -702,51 +702,41 @@ class ACE_Medical_Advanced {
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effectiveness = 1;
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// What is the chance and delays (in seconds) of the treated default injury reopening
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reopeningChance = 0.1;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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class Abrasion {
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effectiveness = 2;
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effectiveness = 3;
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reopeningChance = 0.3;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 200;
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reopeningMaxDelay = 1000;
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};
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class AbrasionMinor: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 3;
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};
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class AbrasionMedium: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 2.5;
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reopeningChance = 0.7;
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};
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class AbrasionLarge: Abrasion {
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effectiveness = 0.5;
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reopeningChance = 0.5;
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reopeningMaxDelay = 2100;
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effectiveness = 2;
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reopeningChance = 0.9;
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};
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class Avulsions: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.5;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 120;
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reopeningMaxDelay = 200;
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};
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class AvulsionsMinor: Avulsions {
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effectiveness = 2;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 1;
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};
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class AvulsionsMedium: Avulsions {
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effectiveness = 1;
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reopeningChance = 0.7;
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reopeningMaxDelay = 1200;
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effectiveness = 0.9;
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};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.5;
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reopeningChance = 1;
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reopeningMaxDelay = 300;
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effectiveness = 0.75;
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};
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class Contusion: Abrasion {
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@ -762,111 +752,225 @@ class ACE_Medical_Advanced {
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class CrushWound: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.2;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 20;
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reopeningMaxDelay = 1000;
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};
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class CrushWoundMinor: CrushWound {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 1;
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reopeningChance = 0.2;
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};
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class CrushWoundMedium: CrushWound {
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effectiveness = 1;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 0.7;
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reopeningChance = 0.3;
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};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.5;
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reopeningChance = 0.5;
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reopeningMaxDelay = 2100;
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effectiveness = 0.6;
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reopeningChance = 0.4;
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};
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class Cut: Abrasion {
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effectiveness = 4;
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reopeningChance = 0.1;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 300;
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reopeningMaxDelay = 1000;
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};
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class CutMinor: Cut {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 4;
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reopeningChance = 0.1;
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};
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class CutMedium: Cut {
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effectiveness = 1;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 3;
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reopeningChance = 0.3;
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};
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class CutLarge: Cut {
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effectiveness = 0.5;
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effectiveness = 1;
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reopeningChance = 0.5;
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reopeningMaxDelay = 2100;
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};
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class Laceration: Abrasion {
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effectiveness = 0.95;
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reopeningChance = 0.3;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 100;
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reopeningMaxDelay = 800;
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};
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class LacerationMinor: Laceration {
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effectiveness = 2;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 0.95;
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reopeningChance = 0.3;
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};
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class LacerationMedium: Laceration {
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effectiveness = 1;
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reopeningChance = 0.7;
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reopeningMaxDelay = 1200;
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effectiveness = 0.7;
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reopeningChance = 0.5;
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};
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class LacerationLarge: Laceration {
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effectiveness = 0.5;
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reopeningChance = 1;
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reopeningMaxDelay = 300;
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reopeningChance = 0.6;
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};
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class velocityWound: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.7;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 100;
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reopeningMaxDelay = 500;
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};
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class velocityWoundMinor: velocityWound {
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effectiveness = 2;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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};
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class velocityWoundMedium: velocityWound {
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effectiveness = 1;
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reopeningChance = 0.7;
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reopeningMaxDelay = 1200;
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effectiveness = 1.5;
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};
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class velocityWoundLarge: velocityWound {
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effectiveness = 0.5;
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reopeningChance = 1;
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reopeningMaxDelay = 300;
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effectiveness = 1;
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};
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class punctureWound: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.5;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 200;
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reopeningMaxDelay = 850;
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};
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class punctureWoundMinor: punctureWound {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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};
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class punctureWoundMedium: punctureWound {
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effectiveness = 1;
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reopeningChance = 0.5;
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reopeningMaxDelay = 2100;
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effectiveness = 1.3;
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};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.5;
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effectiveness = 0.9;
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};
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};
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class PackingBandage: fieldDressing {
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class Abrasion {
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effectiveness = 3;
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reopeningChance = 0.6;
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reopeningMinDelay = 800;
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reopeningMaxDelay = 1500;
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};
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class AbrasionMinor: Abrasion {
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effectiveness = 3;
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};
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class AbrasionMedium: Abrasion {
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effectiveness = 2.5;
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reopeningChance = 0.9;
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};
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class AbrasionLarge: Abrasion {
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effectiveness = 2;
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reopeningChance = 1;
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};
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class Avulsions: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.7;
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reopeningMaxDelay = 1200;
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reopeningMinDelay = 1000;
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reopeningMaxDelay = 1600;
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};
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class AvulsionsMinor: Avulsions {
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effectiveness = 1;
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};
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class AvulsionsMedium: Avulsions {
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effectiveness = 0.9;
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};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.75;
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};
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class Contusion: Abrasion {
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effectiveness = 1;
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reopeningChance = 0;
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reopeningMinDelay = 0;
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reopeningMaxDelay = 0;
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};
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class ContusionMinor: Contusion {};
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class ContusionMedium: Contusion {};
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class ContusionLarge: Contusion {};
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class CrushWound: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.5;
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reopeningMinDelay = 600;
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reopeningMaxDelay = 1000;
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};
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class CrushWoundMinor: CrushWound {
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effectiveness = 1;
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reopeningChance = 0.6;
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};
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class CrushWoundMedium: CrushWound {
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effectiveness = 0.7;
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reopeningChance = 0.7;
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};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.6;
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reopeningChance = 0.8;
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};
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class Cut: Abrasion {
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effectiveness = 4;
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reopeningChance = 0.4;
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reopeningMinDelay = 700;
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reopeningMaxDelay = 1000;
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};
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class CutMinor: Cut {
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effectiveness = 4;
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reopeningChance = 0.6;
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};
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class CutMedium: Cut {
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effectiveness = 3;
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reopeningChance = 0.7;
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};
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class CutLarge: Cut {
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effectiveness = 1;
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reopeningChance = 0.8;
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};
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class Laceration: Abrasion {
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effectiveness = 0.95;
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reopeningChance = 0.65;
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reopeningMinDelay = 500;
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reopeningMaxDelay = 2000;
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};
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class LacerationMinor: Laceration {
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effectiveness = 0.95;
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reopeningChance = 0.65;
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};
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class LacerationMedium: Laceration {
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effectiveness = 0.7;
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reopeningChance = 0.8;
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};
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class LacerationLarge: Laceration {
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effectiveness = 0.5;
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reopeningChance = 0.9;
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};
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class velocityWound: Abrasion {
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effectiveness = 2;
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reopeningChance = 1;
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reopeningMinDelay = 800;
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reopeningMaxDelay = 2000;
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};
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class velocityWoundMinor: velocityWound {
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effectiveness = 2;
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};
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class velocityWoundMedium: velocityWound {
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effectiveness = 1.5;
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};
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class velocityWoundLarge: velocityWound {
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effectiveness = 1;
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};
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class punctureWound: Abrasion {
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effectiveness = 2;
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reopeningChance = 1;
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reopeningMinDelay = 1000;
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reopeningMaxDelay = 3000;
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};
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class punctureWoundMinor: punctureWound {
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effectiveness = 2;
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};
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class punctureWoundMedium: punctureWound {
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effectiveness = 1.3;
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};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.9;
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};
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};
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@ -874,45 +978,35 @@ class ACE_Medical_Advanced {
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class Abrasion {
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effectiveness = 4;
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reopeningChance = 0.6;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 80;
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reopeningMaxDelay = 150;
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};
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class AbrasionMinor: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.2;
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reopeningMaxDelay = 480;
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effectiveness = 4;
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};
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class AbrasionMedium: Abrasion {
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effectiveness = 1;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 3;
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reopeningChance = 0.9;
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};
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class AbrasionLarge: Abrasion {
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effectiveness = 0.5;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 2.5;
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reopeningChance = 1;
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};
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class Avulsions: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.7;
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reopeningMinDelay = 600;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 100;
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reopeningMaxDelay = 160;
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};
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class AvulsionsMinor: Avulsions {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1620;
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};
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class AvulsionsMedium: Avulsions {
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effectiveness = 1;
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reopeningChance = 0.6;
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reopeningMaxDelay = 1620;
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effectiveness = 1.4;
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};
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class AvulsionsLarge: Avulsions {
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effectiveness = 0.5;
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reopeningChance = 0.8;
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reopeningMaxDelay = 840;
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effectiveness = 1;
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};
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class Contusion: Abrasion {
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@ -929,110 +1023,89 @@ class ACE_Medical_Advanced {
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effectiveness = 2;
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reopeningChance = 0.5;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMaxDelay = 100;
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};
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class CrushWoundMinor: CrushWound {
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effectiveness = 2;
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reopeningChance = 0.2;
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reopeningMaxDelay = 480;
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reopeningChance = 0.6;
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};
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class CrushWoundMedium: CrushWound {
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effectiveness = 1;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 1.7;
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reopeningChance = 0.7;
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};
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class CrushWoundLarge: CrushWound {
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effectiveness = 0.5;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 1.6;
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reopeningChance = 0.8;
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};
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class Cut: Abrasion {
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effectiveness = 5;
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reopeningChance = 0.4;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 70;
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reopeningMaxDelay = 100;
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};
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class CutMinor: Cut {
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effectiveness = 2;
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reopeningChance = 0.2;
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reopeningMaxDelay = 480;
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effectiveness = 5;
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reopeningChance = 0.6;
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};
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class CutMedium: Cut {
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effectiveness = 1;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 3.5;
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reopeningChance = 0.7;
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};
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class CutLarge: Cut {
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effectiveness = 0.5;
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reopeningChance = 0.6;
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reopeningMaxDelay = 1620;
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effectiveness = 2;
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reopeningChance = 0.8;
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};
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class Laceration: Abrasion {
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effectiveness = 2;
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reopeningChance = 0.65;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 50;
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reopeningMaxDelay = 200;
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};
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class LacerationMinor: Laceration {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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reopeningChance = 0.65;
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};
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class LacerationMedium: Laceration {
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effectiveness = 1;
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reopeningChance = 0.6;
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reopeningMaxDelay = 1620;
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effectiveness = 1.5;
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reopeningChance = 0.8;
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};
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class LacerationLarge: Laceration {
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effectiveness = 0.5;
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reopeningChance = 0.8;
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reopeningMaxDelay = 840;
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effectiveness = 1;
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reopeningChance = 0.9;
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};
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class velocityWound: Abrasion {
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effectiveness = 2.2;
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reopeningChance = 1;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 80;
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reopeningMaxDelay = 200;
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};
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class velocityWoundMinor: velocityWound {
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effectiveness = 2;
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reopeningChance = 0.3;
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reopeningMaxDelay = 1080;
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effectiveness = 2.2;
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};
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class velocityWoundMedium: velocityWound {
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effectiveness = 1;
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reopeningChance = 0.6;
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reopeningMaxDelay = 1620;
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effectiveness = 1.75;
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};
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class velocityWoundLarge: velocityWound {
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effectiveness = 0.5;
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reopeningChance = 0.8;
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reopeningMaxDelay = 840;
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effectiveness = 1.5;
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};
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class punctureWound: Abrasion {
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effectiveness = 2.5;
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reopeningChance = 1;
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reopeningMinDelay = 60;
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reopeningMaxDelay = 2100;
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reopeningMinDelay = 100;
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reopeningMaxDelay = 300;
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};
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class punctureWoundMinor: punctureWound {
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effectiveness = 2;
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reopeningChance = 0.2;
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reopeningMaxDelay = 480;
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effectiveness = 2.5;
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};
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class punctureWoundMedium: punctureWound {
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effectiveness = 1;
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reopeningChance = 0.4;
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reopeningMaxDelay = 1620;
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effectiveness = 2;
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};
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class punctureWoundLarge: punctureWound {
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effectiveness = 0.5;
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reopeningChance = 0.6;
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reopeningMaxDelay = 1620;
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effectiveness = 1.5;
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};
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};
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@ -1040,45 +1113,35 @@ class ACE_Medical_Advanced {
|
||||
class Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 800;
|
||||
reopeningMaxDelay = 1500;
|
||||
};
|
||||
class AbrasionMinor: Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.1;
|
||||
reopeningMaxDelay = 300;
|
||||
};
|
||||
class AbrasionMedium: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
reopeningChance = 0.4;
|
||||
};
|
||||
class AbrasionLarge: Abrasion {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 1080;
|
||||
effectiveness = 0.7;
|
||||
reopeningChance = 0.5;
|
||||
};
|
||||
|
||||
class Avulsions: Abrasion {
|
||||
effectiveness = 0.7;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 1000;
|
||||
reopeningMaxDelay = 1600;
|
||||
};
|
||||
class AvulsionsMinor: Avulsions {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
effectiveness = 0.7;
|
||||
};
|
||||
class AvulsionsMedium: Avulsions {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
effectiveness = 0.65;
|
||||
};
|
||||
class AvulsionsLarge: Avulsions {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
|
||||
class Contusion: Abrasion {
|
||||
@ -1094,277 +1157,84 @@ class ACE_Medical_Advanced {
|
||||
class CrushWound: Abrasion {
|
||||
effectiveness = 0.6;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 600;
|
||||
reopeningMaxDelay = 1000;
|
||||
};
|
||||
class CrushWoundMinor: CrushWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.1;
|
||||
reopeningMaxDelay = 300;
|
||||
effectiveness = 0.6;
|
||||
reopeningChance = 0.3;
|
||||
};
|
||||
class CrushWoundMedium: CrushWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
effectiveness = 0.5;
|
||||
};
|
||||
class CrushWoundLarge: CrushWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 1080;
|
||||
effectiveness = 0.4;
|
||||
};
|
||||
|
||||
class Cut: Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 700;
|
||||
reopeningMaxDelay = 1000;
|
||||
};
|
||||
class CutMinor: Cut {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.1;
|
||||
reopeningMaxDelay = 300;
|
||||
reopeningChance = 0.3;
|
||||
};
|
||||
class CutMedium: Cut {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 1080;
|
||||
};
|
||||
class CutLarge: Cut {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMaxDelay = 2100;
|
||||
effectiveness = 0.6;
|
||||
};
|
||||
|
||||
class Laceration: Abrasion {
|
||||
effectiveness = 0.7;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 500;
|
||||
reopeningMaxDelay = 2000;
|
||||
};
|
||||
class LacerationMinor: Laceration {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
effectiveness = 0.7;
|
||||
reopeningChance = 0.4;
|
||||
};
|
||||
class LacerationMedium: Laceration {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
effectiveness = 0.7;
|
||||
};
|
||||
class LacerationLarge: Laceration {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
|
||||
class velocityWound: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 800;
|
||||
reopeningMaxDelay = 2000;
|
||||
};
|
||||
class velocityWoundMinor: velocityWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
effectiveness = 1;
|
||||
};
|
||||
class velocityWoundMedium: velocityWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
effectiveness = 0.75;
|
||||
};
|
||||
class velocityWoundLarge: velocityWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
|
||||
class punctureWound: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
reopeningMinDelay = 1000;
|
||||
reopeningMaxDelay = 3000;
|
||||
};
|
||||
class punctureWoundMinor: punctureWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.1;
|
||||
reopeningMaxDelay = 300;
|
||||
effectiveness = 1;
|
||||
};
|
||||
class punctureWoundMedium: punctureWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 1080;
|
||||
effectiveness = 0.7;
|
||||
};
|
||||
class punctureWoundLarge: punctureWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
};
|
||||
|
||||
class PackingBandage: fieldDressing {
|
||||
class Abrasion {
|
||||
effectiveness = 3;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class AbrasionMinor: Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.7;
|
||||
reopeningMaxDelay = 1200;
|
||||
};
|
||||
class AbrasionMedium: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class AbrasionLarge: Abrasion {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
|
||||
class Avulsions: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.7;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class AvulsionsMinor: Avulsions {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class AvulsionsMedium: Avulsions {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class AvulsionsLarge: Avulsions {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
};
|
||||
|
||||
class Contusion: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0;
|
||||
reopeningMinDelay = 0;
|
||||
reopeningMaxDelay = 0;
|
||||
};
|
||||
class ContusionMinor: Contusion {};
|
||||
class ContusionMedium: Contusion {};
|
||||
class ContusionLarge: Contusion {};
|
||||
|
||||
class CrushWound: Abrasion {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class CrushWoundMinor: CrushWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.7;
|
||||
reopeningMaxDelay = 1200;
|
||||
};
|
||||
class CrushWoundMedium: CrushWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMaxDelay = 1080;
|
||||
};
|
||||
class CrushWoundLarge: CrushWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
|
||||
class Cut: Abrasion {
|
||||
effectiveness = 4;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class CutMinor: Cut {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.7;
|
||||
reopeningMaxDelay = 1200;
|
||||
};
|
||||
class CutMedium: Cut {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class CutLarge: Cut {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 1080;
|
||||
};
|
||||
|
||||
class Laceration: Abrasion {
|
||||
effectiveness = 0.95;
|
||||
reopeningChance = 0.65;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class LacerationMinor: Laceration {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.7;
|
||||
reopeningMaxDelay = 1200;
|
||||
};
|
||||
class LacerationMedium: Laceration {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.5;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class LacerationLarge: Laceration {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 480;
|
||||
};
|
||||
|
||||
class velocityWound: Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 1;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class velocityWoundMinor: velocityWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.6;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class velocityWoundMedium: velocityWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class velocityWoundLarge: velocityWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
};
|
||||
|
||||
class punctureWound: Abrasion {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 1;
|
||||
reopeningMinDelay = 60;
|
||||
reopeningMaxDelay = 2100;
|
||||
};
|
||||
class punctureWoundMinor: punctureWound {
|
||||
effectiveness = 2;
|
||||
reopeningChance = 0.4;
|
||||
reopeningMaxDelay = 1620;
|
||||
};
|
||||
class punctureWoundMedium: punctureWound {
|
||||
effectiveness = 1;
|
||||
reopeningChance = 0.3;
|
||||
reopeningMaxDelay = 1080;
|
||||
};
|
||||
class punctureWoundLarge: punctureWound {
|
||||
effectiveness = 0.5;
|
||||
reopeningChance = 0.2;
|
||||
reopeningMaxDelay = 480;
|
||||
effectiveness = 0.4;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user