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https://github.com/acemod/ACE3.git
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Working javelin targeting and gating. Still has red center target optic because I cant do optic p3d's. TODO: We need an optic p3d.
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13
addons/javelin/CfgWeapons.hpp
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13
addons/javelin/CfgWeapons.hpp
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@ -0,0 +1,13 @@
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class CfgWeapons {
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class Launcher;
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class Launcher_Base_F : Launcher {
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class WeaponSlotsInfo;
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};
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class launch_Titan_base : Launcher_Base_F {
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weaponInfoType = "ACE_RscOptics_javelin";
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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};
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@ -10,7 +10,7 @@ class RscLine;
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// Taken from AGM for optics management.
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class RscInGameUI {
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class RscOptics_titan {
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class ACE_RscOptics_javelin {
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idd = 300;
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controls[] = { "ACE_javelin_elements_group", "CA_Distance", "ACE_Targeting" }; //, "ACE_TargetingConstrains", "ACE_TargetingGate", "ACE_TargetingLines"};
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onLoad = QUOTE(_this call FUNC(onOpticLoad));
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@ -94,6 +94,7 @@ class RscInGameUI {
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x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.307/4)*3*SafezoneH - SafezoneX";
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colorText[] = {0.2941,0.8745,0.2157,1};
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};
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/*
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class StadiaL: RscLine {
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x = "0.4899*SafezoneW - SafezoneX";
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y = "0.171*SafezoneH - SafezoneY";
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@ -136,6 +137,7 @@ class RscInGameUI {
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h = 0;
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colorText[] = {0.2941,0.8745,0.2157,1};
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};
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*/
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};
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};
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class ACE_javelin_NFOV_mode_off: ACE_javelin_Day_mode_off {
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@ -167,6 +169,7 @@ class RscInGameUI {
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y = "0.031*SafezoneH - SafezoneY";
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colorText[] = {0.2941,0.8745,0.2157,1};
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};
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/*
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class StadiaL: RscLine {
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x = "0.4788*SafezoneW - SafezoneX";
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y = "0.171*SafezoneH - SafezoneY";
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@ -209,6 +212,7 @@ class RscInGameUI {
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h = "0.1895*SafezoneH";
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colorText[] = {0.2941,0.8745,0.2157,1};
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};
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*/
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};
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};
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@ -12,4 +12,5 @@ class CfgPatches {
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#include "CfgEventhandlers.hpp"
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#include "RscInGameUI.hpp"
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#include "CfgSounds.hpp"
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#include "CfgSounds.hpp"
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#include "CfgWeapons.hpp"
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@ -2,7 +2,7 @@
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#include "script_component.hpp"
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//TRACE_1("enter", _this);
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#define __TRACKINTERVAL 0.1 // how frequent the check should be.
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#define __TRACKINTERVAL 0 // how frequent the check should be.
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#define __LOCKONTIME 3.0 // Lock on won't occur sooner
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#define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time
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#define __SENSORSQUARE 1 // Locking on sensor square side in angles
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@ -54,6 +54,18 @@ if (isNull _newTarget) then {
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_newTarget = cursorTarget;
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};
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// Create constants
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_constraintTop = __ConstraintTop;
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_constraintLeft = __ConstraintLeft;
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_constraintBottom = __ConstraintBottom;
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_constraintRight = __ConstraintRight;
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_offsetX = __OffsetX;
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_offsetY = __OffsetY;
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__JavelinIGUITargeting ctrlShow true;
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__JavelinIGUITargetingConstrains ctrlShow true;
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if (isNull _newTarget) then {
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// No targets found
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_currentTarget = objNull;
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@ -61,8 +73,6 @@ if (isNull _newTarget) then {
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__JavelinIGUISeek ctrlSetTextColor __ColorGray;
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__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
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__JavelinIGUITargeting ctrlShow false;
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__JavelinIGUITargetingConstrains ctrlShow false;
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__JavelinIGUITargetingGate ctrlShow false;
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__JavelinIGUITargetingLines ctrlShow false;
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@ -92,15 +102,7 @@ if (isNull _newTarget) then {
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__JavelinIGUITargetingConstrains ctrlShow true;
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__JavelinIGUITargetingGate ctrlShow true;
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__JavelinIGUITargetingLines ctrlShow true;
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_constraintTop = __ConstraintTop;
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_constraintLeft = __ConstraintLeft;
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_constraintBottom = __ConstraintBottom;
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_constraintRight = __ConstraintRight;
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_offsetX = __OffsetX;
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_offsetY = __OffsetY;
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_zamerny = if (_currentTarget isKindOf "CAManBase") then {_currentTarget selectionPosition "body"} else {_currentTarget selectionPosition "zamerny"};
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_randomPosWithinBounds = [(_zamerny select 0) + 1 - (random 2.0),(_zamerny select 1) + 1 - (random 2.0),(_zamerny select 2) + 0.5 - (random 1.0)];
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@ -150,6 +152,32 @@ if (isNull _newTarget) then {
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_soundTime = diag_tickTime + 0.25;
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};
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} else {
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__JavelinIGUITargeting ctrlShow true;
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__JavelinIGUITargetingGate ctrlShow true;
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__JavelinIGUITargetingLines ctrlShow false;
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ACE_player setVariable["ace_missileguidance_target", nil, false];
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_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
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[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
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} else {
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[_newTarget,[-1,-1,-1],_currentTarget selectionPosition "zamerny"];
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};
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_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
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_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
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_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
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_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
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_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
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__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
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__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
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__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
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__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
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{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
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if(diag_tickTime > _soundTime) then {
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playSound "ACE_Javelin_Locking";
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_soundTime = diag_tickTime + 0.25;
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